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		<title><![CDATA[Latest posts for the thread "Deathwing vs Tau"]]></title>
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				<title>Deathwing vs Tau</title>
				<description><![CDATA[ I have heard that the next Codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will Publish is Codex: Dark Angels (6th edition rules) and that the Brothers in Green will be included in the next boxed set (along with Some Chaos Fallen).  With This in mind, I have been Assembling a Deathwing Army (this will be my 3rd Dark Angels Army. The List I used follows:<br /> Belial with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 4x Deathwing squads with Sgt (<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span>) 3x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and 1 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 1 Deathwing Squad with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 1 Deathwing Squad with 1x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, and 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> I assembled a Tau army with <br /> ShasO <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and Multitracker (<span class="glossaryitem" onmouseover='gp(520);'>MT</span>)<br /> 2 Bodyguards with <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 2 Battlesuit squads with 3 <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR/<span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 1 Stealth Team 1 <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/2 <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> 2 FireWarrior Squads of 12<br /> 1 Piranha with <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> 3 Broadsides with Smart Missiles<br /> 2 Hammerheads with Smart Missiles, and Rail guns.<br /> <br /> There was some horrible shooting on both sides, but at the end of turn 6 the Tau were wiped out save for 1 Hammerhead and the Piranha.  Deathwing losses were 3 Squads (2  Wiped out 1 below Half).  The Deathwing help the Objective in the Tau DZ.<br /> Deathwing Assault was One Squad on the Objective, which really only served to get Belial back there to begin <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Mayhem (the rest of the squad was wiped out).  However by Turn 4 the other Deep Strikers had arrived, and 2 other Squads made it across the board.  Note Battle Suits cant take Assault Cannon Pummeling, especially not when mixed with a good amount of Storm Bolter fire.  Nor can Terminators take the Fusion and Plasma Rifle hit (although I made numerous 5++ saves.  Belial may not be Darnath Lysander or Arjac Rockfist, but he was pretty awesome, eating the Broadsides and Killing a Hammerhead.  His 3++ is amazing.<br /> I need to try this Deathwing list against a Horde Army next, And then against Blood Angels.]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2012 03:38:12]]> GMT</pubDate>
				<author><![CDATA[ Starheart]]></author>
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				<title>Deathwing vs Tau</title>
				<description><![CDATA[ The tau list is over weight and in need of better wargear. For a better match up try:<br /> <blockquote><div><cite>Starheart wrote:</cite>ShasO <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and Multitracker (<span class="glossaryitem" onmouseover='gp(520);'>MT</span>)</div></blockquote>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>, <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR/Target Array hwMT. Against Deathwing PFists being an 'O with 4 wounds is not going to make a difference when pounded by that PFist. Plus, '<span class="glossaryitem" onmouseover='gp(555);'>El</span>'s with <span class="glossaryitem" onmouseover='gp(519);'>TA</span> have the same <span class="glossaryitem" onmouseover='gp(14);'>BS</span> for less points. <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>Starheart wrote:</cite>2 Bodyguards with <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and <span class="glossaryitem" onmouseover='gp(520);'>MT</span></div></blockquote>Demote to regular elites, like your two trios.<br /> <br /> <blockquote><div><cite>Starheart wrote:</cite>1 Stealth Team 1 <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/2 <span class="glossaryitem" onmouseover='gp(389);'>BC</span></div></blockquote>Stealths are best as an all <span class="glossaryitem" onmouseover='gp(389);'>BC</span> unit. The <span class="glossaryitem" onmouseover='gp(153);'>FB</span> screws up their purpose, safety range and cost effectiveness. Target Arrays are helpful. But, really, to trim fat, cut the unit out entirely. IF you wanna keep 'em, then disregard the above recommendation for the Bodyguards.<br /> <br /> <blockquote><div><cite>Starheart wrote:</cite>2 FireWarrior Squads of 12</div></blockquote>Break into four units of 6 since you don't have D'fish to keep 'em safe. Put two in Reserve for late game objective grabs. Hide the other two in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-blocking terrain.<br /> <br /> <blockquote><div><cite>Starheart wrote:</cite>3 Broadsides with Smart Missiles</div></blockquote>Add Team Leader, 2 Shield Drones and A.s.s. or Target Array, depending on how much <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-blocking terrain you have.<br /> <br /> <blockquote><div><cite>Starheart wrote:</cite>2 Hammerheads with Smart Missiles, and Rail guns.</div></blockquote>Add MTs to Move & Shoot like a Fast Vehicle, and Dsipods, always.<br /> <br /> <blockquote><div><cite>Starheart wrote:</cite>Note Battle Suits cant take Assault Cannon Pummeling, especially not when mixed with a good amount of Storm Bolter fire.</div></blockquote>XV8s can't put up with much of  anything. They're two wound <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>. IF you want a better match up, the suits could have <span class="glossaryitem" onmouseover='gp(518);'>MPs</span>, and gain range over Storm Bolters and Assault Cannons , for a couple turns anyway.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2012 18:19:14]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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