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				<title>2,000pt Tyranid competitive list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> 1 Tervigon with Catalyst and Onslaught 190<br /> <br /> 1 Tyranid Prime with adrenal galnds toxin sacs   100<br /> <br /> Troops<br /> <br /> 3 Warroris withadrenal galnds toxin sacs and a venom cannon and the other 2 have devourers 145 <br /> <br /> 30 Termagunts with adrenal galnds toxin sacs and devourers 360<br /> 30 Termagunts with adrenal galnds toxin sacs and devourers 360<br /> <br /> Elites<br /> Hive Guard X2 100<br /> Hive Guard X2 100<br /> <br /> Venomthrope 55<br /> <br /> Heavy Support <br /> 1 Carnifex with adrenal galnds toxin sacs and <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers with brainleech worms 195  <br /> 1 Carnifex with adrenal galnds toxin sacs and <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers with brainleech worms 195 ALL IN SAME BROOD<br /> 1 Carnifex with adrenal galnds toxin sacs and <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers with brainleech worms 195 <br /> <br /> Total 1995<br /> <br /> Strategy:-- The warrior brood will provide delicious synapse for the 60 Gaunts the Prime with give its synapse to the Carnifexes the venomthrope will be behind the warriors providing cover for them and a few gaunts while the hive guard move with the Tervigon poping out more gaunts and they all run togeather in a sweeping advance (Armor may be an issue). <br /> <br /> in the shooting phase my 60 gaunts with devourers will shoot 180shots <font color='red'>(whose the shootiest now Orks?) </font>of worms at stuff along with the warriors the carnifexes will make way for heavy units shooting thier devourers along the way. The Hive guard will provide a wall of chitin in front of the Tervigon while if in range shooting stuff around corners and the Prime will follow the Carnifexes until the enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is destroyed then he will go join the Gaunts and leave the Carnifexes to run around and tip stuff over. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 00:42:20]]> GMT</pubDate>
				<author><![CDATA[ Commissar41.0]]></author>
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				<title>2,000pt Tyranid competitive list</title>
				<description><![CDATA[ Competitive? You have a long way to go bro.<br /> <br /> <blockquote><div><cite>Commissar41.0 wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 1 Tervigon with scything talons and onslaught 180</div></blockquote><br /> WHY are you taking Tervigons? They are meant to spawn and buff termigants, this does not buff termigants. Scything talons is meh, as he shouldn't ideally be in combat. A tervigon without catalyst is just wrong. I also suggest Toxin-sacs and Adrenal Glands<br /> <br /> <blockquote class="uncited"><div><br /> Troops<br /> <br /> 9 warriors with leader having rending claws and barbed strangler the other 8 have Deathsptters 330<br /> </div></blockquote><br /> Warriors are not competitive, at all. You also seems mistaken about gear loadouts, with the exception of the heavy weapon (Barbed strangler in this case) they all have to have exactly the same gear. There is no "leader".<br /> <br /> <blockquote class="uncited"><div>12 Termagaunts all with Devourers 120</div></blockquote><br /> Meh, too small a squad to be effective. Should be 15-20 ideally.<br /> <br /> <blockquote class="uncited"><div>1 Tervigon with crushing claws and onslaught 200</div></blockquote><br /> Need catalyst, crushing claws is not a worthwhile upgrade...ever. Toxin/adrenal needed.<br /> <br /> <blockquote class="uncited"><div>6 Ripper bases with tunnel swarm and spinefists 102<br /> </div></blockquote><br /> Not competitive ever. Tunnel swarm and spinefists make a bad unit actually worse.<br /> <br /> <blockquote class="uncited"><div>Fast Attack<br /> <br /> 30 gargoyles 180<br /> 30 gargoyles 180</div></blockquote><br /> Need Adrenal glands and toxin-sacs. It's a massive increase in killing power.<br /> <br /> <blockquote class="uncited"><div>Heavy Support<br /> <br /> Carnifex with venom cannon and regeneration 210<br /> Carnifex with venom cannon 185</div></blockquote><br /> If taken as a brood they need to have the same gear. If taken solo they can be equipped differently. Venom-cannons are poor, regeneration is bad. Carnifexes are run with twin-scything talons for melee-fexes or 2xBL-devourers for anti-tank and at best are semi-viable. There is no viable third option.<br /> <blockquote class="uncited"><div><br /> Biovore 45<br /> Biovore 45</div></blockquote><br /> Depending if your Carnifexes are a brood or not, this will be 1 squad. I question WHY you need them when you have 12 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> gaunts and 60 gargoyles for anti-infantry.