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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ Bay Area Open missions. These are the 3 <span class="glossaryitem" onmouseover='gp(112);'>RB</span> missions all at once, so 3 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> markers, the 2 CnC objectives and <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>. You win the game if you win the majority of the missions. Props to the <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> organizers for a cool, simple, new way to play.<br /> <br /> Games with OverwatchCNC are always fun, whether I get pasted or I managed to beat him. So I'm looking forward to this. I've got in a few <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> missions already, <font color='orange'>and <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> he just had the one against poster Sand. **<br /> <br /> **</font><font color='green'>This is incorrect. OverwatchCNC corrects me in post #3.</font><br /> <br /> <br /> <br /> OverwatchCNC's list<br /> <font color='brown'><br /> 1750 pts Grey Knights <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Coteaz <br /> Librarian <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Summoning, Shrouding, Teleport Homer <br /> <br /> Troops: <br /> 7x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> <br /> 3x Warrior Acolytes Razorback w/ Psybolt ammo and Warp Stabilization Field <br /> 3x Warrior Acolytes Razorback w/ Psybolt ammo and Warp Stabilization Field <br /> 3x Warrior Acolytes Razorback w/ Psybolt ammo and Warp Stabilization Field <br /> 10 Terminators w/ 2xPsycannons 2x Hammers 8x Halberds <br /> <br /> Fast: <br /> Stormraven <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and Psybolt Ammo <br /> <br /> Heavy: <br /> 3x Psyfleman Dreads</font><br /> <br /> <font color='violet'>Dark Eldar:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> haem liquifier<br /> haem shattershard<br /> Elite<br /> 4 Trueborn w/ blasters - dakka venon<br /> 4 Trueborn w/ blasters - dakka venon<br /> 4 Trueborn w/ blasters - dakka venon<br /> Troops<br /> 8 wyches, Hekagonizer haywires, raider <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> 8 wyches, Hekagonizer haywires, raider <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> 5 warriors - dakka venom<br /> 5 warriors - dakka venom<br /> Fast Attack<br /> BeastMasters -<br /> 6 razorwingflocks<br /> 3 khymeras<br /> 4 BMs, one with agonizer<br /> Heavy Support<br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span></font><br /> <br /> <i>Pre-Game thinking:</i><br /> I think I've got more shooting, not much more.  23 lances, 5 venoms. He has the SRG, 3 Psyflemen. All are the bane of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> skimmers, so I'm worried about those. <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorbacks are also likely to get a glance on my paper airplanes. <br /> <br /> When you look at how the terrain is, I'm happy with the side <span class="glossaryitem" onmouseover='gp(635);'>OW</span> (OverwatchCNC) chose, as my side has a ruin that blocks <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Good for my fragile warriors and a few vehicles.<br /> <br /> He's *not* running Paladins.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">   I figure <span class="glossaryitem" onmouseover='gp(635);'>OW</span> knows something I don't about <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies, but this is an immense relief to not have to deal with WoundAllocationShenanigans. Also, henchmen and razorbacks look like easy <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, but <span class="glossaryitem" onmouseover='gp(635);'>OW</span> has a lot of <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> First Place finishes under his belt, so this will still be a big challenge.<br /> <br /> - - - - - - - - - - - - - - - - - - <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s C&C objective is in the crater. There are two SeizeGround objectives in the picture, one on the left in open ground; it's got a little white flag. Another is in the Diff-Terrain of the center piece. The 3rd one will be on a hill to the right in subsequent pictures. Overwatch won first turn, so I'm placing everything in Reserve.<br /> <br /> This is the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> deployment. There's another psyfileman dread on the third story of a ruin on my right flank. It has great <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> over most of the table.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0403.jpg" border="0" /><br /> <br /> <br /> The rest of the batrep will be coming up later today.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:00:15]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ OMG yellow text is killing me! You might be a little light on the tank punching, but if you get good reserve rolls, you should be able to put a decent alpha strike on him. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:36:19]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ <blockquote><div><cite>Dok wrote:</cite>OMG yellow text is killing me! </div></blockquote>There's no 'grey' text, but I'll change it. Heh, "brown" on the black background changes to burgundy.<br /> <br /> <blockquote><div><cite>Dok wrote:</cite>You might be a little light on the tank punching, but if you get good reserve rolls, you should be able to put a decent alpha strike on him. </div></blockquote>23 lances at 1750 are light, huh?<br /> <br /> And for goodness' sake! The term "Alpha Strike" means Turn 1 Assault. Oy! <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 19:42:37]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ I've actually played the <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> missions over 10 times prior to this battle! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">   The game with Sand was 2 days after the missions were posted and I was still using <span class="glossaryitem" onmouseover='gp(124);'>SW</span> then.  So I don't count that draw!  Just kidding it counts. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2012 20:33:12]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>Re:BAO mission: GK vs. DE</title>
