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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ I recently got a Cato Sicarius for my Ultramarines army, and would like to field him for a friendly game. I was wondering what the best way to make use of his skills/equipment was, or if anybody had any suggestions. I was also wondering specifically what to do with his ability to give one unit a bonus ability.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 02:41:05]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ I think he is a great bargain for the points but you never see anybody using him. I believe he has Rites of Battle which is pretty good. He has some other nifty special rules like granting Tank Hunter to a tactical squad plus his sword is good versus characters without Eternal Warrior.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:27:12]]> GMT</pubDate>
				<author><![CDATA[ -666-]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ I like Cato. His abilities are pretty unfocused, which means more of the army needs to be devoted to justifying his cost. This doesn't make him bad, just that he requires a specific kind of army. Cato likes his infantry so, to make maximum use of Rites of Battle, look at the infantry in each slot first. <br /> <br /> I like Cato because he makes your army flexible. He lets you drastically change how your Tactical Squad functions. Use that to respond to your opponent. <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Mech? Tank Hunter Bolters will glance the hell out of those Razorbacks. Tank Hunter Bolters aren't so hot against a horde. You know what is? Counter-attack and Combat Tactics.<br /> <br /> The trick is building your Tactical Squads keeping in mind how they'd benefit from his buff. For instance, I would keep a Plasmagun in a squad, since my Tank Hunters would often stand still to utilize the heavy weapon. However, you might like using Combat Squads when you give them Tank Hunters. so a Meltagun and a Combi-Melta wouldn't be a bad idea. How would you equip a squad to best take advantage of Counter-Attack? I wouldn't necessarily take short ranged weapons. However, you can do all of the above. Once you have a squad for each contingency, see how they function differently with each special rule. Then you can probably remove a redundant squad, finding one you build for Tank Hunters fits well enough when you Infiltrate.<br /> <br /> Another cool thing I'd consider are Vanguard Veterans, since you can Infiltrate a Homing Beacon. You could potentially take a Drop Pod to reinforce your forward position. Something like a Dreadnought, which doesn't <i>need</i> to be deployed forward.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:46:17]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Yes youre right. His abilities are: Surprise attack, rites of battle, feel no pain, and battle forged hero (give a tactical squad counter attack, infilitrate, scout, tank hunters). He seems like CQ kinda guy, but i'm not sure how to run him. maybe put him with a terminator squad?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hey, thanks for the info. I was going to take Cato for a 1500 point game tomorrow. I tend to play people with alot of armor, so my list has lots of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, but not too many <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> or meltas because i dont have the bits. My <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads right now are two 10 man quads, one with a combimelta, plasmagun, and lascannon. The other was flamer and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, so does it make sense to give the one with the combimelta tank hunter?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:50:26]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ Yes, that's the kind of thinking I was talking about. Post the rest of what you have available and how he'd interact with those units. If you say it out loud, it'll become more clear to you. Plus I'm curious.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 04:01:28]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Here's what I was thinking of using. It comes to exactly 1500. I can post all of my available stuff as well.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Cato<br /> <br /> Transports<br /> Razorback-<span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> Rhino<br /> <br /> Elite<br /> Sternguard-3 combimeltas,powerfist<br /> dreadnought-2tlac<br /> dreadnought-<span class="glossaryitem" onmouseover='gp(80);'>lc</span>,<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>+<span class="glossaryitem" onmouseover='gp(51);'>hb</span><br /> <br /> Heavy<br /> Pred-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>,<span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> <br /> Fast<br /> Landspeeder-missiles, <span class="glossaryitem" onmouseover='gp(330);'>mm</span><br /> <br /> Troops<br /> Scouts-8, telion, sniper rifles, <span class="glossaryitem" onmouseover='gp(328);'>ml</span><br /> tactical-10 man, <span class="glossaryitem" onmouseover='gp(80);'>lc</span>, combimelta, plasmagun<br /> tactical-10 man, <span class="glossaryitem" onmouseover='gp(80);'>lc</span>, flamer]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 04:07:44]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ You should note which transport is going to which squad. I usually include it as part of the units' purchase. <br /> <br /> I don't like this list for Cato. You've got a lot of ranged firepower, which makes seizing the initiative more valuable. However, so few infantry makes Rites less valuable. There isn't a squad he'd be comfortable joining. You also don't do much with your Tactical squads. What else do you have?