<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New Tyranid Apocayplse Formation: The Gorger"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Tyranid Apocayplse Formation: The Gorger"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ <u><b>Gorger</b></u><br /> <br /> Unit or Formation: 1 Bottom Half and 1 Top Half<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S.....T.......W......I.....A.....<span class="glossaryitem" onmouseover='gp(82);'>LD</span>.....<span class="glossaryitem" onmouseover='gp(157);'>SV</span>.....PTS<br /> ..1........-......1 ....8.......10.....1....1....10.......3+.....500 <br /> <br /> Special Rules:<br /> Eternal Warrior, Instinctive Behavior - Feed, Synapse<br /> <u><br /> Swallow whole:</u><br /> Deep strike (using full <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> scatter) the Bottom Half Of The Mouth anywhere on the board and rotate it freely (reduce distance to prevent any mishap) After the deep strike is completed place the Top Half of the Mouth anywhere within 12”, but the base most be placed in the direction and position as Top Half of the Mouth’s base, facing each other (if the model miscatters, place it back into reserves). Any units (excluding titans or gargantuan creatures) must take an initiative using 1d6. Any model that fails is swallowed whole and is removed of the board with no saves of any kind allowed. Both Bottom Half and Top Half then stay on the field until the end of the enemies assault phase. At the end of the enemy’s assault phase place both Bottom Half and Top Half back into reserve. This formation may then use Swallow Whole again.<br /> <br /> <u>Devour:</u><br /> Deep strike (using full <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> scatter) the Bottom Half Of The Mouth anywhere on the board and rotate it freely (reduce distance to prevent any mishap) .After the deep strike is completed place the Top Half of the Mouth anywhere within 12”, but the base most be placed in the direction and position as Top Half of the Mouth’s base, facing each other (if the model miscatters, place it back into reserves). If there is a pice of terrain between the halves, then it takes 2 S10 AP1 Hits (Count as appropriate: Forests <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 6, Emplacements <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 8, Ruins <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10, Fortresses <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Be reasonable.) Both Bottom Half and Top Half then stay on the field until the end of the enemies assault phase. At the end of the enemy’s assault phase place both Bottom Half and Top Half back into reserve. This formation may then use Devour Terrain again. <br /> <br /> <u>One with the ground:</u><br /> Any <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D hits counts as <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 against these models. Also, this formation is immune to any psychic power or weapon that removes these models from the board or removes all of the models wounds.<br /> <u><br /> Fluff:</u><br /> Bio engineered by Hive Fleet Jormungandr and named during the invasion of Yofto Prime. The aptly named "Gorger" was first encountered by a catachan recon squad after being swallowed by the beast whole, along with the rest of the Night Tree Jungle. Capable of devouring entire squads whole, the Gorger digs underground using pores in its carapace to loosen the ground before pushing it way through. Propelled by trillions of microscopic legs all over its body, the Gorger moves swiftly and strikes with the force of a volcano. While it is rarely sighted on the battlefield, the size of such a beast is truly a terrifying reminder of the Tyranids evolutionary capabilities. Unfazed by lava, unhindered by ice, and unstoppable once underground, it is a leviathan of the earth.<br /> <br /> <u>Making your own.</u><br /> <br /> Top half and bottom half should have a width of 8" and a length of 2"<br /> Height doesn't matter. Jaw is allowed but inside area must be at least 8" wide<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3874125.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3874125.page</link>
				<pubDate><![CDATA[Fri, 3 Feb 2012 17:14:19]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
			</item>
			<item>
				<title>Re:New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ Lools OK, could you explain what it is and some fluff/background?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3874153.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3874153.page</link>
				<pubDate><![CDATA[Fri, 3 Feb 2012 17:21:47]]> GMT</pubDate>
				<author><![CDATA[ TheRobotLol]]></author>
			</item>
			<item>
				<title>Re:New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ All i can think of is giant worm things, like from tremors or Dune. I like it  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Seing some fluff would be nice though,]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3891226.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3891226.page</link>
				<pubDate><![CDATA[Wed, 8 Feb 2012 01:45:58]]> GMT</pubDate>
				<author><![CDATA[ Tazz Azrael]]></author>
			</item>
			<item>
				<title>New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ A couple things wrong with it, First thing is in the <span class="glossaryitem" onmouseover='gp(13);'>brb</span> you can't have more than 10 wounds. Second, it has both Synapse and an instincive behavior?<br /> <br /> I like the concept of an overgrown Mawloc!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3892371.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/3892371.page</link>
				<pubDate><![CDATA[Wed, 8 Feb 2012 10:07:38]]> GMT</pubDate>
				<author><![CDATA[ broodstar]]></author>
			</item>
			<item>
				<title>Re:New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ updated rules]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4113336.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4113336.page</link>
				<pubDate><![CDATA[Wed, 4 Apr 2012 16:54:06]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
			</item>
			<item>
