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		<title><![CDATA[Latest posts for the thread "custom mission: mad bombing"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "custom mission: mad bombing"]]></description>
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				<title>custom mission: mad bombing</title>
				<description><![CDATA[ players: at least 2 (if you want more It is as many table corners you have, so multiplayer battles are usualy 4 players.<br /> <br /> how to play. each player has a generator (or equivilent) that Is deployed with the rest of the army. there are 5 objectives that may only be held by infantry amd jump infantry. these objectives do not give you any score but interact with the generator. The aim of the mission is to have the most points alive at the end.<br /> <br /> Here are the generator stats: type  Front armour Side armour rear armour<br />                                           tank         8                   8                  6<br /> weapons:<br /> <br /> sparking finnale: The geneerator automaticly fires this at the nearest enemy in range<br /> <br /> range          strength     <span class="glossaryitem" onmouseover='gp(6);'>AP</span>     type<br /> 8 INCHES         7            5     assualt 15, pinning<br /> special rules:<br /> <br /> lunar blade: You must have 3 of the 5 objectives within 6 inches of the genarator for it to use this ability. place a marker anywhere on the battlefield and any model within <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> inches of it suffers a strength 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2  hit, hence the name of the mission. THE GENERATOR MAY NOT USE THIS ABBILITY 2 TURNS IN A ROW.<br /> <br /> stationary object: Under no circustances may the generator move, peform tank shock or ramming,make a sweaping advance or fall back.<br /> <br /> <br /> points points limit is elected by the players but 200 or 500 points is recomended.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 16:35:38]]> GMT</pubDate>
				<author><![CDATA[ kshaw2000]]></author>
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				<title>custom mission: mad bombing</title>
				<description><![CDATA[ Seems a little over-complicated; so you want a scenario with destroyable objectives that can take shots at the enemy if you control enough of them, yes?<br /> <br /> Why not take Imperial Armor's Sabre platform rules, then say holding a Sabre platform counts as holding an objective? Someone is assaulting an Imperial outpost, and both sides can turn the defense guns on each other?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 03:50:53]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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