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		<title><![CDATA[Latest posts for the thread "Grey Knights - You're not gonna outrange them. + why Razors > Rhinos"]]></title>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Just a pretty lengthy reply I wrote for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> thread, figured I'd post it here too for anyone interested.<br /> <br /> &quot; Seriously, the argument that people always quote on why having only Psycannons in your army is bad (ie. Guard/<span class="glossaryitem" onmouseover='gp(15);'>BT</span>/Loganwing/whatever will outrange you) is just stupid. Think about it for a second. You really think that the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player is gonna sit 48&quot; away scratching his head thinking &quot;I wonder why my army is getting shot apart?&quot; for the whole game? <br /> <br /> Of course not. <br /> <br /> He's gonna deploy centrally if going first (right across from you if going second) drive 12&quot; on t1 and either: <br /> <br /> a. Jump out right away and have an effective range of ~39&quot; with his Psycannons of t1 (12&quot; move + 2&quot; disembark + 1&quot; base + 24&quot; Psycannon range) <br /> <br /> or <br /> <br /> b. Stay inside, drive 12&quot; again on t2 and have an effective range of 51&quot; (24&quot; move + 2&quot; disembark + 1&quot; base + 24&quot; Psycannon range). <br /> <br /> Either way he'll be popping smoke on t1 after driving 12&quot;. <br /> <br /> Pitched battle deployment, if the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player went first, deploying centrally you can reach almost anywhere on the board with a 39&quot; range. Even if your opponent castled up right in the corner, most of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units will be in range (especially against a huge <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lot, they take up quite a bit of space, you can't fit 12 Chimera hulls into a 5&quot;x5&quot; square in the corner). <br /> Going second he'll have everything in range t1, as he can deploy everything straight across from you, and 12&quot; deployment+39&quot; range = oh hi, anywhere on the board right across from me. <br /> <br /> Spearhead makes it a bit more hard, but with 49&quot; range with 2 turns movement the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player will be in range by t2 at the latest, meaning you get one shooting phase if going second, 2 if going first. <br /> <br /> Of course though, you'll break some of those Razors carrying marines around, meaning those marines will take a while longer to get in range. <br /> <br /> But what happens when there are 12 Razors driving at you, all either carrying guys with Psycannons or toting Psycannons on the Razor themselves? (ie. Assault cannon razor w/ Psybolt ammo). You really think you're gonna break 12 razors in one shooting phase, 2 tops? <br /> <br /> Remember, stunning doesn't help, hi Fortitude. <br /> <br /> Think outside the box, people. You don't even necessarily need Dreads if you build your list right. Grey Knights excel at 24&quot;. If you maximise your shooting at that range, and make sure you've got enough guys to get there, well, now we're talking  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Also, on the topic of Rhinos over Razors, Razors &gt; Rhinos ever time <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> Reason being, Grey Knights all carry Storm bolters, which are great torrent weapons. Every time you shoot you <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> at an infantry squad and don't shoot your Storm bolters, you're wasting shots ie. not performing at maximum efficiency. Thus, you wan't to get those <span class="glossaryitem" onmouseover='gp(213);'>SB</span>'s firing too, and you gotta be outside your vehicle. So, why not pay 10pts extra and get an extremely handy gun for torrenting infantry, which also can suppress enemy Razors in a pinch, and when deployed en masse actually puts out a very respectable amount of firepower for very minimal cost. <br /> <br /> Think about it this way. You've got 9 Rhinos. You pay 90pts, and gain 27 twin linked str6 shots. That's a bargain. <br /> <br /> Also, even if you did want to keep your <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> inside their vehicles, its inevitable that at least some will get shot out anyway, meaning that you'll offer targets for your opponents anti-infantry anyway at some point. <br /> <br /> Its far more effective to just drive all your <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> forward in their Razors, pop smoke, jump out and shoot. You're presenting around 30-35 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> bodies to your opponent, which not many armies can put down very quickly, especially considering that you should be able to kill/suppress key targets when you jump out and shoot, reducing return firepower. Next turn, you'll be firing your Psycannons in heavy profile, and all your Razors will add their shooting in too. <br /> <br /> Sorry for the wall of text. Any of this make sense? =) &quot; <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 10:09:21]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ so, is your point that grey knights are overpowered?<br /> <br /> Yes, I agree.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 10:19:22]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Thought you couldn't disembark when something has moved cruising speed (i.e. 12 inches) or maybe I'm just getting it confused with flat out?<br /> (re-edit) nm, you can disembark, Just mis-read the page. Can definately go 12 + disembark 2' + 1' (p67 with the missle launcher guy at the tip of the 2' still counted as acceptable apparently, but the remainder of my post stands as is)<br /> <br /> <br /> either case, everytime I move and then disembark I seem to attract an unhealthy number of Ap3 large templates with a bunch of bodies near a squishy tank. The tank may survive with the smoke cover but usually the guys don't do as well since they would likely be facing the enemy and be looking to get as many shots in as possible.<br /> <br /> Also, if I'm reading you right, you are saying to pay for psybolts for strike squads of 6 men each to fit inside assault cannon razorbacks with psybolts? <br /> <br /> or are you saying to get <span class="glossaryitem" onmouseover='gp(51);'>HB</span> + psybolt razors? It is very unclear where your train of thought was going. First you are saying 2 out of 12 razorbacks with psybolt assault cannons then they somehow become 10 points more than rhino <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 things which I'm just assuming you mean <span class="glossaryitem" onmouseover='gp(51);'>HB</span> razors and no longer referring to your eariler 12 assault cannon razor army?