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		<title><![CDATA[Latest posts for the thread "Chaos Dwarfs 2500pts - Engine engine number 9"]]></title>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ Lords:<br /> Sorceror-Prophet (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4, Lore of Hashut, Black Hammer of Hashut, The Mask of the Furnace, General) - 400<br /> <br /> Heroes:<br /> Daemonsmith (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Lore of Death, Dispel Scroll, Dragonhelm) - 165<br /> Infernal Castellan (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Shield, Dragonbane Gem) - 147<br /> <br /> Core:<br /> 22xChaos Dwarf Infernal Guard (Great Weapons, Standard, Musician) - 350<br /> 21xChaos Dwarf Infernal Guard (Standard, Musician) - 272<br /> 20xChaos Dwarf Infernal Guard (Standard, Musician) - 260<br /> <br /> Special:<br /> Iron Daemon War Engine (Skullcracker) - 315<br /> Iron Daemon War Engine (Skullcracker) - 315<br /> Iron Daemon War Engine - 285<br /> <br /> Something I thought up in my spare time. Entire army has a 3+ armour save at range (of course Great Weapons only get a 4+ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but easy enough to remember), all characters have a 2+ Ward vs. Flaming attacks. The Iron Deamons are mainly for fun and also because they have boss models. Also what is your opponent's reaction going to be when you put three of those bad boys on the table? 21 wounds between 3 targets, each with their own cannons, any warmachines firing at them will need at least 2 turns to kill them (assuming they hit, then wound, then deal sufficient multiple wounds) and with two characters capable of letting them reroll artillery dice you can very reliably get them to fire.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 07:43:28]]> GMT</pubDate>
				<author><![CDATA[ Ehsteve]]></author>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ No Destroyer? :(<br /> <br /> Oh well the list looks good but really bland]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 07:44:50]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ <blockquote><div><cite>Johnny-Crass wrote:</cite>No Destroyer? :(<br /> <br /> Oh well the list looks good but really bland</div></blockquote><br /> Destroyers can be redirected like crazy because of frenzy. In the games I have seen and myself played against them, they are indeed monsters in combat and will quickly dispatch anything nonmagical with a strength of 4 and below. That said, for 325pts I haven't really seen it make back it's points reliably - yet that is, will keep people posted.<br /> <br /> If they bring out an awesome model I will autoinclude in high points games like this but until then...meh.<br /> <br /> I'll stick with Iron Daemons and Skullcrackers for now  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 08:03:07]]> GMT</pubDate>
				<author><![CDATA[ Ehsteve]]></author>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ I have had a huge crush on the destroyer ever since I watched it kill a DarkElf army in a local game pretty much by itself.  Movement 9 and good <span class="glossaryitem" onmouseover='gp(82);'>LD</span> makes re-directors think twice <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Also the Balrog makes a great Destroyer.<br /> <br /> I forget can CDs get lore of shadow?  As I would swap death for shadow if they can]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 08:07:01]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ I thought the iron demons were unique; so only one of each.<br /> Drop the 3rd, and get more infernal guard, or some hobgoblins.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 09:09:14]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>Re:Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ Unique is a 'Unit Type' (like infantry). This means they function like several categories of units rather than that they are one-per-army. Nowhere in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> does it state otherwise (in the Unique 'unit type' [p87] or army restrictions [134-135]).<br /> <br /> This is Fantasy, not <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 09:18:02]]> GMT</pubDate>
				<author><![CDATA[ Ehsteve]]></author>
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				<title>Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ Ah, nice.<br /> I'd still like to see more infernal guard in the list. With units of 20ish, if anything reaches your lines; you'll get rolled up.<br /> But for a themed train army, looks good.<br /> Just watch out for anything bigger than infantry with the irondemons, as you can't Stomp them.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 10:24:02]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>Re:Chaos Dwarfs 2500pts - Engine engine number 9</title>
				<description><![CDATA[ Revised list, allows me to use more cool Iron Daemon models (also means the skullcracker becomes a centrepiece rather than just the engine).<br /> <br /> Lords:<br /> Sorceror-Prophet (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4, Lore of Hashut, Black Hammer of Hashut, The Mask of the Furnace, General) - 400<br /> <br /> Heroes:<br /> Daemonsmith (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Lore of Death, Dispel Scroll, Dragonhelm) - 165<br /> Infernal Castellan (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Dragonbane Gem) - 145<br /> <br /> Core:<br /> 20xChaos Dwarf Infernal Guard (Great Weapons, Standard, Musician) - 320<br /> 20xChaos Dwarf Infernal Guard (Standard, Musician) - 260<br /> 20xChaos Dwarf Infernal Guard (Standard, Musician) - 260<br /> <br /> Special:<br /> Iron Daemon War Engine (Skullcracker, Hellbound) - 340<br /> Iron Daemon War Engine (Hellbound) - 310<br /> Iron Daemon War Engine (Hellbound) - 310<br /> <br /> You see 24 wounds of magical warmachines rolling towards you every turn. Reaction? <br /> <br /> Always keep a daemonsmith/prophet in range for great justice and rerolls in case you roll double misfire for shooting. Once in range, bring the pain with terror causing magical cannons to take care of those ethereal theats (such as certain metal/fire type monster from a certain warhammer forge book  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 09:19:08]]> GMT</pubDate>
				<author><![CDATA[ Ehsteve]]></author>
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