				<description><![CDATA[ <br /> <font color='brown'><span style="font-size: 18px; line-height: normal;">Grey Knight Turns 1 and 2 </font></span><br /> The <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> move forward. Turn 2, razors pop smoke & SRG Flat Outs.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0404.jpg" border="0" /><br /> <br /> <font color='violet'><span style="font-size: 18px; line-height: normal;">Dark Eldar Turn 2</font></span><br /> <br /> My C&C objective is the two oil barrels in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ruin on the second floor.<br /> I get in two Ravagers. I place one here on the left along with a Wyche boat, a Venom of TruBlasters, another Venom with Kabalites ... <br /> <br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0407.jpg" border="0" /><br /> <br /> <br /> and  the Beast Master unit, and barely seen to the right, the second Rav. This is the hill with the 3rd <span class="glossaryitem" onmouseover='gp(215);'>SG</span> objective.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0405.jpg" border="0" /><br /> <br /> Most other shooting is not significant. Venoms at Termies, killing none. A few lances at other pysflemen = nada.<br /> <br /> I'm Shocked and Awed. The Psyfleman not shown in deployment? It's in the distance. It is a pleasant surprise that I manage to destroy a psyfileman on my first salvo. I'm also surprised at scoring the first <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, let alone it being a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Psyfleman. This is from the ravager's POV , although the focus on the dead dread is lacking.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0406.jpg" border="0" /><br /> <br /> <br /> Seize Ground - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> 1, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 0<br /> C&C - 1 each<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 0,  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1<br /> <br /> <font color='brown'><span style="font-size: 18px; line-height: normal;">Grey Knight Turn 3</font></span><br /> <br /> The SRG Flat Outs and the rest do the usual moving up and such. <br /> <br /> In shooting the Trueborn's Venom gets wrecked. The Rav looses its shoot out with the 2 Psyfilemen (not surprised). The Warrior Venom is shaken. The terminators shoot the BeastMaster unit. After looking at it, I forgot that we called the hill "open Terrain" and I'm worried about no Cover Saves. However, due to <span class="glossaryitem" onmouseover='gp(635);'>OW</span>'s poor rolls, little happens, as I put the wounds on the Khymeras and amazingly I only lose one.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0408.jpg" border="0" /><br /> <br /> <br /> <font color='violet'><span style="font-size: 18px; line-height: normal;">Dark Eldar Turn 3</font></span><br /> <br /> Reserves: Third Ravager and Trueborn Venom which I bring to the main fight on my left. The second Warrior Venom I brought in on the right. Still in Reserve a wyche boat.<br /> <br /> Movement<br /> I move the wyche boat over to the SRG and decide to risk surrounding the base with the girls, and then nailing it with upward of 11 lances (Rav on the right, 3 Trublasters, 4 more in newly arrived Venom, and the raider).<br /> <br /> Shooting: <br /> 1. The right hand ravager does good again; it wrecks the CnC objective squatting razorback.<br /> 2. I managed to Immobilize the SRG, which now that I think of it, ought to have been wrecked having gone Flat Out the Turn before. Oops.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0409.jpg" border="0" /><br /> <br /> Seize Ground - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> 1, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 0<br /> C&C - 1 each<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 2,  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 2<br /> <br /> <font color='brown'><span style="font-size: 18px; line-height: normal;">Grey Knight Turn 4</font></span><br /> <br /> 1. The raider is Immobilized. <br /> 2. Left-H Ravager is immobilized (barely out of shot on the left. The wrecked one is in front of it).<br /> 3. The Trubeorn venom is Exploded, killing one Trueborn passenger, but they pass Morale and Pinning. The Trueborn already on the ground lose a member to shrapnel, but pass morale. As Overwatch said, it could have gone worse.<br /> <br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0410.jpg" border="0" /><br /> <br /> <br /> <font color='violet'><span style="font-size: 18px; line-height: normal;">Dark Eldar Turn 4</font></span><br /> Reserves: The other wyche boat comes in.<br /> <br /> Out of shot:<br /> Warrior Venom takes a chance and Flat Outs heading for the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> CnC objective.