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		<title><![CDATA[Latest posts for the thread "800p ork army, any good?"]]></title>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ This is just having a quick look at the ork book:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Big Mek-shok attack gun, ammo grunt<br /> <br /> Elites<br /> 5xlootas<br /> <br /> Troops<br /> 20xboyz<br /> 20xboyz<br /> <br /> Heavy support<br /> Battlewagon-deffa rolla<br /> Battlewagon-deffa rolla<br /> <br /> =800p<br /> This ment to be competive, what you think?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 08:21:33]]> GMT</pubDate>
				<author><![CDATA[ Luke1234567890]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ Shokk Attack Guns are not competitive. Switch to <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and drop a boy to make it across the map. Get some <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, put at least 1 big gun on each wagon for weapon destroy results (rollas don't work for this). Lootas, while effective, are not super-awesome <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, which looks to be a problem for this list. Maybe switch in a rokkit buggy or rokkit kopta (alpha strike scout move or reserve outflank).]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 10:08:40]]> GMT</pubDate>
				<author><![CDATA[ katfude]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ I actually like this list. Your <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and lootas can pop some transports, which is pretty much mostly what you're going to see at 800 points anyway, and your boyz will ride in the wagon, get dumped on an objective, and than the Wagons can get just run into everything. <br /> <br /> This list seems like it can do pretty decent, and not be a cookie cutter Ork list.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 12:15:57]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ In an attempt to make this 800 points, via upgrading whats there, I would take:<br /> <br /> Mek - <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, ammo runt<br /> <br /> 6 Lootas<br /> <br /> 20 Boyz (sluggas) - 1 Nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 20 Boyz (sluggas) - 1 Nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> Battlewagon - Deffrolla, bigshoota, armour plates, grot riggers, boarding plank<br /> Battlewagon - Deffrolla, bigshoota, armour plates, grot riggers, boarding plank<br /> <br /> This comes out at 798 pts.<br /> <br /> I agree with bombboy1252 that this is a nice list..... this said dropping 1 boy and mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, and taking a mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and another loota, might be more competitive but less fun  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 15:59:08]]> GMT</pubDate>
				<author><![CDATA[ DacGerm]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ Thanks for all the feedback, in the orgion post i missed out that there was a deffa kopter, with rokkits and powerclaw! would that makee a differnce?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 17:34:10]]> GMT</pubDate>
				<author><![CDATA[ Luke1234567890]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ i like the list either or. if you want a good way to have the list be a bit competitive without being a cookie cutter one, a good way for the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> mek is to tkae a big guns squad, pay 3 points for the 6 extra ammo runts, and then just have the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> attached to the unit to tap into those ammo runts with his own. thats a total of 7 ammo runts to make sure the high strength stuff hits and hurts!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> could drop off the big guns and boarding planks to keep it at 800]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 17:38:28]]> GMT</pubDate>
				<author><![CDATA[ The_Ork_at_theSusan&Marry]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ I think this list is good as it is, and kinder orignal. This list is for a doubles tournment, just testing out some lists i could use, but obviously got to mesh in with my partner!]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 17:51:27]]> GMT</pubDate>
				<author><![CDATA[ Luke1234567890]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s in doubles and team play can be amazing.  Team up with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and watch your opponents wet their pants as they face Leman Russ squadrons with a 4+ cover!<br /> <br /> DacGerm's list is solid, though i general, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s are competitive, and <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>'s are fun.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:54:26]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ Well you say go with guard, but i am either with a marine or greyknights player. who is going to have a footslog. So i thought the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would be better to cover  them.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 07:51:47]]> GMT</pubDate>
				<author><![CDATA[ Luke1234567890]]></author>
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				<title>800p ork army, any good?</title>
				<description><![CDATA[ I'm just giving an example.  There are many unexpected combinations possible.  An example of why I don't "like" <span class="glossaryitem" onmouseover='gp(164);'>SAGs</span> for support is that for 115 pts, marined can field a vindicator, S10 AP2 pie plates.....no rolling strength.  I compare a lot of "artillery" to this for point effectiveness.<br /> <br /> If you're all footslogging, I'd try for the big gunz/kannons, and lootas so you have cover fire while going in.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 03:55:29]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>The_Ork_at_theSusan&Marry wrote:</cite>i like the list either or. if you want a good way to have the list be a bit competitive without being a cookie cutter one, a good way for the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> mek is to tkae a big guns squad, pay 3 points for the 6 extra ammo runts, and then just have the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> attached to the unit to tap into those ammo runts with his own. thats a total of 7 ammo runts to make sure the high strength stuff hits and hurts!