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		<title><![CDATA[Latest posts for the thread "Getting into the videogame business."]]></title>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ first off, I didn't think this should be in the video games section because it's not actually a post about a video game....so if it is technically in the wrong forum I apologize.  <br /> <br /> Anyways, I was wondering if anyone else on dakka was in the game industry. I've been thinking of ideas and such with a buddy of mine, and we were thinking about starting a our own game company. What kind of education should I get for this? How good of an idea is this? anything helpful would be greatly appreciated, thanks.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 00:45:08]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Programming, then programming, and then finally, programming.<br /> <br /> If you want to do art assets or animation go for technical graphics or something like that.<br /> <br /> No one starts as a game designer generally, you start as a different job and move your way.  Now, if you are going for smaller gaming, like browser games and such, still go with programming.  <br /> <br /> If you don't understand how it all works, it can be difficult to understand how to build it.  Also, get used to writing as designer docs and presentations are important.<br /> <br /> To sum up, programming. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 01:44:42]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Ah so that is also advice for me. As I want to be a game designer. As I have pacticular talent for being able to organize people into cohesive groups. But I will probably have to work my way to the top.<br /> <br /> I am with bombboy with this.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 01:47:40]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ Have you looked at the Obsidian Entertainment developers Chris Avellone's and Josh Sawyer's twitter pages (actually any of their forum accounts)? They're asked similar questions all the time and give some really in depth answers  (as I recall Chris actually posted a few thousand word forum post on the subject once). Those two guys are the ones that you really should query if your trully dedicated to getting into the industry. =P<br /> <br /> Oh and I recall that former Obsidian employee Therisa (Tess) Treadwell (she goes by Blade Maiden on her blogs) also mused a little on the subject from time to time too. She's a little more down to earth than the other two though. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 01:55:35]]> GMT</pubDate>
				<author><![CDATA[ Wyrmalla]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Wyrmalla wrote:</cite>Have you looked at the Obsidian Entertainment developers Chris Avellone's and Josh Sawyer's twitter pages (actually any of their forum accounts)? They're asked similar questions all the time and give some really in depth answers  (as I recall Chris actually posted a few thousand word forum post on the subject once). Those two guys are the ones that you really should query if your trully dedicated to getting into the industry. =P<br /> <br /> Oh and I recall that former Obsidian employee Therisa (Tess) Treadwell (she goes by Blade Maiden on her blogs) also mused a little on the subject from time to time too. She's a little more down to earth than the other two though. </div></blockquote> <br /> <br /> Obsidian......that sounds familiar....I'll check this out. <br /> <br /> What I really want to go for is map designing. I like making the area where you actually play the game. Do I still need to know a bunch of programming for that?]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:08:38]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite><blockquote><div><cite>Wyrmalla wrote:</cite>Have you looked at the Obsidian Entertainment developers Chris Avellone's and Josh Sawyer's twitter pages (actually any of their forum accounts)? They're asked similar questions all the time and give some really in depth answers  (as I recall Chris actually posted a few thousand word forum post on the subject once). Those two guys are the ones that you really should query if your trully dedicated to getting into the industry. =P<br /> <br /> Oh and I recall that former Obsidian employee Therisa (Tess) Treadwell (she goes by Blade Maiden on her blogs) also mused a little on the subject from time to time too. She's a little more down to earth than the other two though. </div></blockquote> <br /> <br /> Obsidian......that sounds familiar....I'll check this out. <br /> <br /> What I really want to go for is map designing. I like making the area where you actually play the game. Do I still need to know a bunch of programming for that?</div></blockquote><br /> Plus Art institutes actually consider game design an art. So you could apply there for college <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:09:41]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Asherian Command wrote:</cite><blockquote><div><cite>bombboy1252 wrote:</cite><blockquote><div><cite>Wyrmalla wrote:</cite>Have you looked at the Obsidian Entertainment developers Chris Avellone's and Josh Sawyer's twitter pages (actually any of their forum accounts)? They're asked similar questions all the time and give some really in depth answers  (as I recall Chris actually posted a few thousand word forum post on the subject once). Those two guys are the ones that you really should query if your trully dedicated to getting into the industry. =P<br /> <br /> Oh and I recall that former Obsidian employee Therisa (Tess) Treadwell (she goes by Blade Maiden on her blogs) also mused a little on the subject from time to time too. She's a little more down to earth than the other two though. </div></blockquote> <br /> <br /> Obsidian......that sounds familiar....I'll check this out. <br /> <br /> What I really want to go for is map designing. I like making the area where you actually play the game. Do I still need to know a bunch of programming for that?