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		<title><![CDATA[Latest posts for the thread "1500 GK army for doubles tournament"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 GK army for doubles tournament"]]></description>
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				<title>1500 GK army for doubles tournament</title>
				<description><![CDATA[ Hi, trying to make a good doubles list so me an my partner can win an upcoming tournament. He's using Blood angels and will be rolling out razorbacks with assault marines (w/o jumpacks) in them assault cannons furioso dreadnought with blood talons, mephistion and all that good stuff. While i have lists of my own for 1v1, im kinda clueless on what to do for 2v2. The list i was planning on running was a deep striking army with: <br /> <br /> Mordrak and his ghost knights (4 falchions and a brotherhood banner), an ordo xenos <span class="glossaryitem" onmouseover='gp(272);'>inq</span> with conversion beamer and servo skulls along with a retinue of 3 servitors with multi-meltas, a termie squad with 1 hamemr 4 halberds and 2 psycannons, 2 full man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, a purgation squad with 4 psycannons, and a stormraven w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi-melta.<br /> <br /> However im starting to have doubts about this list. We want to do a rush army but im not entirely sure how i should make the rush go off on my part. Also my first time playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span> seriously, (played vanilla marines) However i do have other things as well. I have alot of <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> ( most with halberds though, the old metal kind) Termies with hammers, halberds, and swords, and four with falchions (some with a couple psycannons and a few incinerators), 2 brotherhood standard bearers, an apothecary, a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, 2 dreadnoughts, a few death cultists, a vindicare, a callidus, ordo mallues <span class="glossaryitem" onmouseover='gp(272);'>inq</span> with 2 daemonswords and power armor, 20 stormtroopers, Crowe, draigo, stern, coteaz, Valeria and i have an NDK on the way. Any help with the list will be appreciated!<br /> <br /> Note: I have been browsing around on this forum looking at lists to get an idea and i've noticed people mentioning outflanking with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> using the grand master strategy? <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, has anyone else consider running a jokaero weaponsmith army with coteaz?]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 17:34:25]]> GMT</pubDate>
				<author><![CDATA[ DeathwatchCO]]></author>
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				<title>1500 GK army for doubles tournament</title>
				<description><![CDATA[ RE: Outflanking with Grand Master<br /> <br /> Grand Strategy can be used to give the Scout rule to some units, and the Scout rule grants an outflank move to the unit that has it.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 21:41:11]]> GMT</pubDate>
				<author><![CDATA[ Kumorikage]]></author>
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				<title>Re:1500 GK army for doubles tournament</title>
				<description><![CDATA[ Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 17:28:45]]> GMT</pubDate>
				<author><![CDATA[ DeathwatchCO]]></author>
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				<title>1500 GK army for doubles tournament</title>
				<description><![CDATA[ <blockquote><div><cite>DeathwatchCO wrote:</cite>Note: I have been browsing around on this forum looking at lists to get an idea and i've noticed people mentioning outflanking with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> using the grand master strategy? </div></blockquote><br /> <br /> Yeah I tend to use scout on units to give them outflank, just stops them turtling in the corner and taking advantage of your short range, I actually found a outflanking venerable dreadnought with psycannon to be very effective, if you go first and get a high enough roll you can always scout with your strikes and put them in a decent firing position for turn one.]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 17:45:01]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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