<br /> <br /> Also, how do you get 12 razorbacks? That's not allowed under the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. At most you can get is 8. That's if you took 6 strike squads + 2 squads of henchmen as elites if you had 2 inquisitors.<br /> <br /> If you took cotez to try and get 3 squads of henchmen, they count as troops and not as elites anymore and you'll be still stuck at 6. <br /> <br /> <br /> I'm sorry but the advice here is very confusing for me to follow. Your marines if you did that drive up and shoot manuver will either get torrented to death due to being outsid the tank and likely in the open. The smoke from the rhino/razor does not apply to the men outside of it. If you are positioning them outside the tank in such a way that they have cover, you'll effectively just have 3 guys shooting, assuming that one is a psycannon, you just get off 2 <span class="glossaryitem" onmouseover='gp(213);'>SB</span> shots? since you are saying razors I'm assuming 6 man squad<br /> <br /> Doing that essentially sets up for a nice move + rapid fire into your lines. Even 30 marines especially parked so close together *limit of 2' deployment* will mean rapid fire plasma + no cover from meltas, + vulnerable to multple hits from templates, and blast templates will love you for clumping.<br /> <br /> At the points level where you can have that many marines and razors, you should expect some decent heavy return fire as you are unlikely to wipe the other side off the board with what shooting you can do. Not effective vs heavy mech armies.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 10:42:08]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite>Also, how do you get 12 razorbacks? That's not allowed under the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. At most you can get is 8. That's if you took 6 strike squads + 2 squads of henchmen as elites if you had 2 inquisitors.</div></blockquote>6 Troops slots, 3 Elite (Purifiers) and 3 Heavy Support (Purgation).<br /> <br /> Not an uninteresting read, but you can only get your point so far with a demonstration in a vacuum. The <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s opponent is nowhere to be seen in your explanation.<br /> I take it your point is that range is irrelevant ?]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 11:36:28]]> GMT</pubDate>
				<author><![CDATA[ Hyd]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ It might have been a reply with quotes from a different post originally, because it is a bit hard to follow.<br /> <br /> Concerning the number of Razorbacks: Coteaz, 3x Purifiers, 6x Henchmen, 3x Purgation. That's 12 Razorbacks, 12 Psycannons for only 1600ish points.<br /> <br /> Upgrading your nine Rhino's to nine Razorbacks with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Psybolts costs 90 points, so I guess that one fits.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 11:37:10]]> GMT</pubDate>
				<author><![CDATA[ Mandor]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ ahh nm, I stand corrected on the 12 razorbacks as I usually think that you'd be using the psyflemen dreads but I will stand by ground on that it's not very hard to mow down that many knights in the open especially with a mech army. All your fancy smoke won't save your guys on the outside. Heck, my 140 point plasma vets can melt 6 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> pretty fast with double taps hitting on 3's and wounds on 2+ without cover. That's not counting the 4 las guns/ flamer template from the hull <span class="glossaryitem" onmouseover='gp(336);'>HF</span> or the multilaser if I'm still too far.<br /> <br /> I'm just using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as I'd imagine that this discussion was somehow dealing with a static gun line army like <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 11:59:04]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Spearhead or Dawn of War deployments make range more of a factor.  Even in Pitched Battle, going second against the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> allows one to refuse one or both flanks and maximize distance by deploying in/toward the corners.<br /> <br /> Terrain exists, too.  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>-blocking which limits the angles the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can use when moving straight across the table and hopping out, and Difficult which can (and will, if you're using a lot of vehicles) immobilize some of your transports.  <br /> <br /> Enemy movement/action also impacts your movement.   If the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player's opponent has an assault vehicle (like a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or SR) opposite the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> transports near the middle of the board, the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player may not wish to move full speed in the first turn or two, due to not wanting to expose his stuff to being charged.  <br /> <br /> I agree with the central point that 24" range is not as bad or limiting as it is sometimes portrayed to be, but the situations and math given in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> are oversimplified and a bit misleading.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 12:25:42]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Jabbdo wrote:</cite>Also, on the topic of Rhinos over Razors, Razors &gt; Rhinos ever time <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> Reason being, Grey Knights all carry Storm bolters, which are great torrent weapons. Every time you shoot you <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> at an infantry squad and don't shoot your Storm bolters, you're wasting shots ie. not performing at maximum efficiency. </div></blockquote><br /> <br /> What if you take 5 purifiers to maximize psycannons?  Getting out to use those 3 stormbolters, which puts the tiny squad at risk of losing the important guns which are the psycannons.  In some cases it may be much better to have a Rhino and sit inside... sure you lose 6 stormbolter shots, but your psycannons take A LOT longer to die.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 13:40:08]]> GMT</pubDate>
