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		<title><![CDATA[Latest posts for the thread "New LRBT idea"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New LRBT idea"]]></description>
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				<title>New LRBT idea</title>
				<description><![CDATA[ So I have a idea for this tank called leman Russ Vindacator (still think about name)<br /> stats <br />  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, F, S, R<br />  3, 14, 13, 12<br /> <br /> Rules: (I Don't know a name for this rule yet)<br /> becuase the Leman Russ Vindacator has large amounts of armor, It need to roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for movement and a roll of a 1 is immobilise.<br /> The tank may not take side sponsons.<br /> <br /> Ammo - At the start of your shooting turn you can choose to have The Leman Russ Vindactor shoot <span class="glossaryitem" onmouseover='gp(6);'>AP</span> or Heat rounds. <br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> Round is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2  roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> on armor penetration. <br /> HEAT round is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 large blast.<br /> <br /> so its realy either a battle cannon shot or vanquisher shot.<br /> <br /> points - 200 mabey 210.<br /> what do you think?<br /> <br /> EDIT: Missed a rule.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 00:59:01]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>New LRBT idea</title>
				<description><![CDATA[ Get rid of the immob on 1. Instead, make it unable to move past combat speed. Give it a 36" S10 AP1 Heavy 1 ordnance large blast that rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> to penetrate and 250-275 points is sorta justified - it's super overkill but will also be the main target for any kind of shooting]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 01:05:07]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Re:New LRBT idea</title>
				<description><![CDATA[ I personally don't see a point in the tank really.  You'd be better off just giving the vanquisher the option to fire battle cannon shells at +x pts (maybe 10-20 ballpark).<br /> <br /> Rear AV12 isn't needed and really hurts some armies that rely on close combat to crack tanks (namely Orkz).  <br /> <br /> Then again, I think the most sensible thing to do for balance purposes is allow the vanquisher to take a high explosive shell, but make it S8 AP3 small blast, for 10pts.  Same cost as a demolisher, and gives you the option to go anti-tank or anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> in a pinch while not making the other variants obsolete or redundant.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 01:53:32]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:New LRBT idea</title>
				<description><![CDATA[ <blockquote><div><cite>Blacksails wrote:</cite>I personally don't see a point in the tank really.  You'd be better off just giving the vanquisher the option to fire battle cannon shells at +x pts (maybe 10-20 ballpark).<br /> <br /> Rear AV12 isn't needed and really hurts some armies that rely on close combat to crack tanks (namely Orkz).  <br /> <br /> Then again, I think the most sensible thing to do for balance purposes is allow the vanquisher to take a high explosive shell, but make it S8 AP3 small blast, for 10pts.  Same cost as a demolisher, and gives you the option to go anti-tank or anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> in a pinch while not making the other variants obsolete or redundant.<br /> <br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> run vanquishers if this was true.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 02:48:24]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>New LRBT idea</title>
				<description><![CDATA[ I think <span class="glossaryitem" onmouseover='gp(89);'>LRBts</span> should be able to choose the type of ammo they shoot, eg HE <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and incendiary if modern tanks can, why can't ones 40000 years later do the same or better?]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 06:21:28]]> GMT</pubDate>
				<author><![CDATA[ undead flesh addict]]></author>
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				<title>New LRBT idea</title>
				<description><![CDATA[ Because.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 06:25:12]]> GMT</pubDate>
				<author><![CDATA[ Surtur]]></author>
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				<title>New LRBT idea</title>
				<description><![CDATA[ Am I the only one who thinks the standard <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is totally cool right now? I use it and have no complaints, there are plenty of choices and it is completely worth its points.<br /> I think for the different shells it would be better to simply have the Vanquisher be able to fire normal shots as well, which would make it really good.<br /> The standard <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> really needs no changes.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 14:02:57]]> GMT</pubDate>
				<author><![CDATA[ Fire_for_effect]]></author>
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				<title>New LRBT idea</title>
				<description><![CDATA[ No, but the punisher does :C]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 14:04:24]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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