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		<title><![CDATA[Latest posts for the thread "Magic Armour & Armour Saves"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Magic Armour & Armour Saves"]]></description>
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				<title>Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ Do I need to pay the points for a normal shield to get an enchanted one?<br /> <br /> If a unit were to have a 2+ armour save than get +1 from something I know it would be a 2+ against <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3. But is it a 2+ against <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 too?]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:45:12]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ 1) no<br /> 2)  yes]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:57:01]]> GMT</pubDate>
				<author><![CDATA[ Artee]]></author>
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				<title>Re:Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ Thx]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 20:00:49]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ In the case of a 2+ save, it becomes a 1+ save.<br /> <br /> 1+ saves still fail on rolls of a 1, but they are a 1+ for the purpose of <span class="glossaryitem" onmouseover='gp(123);'>str</span> modifiers.<br /> <br /> Basically, they ignore the first penelty to their dice roll.<br /> <br /> <br /> In 7th there was no limit to how low armor could go.<br /> <br /> <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> could get guys with 0+ or even -1 armor saves.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 23:14:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ Lizardmen could get to -1+ as I recall, with a cold one and their scaly save and an enchanted shield <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 23:24:21]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ I think an oldblood could get to -2+.<br /> <br /> 4+ scaly skin<br /> +2 for cold one<br /> +1 for light armor<br /> +2 for enchanted shield...]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 02:55:37]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite>I think an oldblood could get to -2+.<br /> <br /> 4+ scaly skin<br /> +2 for cold one<br /> +1 for light armor<br /> +2 for enchanted shield...</div></blockquote><br /> Isn't that -1?]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 03:59:39]]> GMT</pubDate>
				<author><![CDATA[ kirsanth]]></author>
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				<title>Re:Magic Armour &amp; Armour Saves</title>
				<description><![CDATA[ Yeah, -1<br /> <br /> <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> could have Chaos Lord(Jugger, enchanted shield) 4+ chaos armor, +3 for Jugger, +2 for enchanted shield. Still just -1 armor. If one of the new helms could be taken then it would be -2.<br /> <br /> Still, thats dang good. 2+ armor save against Str6 attacks and below. 6+ armor against cannonball <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!!!]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 06:05:49]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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