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 04:18:26]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Yea, sorry.  The razorback is for the sternguard, the rhino is for the tactical squad with the combimelta. The only use I could think of for Cato was maybe Infiltrate a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with the scouts, and then push on a flank, using the scouts for covering fire,,, As for what I have, its:<br /> Master of the Watch<br /> Sergeant Telion<br /> Cato Sicarius<br /> Librarian with Staff<br /> Chaplain on foot<br /> <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> Captian<br /> 3 tactical squads, 1 captain with combi-melta, 2 flamer, 1 plasma<br /> 2 Dreadnoughts: 2 twin linked autocannons, additional arms from dreadnought set<br /> 5 terminators with <span class="glossaryitem" onmouseover='gp(213);'>SBs</span> and <span class="glossaryitem" onmouseover='gp(105);'>PFs</span><br /> 5 man assault squad, 1 Flamer<br /> 5 man sniper scouts, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 5 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> scouts<br /> 1 magnetized landspeeder tornado<br /> Devastators, 2 plasma, 5 missile, 2 heavybolter, 2 lascannon<br /> 5 sternguard<br /> 1 predator<br /> 2 Razorbacks or Rhinos ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 04:22:43]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ That's not a bad plan, you just wouldn't have enough behind that flank move.<br /> <br /> I'm really not liking how limited you are with those Tactical Squads. I'd grab <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440339a&prodId=prod1400031" target="_new" rel="nofollow">this</a> in the near future.<br /> <br /> Cato Sicarius, 200<br /> 5 Sternguard, 2 Lascannons, 155<br /> Dreadnought, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 125<br /> 5 Terminators, 200<br /> 10 Tacticals, Combi-Melta, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, Homing Beacon, Rhino, 245<br /> 10 Tacticals, Combi-Melta, Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino 215<br /> 10 Tacticals, Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 170<br /> 5 Scout Snipers, Cloaks, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 100<br /> Predator Destructor, 85<br /> <br /> I'd prefer:<br /> Cato Sicarius, 200<br /> Command Squad, Jump Packs, Champion, Flamer, 225<br /> 5 Sternguard, 2 Lascannons, 155<br /> 5 Terminators, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 230<br /> 10 Tacticals, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino, 225<br /> 10 Tacticals, Combi-Melta, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Rhino 220<br /> 10 Tacticals, Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 245<br /> <br /> If you fix the Tactical's equipment, you can run your Assault Marine as a Command Squad. Your Predator would make a fine Rhino in its spare time. The Melta <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are for Counter-Attack, receiving a charge after they crack armor. <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> get Tank Hunters, making them able to dump 4 S8 shots out of a moving Rhino. The Razorback <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are either Infiltrating or Combat Squading.<br /> <br /> In the first list, the disembarked squad is either Infiltrating along with the Scouts to apply pressure or hoofing it to an objective (they'll use the Flamer if there's anyone there, or the Missile Launcher if there isn't). The middle Tactical Squad needs to be anti-tank, but must take a Flamer instead of a Meltagun. I'd probably run Sicarius with this squad, adding his Plasma Pistol to the Combi-Melta against vehicles, and his <span class="glossaryitem" onmouseover='gp(486);'>PW</span> to the Flamer when you charge.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 05:31:18]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ I'm going to take my advice in a bit of a different direction than DarkHound.<br /> <br /> To me, the advantage of Sicarius is that he takes a Space Marine list and makes it work just a little bit differently. As far as the ability he grants to a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad is concerned, I'm not all that excited by Counter-Attack and Tank Hunters. In my mind, if the rest of my army's dedicated anti-tank can't handle my opponent's armor, giving one squad Tank Hunters isn't going to make that much of a difference. I like Counter-Attack better, but I'd still prefer to just not get my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads into combat, and they'll be falling back with Combat Tactics regardless.<br /> <br /> Now Infiltrating ... that's where Sicarius can do something nobody else can. Tactical Squads are decent at a lot of things but not very damaging against any troop type (except maybe hordes at close range). One thing they do well, though, is being tough to kill while in cover. A <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad that can infiltrate is a lot different than another <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad - it can deploy in response to the enemy, at a range where they can have an impact immediately (even with a multi-melta!), without the need for Rhino transport. It provides your forward element with some staying power. If you have several differently equipped <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads, you can infiltrate the right <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad to threaten the unit you need to threaten. You can then utilize the Sergeant's teleport homer to bring in further strength at that location via your Terminators.