<br /> <br /> A lot of action:<br /> 1. Left-H ravager immobilizes his far left Psyfleman. <br /> 2. Beast Masters will assault the termies and bounce off them. I had the unit too strung out to bring all their attacks to bear. I'd lose Morale and Fall Back.<br /> 3. My first set of blue-haied wyches go after the razorback and haywire it. I am not keen on them tangling with the terminators, even though the BMs will get in their too. The Razor will get Immobilized by Lance fire, and the girls will knock off its Heavy Bolter.<br /> 4. A raider <span class="glossaryitem" onmouseover='gp(540);'>DL</span> shot Explodes a forward razorback and, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, the henchmen die.<br /> <br /> I really tried to surround the SRG's base with wyches and a haemoncuous, so as to trap the passengers. I go with haywires as it was Immobilized. 5 Glances and 1 Punch. The Glance results were great, with 5 Weapons Destroyed and another Immobilize, enough to kill it, and let the passengers inside roast. <span class="glossaryitem" onmouseover='gp(635);'>OW</span> says to roll the Penetrate too. Oh, right, no problem. I do, and it Explodes!  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Not good for wyches standing next to it. They actually survive its explosion intact. Coteaz, the libby and seven <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> survive. Pass Pinning, too. <br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0411.jpg" border="0" /><br /> <br /> <br /> Seize Ground - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> 1, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 0<br /> C&C - 1 each<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 3,  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 5<br /> <br /> <br /> <font color='brown'><span style="font-size: 18px; line-height: normal;">Grey Knight Turn 5</font></span><br /> 1. The mobile Psyfleman rolls quite badly to "pen" my rav, getting two 2s and two 1s.<br /> 2. The other Left-H ravager dies, though.<br /> <br /> Coteaz, the <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> and libby assault the wyches, raider and the haem I dismebarked to cover a hatch. Oy. I lose the raider and haem. Two wyches will survive, <span class="glossaryitem" onmouseover='gp(15);'>bt</span> blow Morale and beat the sweep advance. They'll be off the table in a Turn. <span class="glossaryitem" onmouseover='gp(635);'>OW</span> takes a leap forward on the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> portion of the missions. It does cost the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> quite a few <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> though.<br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0412.jpg" border="0" /><br /> <br /> <br /> <br /> <font color='violet'><span style="font-size: 18px; line-height: normal;">Dark Eldar Turn 5</font></span><br /> Beast Master unit is too close to the libby to rally. They and the pair of wyches run off the table.<br /> Last unit arrives from Reserves, which we screwed up: I had the Trueborn walk on, and the Venom fly on separately. Eh. <br /> <br /> It shot some termies. <br /> <br /> Between 3 units of Trublasters and 5 warriors, I smoke Coteaz and a remaining <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>. Rolling was terrible. I really ought to have been able to nail the libby, too. Oy. <br /> <br /> Out of shot: <br /> The CnC objective of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is held by 3 henchmen behind the wrecked razorback. The Warrior venom on that side Flat Outs to get to it again, and this time, is right up on the lip of the crater, looking like a good 3 inches.<br /> <br /> <br /> Seize Ground - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> 1, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 0<br /> C&C - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> contested (likely so, but we didn't measure), <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 8,  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 5<br /> <br /> - - - - - - - - - - - - - - - - -<br /> If the game had ended here, <span class="glossaryitem" onmouseover='gp(635);'>OW</span> would win, but <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> missions are supposed to go to 6 Turns.<br /> <br /> <br /> <font color='brown'><span style="font-size: 18px; line-height: normal;">Grey Knight Turn 6</font></span><br /> <br /> The termies shoot the 3 blue-haired wyches into paste. The mobile psyfleman takes shots at the Right-H Rav, but again, does poorly. The other Psyfleman just has a 45 degree angle on my latest Trueborn arrivals.<br /> <br /> The libby shoots up a trio of Trueborn and all three die, denying the Libby an assault.<br /> <br /> <font color='violet'><span style="font-size: 18px; line-height: normal;">Dark Eldar Turn 6</font></span><br /> <br /> Out of shot: <br /> The henchmen on their C&C objective die to loads of Venom fire, yielding me his CnC objective, uncontestedA raider gets the rear shot on the last razorback and I earn another <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. <br /> <br /> The Henchmen disembark and we discussed it a bit on whether or not they could've used the right or rear hatches of the razorback with my venom within 2" of the side hatch and the haem within 2" of the rear. Since neither the haem nor venom score objectives, it wasn't too relevant .