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		<title><![CDATA[Latest posts for the thread "How to effectively use Typhoon Speeders?"]]></title>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ I've heard so much that they're worth it (this is <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) and I was curious how to use them effectively. The <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 is very squishy, but if you constanty go for cover saves you wont be able to shoot, so i'm curious. How do you all use em effectively?]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:38:28]]> GMT</pubDate>
				<author><![CDATA[ DeathBy....Death]]></author>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>DeathBy....Death wrote:</cite>I've heard so much that they're worth it (this is <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) and I was curious how to use them effectively. The <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 is very squishy, but if you constanty go for cover saves you wont be able to shoot, so i'm curious. How do you all use em effectively?</div></blockquote><br /> Keep in mind that you can still get cover and fire by using terrain and other vehicles. Because of the arrangement of the typhoon launchers, you can often draw line of sight while obscuring more than 50% of your speeder. Also, if you take them in a squadron, you only need to do that for one of them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:40:35]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ Unfortunately for the squadron thing I can only have one TML per squad, so i'd need them to be 3 seperate <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:42:10]]> GMT</pubDate>
				<author><![CDATA[ DeathBy....Death]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>DeathBy....Death wrote:</cite>Unfortunately for the squadron thing I can only have one TML per squad, so i'd need them to be 3 seperate <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices.</div></blockquote><br /> <br /> Ahh, I was thinking of other <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexes. Try hiding one behind a rhino/razorback and see if you can get 50% coverage.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:58:47]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ I was planning on running Deathwing, so I wont be having any of those unfortunately. I know Landspeeders aren't fluffy for Deathwing though.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:12:52]]> GMT</pubDate>
				<author><![CDATA[ DeathBy....Death]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>DeathBy....Death wrote:</cite>I was planning on running Deathwing, so I wont be having any of those unfortunately. I know Landspeeders aren't fluffy for Deathwing though.</div></blockquote><br /> Ahh, then you'll have to rely on table terrain, which is tougher.<br /> <br /> Just say you have a Ravenwing contingent attached. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:15:45]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ You probably won't have to flat out all that much, with a 48" range you should stay out of range of most danger. Hanging them back and using narrow <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> works awesome. However, if I can I just move flat out the first couple of turns for hugging the side of the table to get into the side, maybe even back armor if possible.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:19:40]]> GMT</pubDate>
				<author><![CDATA[ beigeknight]]></author>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ Typhoon speeders are great - <br /> <br /> 1. You have reach out and touch range with 48" and 2 missiles.<br /> <br /> 2.  You have speedy anti-personnel.  Move 12" and fire the heavy bolter and two frag missiles.<br /> <br /> 3.  You can go the ultimate Anti-tank  -   Multi melta (free upgrade in <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex) and the cheap typhoon upgrade and look at getting a 6" move and 3 S8 shots!!]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:20:24]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ Keep them far back.   They tend to get shot at quite a bit less when they are 30+ inches from the enemy.<br /> <br /> When focused on, they do go <i>-piff- </i>into a cloud of powered armored bits, but it surprising how long they survive.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:20:38]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ Ok, so the main idea i'm getting is keep them at just out of Lascannon range and just boost 12" a turn and fire? I was going to run TML/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 17:12:09]]> GMT</pubDate>
				<author><![CDATA[ DeathBy....Death]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>DeathBy....Death wrote:</cite>Ok, so the main idea i'm getting is keep them at just out of Lascannon range and just boost 12" a turn and fire? I was going to run TML/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.</div></blockquote>Keeping them out of <span class="glossaryitem" onmouseover='gp(80);'>LC</span> range is tricky.   Thats a 48" range that <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s can 'reach out and touch someone'.   Your goal is to keep out of <span class="glossaryitem" onmouseover='gp(330);'>MM</span> range.<br /> <br /> You see, most armies pack enough short ranged fire to obliterate any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 vehicle within 12".   When people are deep striking their speeders, its a suicide mission, as all the <span class="glossaryitem" onmouseover='gp(563);'>MG</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> that are in their list now have something to shoot at, where otherwise their targets are unavailable.<br /> <br /> Keeping your speeders at 40" away means that your opponent has to choose between targeting a speeder, or that vindicator or rhino with his <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.    That is why the typhoon is usually ignored, as they are viewed as small threats.<br /> Save their <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for a counter-assault, like to crush that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> that has gotten close, or to get that dread that podded in.   I would not expect it to be a main weapon, just a nice backup if things went bad.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:01:55]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>DeathBy....Death wrote:</cite>Ok, so the main idea i'm getting is keep them at just out of Lascannon range and just boost 12" a turn and fire? I was going to run TML/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.</div></blockquote><br /> <br /> Yep. Keep them at maximum range and your enemy will concentrate on other threats. If you're facing a more assault-oriented army with fewer ranged threats, push them forward and let the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and kraks go to work on enemy transports.<br /> <br /> To be honest, even if the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> upgrade is free in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, I wouldn't take it, for two reasons:<br /> <br /> - Increased threat. People are scared of multi-meltas, and it would give them a reason to shoot the fragile speeder where just a Typhoon missile launcher might not be cause enough to do so.<br /> - Decreased range. I like the ability to move 12" and fire a heavy bolter and two frags. It also lets the speeder do double duty as anti-infantry. To get maximum advantage from both of its guns, the TML/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder has to move only 6" and get closer to the enemy.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:04:56]]> GMT</pubDate>
				<author><![CDATA[ Roboute]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <blockquote><div><cite>Roboute wrote:</cite><blockquote><div><cite>DeathBy....Death wrote:</cite>Ok, so the main idea i'm getting is keep them at just out of Lascannon range and just boost 12" a turn and fire? I was going to run TML/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.</div></blockquote><br /> <br /> Yep. Keep them at maximum range and your enemy will concentrate on other threats. If you're facing a more assault-oriented army with fewer ranged threats, push them forward and let the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and kraks go to work on enemy transports.<br /> <br /> To be honest, even if the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> upgrade is free in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, I wouldn't take it, for two reasons:<br /> <br /> - Increased threat. People are scared of multi-meltas, and it would give them a reason to shoot the fragile speeder where just a Typhoon missile launcher might not be cause enough to do so.<br /> - Decreased range. I like the ability to move 12" and fire a heavy bolter and two frags. It also lets the speeder do double duty as anti-infantry. To get maximum advantage from both of its guns, the TML/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder has to move only 6" and get closer to the enemy.</div></blockquote><br /> <br /> In general I agree.  The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> upgrade is nice because it is free. You have to look at the rest of your list and make sure you are comfortable with your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ability otherwise simply add it on and you are good to go.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:23:19]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is hard to get into a deathwing list.  Now it is true most of the time it is out of range, but I find it is the threat of being able to come forward and melt works wonders.  If they keep their tanks out of 24'' then you should be doing all right.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 00:02:39]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ Hide them behind your vehicles to get cover and shoot. Otherwise just hide them behind terrain and shoot. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 is weak, but so long as you keep other vehicles on the table, your opponent will have too much to shoot at. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 00:11:46]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>How to effectively use Typhoon Speeders?</title>
				<description><![CDATA[ I should add that if the enemy shoots lascannons at a typhoon which has a cover save then you will be smiling as a deathwing player.]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 12:38:35]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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