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"></div></blockquote>This is a good idea with a few misconceptions. Artillery are fragile, but they can give the Big Mek a layer of saves by having hits only affect the Krew to whom he is attached on a 5+, the rest being absorbed by the AV10 Gunz. Since the Gunz and Krew are separate, the Krew, and the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> attached to them, can shoot against different targets.<br /> <br /> I used to to think that the Big Mek could utilise the Big Gunz Ammo Runts, but the Codex specifically says "The <b>battery</b> may include [ ] up to three ammo runts", unlike Flash Gitz, which says "The <b>unit</b> may include up to three ammo runts". The distinction between the Battery and Krew precludes the availability of the Big Gun Ammo Runts to the Krew, of which the Big Mek is a part. Also, the Ammo Runt limit for the Battery is 3, not 6. There are "up to six additional grot krew" available, AKA a convenient meat shield.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 07:03:25]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>Ghenghis Jon wrote:</cite>Since the Gunz and Krew are separate, the Krew, and the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> attached to them, can shoot against different targets.</div></blockquote><br /> <br /> I remember reading this, but could someone remind me where?  I know it's going to come up for a reference request in a future game.<br /> <br /> <blockquote><div><cite>Ghenghis Jon wrote:</cite>I used to to think that the Big Mek could utilise the Big Gunz Ammo Runts, but the Codex specifically says "The <b>battery</b> may include [ ] up to three ammo runts", unlike Flash Gitz, which says "The <b>unit</b> may include up to three ammo runts". The distinction between the Battery and Krew precludes the availability of the Big Gun Ammo Runts to the Krew, of which the Big Mek is a part. Also, the Ammo Runt limit for the Battery is 3, not 6. There are "up to six additional grot krew" available, AKA a convenient meat shield.</div></blockquote><br /> <br /> Excellent technical point.]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 11:16:26]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>katfude wrote:</cite>Shokk Attack Guns are not competitive. Switch to <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and drop a boy to make it across the map. Get some <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, put at least 1 big gun on each wagon for weapon destroy results (rollas don't work for this). Lootas, while effective, are not super-awesome <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, which looks to be a problem for this list. Maybe switch in a rokkit buggy or rokkit kopta (alpha strike scout move or reserve outflank).</div></blockquote><br /> <br /> Did he ever say this list was competitive???<br /> <br /> <br /> AWWWW NO didn't stop and read the whole post... my bad brother ;D]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 11:21:29]]> GMT</pubDate>
				<author><![CDATA[ ParatrooperSimon]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>DacGerm wrote:</cite>In an attempt to make this 800 points, via upgrading whats there, I would take:<br /> <br /> Mek - <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, ammo runt<br /> <br /> 6 Lootas<br /> <br /> 20 Boyz (sluggas) - 1 Nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 20 Boyz (sluggas) - 1 Nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> Battlewagon - Deffrolla, bigshoota, armour plates, grot riggers, boarding plank<br /> Battlewagon - Deffrolla, bigshoota, armour plates, grot riggers, boarding plank<br /> <br /> This comes out at 798 pts.<br /> <br /> I agree with bombboy1252 that this is a nice list..... this said dropping 1 boy and mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, and taking a mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and another loota, might be more competitive but less fun  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"></div></blockquote><br /> <br /> I calculate this at 778....but maybe I'm just tired.<br /> <br /> Here:<br /> <br /> 85 - Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> 75 - 5 Lootas<br /> 75 - 5 Lootas<br /> <br /> 154 - 19 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 160 - 20 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> 125 - Battlewagon w/Deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 125 - Battlewagon w/Deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> 799 points.<br /> <br /> The grot riggers can be nice, but 800 points is short and sweet, and not much can take on AV14 WITH <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> support.  Besides, the Big Mek can handle repairs on one of them, and chances are, <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> vehicle will be primaried anyways.  Lootas are good against light armor and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, and fair against infantry, and should be fine at 800 points.  Anything that requires heavier hitting can be deffrolled and chopped up with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s.]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 19:05:53]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:800p ork army, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite><blockquote><div><cite>Ghenghis Jon wrote:</cite>Since the Gunz and Krew are separate, the Krew, and the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> attached to them, can shoot against different targets.</div></blockquote><br /> <br /> I remember reading this, but could someone remind me where?  I know it's going to come up for a reference request in a future game.</div></blockquote><span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 55, ARTILLERY: SHOOTING.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Brother Taurinus wrote:</cite>Besides, the Big Mek can handle repairs on one of them, and chances are, <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> vehicle will be primaried anyways.</div></blockquote>I recommend only putting Mobz of 19 in both Battlewagons so that the Big Mek has a seat he can hop into if/when his BW is stopped. I also put Grot Riggers on all my BWs since I don't plan on hm sticking around on an immobilized BW if another is nearby.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> At 800 points, a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> is going to wreck anything on foot. And it's fun!]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 05:49:58]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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