<br /> <br /> Combined venom shooting, ShatterShard (killed one) causes the Termies to take Morale. <span class="glossaryitem" onmouseover='gp(635);'>OW</span> rolls boxcars, pulling them off the center objective. That hurt <span class="glossaryitem" onmouseover='gp(635);'>OW</span>'s chances a lot. If they hadn't broke, I would have assaulted with the haem, and Defenders React would have done the same thing. <br /> <br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/BAO%20OWs%20GKs%20v%20DE%20Jan%2024/IMG_0413.jpg" border="0" /><br /> <br /> Seize Ground - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> 0, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 0, one contested<br /> C&C - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> contested (likely, we didn't measure), <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 10,  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 7<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> Objectives 1 contested = TIE<br /> C&C - <span class="glossaryitem" onmouseover='gp(27);'>DE</span> wins, controlling both<br /> <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> - <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> win, 12 to 10<br /> <br /> With both of us winning one mission each, but no one Securing a majority of <span class="glossaryitem" onmouseover='gp(215);'>SG</span> objectives,  we achieve a :<br /> <br /> <font color='yellow'><span style="font-size: 24px; line-height: normal;">Tie!</font></span><br /> <br /> <font color='yellow'>Yellow</font>, for you, Dok. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> A great game, coming down to the wire.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 04:01:10]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ Meh. I can't be,ieve we botched the SR being immobilized after flar out would be destroyed! That means you probably would have won. I need to play with skimmers more often! And to think a former <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and current <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player got the skimmer rules wrong! Just goes to show we all make mistakes I guess.<br /> <br /> I am beginning to rethink the stormraven bomb list...]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 04:38:25]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ <blockquote><div><cite>OverwatchCNC wrote:</cite>Meh. I can't be,ieve we botched the SR being immobilized after flar out would be destroyed! That means you probably would have won. </div></blockquote>Big oops. Yeah. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> We'd discussed the whole "surrounding the base" thing, but I'd just forgot the last import step: If you do it to SRGs that had gone Flat Out and you've got a 50% chance of killing off the passengers because it'll wreck on a "Immobilize". Ah, well.<br /> <br /> I've been playing too much C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and daemons lately, forgetting things like that.<br /> <br /> <blockquote><div><cite>OverwatchCNC wrote:</cite>I need to play with skimmers more often! And to think a former <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and current <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player got the skimmer rules wrong! Just goes to show we all make mistakes I guess.<br /> <br /> I am beginning to rethink the stormraven bomb list...</div></blockquote>And I think you should rethink termies over pallies. Wound Allocation Shenanigans would've kept 'em from needing a Morale Check, by spreading things out.<br /> <br /> We'll have a rematch at some point.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 05:10:34]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ A quick question...Are these lists set in stone? As a Coteaz/Henchmen player myself I could see the list being optimized. Something like:<br /> <br /> Coteaz<br /> <br /> Venerable Dreadnaught<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo<br /> <br /> Venerable Dreadnaught<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo<br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Las/ <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback<br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Las/ <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback<br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Las/ <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback<br /> <br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Assault cannon w/ Psybolts Razorback<br /> <br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Assault cannon w/ Psybolts Razorback<br /> <br /> 3x Henchmen<br /> 3x Melta<br /> Assault cannon w/ Psybolts Razorback<br /> <br /> Dreadnaught<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo<br /> <br /> Dreadnaught<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo<br /> <br /> Dreadnaught<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo<br /> <br /> Leaves 108pts free for the 1750 mark. Sorry if this is out of place, just my thoughts on the matter. Makes them able to better deal with more vehicles, more multiple shots for Hordes and Venerables make great tarpits for anything that slips through.<br /> <br /> Looks like a great game. Thanks for putting it up. It's great to see some well painted armies out there. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 07:05:41]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ I don't really like lists with zero <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential.  