<br /> <br /> <br /> Looking at Sicarius's abilities at a whole, he seems to work best with a list that exemplifies his fighting style in the fluff - a list that strikes hard and fast at your enemy's weak point before they can react, winning a battle based on maneuvering and keeping the initiative, rather than by spamming strong units and steamrolling the enemy. You can deploy second with your units ready to hit the enemy in one spot, then deploy infiltrating Tactical and Scout Marines to spearhead the assault. You can then seize the initiative with a 30% chance to do so, rather than a 16.5% chance. You can then bring down some Drop Pods first turn, throwing some Dreadnoughts and Sternguard to hit the enemy hard while your infiltrators hit key targets and the rest of your army advances.<br /> <br /> Not the most uber-competitive strategy, but for a friendly game it sure is fun to play! Do you have any Drop Pods? They would be perfect for maximizing your ability to choose where and when the battle occurs.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 15:02:16]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Thanks for the tip Roboute. That makes more sense with what I first thought when I saw his abilities. With what youre suggesting though, do you mean to put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> behind an enemy deployment to pop a land-raider or something? I guess you have a good shot sinking some armor but arent you basically giving up your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad if you do that?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 19:02:45]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>AtariAssasin wrote:</cite>Thanks for the tip Roboute. That makes more sense with what I first thought when I saw his abilities. With what youre suggesting though, do you mean to put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> behind an enemy deployment to pop a land-raider or something? I guess you have a good shot sinking some armor but arent you basically giving up your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad if you do that?</div></blockquote><br /> <br /> Well, you wouldn't be putting a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> behind an enemy deployment (not enough room, and that would be a suicide move), you'd be placing them in the no-man's land between the two forces, preferably with the bulk of your forces arrayed to advance and support them. The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> isn't there so much to pop a Land Raider first turn (not likely at over 12"), but to take out a lighter vehicle and provide area denial. The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is a unique heavy weapon in the sense that rather than being there to shoot stuff, it's there to create a 12" no-go zone for enemy vehicles, because who in their right mind would drive up to a multi-melta? This tactic isn't very effective for normal <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads, because it usually involves one turn of movement at the bare minimum to get into position. However, for an infiltrating <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, they're already in position, so the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> can threaten from Turn 1. And if, as a smart opponent would, they keep their vehicles away, you probably have an infantry squad in range for the tacs to shoot at.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 19:09:39]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite><br /> I'd prefer:<br /> Cato Sicarius, 200<br /> Command Squad, Jump Packs, Champion, Flamer, 225<br /> 5 Sternguard, 2 Lascannons, 155<br /> 5 Terminators, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 230<br /> 10 Tacticals, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino, 225<br /> 10 Tacticals, Combi-Melta, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Rhino 220<br /> 10 Tacticals, Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 245<br /> </div></blockquote><br /> <br /> Just noting the cost for sternguard is off and the Command Squad can not have jump packs, only bikes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(415);'>OT</span>: Similar to Roboute's advise, any forward placing <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad gets a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  Since I drop pod mine they tend to be even closer than infiltrating units.  The effect is the same, vehicles tend to high-tail it away unless the enemy assaults the squad before they can fire.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 22:37:29]]> GMT</pubDate>