</div></blockquote><br /> Plus Art institutes actually consider game design an art. So you could apply there for college <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <br /> <br /> Ya, I'm still thinking about where I'm going to go for a college for game design....]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:12:52]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite><blockquote><div><cite>Asherian Command wrote:</cite><blockquote><div><cite>bombboy1252 wrote:</cite><blockquote><div><cite>Wyrmalla wrote:</cite>Have you looked at the Obsidian Entertainment developers Chris Avellone's and Josh Sawyer's twitter pages (actually any of their forum accounts)? They're asked similar questions all the time and give some really in depth answers  (as I recall Chris actually posted a few thousand word forum post on the subject once). Those two guys are the ones that you really should query if your trully dedicated to getting into the industry. =P<br /> <br /> Oh and I recall that former Obsidian employee Therisa (Tess) Treadwell (she goes by Blade Maiden on her blogs) also mused a little on the subject from time to time too. She's a little more down to earth than the other two though. </div></blockquote> <br /> <br /> Obsidian......that sounds familiar....I'll check this out. <br /> <br /> What I really want to go for is map designing. I like making the area where you actually play the game. Do I still need to know a bunch of programming for that?</div></blockquote><br /> Plus Art institutes actually consider game design an art. So you could apply there for college <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <br /> <br /> Ya, I'm still thinking about where I'm going to go for a college for game design....</div></blockquote><br /> Art Institutes, <br /> Do not go to the following<br /> <span class="glossaryitem" onmouseover='gp(515);'>ITT</span><br /> MIT (its a great school but you will quit half way through)<br /> Tribeca Flash point<br /> any school that only offers an associate degree.<br /> Having researched it. Anything that offers you a masters and a bachelors DO <span class="glossaryitem" onmouseover='gp(484);'>IT</span>!]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:22:34]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ My 3d animations professor said that MIT was one of the better schools to go to....is it just a ridiculous work load?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 04:41:52]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ If you want to go to MIT you better have a 4.0 GPA, a dozen <span class="glossaryitem" onmouseover='gp(6);'>AP</span> credits, letters of recommendation from some very smart and influential people, and thousands of hours of community service and being a minority definitely doesn't hurt either... nor does having a couple patents to your name...<br /> <br /> Its a ridiculous school with a ridiculous workload and ridiculous grading policies and ridiculous professors and urgh... I went to RPI, a slightly lesser known school in New York that is consistently ranked up there with MIT for its engineering program and difficulty (I studied engineering, not art) and it was a miserable 4(.5) years to say the least. Other friends of mine got to enjoy college and go to parties on a regular basis, I worked my ass off and averaged about 20 hours of sleep a week (barring weekends). ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 05:16:01]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <a href="http://trenchescomic.com/" target="_new" rel="nofollow">This may be relevant to your interests.</a>]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 05:16:22]]> GMT</pubDate>
				<author><![CDATA[ dogma]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ If you want to make money, or at least earn an appropriate amount of money for the workload you are going to end up with, pick a different field.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 05:22:20]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ I asked for help, preferably by people in the industry or also getting into it. I don't care if you think it's a crappy job. So stop posting about that.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 05:55:10]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite>I asked for help, preferably by people in the industry or also getting into it. I don't care if you think it's a crappy job. So stop posting about that.</div></blockquote><br /> <br /> This is in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <blockquote class="uncited"><div>How good of an idea is this?</div></blockquote><br /> <br /> I told you, from a monetary perspective, that it's not a good idea. I have a good friend who worked for Gearbox, and he always told me, the pay for the amount work he did was horrible, and often had to work a lot of extra hours, for seemingly impossible deadlines. It's also a very hard industry to get into as well.