<br /> <br /> Elites <br /> <br /> <blockquote class="uncited"><div>Hive Guard 50<br /> Hive Guard 50</div></blockquote><br /> 2000 points is a minimum of 6 Hive Guard if you want to even make a pretense of being competitive with Tyranids.<br /> <br /> <blockquote class="uncited"><div>Lictor 65 </div></blockquote><br /> Not even remotely competitive. Drop.<br /> <br /> <blockquote class="uncited"><div>Venomthrope 55</div></blockquote><br /> Aren't bad, but need a squad of 3, screened, with a Tyranid prime for missile catching, otherwise it's a waste of an extremely valuable elite slot.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 01:29:40]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<title>Re:2,000pt Tyranid competitive list</title>
				<description><![CDATA[ Harsh, but very fair advice <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 13:03:22]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:2,000pt Tyranid competitive list</title>
				<description><![CDATA[ Updated list to allow for more ranged units and synapse is no longer an issue]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 19:09:42]]> GMT</pubDate>
				<author><![CDATA[ Commissar41.0]]></author>
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				<title>2,000pt Tyranid competitive list</title>
				<description><![CDATA[ Well,  this is just my opinion, but I would drop <span class="glossaryitem" onmouseover='gp(130);'>TS</span> or <span class="glossaryitem" onmouseover='gp(160);'>AG</span> (or both!) on Prime and give him Boneswords.  The Terms, well having <span class="glossaryitem" onmouseover='gp(160);'>AG</span> on Terms just seems silly to me, though I can see why you might put <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on them.  Devourers on the terms are ok I would take em off give them fleshborers and  get more units/upgrades in.  Add a Venomthrope or 2 to that brood just to make its effect cover more units.  Wondering why you put <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on the carnifexes as they have <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9, would take it off.  <span class="glossaryitem" onmouseover='gp(160);'>AG</span> on the fexes seems a little overkill as well.  <br /> <br />  I would add some stealers w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span> and some hormagaunts w/<span class="glossaryitem" onmouseover='gp(130);'>TS</span>.  Maybe a Trygon or 2 if you have the points.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 02:06:14]]> GMT</pubDate>
				<author><![CDATA[ OhYea?]]></author>
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				<title>Re:2,000pt Tyranid competitive list</title>
				<description><![CDATA[ ok I understand some of the stuff you suggested but Hormagaunts usless sorry they are the Prime is not going into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Trygon cost to much for the army I am using and has no place and in my experience Stealers become the target of everyone due to rending claws and inflitration so I never have time to effectivly use them and I need the Devourers because when you face anything bigger than a Grot you need to give them as many wounds as possible( I have seen a squad of 20 take out a 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span>. squad leaving them with still having to allocate 6 wounds). but I agree on the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on carnifexes and the Venomthropes]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 04:43:05]]> GMT</pubDate>
				<author><![CDATA[ Commissar41.0]]></author>
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				<title>2,000pt Tyranid competitive list</title>
				<description><![CDATA[ I honestly dont see the point on putting toxin sacs on a Carniflex, its a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 after all.. you are better off just putting <span class="glossaryitem" onmouseover='gp(160);'>AG</span> on it and hope you can charge in with a initiative 4.<br /> <br /> Also, Genestealers are too good to not being in a list, outflank, infiltrate or something. My personal experience is that i managed to kill off a 6 man Terminator squad with just 8 stealers and a broodlord ( with implant attack mind you ) <br /> <br /> As for Hormas you got to have both <span class="glossaryitem" onmouseover='gp(160);'>AG</span> and <span class="glossaryitem" onmouseover='gp(130);'>TS</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 12:23:40]]> GMT</pubDate>
				<author><![CDATA[ Dracoknight]]></author>
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