<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "GK - Three RTT lists - 1850 - Please Vote!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "GK - Three RTT lists - 1850 - Please Vote!"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ <b>List 1</b>: Semi Draigo Wing. This army uses grand strategy for scoring or scouting/outflanking.<br /> <br /> Grand Master w/ servo skull (x3)- 190<br /> 10 Paladins w/ psycannon (x2), daemon hammer (x2), diversified – 650<br /> 2x Dreadknights w/ teleporter, heavy incinerator – 470<br /> 2x 10 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Strikes w/ psycannon (x2), daemon hammer, Rhino – 540<br /> <br /> <b>List 2</b>: Monster Mash list making use of grand strategy for scoring or scouting/outflanking.<br /> <br /> Grand Master – 175<br /> 2x venerable Psyfleman Dreads – 390<br /> 2x 10 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Strikes w/ psycannon x2, daemon hammer, psy ammu, Rhino – 580<br /> 3x Dreadknights w/ teleporter, heavy incinerator – 705<br /> <br /> <b>List 3</b>: Crowe Wing<br /> <br /> Crowe – 150<br /> Vindicare - 145<br /> 2x Dreadknights w/ teleporter, heavy incinerator – 470<br /> 4x 5 Purifiers w/ halberd (x2), psycannon (x2), daemon hammer, Rhino – 756<br /> 1 Psyfleman Dread – 135<br /> 1 ven Psyfleman Dread – 195<br /> Total: 1851 pts (dropping one halberd gives 1849).<br /> <br /> Please vote and let me know what you think.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877300.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877300.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 14:26:45]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ A few things, just kinda my two cents so to speak. On the purifier Crowe list, which I voted for. If your putting out 5 man squads, why not put them in razorbacks? For just 5 points each you have a heavy bolter. For another 5 that heavy bolter can have psy ammo. I know some folks like rhino because you can shoot out of them. But its also very nice if you disembark to have  a heavy bolter platform, especially a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 one. I like dredknight. I love the model. First off it towers over just about everything in the game. Nice for intimidation factor. Also heavily gunned for, really expensive to deck out, and not very anti tank at ranged. Sure its pretty mean anti infantry, but in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army you have plenty of that to go around. I would put out more psifleman dreds. Nothing says blow up tanks any better. Why is your regular psifleman dred costing 195?  Can put them out for 130, and that is how I would do em. For the cost of the dredknights you could put out 3 of them. People are beggining to come up with great ideas of how to handle pallys. If your going to put them out I would suggest Draigo himself. Even gunned for he can take a lot of shots. I chose the purifiers because it has the most foot soldiers out of the three. If you dropped a few things here and there and put out more troops I think the other lists could be more competitive. My two cents, good luck Grey Knight. Don't let all the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> hate thread spam on here get to ya, I think they are just jealous.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877467.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877467.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 15:38:56]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ Thanks for the comments. My fault, I have switched costs for the Dreads. My experience with Psyfleman Dreads is that they go down early when they get targeted (and you can't deploy them into cover). So I consider them as add-ons giving fire support and in this way silencing guns. In vew of the semi Draigowing, I'm simply lacking point to integrate Draigo himself. On the other hand, I usually stay away from named characters if possible.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877746.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877746.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 17:10:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ Hmmmmm. I don't use them either but I'm wierd. I use mainly purifiers with henchmen and tank support. People can day what they want purifiers are a superior foot soldier. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877849.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3877849.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 17:48:21]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
			</item>
			<item>
				<title>Re:GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ I voted for Crowe, because <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> play best as <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> mech with maximum shooting.<br /> <br /> I'd personally drop the Dreadknights, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they're just too expensive considering their survivability and actual killing power. Sure, they'll kill any random squad they touch, but they'll still die to dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units (THSS, <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>). Is there some sort of specific plan you have for them?<br /> <br /> With the points gained I'd pick up 2 more Purifiers squads, and you'd still have ~80pts left over. You could downgrade the Ven dread to a regular Psyfleman and have enough points for a third one.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3878223.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3878223.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 19:55:15]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ In fact, the Dreadknights have some killing power. I'd like to let the scout and then charge in 1st round if necessary. Or I'd let them in reserve (as the whole army keeping the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> on board and out of sight boosting reserve rolls) and letting them outflank causing havoc in the enemy deployment zone.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3878369.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3878369.page</link>