<br /> <br /> So, if you want a sugarcoated response, then you should make that clear next time in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:04:13]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Sasori wrote:</cite><blockquote><div><cite>bombboy1252 wrote:</cite>I asked for help, preferably by people in the industry or also getting into it. I don't care if you think it's a crappy job. So stop posting about that.</div></blockquote><br /> <br /> This is in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <blockquote class="uncited"><div>How good of an idea is this?</div></blockquote><br /> <br /> I told you, from a monetary perspective, that it's not a good idea. I have a good friend who worked for Gearbox, and he always told me, the pay for the amount work he did was horrible, and often had to work a lot of extra hours, for seemingly impossible deadlines. It's also a very hard industry to get into as well.<br /> <br /> So, if you want a sugarcoated response, then you should make that clear next time in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> <br /> </div></blockquote> <br /> <br /> My bad, I've been up for what seems like days and can barely remember what I post. But how do you know that gearbox wasn't just a bad company? Besides I hopefully plan on starting my own company.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:11:03]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite><blockquote><div><cite>Sasori wrote:</cite><blockquote><div><cite>bombboy1252 wrote:</cite>I asked for help, preferably by people in the industry or also getting into it. I don't care if you think it's a crappy job. So stop posting about that.</div></blockquote><br /> <br /> This is in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <blockquote class="uncited"><div>How good of an idea is this?</div></blockquote><br /> <br /> I told you, from a monetary perspective, that it's not a good idea. I have a good friend who worked for Gearbox, and he always told me, the pay for the amount work he did was horrible, and often had to work a lot of extra hours, for seemingly impossible deadlines. It's also a very hard industry to get into as well.<br /> <br /> So, if you want a sugarcoated response, then you should make that clear next time in your <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> <br /> </div></blockquote> <br /> <br /> My bad, I've been up for what seems like days and can barely remember what I post. But how do you know that gearbox wasn't just a bad company? Besides I hopefully plan on starting my own company.</div></blockquote><br /> <br /> Perhaps Gearbox was a bad Company, but I've heard a lot of the same rumblings from other people.<br /> <br /> If you planned to start your own company, you need capital, how do you plan to obtain that? Do you have any sort of Business experience? How do you plan to compete with other Video games? You need a lot of resources for this kind of thing, and in the state of our current economy, I can only imagine how hard it would be to get a loan.<br /> <br /> I'm not trying to crap on your dream or anything, just to try to stick a little reality in the situation.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:16:15]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite><br /> My bad, I've been up for what seems like days and can barely remember what I post. But how do you know that gearbox wasn't just a bad company? Besides I hopefully plan on starting my own company.</div></blockquote><br /> <br /> I would recommend reading some of the "Tales from the Trenches." at the link I posted, its hardly definitive, but the rigors of game design are well known. <br /> <br /> There was also a big story a while back about terrible working conditions at Team Bondi, better know as the people who developed L.A. Noire.<br /> <br /> Edit: <a href="http://ps3.ign.com/articles/117/1178844p1.html" target="_new" rel="nofollow">Here it is.</a><br /> <br /> Edit 2: <a href="http://ea-spouse.livejournal.com/" target="_new" rel="nofollow">This is also a good read.</a>]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:33:31]]> GMT</pubDate>
				<author><![CDATA[ dogma]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite><br /> <br /> My bad, I've been up for what seems like days and can barely remember what I post. But how do you know that gearbox wasn't just a bad company? Besides I hopefully plan on starting my own company.</div></blockquote><br /> <br /> If you're going into this thinking you're going to walk out of 4 years of college with a successful business think again. Its not that it can't happen, its just that its very much less likely to happen. Your plan should be to get a job working for someone else, your dream should be to get a job working for yourself. There is a big difference between the two. Besides that, prepare to be working 80-120 hour long weeks if you're running your own company, if not more (especially for a video game startup, the capital involved with publishing alone is massive, you expect to be able to pay the employees you've hired to do all the programming, artwork, etc. for you?). You think business owners have time for sleep? Not until they are successful and well-entrenched, the first few years are a sleepless blur and much more stressful than 4 years at MIT.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 06:53:03]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ Most any college here in Scotland that teaches <span class="glossaryitem" onmouseover='gp(484);'>IT</span> (as in almost all of them) has a game design class as part of a second year HND software developement (or whatever a particular one is calling it) course. Its purely optional mind, but as far as I can tell its the reason why the majority of my class is bothering to sit the course. =P]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 07:55:28]]> GMT</pubDate>
