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		<title><![CDATA[Latest posts for the thread "Warjack or infantry shooting for Cygnar"]]></title>
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				<title>Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ Hey guys, before I start buying more models to build on the cygnar starter, I was wondering which is more efficient?   Basicly I was either going to go with Warjacks laying down some heavy fire and advance/counter charge with my infantry or vice versa.   Also which warcasters are bewtter for which build?   Thanks for the help guys.]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 12:58:07]]> GMT</pubDate>
				<author><![CDATA[ The Foot]]></author>
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				<title>Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ If you're running a gunline w/ countercharging, then<br /> -rangers are basically a must, for passive accuracy boost<br /> -defenders are strong ranged and pretty good in melee (though you still might want a melee heavy)<br /> -personally, I find Trencher Commandos work well as a decent ranged element that can mix it up in melee well<br /> -gunmages provide a lot of flexibility, and black 13th do so with style, though you probably only want one of the two<br /> <br /> Casters:<br /> -Siege makes everything hit harder<br /> -Caine can murder infantry or assassinate, depending on which version of him you play, and does decent support<br /> -Kraye makes your jacks run more flexibly and has a good ranged game<br /> -either Haley can make your army shoot more before the enemy gets to you<br /> <br /> ...those are the obvious choices that come to mind]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 19:38:01]]> GMT</pubDate>
				<author><![CDATA[ spiralingcadaver]]></author>
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				<title>Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ So is it grenerally accepted that infantry are better used for shooting than warjacks?   I like the storm sword and guard models alot.   Thanks for the info though, it helps a lot.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 13:15:35]]> GMT</pubDate>
				<author><![CDATA[ The Foot]]></author>
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				<title>Re:Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ Well think of it like this...most Cygnar casters throw around some buffs/upkeeps every turn...making them focus hogs so trying to do most of your shooting with expensive jacks is not ideal.  <br /> <br /> If you want a focus efficient shooting jack pick up a Cyclone; it doesn't need focus at all to be effective.<br /> <br /> In the end it will depend on your local meta and how warjack heavy it is.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 13:35:27]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ I'd generally cap out at 2-3 ranged warjacks, depending.<br /> <br /> For instance, an example of about the most I'll use: my Siege list has:<br /> 1 charger (usually gets 1 focus a turn, can get 3 if siege is well protected and has nothing to do with his)<br /> 1 defender (1-2 focus depending on what it needs, runs melee if necessary)<br /> 1 grenadier (gets extra shots from trenchers, is attached to the journeyman to alleviate focus strain: typically 2 boosted hits or 2 boosted damages, depending on the targets)<br /> <br /> If you do the math, there really aren't that many casters that run a lot of warjacks well (most run them decently, or run 1-2 very well)<br /> <br /> If you really want to run ranged warjacks, and a lot of them, Kraye is about the only way to do it well, but he's a finesse caster, so not a great starter]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 18:27:03]]> GMT</pubDate>
				<author><![CDATA[ spiralingcadaver]]></author>
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				<title>Warjack or infantry shooting for Cygnar</title>
				<description><![CDATA[ Both Nemos can do all jacks very well.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 20:23:27]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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