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		<title><![CDATA[Latest posts for the thread "Tyranid Horvigon (tested)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tyranid Horvigon (tested)"]]></description>
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				<title>Tyranid Horvigon (tested)</title>
				<description><![CDATA[ Hey guys, haven't been able to be on this week but, I did create and test a new unit and without making this a battle report, I'll try and tell you what happened.<br /> <br /> Horvigon  190<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 5 5 T 6 W 6 I 4 A 4 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 3+<br /> Type: Monstrous Creature<br /> Weapons : Bonded Exoskeleton, Scything Talons<br /> Special Rules: Synapse Creature, Brood Progenitor, Psyker, Shadow in the Warp, Spawn Hormagaunt, Fleet, Bounding Leap<br /> Psychic Power: Domination<br /> <br /> Options: An addition set of Scything Talons 5 pts, Crushing Claws 25 pts, Frag Spines 5 pts, Adrenal Glands 10 pts, Toxin Sacs 10 pts, Acid Blood 15 pts, Implant Attack 15 pts, Toxic Miasma 15 pts, Regeneration 30 pts, Catalyst 15 pts, Over-run 15 pts<br /> <br /> Over-run: psychic shooting attack that automatically hits a single friendly unit within 12", that unit gains the Assault Grenades special rule until the end of the assault phase.<br /> <br /> I played two of those units against "speed freak" Orks, and we ultamately tied on kill points. This thing was fast and vary scary I was actually blown away by how fast it was. My feeling of the points was it was balenced, it is a beast in close combat but it has no shooting and for its speed it's 30 points over the average Tyranid Monstrous Creature. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 09:23:10]]> GMT</pubDate>
				<author><![CDATA[ broodstar]]></author>
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				<title>Tyranid Horvigon (tested)</title>
				<description><![CDATA[ I think its an interesting dynamic overall, giving one the ability to put brood(s) of Hormies right in the enemies lines early on but Im sceptical of the points.<br /> Just because its 30 points more then its contemperies - Carni/Tervi etc dosent necessarily mean its balanced.<br /> The fact it has fleet and bounding, as you've said means its very very fast , tough with 6 wounds and a 3+ save.<br /> <br /> Did you use one or multiple of them? I think in isolation it might be ok but for less then 600 points you can have 3 of them all sprinting forward spawning Hormies which are very fast too.<br /> It would mean hitting the enemy on T2 at the latest, which is quite interesting but potentially very <span class="glossaryitem" onmouseover='gp(280);'>OP</span> if there are several of them and thats of course before you include the rest of your army build.<br /> <br /> A few more games to test/evaluate would be great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 11:19:15]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Tyranid Horvigon (tested)</title>
				<description><![CDATA[ I'd pop the Adrenal and Toxin both up to 15 points, Regeneration down to 20 (Something I do with all tyranids homebrew), and it looks good at maybe 200 points.<br /> <br /> Remember that they can't fleet and cast their overrun in the same turn - also remember that hormagaunts still can't do much to transports <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I'll see if I can give it a spin on vassal.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:07:28]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Tyranid Horvigon (tested)</title>
				<description><![CDATA[ The concept is nice, but seems a bit <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to me.<br /> I'd say :<br /> - Drop the frag spines =&gt; you'll have to choose between an over-run self-cast or unit cast, making its use a smart choice. And the over-run power (which is a great idea) is aldready powerfull enough<br /> - Adrenal Glands 15 pts<br /> - Toxin Sacs 15 pts]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 16:04:51]]> GMT</pubDate>
				<author><![CDATA[ Xilh]]></author>
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