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		<title><![CDATA[Latest posts for the thread "Magic heavy lists"]]></title>
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				<title>Magic heavy lists</title>
				<description><![CDATA[ Hey you guys im debating on making either a vampire army or a choas daemon army, but not sure what army is more magic strong any advice would be great . and a army list would be greatly helpful thanks guys . ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 17:20:30]]> GMT</pubDate>
				<author><![CDATA[ EpicTerrain]]></author>
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				<title>Magic heavy lists</title>
				<description><![CDATA[ Daemons can be pretty magic heavy, but you will be relying on a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 hero or a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 out of your core until you can get a greater daemons. Now the lvl4 from core, horrors are great for magic missles and dispelling, however that's where their effect ends, once they hit <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, they are an anvil ish unit. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 loremaster herald is a great buy for 140. Lore that work vary around your whole list. Life and light are what I really like.<br /> <br /> I usually run 3 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2's at 2200/2250 and have great success with a loremaster, life and light and 20 horrors, the light mage can fly and get the big aura buffs where needed. <br /> <br /> For example bloodletters hit the front of a unit, bloodthirster or fiend to the side. Boost Pha's or birona's on both and watch it go. <br /> <br /> 3 channels are nice too. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 17:34:36]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Magic heavy lists</title>
				<description><![CDATA[ Lore of Vampires which is their staple isnt really offensive out side of the aging spell. Most the spells buff or regrow units. If you make a khorne/tzeentch list you we be as magic as the vamps but less reliant on your general/lore of vamps. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 18:37:56]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Magic heavy lists</title>
				<description><![CDATA[ Daemons are surprisingly not the best at magic until extremely high point levels.  To be REALLY good at magic, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, you need an ability to affect the winds of magic.  I.e., if you roll low power dice, you aren't screwed.  You need<br /> <br /> -High <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> casters (+4 to cast each spell)<br /> -Bonus to each spell<br /> -A way to generate bonus power dice<br /> -possibly multiple cheapo wizards for +channeling chances<br /> <br /> Slann, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> casters with familiars, HE with their crazy items, Beastmen around a stone, <span class="glossaryitem" onmouseover='gp(418);'>TK</span> with that giant dude and casket of souls.  Those are instances I really think of.<br /> <br /> Only Fateweaver from <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> can pull off a lot of that, maybe adding Blue Scribes to suck in more dice.  But all that is incredibly expensive.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 21:08:24]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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