				<title>New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ well it seems to powerful maybe you should be something like titans and garguntumsa fire there weapons when they are swallowed which auto hit but the worm is toughness 10 for these shots, i think this will mkae it less powerful and more fair]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4114386.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4114386.page</link>
				<pubDate><![CDATA[Wed, 4 Apr 2012 21:27:07]]> GMT</pubDate>
				<author><![CDATA[ destuctir]]></author>
			</item>
			<item>
				<title>New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ <blockquote><div><cite>destuctir wrote:</cite>well it seems to powerful maybe you should be something like titans and garguntumsa fire there weapons when they are swallowed which auto hit but the worm is toughness 10 for these shots, i think this will mkae it less powerful and more fair</div></blockquote><br /> <br /> whats interesting is that the wounds tend not to be the problem.... the scattering full <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> balances it out]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4118798.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4118798.page</link>
				<pubDate><![CDATA[Thu, 5 Apr 2012 22:41:55]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
			</item>
			<item>
				<title>New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ So, I can tell about the Synapse and <span class="glossaryitem" onmouseover='gp(181);'>IB</span>, It has an instinctive behavior, but other bugs around it have access to the synapse web.<br /> <br /> A problem: What initiative are vehicles? And, on only one <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, Units like genestealers and striking scorpions will almost never get eaten. was this part of the plan?<br /> <br /> Some Fluff: A Hive Fleet was invading a planet, but lacked enough biomass for a full fledged invasion. It designed a creature, like a mawlock, but much larger. The idea behind the design was to clear forests for the vast amount of biomass, as the Gorger has a enourmous gullet. But then they turned it on the cities once the forests were cleared, and discovered that the Gorger was immensely successfull in wipeing out indigenous populations. They refitted the enourmous worms with a harder carapace on the head so that it could withstand some of the hardest hits.<br /> <br /> And to go along with this fluff, a rule suggestion:<br /> <br /> Devour Terrain: (I did simply re-purposed swallow whole for this)<br /> Deep strike (using full <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> scatter) the Bottom Half Of The Mouth anywhere on the board (reduce distance to prevent any mishap) After the deep strike is completed place the Top Half of the Mouth anywhere within 12”, but the base most be placed in the direction and position as Top Half of the Mouth’s base, facing each other (if the model miscatters, place it back into reserves). If there is a pice of terrain between the halves, then it takes 2 S10 AP1 Hits (Count as appropriate: Forests <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 6, Emplacements <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 8, Ruins <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10, Fortresses <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Be reasonable.)  Both Bottom Half and Top Half then stay on the field until the end of the enemies assault phase. At the end of the enemy’s assault phase place both Bottom Half and Top Half back into reserve. This formation may then use Devour Terrain again. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4121258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4121258.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2012 15:35:34]]> GMT</pubDate>
				<author><![CDATA[ Rennoc215]]></author>
			</item>
			<item>
				<title>Re:New Tyranid Apocayplse Formation: The Gorger</title>
				<description><![CDATA[ <b>A problem: What initiative are vehicles? And, on only one <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, Units like genestealers and striking scorpions will almost never get eaten. was this part of the plan?</b><br /> <br /> Thank you for pointing that out and yes the test was on purpose, because high initiative units should be fast enough to notice the rumbling and successfully get out of the eruption site.<br /> <br /> <b>Some Fluff: A Hive Fleet was invading a planet, but lacked enough biomass for a full fledged invasion. It designed a creature, like a mawlock, but much larger. The idea behind the design was to clear forests for the vast amount of biomass, as the Gorger has a enourmous gullet. But then they turned it on the cities once the forests were cleared, and discovered that the Gorger was immensely successfull in wipeing out indigenous populations. They refitted the enourmous worms with a harder carapace on the head so that it could withstand some of the hardest hits.</b><br /> <br /> I can do better than that, but good idea.<br /> <br /> <b>Devour Terrain: (I did simply re-purposed swallow whole for this)<br /> Deep strike (using full <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> scatter) the Bottom Half Of The Mouth anywhere on the board (reduce distance to prevent any mishap) After the deep strike is completed place the Top Half of the Mouth anywhere within 12”, but the base most be placed in the direction and position as Top Half of the Mouth’s base, facing each other (if the model miscatters, place it back into reserves). If there is a pice of terrain between the halves, then it takes 2 S10 AP1 Hits (Count as appropriate: Forests <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 6, Emplacements <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 8, Ruins <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10, Fortresses <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Be reasonable.) Both Bottom Half and Top Half then stay on the field until the end of the enemies assault phase. At the end of the enemy’s assault phase place both Bottom Half and Top Half back into reserve. This formation may then use Devour Terrain again. </b><br /> <br /> I LOVE <span class="glossaryitem" onmouseover='gp(484);'>IT</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4121307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427720/4121307.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2012 15:48:26]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
			</item>
	</channel>
</rss>