				<author><![CDATA[ Wyrmalla]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>dogma wrote:</cite><blockquote><div><cite>bombboy1252 wrote:</cite><br /> My bad, I've been up for what seems like days and can barely remember what I post. But how do you know that gearbox wasn't just a bad company? Besides I hopefully plan on starting my own company.</div></blockquote><br /> <br /> I would recommend reading some of the "Tales from the Trenches." at the link I posted, its hardly definitive, but the rigors of game design are well known. <br /> <br /> There was also a big story a while back about terrible working conditions at Team Bondi, better know as the people who developed L.A. Noire.<br /> <br /> Edit: <a href="http://ps3.ign.com/articles/117/1178844p1.html" target="_new" rel="nofollow">Here it is.</a><br /> <br /> Edit 2: <a href="http://ea-spouse.livejournal.com/" target="_new" rel="nofollow">This is also a good read.</a></div></blockquote><br /> <br /> Brendan McNamara was my old boss when he was at Sony.<br /> <br /> I don't know what happened at Team Bondi, but I can believe the complaints based on what I observed at Sony during his tenure. In general though, working conditions seem to have improved a lot in the past 10 years.<br /> <br /> It's still a fairly badly organised industry, however if you learn programming you will be able to turn your hand to all kinds of programming; social media, embedded systems, banking. <br /> <br /> Also, the advent of smart phones and the App store has opened a new era of minigame programming which can be done as a hobby. You don't need a big team to make an app.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 09:11:01]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Well, I'm going for a New Media degree at my university (University of Lethbridge), and I'm focusing on artwork for videogames. But even if you want to specialize, it's good to develop skills that have a wide variety of applications. For example, with the things I'm learning/practicing, I can work in logo design and other promotional fields not just limited to game design.<br /> <br /> Additionally, while programming is useful, it's not something that everyone in the game industry does. There are also people in charge of the actual design elements of the game as well (for example, I'm not studying programming, but rather aesthetic elements).]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 09:25:58]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Sasori wrote:</cite><br /> <br /> I told you, from a monetary perspective, that it's not a good idea. I have a good friend who worked for Gearbox, and he always told me, the pay for the amount work he did was horrible, and often had to work a lot of extra hours, for seemingly impossible deadlines. It's also a very hard industry to get into as well.<br /> <br /> </div></blockquote><br /> <br /> This is more of a perspective of the software development industry in general, it doesn't seem to be limited to just one or two video game companies.<br /> <br /> If you want my advice.  Start learning a major language (or two, more languages is better on a resume/<span class="glossaryitem" onmouseover='gp(483);'>CV</span>) like Java, C++,  big software companies LOVE C++ and familiarise yourself  with Microsoft-based developer suites e.g. Visual Studio, .NET framework, C# (it's bad to suggest this I know, but nearly every job I was going to apply for demanded .NET experience, it's a gak state of affairs but the big guys all love throwing money at Microsoft and there's nothing we can do about it).<br /> <br /> So there is your universal skillset, so if the video game dream falls flat you can go into other software development industries.<br /> <br /> As for getting into video games, why not try making flash browser games in your spare time to see if you like it, if you sign up with some websites you even have the opportunity to generate a little bit of pocket money from ad revenue?]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 09:47:03]]> GMT</pubDate>
				<author><![CDATA[ Leigen_Zero]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite><br /> I don't know what happened at Team Bondi, but I can believe the complaints based on what I observed at Sony during his tenure. In general though, working conditions seem to have improved a lot in the past 10 years.</div></blockquote><br /> <br /> Yeah, many have said that Team Bondi was basically a worst case scenario.  A good thing to be aware of, though.<br /> <br /> <blockquote><div><cite>Kilkrazy wrote:</cite><br /> Also, the advent of smart phones and the App store has opened a new era of minigame programming which can be done as a hobby. You don't need a big team to make an app.</div></blockquote><br /> <br /> Or even "major" releases of significant quality.  Bastion, for example, was very good despite an employee base of 7, and Introversion has also made good stuff despite the same.  And, of course, the stereotypical example is Minecraft.<br /> <br /> But yeah, apps have a built in form of distribution, which has many advantages.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 09:59:33]]> GMT</pubDate>