I found while playing <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that no matter how good you are at shooting you need to be able to assault and win sometimes.  I also believe a more balanced list has better chances of doing well in a large field like the <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> than an unbalanced list.  Good players can usually find a relatively easy way to overcome your unbalanced list.<br /> <br /> For example against the list you have above, at the <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> where there is plenty of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain I would hide everything as far from you as possible and reserve the SR .  This would force you to hang back and wait for me to get impatient or come toward me.  I would then Flat out the SR when it comes on into your lines that have approached or get close.  Use Summoning on the termies next turn and move everything else out to shoot while the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> unit will, hopefully get into your lines.  Not perfect and certainly open to getting beaten.  I just don't think one trick pony lists can hang competitively.  <br /> <br /> Then again I am not sure my current list can hang either...]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 07:55:26]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ Well it's not really a 1 trick pony, though you are right it sacrifices <span class="glossaryitem" onmouseover='gp(19);'>cc</span> potential for shooting. It's basically razorspam done cheaper with better support units. On the competitive scene I foresee it doing well, though I haven't had the chance to playtest it myself. Got tired of my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s before I had the chance to refine my list to the extreme. It is something I will be looking into once my Necrons are done though.<br /> <br /> With your list I like the Terminator hammer unit. It's a great balance to the small Henchmen squads. Have you thought about giving the Henchmen weapons so they can actually fulfil a battlefield role if they need to? Currently they just sit on objectives and that's it.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jan 2012 08:11:33]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>BAO mission: GK vs. DE</title>
				<description><![CDATA[ Having a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat balances the list I think. And the terminators provide a tough scoring unit to offset the weakness of the less resilient scoring units. I am currently testing a list that is similar but has more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential as well as the ability to have tougher scoring units. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 00:07:07]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>Re:BAO mission: GK vs. DE</title>
				<description><![CDATA[ Having played against a Henchmen list  such as yours Lukus, I have to say that it suffers greatly in events that have decent <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain and from bad shooting. Granted, there are quite a few shots to come out of the army, at the end of the day, 2 turns of lackluster shooting can result in a really bad day for the army.<br /> <br /> Just this weekend, a buddy and I played a test game with my Wolves and he found that unless he can bring everything to bear, he would lose out the moment a halfway decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> element arrived. That's the reason why Neil from the 11th Company takes either a Storm Raven or Land Raider filled with <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s and a Librarian or Techmarine.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 03:29:31]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:BAO mission: GK vs. DE</title>
				<description><![CDATA[ <blockquote><div><cite>Unholy_Martyr wrote:</cite>Having played against a Henchmen list  such as yours Lukus, I have to say that it suffers greatly in events that have decent <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain and from bad shooting. Granted, there are quite a few shots to come out of the army, at the end of the day, 2 turns of lackluster shooting can result in a really bad day for the army.<br /> <br /> Just this weekend, a buddy and I played a test game with my Wolves and he found that unless he can bring everything to bear, he would lose out the moment a halfway decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> element arrived. That's the reason why Neil from the 11th Company takes either a Storm Raven or Land Raider filled with <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s and a Librarian or <font color='red'>Techmarine.</font></div></blockquote><br /> <br /> So far it seems to be working out that <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> are much better if you have a grenade dispenser like a Techmarine or Xeno Inquisitor.  Rad Grenades are great for pulping Paladins in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> and all you need is two hammer hands to make that happen.  Coteaz+Xeno <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with psyker upgrade and Rad Grenades (psychotroke too)+<span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> casting 2 hammerhands have taken out 7 Paladins in a round of combat, much to the chagrin of my opponent.]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 18:09:37]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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