				<author><![CDATA[ Veldrain]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>Roboute wrote:</cite>Now Infiltrating ... that's where Sicarius can do something nobody else can.</div></blockquote>I'll agree that Sicarius is ideal in a list with some Drop Pods (if Infiltrate is unnecessary that game, give a Pod Counter Attack), but disregarding the other abilities in favor of Infiltrate is wasteful. If you just want to Infiltrate, Shrike can get an Assault Squad a first turn charge. Combine that with a couple Drop Pod Meltas and some Landspeeder Storms, and he's got a far better Alpha Strike than you.<br /> <br /> Infiltrating will not always be useful. Sicarius is useful because you will not always be Infiltrating.<br /> <br /> To Veldrain, I'm certain the Sternguard's values are correct. 125+15+15 is often times 155. As for the Jump Packs, I've been reading the Blood Angel's book too much.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 01:17:12]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>Veldrain wrote:</cite><span class="glossaryitem" onmouseover='gp(415);'>OT</span>: Similar to Roboute's advise, any forward placing <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad gets a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  Since I drop pod mine they tend to be even closer than infiltrating units.  The effect is the same, vehicles tend to high-tail it away unless the enemy assaults the squad before they can fire.</div></blockquote><br /> <br /> This, but infiltrating Tacs are even better because they count as stationary in the first game turn.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>DarkHound wrote:</cite>I'll agree that Sicarius is ideal in a list with some Drop Pods (if Infiltrate is unnecessary that game, give a Pod Counter Attack), but disregarding the other abilit]ies in favor of Infiltrate is wasteful. If you just want to Infiltrate, Shrike can get an Assault Squad a first turn charge. Combine that with a couple Drop Pod Meltas and some Landspeeder Storms, and he's got a far better Alpha Strike than you.<br /> <br /> Infiltrating will not always be useful. Sicarius is useful because you will not always be Infiltrating.<br /> <br /> To Veldrain, I'm certain the Sternguard's values are correct. 125+15+15 is often times 155. As for the Jump Packs, I've been reading the Blood Angel's book too much.</div></blockquote><br /> <br /> I wouldn't say I disregard them per se. As I said, Counter-Attack can be useful sometimes. I'm just biased toward infiltrate because it makes the squad "feel" different in play, rather than making them a bland ol' <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad with +1 vs. tanks or +1 attack when charged. If I were going for a competitive Marine alpha strike, I wouldn't be playing Sicarius.<br /> <br /> And I'll have you know, I often find that 125+15+15 is, in fact, 314. The kaleidoscopic giraffe to my left doesn't agree, but who listens to him anyways?<br /> <br /> While on the topic of Sternguard, seeing a squad of 5 with 2 lascannons saddens me greatly. I know it's not a bad way to go, but Sternguard are way too cool to be sitting at max range and plinking away at tanks. I run my Sternguard in a 10-man squad, podding down to unleash disciplined waves of special ammunition under the direction of Captain Agemann (my Lysander stand-in). Competitive? Sorta-ish. Fun? Definitely.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 01:51:38]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ So I gave Cato a go, giving inflitrate to a 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with plasma gun and <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, and rhino for a territories game. I popped them on top of an objective in one corner of the board and locked it off from my opponents rhinos. Seemed cool, worked pretty well, but I feel like I could have ran my rhino over there first round anyways, and just gone with a captain. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 03:26:43]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Can a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad infiltrate while loaded on a dedicated transport? o_O]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 05:47:02]]> GMT</pubDate>
				<author><![CDATA[ heartserenade]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ No, that's covered on page 75 of the main rulebook.<br /> <br /> Atari, that's not a bad assessment. Cato requires a list tailored to using his abilities, and you can't quite build it. The preferred list I wrote is still far from ideal.<br /> <br /> I must ask: why would you bring a Captain?]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:35:00]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ I was confused since Atari mentioned a Rhino with the tacs.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:49:16]]> GMT</pubDate>
				<author><![CDATA[ heartserenade]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ They can take a dedicated transport, they just can't be embarked in it when they Infiltrate. The effect is that you deploy an empty Rhino in your zone, and the Tactical Squad is somewhere up in midfield.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 07:26:58]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>No, that's covered on page 75 of the main rulebook.<br /> <br /> Atari, that's not a bad assessment. Cato requires a list tailored to using his abilities, and you can't quite build it. The preferred list I wrote is still far from ideal.<br /> <br /> I must ask: why would you bring a Captain?