				<author><![CDATA[ dogma]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ The only person I know of personally who tried to get into the video game business failed because he could never get into it. He's not stupid, he went to a very good school, it just seems like a cluster F___ occupation, don't know if he was not able to impress people with his resume/portfolio or if he just lacked that character polish. He now uses his skills for the military. <br /> <br /> I talked with a few people at a E3 I went to back in 2002 and talked to them about getting into the industry. Although they all said they love it just about all of them mentioned stress, long hours and painful deadlines. I wanted to be a game designer for a short period of time when I was trying to find a career path and got quickly discouraged. But that is my personality I can be easily discouraged. <br /> <br /> I think the best advice would be sit down and think about it.<br /> <br /> Are you willing to put in long hours?<br /> <br /> Is it something you enjoy?<br /> <br /> Are you good at it?<br /> <br /> Willing to improve?<br /> <br /> etc.<br /> <br /> If you want to do something with video games and don't think game designing is your thing, perhaps get into journalism? Work for a gaming magazine, start your own or a "e-magazine".<br /> <br /> Youtube could be a good way to get out your video game reviews.<br /> <br /> It is still a tough business to get into but if you really want to do something with gaming that is not designing, maybe that could be something?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Asherian Command wrote:</cite>] <br /> <br /> Ya, I'm still thinking about where I'm going to go for a college for game design....<br /> Art Institutes, <br /> Do not go to the following<br /> <span class="glossaryitem" onmouseover='gp(515);'>ITT</span><br /> MIT (its a great school but you will quit half way through)<br /> Tribeca Flash point<br /> any school that only offers an associate degree.<br /> Having researched it. Anything that offers you a masters and a bachelors DO <span class="glossaryitem" onmouseover='gp(484);'>IT</span>!</div></blockquote><br /> <br /> I was seriously think DeVry or University of Phoenix Online. <br /> <br />  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 11:15:44]]> GMT</pubDate>
				<author><![CDATA[ Piston Honda]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>dogma wrote:</cite><blockquote><div><cite>Kilkrazy wrote:</cite><br /> I don't know what happened at Team Bondi, but I can believe the complaints based on what I observed at Sony during his tenure. In general though, working conditions seem to have improved a lot in the past 10 years.</div></blockquote><br /> <br /> Yeah, many have said that Team Bondi was basically a worst case scenario.  A good thing to be aware of, though.<br /> <br /> <blockquote><div><cite>Kilkrazy wrote:</cite><br /> Also, the advent of smart phones and the App store has opened a new era of minigame programming which can be done as a hobby. You don't need a big team to make an app.</div></blockquote><br /> <br /> Or even "major" releases of significant quality.  Bastion, for example, was very good despite an employee base of 7, and Introversion has also made good stuff despite the same.  And, of course, the stereotypical example is Minecraft.<br /> <br /> But yeah, apps have a built in form of distribution, which has many advantages.</div></blockquote> <br /> <br /> Ya, I thought about just doing Apps as a hobby, but after thinking about that it didn't seem right for me.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:38:26]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ The thing to keep in mind about working in the video game industry is that it's a lot like working for the movie industry.  There's a million people wanting to be involved in something they love, so they all end up fighting for not many jobs.<br /> <br /> As such, the entry level jobs tend to be absolutely terrible, if you can even get them.  If you manage to stick it out for 10 years or so (not including 4 years at college), then you'll get to the point where you're actively desirable and things will get better.<br /> <br /> So, go for it, but only if you're <i>REALLY</i> dedicated.  If you're only doing this because you enjoy video games and you don't have any other plans, find something else.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:45:18]]> GMT</pubDate>
				<author><![CDATA[ Grakmar]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite>Ya, I thought about just doing Apps as a hobby, but after thinking about that it didn't seem right for me.</div></blockquote><br /> Why not?  You need something to set you above other people - so why not start with Apps?  At the very least you could do some graphics work.  Or volunteer for some open-source work, I'm sure there are always groups wanting graphics assistance on their projects.  Try LINUX forums.<br /> <br /> Also, learn to program.  It's really not that difficult if you're analytically inclined.  I think BASIC is a good place to start (and lots of people still use visual BASIC) as it introduces you to top-down programming.<br /> <br /> From there it's only a short step to learning C and C++.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:58:58]]> GMT</pubDate>
