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		<title><![CDATA[Latest posts for the thread "IG: Enclosed Crew Compartment Viable?"]]></title>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ I'm thinking of running two Colossus in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army and I am wondering if it is worth the points to give them both enclosed crew compartments, at 15 pts they are not a steal, but it seems like an understandable price. I guess if I have to leave them somewhat exposed then it can be worth it, but does it really help all that much? I guess if I completely hide them its a non-issue, but then there is no reduction in scatter which seems like a big negative. Help me out, what would you suggest?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 07:35:29]]> GMT</pubDate>
				<author><![CDATA[ djdutton]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Meh. If they had what it took to breach your AV12 once, they probably have the ability to do it a second time if they really wanted that colossus dead.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 08:05:36]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ I go with enclosed because they look cool.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 08:09:34]]> GMT</pubDate>
				<author><![CDATA[ Insurgency Walker]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ The original leafblower list used enclosed compartment and camo netting on the medusas, partly because it looks cool, and partly because the tactic was to try to hide the medusas behind the other tanks for consistent 3+ cover saves.<br /> <br /> A colossus isn't going to be moving around, though, so it's much easier for enemy shooters to line up shots on a static position.  Realistically, probably it's either completely out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, or dead.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 12:55:05]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Re:IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Not on a Colossus as it can only fire indirect, it should never be in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. Those 30 points could be used better else where but I agee the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> enclosed crew compartments look good]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 12:56:59]]> GMT</pubDate>
				<author><![CDATA[ Hesh_Tank_On]]></author>
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				<title>Re:IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ It Depends on what else you have in the list.<br />  A nice big Russ or 2 to distract attention off of them as well as hide behind? Then No<br /> <br /> If not, only if you have points spare (Guard always do i find).]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 13:48:36]]> GMT</pubDate>
				<author><![CDATA[ Prodromus]]></author>
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				<title>Re:IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Not worth the points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I run a squadron of 2 Colossi in my usual <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list, and between terrain, my other vehicles and the squadron rules they've almost always got a cover save. That cover save will do more than an enclosed crew compartment, because opponents will often opt for a target that won't bounce half their shots back.<br /> <br /> Now camo netting ... they need to be stationary anyways, and should be getting a cover save anyways. That might be a better investment. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, increasing your odds of avoiding the hit altogether is better than improving your odds on the damage table itself.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 14:04:36]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Flavius Infernus wrote:</cite>The original leafblower list used enclosed compartment and camo netting on the medusas, partly because it looks cool, and partly because the tactic was to try to hide the medusas behind the other tanks for consistent 3+ cover saves.</div></blockquote><br /> What? Camo netting only works if the medusa doesn't move. Lacking indirect fire, the medusa taking a parking lot cover save practically guarantees that whatever the medusa is shooting against will as well.<br /> <br /> <blockquote><div><cite>Roboute wrote:</cite>Now camo netting ... they need to be stationary anyways, and should be getting a cover save anyways. That might be a better investment. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, increasing your odds of avoiding the hit altogether is better than improving your odds on the damage table itself.</div></blockquote><br /> Right. Reducing all damage you take by 1/3 is certainly better than reducing just vehicle destroyed results by 1/3. Plus, camo nets stop damage, while ECC just makes it less awful (you're probably still not shooting, though).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 18:33:29]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Ok, so if i give them both cammo netting then that's the same points for the squadron and it sounds like a good deal. Ive just heard mostly that you dont want multiple barrages together because the second shot (if it scatters) touches directly outside the first blast, meaning you probably wont hit too much of your original target. I haven't used barrages much at all before so I wonder if this would be a good option or is it better to leave them in two separate squads so they don't affect each other's shooting.<br /> <br /> By the way, I will also have a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Demolisher in this list so that should take some attention off of the artillery ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 18:46:11]]> GMT</pubDate>
				<author><![CDATA[ djdutton]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Wha?  Camo netting only works when you don't move?<br /> <br /> And I thought I knew the guard codex, but I learned two new things today.  It's a good thing I never actually used camo netting.<br /> <br /> But I have used armored sentinels singly, and I think I screwed myself out of the included extra armor.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:22:20]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>IG: Enclosed Crew Compartment Viable?</title>
				<description><![CDATA[ Enclosed crew compartments are only really worth it on the artillary without the Barrage rule.  If they do have Barrage, just keep them out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:30:34]]> GMT</pubDate>
				<author><![CDATA[ Captain Destructo]]></author>
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