</div></blockquote><br /> <br /> I would do something like this:<br /> <br /> Cato Sicarius 200<br /> 6 Sternguard (combi-melta x3, Drop Pod) 200<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, Extra armor, Drop Pod) 165<br /> 10 Tactical Marines (combi-flamer, melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Drop Pod) 210<br /> 10 Tactical Marines (plasma, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino) 215<br /> 5 Scouts (combi-melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>) 110<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Storm (multi-melta) 60<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Typhoon (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Typhoon missiles) 90<br /> Autolas Pred 120<br /> Autolas Pred 120<br /> <br /> Total: 1500<br /> <br /> I would enjoy playing this list in a friendly game, though it's not anything approaching competitive. The general idea is to hit your opponent with more first turn threats than he can deal with, forcing him to react to you. You'll have the Storm w/ Scouts, Sternguard w/ Sicarius and Dreadnought in his face first turn, plus probably an infiltrating <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad to deal with as well (the Drop Pod is there to let you bring in both elites on Turn 1). The predators and typhoon give you a firebase that is either AV13 or mobile enough to avoid return fire (though your opponent should be focusing on the threats nearest to him anyways). One <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad remains backfield to hold an objective. The list is definitely geared toward anti-mech, but includes enough anti-horde with the Sternguard and some flamers to function against infantry. The list could also be balanced with a bit more tweaking.(it's a 5 minute list).]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 15:32:25]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>No, that's covered on page 75 of the main rulebook.<br /> <br /> Atari, that's not a bad assessment. Cato requires a list tailored to using his abilities, and you can't quite build it. The preferred list I wrote is still far from ideal.<br /> <br /> I must ask: why would you bring a Captain?</div></blockquote><br /> <br /> In regards to a captain, with what I have its usually a captain or a librarian. When I personally have fielded a librarian they've never done a whole lot, but my captain seems to hold his own and at least kill some stuff in melee each time.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 16:15:43]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>AtariAssasin wrote:</cite>In regards to a captain, with what I have its usually a captain or a librarian. When I personally have fielded a librarian they've never done a whole lot, but my captain seems to hold his own and at least kill some stuff in melee each time.</div></blockquote><br /> <br /> How do you run your librarian? He is by far the most cost-effective (and most effective overall <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) generic Space Marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but you have to use him right. He isn't a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beatstick like the captain, but his abilities can have a powerful effect on the battle.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 16:45:57]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ I've used my librarian with Null Zone and Avenger, but my opponents tend to just stay away from whoever hes attached to. I guess i could run him as an independent character to get his abilities off but idk.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 17:10:12]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>AtariAssasin wrote:</cite>I've used my librarian with Null Zone and Avenger, but my opponents tend to just stay away from whoever hes attached to. I guess i could run him as an independent character to get his abilities off but idk.</div></blockquote><br /> <br /> If your opponents are avoiding whoever he's attached to, then he's doing his job! If he scares people that much, use him to threaten enemy assault units into staying away from an otherwise tempting target. Not to mention Null Zone is situational, but when it works it really, really works. If you play a Daemon player or someone who relies on <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies, you'll be grateful he was there.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 18:08:08]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>Roboute wrote:</cite>Cato Sicarius 200<br /> 6 Sternguard (combi-melta x3, Drop Pod) 200<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, Extra armor, Drop Pod) 165<br /> 10 Tactical Marines (combi-flamer, melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Drop Pod) 210<br /> 10 Tactical Marines (plasma, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino) 215<br /> 5 Scouts (combi-melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>) 110<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Storm (multi-melta) 60<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Typhoon (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Typhoon missiles) 90<br /> Autolas Pred 120<br /> Autolas Pred 120<br /> Total: 1500</div></blockquote>I like that list, and it isn't so far from competitive. Most people have lofty ideas about what competitive means. All a competitive list needs is a plan that works. You'll see competitive lists with Bjorn or Lesser Daemons, despite how individually ineffective they are. If it works towards a plan, it is valuable. <br /> <br /> However, there are bits of the list that don't work towards the plan. I don't like the Typhoon because it doesn't have target saturation. The Storm is the same armor value, but it will be engaged at a different range. Right role, wrong unit. I'd also take a strong look at the Sternguard. Right role, but I think other things could do it better. As it stands, if you were smart, you could do well in a tournament.<br /> <br /> Anyway, I don't know that you'd be in a position to appreciate the Librarian, Atari. Just taking him gives you a huge advantage against several armies: Eldar and Daemons chief among them. A Captain has no hope of making his points back, nor does a Chaplain. A Librarian, by sheer inexpensiveness, comes the closest in that regard. Couple that with countering the hardest deathstars, and he's practically an auto-include.