				<author><![CDATA[ biccat]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Also, note that if you do get involved in videogame design and theory, games will tend to lose an aspect of the fun involved in playing them. That's not to say they become a chore to play, but you tend to look at them with a much more critical eye, and flaws within the game become much more apparent.<br /> <br /> As with anything, turning a hobby into a job tends to kill a lot of the hobby aspects.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 20:46:09]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Personally ,I'd go for more realistic goals. Like marrying a Nobel Prize-winning billionaire supermodel. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 20:50:18]]> GMT</pubDate>
				<author><![CDATA[ Chongara]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Good thread full of useful advice. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm in a fairly similar situation to Bombboy I suppose.<br /> <br /> I did A levels last year but ended up being completely unmotivated and having no idea what I really want to do, career wise, with my life. I ended up dropping out and after much musing decided I just wanted to make games.<br /> <br /> Last september I started a two year Art & Design course which should hopefully get me into uni. Alot of stuff on the internet seems to say that most Game Design courses in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> don't really give the nessicary skills needed for the industry but hoepfully I can get on a good one. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'd like to go into level design, but i'm not sure apart from that really. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:06:41]]> GMT</pubDate>
				<author><![CDATA[ Lord-Loss]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ No matter what you do, try to develop skills that extend beyond the game industry. It makes you more appealing as a potential employee, and also gives you options in case game design doesn't work out.<br /> <br /> Also, programming (if you're looking to go into programming) and drawing (if you're looking on going into design) are good skills to have, but also develop an understanding of the theory of game design. Having ideas for a game is one thing, but actually turning them into a working game is a completely different one.<br /> <br /> For example, in one of my classes on game design theory, I recently made a trading card game about the current political situation in North Korea. You'd think that wouldn't lend itself to a good game, but learning to work with such restrictive concepts really helps in understanding how to put games together. And not just videogames, but games in general.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:17:43]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ biccat is right on the programming.  I'd use C# nowadays if I was going to start learning (and doing programming on a Windows box) since it's the big up-and-comer and almost as simple as <span class="glossaryitem" onmouseover='gp(554);'>VB</span>.  You also need LOTS of background in math.  They also like people with artistic talent.  Consider that most games nowadays use engines that were already developed.  That means that you need a LOT of content developed.  App developing right now would be a great start.  You need to pad out your portfolio.  No one wants someone who has untested programming ability who is applying simply because he 'really likes games'.<br /> <br /> I took a class on it about 6 years ago.  The professor interviewed people who worked at EA for the class, and spent some time at smaller companies.  He made it sound like it's a pretty thankless, soul-crushing job.  He actually tried to dissuade us from going into the field simply for romantic reasons alone.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:20:47]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ Also, don't take anything on "Game Theory".  It's not what you think!]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:28:20]]> GMT</pubDate>
				<author><![CDATA[ Grakmar]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Grakmar wrote:</cite>Also, don't take anything on "Game Theory".  It's not what you think!</div></blockquote><br /> <br /> The word "design" is VERY important!]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:35:53]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Getting into the videogame business.</title>
				<description><![CDATA[ <blockquote><div><cite>Grakmar wrote:</cite>Also, don't take anything on "Game Theory".  It's not what you think!</div></blockquote><br /> <br /> I created a model that predicted you would say that.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 21:42:07]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>Getting into the videogame business.</title>
				<description><![CDATA[ Well, I'm taking a 3D animation class right now, if that helps with anything. Also, I knew that getting the job was going to be hard, as well as the actual work being hard. I guess I should try making apps, can someone point me in the right direction for doing such a thing?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 22:17:57]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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