				<pubDate><![CDATA[Sat, 4 Feb 2012 20:35:30]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ I also agree with dropping the dreadknights also you might call me crazy but you should drop the vindicare. Depending on your local player skill level which around me is high the vindicare will only get 5 or 6 shots at best and most of the time the other player will place his units in cover which means only about 3 shots will do anything and then they might not even kill the tank/model if you fail to wond or wreck it. which all in all means you might kill one tank or important character during the game. not to metion thats assuming he doesn't die early on form a missile. recomendations to add would be more purifiers also get one or two 10 man squads for those kill point games as the 5 man squads will die easily. and you cna always combat squad the 10 man squads in objective games]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879304.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879304.page</link>
				<pubDate><![CDATA[Sun, 5 Feb 2012 02:01:04]]> GMT</pubDate>
				<author><![CDATA[ Ckilleen]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ CRowe list seems to have the most legs. Like the others have suggested the Dreadknights don't fit here. <br /> <br /> You need more Dreads for a couple of reasons, firstly range, secondly objectives.<br /> <br /> The first part speaks for itself the 48" range is for me vital against certain opponents (the pointy eared kind). It also stops you opponent from being able to too easily outmanouvre you.<br /> <br /> The 2nd reason is for objective missions but also for annihilation. Those dreads are targets due to the range they will take a lot of the early <span class="glossaryitem" onmouseover='gp(482);'>AT</span> flak. Which means by the time your opponent starts targetting your purifiers you should have nullified his ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. And if he can't shoot your Purifiers out of the Rhinos he's pretty much stuffed as any attempt at a front assault is doomed to fail. A wise opponent would actually ignore the Dreads but not many people do that and if they do then think of all that un spoilt fire power <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The other thing I'd drop from the list is the Daemon Hammers from the Purifier units you shouldn't need then in assault and having extra attacks at I6 is a greater benefit against Furious Charging marine armies (pretty much your worst match up after Eldar).<br /> <br /> I;d keep the Vindicare though he's an excellent problem solver. Kiling that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mekboy or Sanguinary Priest can have a dramatic effect on your shooting and the extra damage you army will cause will more than make up for the little direct damage the Vindicare will do. Plus he's another tank killing shot (with a better chance against AV14 than melta).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879526.page</link>
				<pubDate><![CDATA[Sun, 5 Feb 2012 03:47:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ Yes I agree about Vindicare. I used two of them a few weeks ago with a techmarine. Put them in a reinforced ruin. Omg. I faced a good players killa Jan army. You know, the one where a orc player sends his army behind killa kans for cover? It was pure killa own death. I wouldn't say do what I did. But Omg it was incredible. By third round both <span class="glossaryitem" onmouseover='gp(56);'>hq</span> were dead and he had to rethink strategies. Long range anti tankage, the ability to say which model is killed, and incredible cover saves are too nice to pass up. And yes, people will put their units in cover if they are smart. But that is helpful too. Think about it. Your enemies running for cover from a single model. Not daring to run through open fields of fire. Tactical win, even if he kills nothing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879933.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3879933.page</link>
				<pubDate><![CDATA[Sun, 5 Feb 2012 07:11:13]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ Devil Dog you can't have 2 Vindicare assassins. Each assassin is unique so you can only have 1 of each in your army...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3880390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3880390.page</link>
				<pubDate><![CDATA[Sun, 5 Feb 2012 11:36:12]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>GK - Three RTT lists - 1850 - Please Vote!</title>
				<description><![CDATA[ I like the Crowe list better myself, but I have never been a fan of vindicares, I would drop him and take another Rifleman]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3880655.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/427908/3880655.page</link>
				<pubDate><![CDATA[Sun, 5 Feb 2012 13:56:14]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
			</item>
	</channel>
</rss>