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 18:13:24]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>I like that list, and it isn't so far from competitive. Most people have lofty ideas about what competitive means. All a competitive list needs is a plan that works. You'll see competitive lists with Bjorn or Lesser Daemons, despite how individually ineffective they are. If it works towards a plan, it is valuable. <br /> <br /> However, there are bits of the list that don't work towards the plan. I don't like the Typhoon because it doesn't have target saturation. The Storm is the same armor value, but it will be engaged at a different range. Right role, wrong unit. I'd also take a strong look at the Sternguard. Right role, but I think other things could do it better. As it stands, if you were smart, you could do well in a tournament.<br /> <br /> Anyway, I don't know that you'd be in a position to appreciate the Librarian, Atari. Just taking him gives you a huge advantage against several armies: Eldar and Daemons chief among them. A Captain has no hope of making his points back, nor does a Chaplain. A Librarian, by sheer inexpensiveness, comes the closest in that regard. Couple that with countering the hardest deathstars, and he's practically an auto-include.</div></blockquote><br /> <br /> Thank you for your confidence. I haven't played truly competitively in a while, so I tend to assume that there's a tier of uber-players out there waiting to jump me if I were to enter a tournament. At least, that's what the internet would have me think.<br /> <br /> Great points on the Typhoon and Sternguard. They both work well for me in the list I currently run, but wouldn't function as well in this list. I would tend to argue in favor of the Typhoon despite lack of target saturation, simply because its long range and mobility let it avoid a large amount of fire that would normally be directed at it.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 18:20:44]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ In regards to the Librarian, I'm aware that hes the usual go-to, and I appreciate his well-rounded...ness. However, at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> everybody plays <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>, theres a few others, but its mainly the same stuff. Rather than using my usual list which I think does pretty well for the stuff i have, i like to try other stuff, hence using cato. I like the captain simply because in my experience he always preforms, and has only died once, as opposed to my librarian, who either does nothing or dies. Also, I don't feel like i have enough of a breadth of units where points matter so much to me, and I don't mind putting some extra units into a captain that wouldnt really go anywhere else other than like vehicle upgrades.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 18:50:54]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ In regards to Cato's ability to give Infiltrate to a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, if you then combat squad that unit, can both halves infiltrate seperately? Or is it only one half?]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 01:46:08]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ Librarians are nice but the reason I like them is the hood which to me is a must against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.  With that said a Captain properly equiped, and with a properly equiped comand squad ,is complete badass.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 02:08:26]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ <blockquote><div><cite>AtariAssasin wrote:</cite>In regards to Cato's ability to give Infiltrate to a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, if you then combat squad that unit, can both halves infiltrate seperately? Or is it only one half?</div></blockquote>Both have it.  I believe this was recently clarified in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> which obviously means you will still find people who disagree with this.<br /> <br /> Tactical squads in general suck.  If however someone said you can put a lascannon on the highest point on the battlefield and can infiltrate 5 hard marines onto a objective with a BS4 melta,combimelta then you would take this all the time.<br /> I have only used Cato for laughs but I bet this seems to work so well with Telion.]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 12:27:11]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Re:Uses for Cato Sicarius</title>
				<description><![CDATA[ Thanks for the clarification. It seems like it'd be pretty awesome to set a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on a hill to cover a group of Meltas on a marker...]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 18:48:52]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Uses for Cato Sicarius</title>
				<description><![CDATA[ I like cato a lot. I use his buff to infiltrate a tact squad, 10 man. I put a teleport beacon on the Sgt. A great way to deepstrike stuff where you want it. If its a game with objectives its a kool way to take the middle ground. Support with a sniper scout squad as well. Can reinforce the objective and get some nice support in where you want it. He is not a bad combatant either.]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 21:42:03]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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