				<author><![CDATA[ Joe Mama]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Horst wrote:</cite>so, is your point that grey knights are overpowered?<br /> <br /> Yes, I agree.</div></blockquote><br /> <br /> Cool story bro needs more dragons?<br /> <br /> I thought the noobish cries of cheese had well and truly ended. <br /> <br /> On topic: You are correct in saying <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players arent ever going to get shots off because they are constantly out ranged, but range is still a problem. Once <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> are on foot, they arent nearly as mobile and anything outside of their range is difficult to get in. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 15:48:01]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> Are a noob army <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> since any strategy is a winning strategy in this book.  The require little thought and still produce a wining army.  They are also a newer flashy army everyone seems to be buying.  Even a kid could beat an experienced players army with their rules and some luck.  ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:12:52]]> GMT</pubDate>
				<author><![CDATA[ Defeatmyarmy]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Defeatmyarmy wrote:</cite><span class="glossaryitem" onmouseover='gp(305);'>Gk</span> Are a noob army <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> since any strategy is a winning strategy in this book.  The require little thought and still produce a wining army.  They are also a newer flashy army everyone seems to be buying.  Even a kid could beat an experienced players army with their rules and some luck.  </div></blockquote><br /> <br /> This is an extremely useless and unnecessary comment.  I clicked on the thread thinking the new post would continue the discussion on razors and rhinos, but all I got was your zero content post.  (Whining in an off topic manner does not count as content).<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - Still waiting for someone to acknowledge the usefulness of Rhinos for 5 man Purifier teams, or 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> sqauds (this one is obvious).]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:21:15]]> GMT</pubDate>
				<author><![CDATA[ Joe Mama]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ 10 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span><br /> 2 Psycannons<br /> Justicar with Hammer<br /> Psybolt<br /> Rhino+serch light<br /> <br /> 291 pts<br /> -------------------------------------<br /> That's why i choose rhino......]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:40:29]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ The way a loganwing or other army can outrange you is letting you stack up in the middle, and deploying majorly on one flank with some long fangs and such on the other.<br /> <br /> focus fire on one side of your wide rhino/razorspam wall that is closer and you'll find some of your guns out of range for a few turns.  If you break off some of your main force to deal with the opposite long fanks, and that strike force is killed by either the fangs, drop pods, ect. Now you have a significant threat that you can't really <span class="glossaryitem" onmouseover='gp(493);'>doa</span> nything about for the entire game.<br /> While good dice or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> being "overpowered" can overcome it, a smart player can use it to tip the axis in his favor somewhat]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:45:11]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Spamming undercosted units like Psybacks is generally a good thing. One nice aspect of Rhinos (at least for Purifiers) is the ability to fire out and still retain the benefits of the box. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:59:24]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> rhinos are better for purifers espeacially 10 man with max psycanons. As they move they have 2 and then disembark now you have 4 which can pour on a significant amount of firepower espeacially in a list that sports a min of 4 of them. I like razorbacks for strike squads or henchman. Reason being is psycanons are cheaper to spam in purifiers and they have <span class="glossaryitem" onmouseover='gp(500);'>cf</span> to supplement their lost <span class="glossaryitem" onmouseover='gp(379);'>nfw</span> attacks.<br /> <br /> Both are solid but I prefer the purifiers since I have found its harder to kill 10 purifiers then one psyback.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 17:37:24]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ This kind of list would just expound the problems <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have with killing <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armoured opponents. Especially if you ran into a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player. Your small squads would get torn up piecemeal and you wouldn't have an effective answer. <br /> <br /> I play Razorbacks myself, but pigeon-holing your army into this kind of list is just asking for trouble. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 18:35:15]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Draigo wrote:</cite><span class="glossaryitem" onmouseover='gp(72);'>Imo</span> rhinos are better for purifers espeacially 10 man with max psycanons. As they move they have 2 and then disembark now you have 4 which can pour on a significant amount of firepower espeacially in a list that sports a min of 4 of them. I like razorbacks for strike squads or henchman. Reason being is psycanons are cheaper to spam in purifiers and they have <span class="glossaryitem" onmouseover='gp(500);'>cf</span> to supplement their lost <span class="glossaryitem" onmouseover='gp(379);'>nfw</span> attacks.<br /> <br /> Both are solid but I prefer the purifiers since I have found its harder to kill 10 purifiers then one psyback.</div></blockquote><br /> <br /> 4 moving psycannons = 2 moving and 1 stationary (the one on the Razorback).]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 19:17:22]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Draigo wrote:</cite><span class="glossaryitem" onmouseover='gp(72);'>Imo</span> rhinos are better for purifers espeacially 10 man with max psycanons. As they move they have 2 and then disembark now you have 4 which can pour on a significant amount of firepower espeacially in a list that sports a min of 4 of them. I like razorbacks for strike squads or henchman. Reason being is psycanons are cheaper to spam in purifiers and they have <span class="glossaryitem" onmouseover='gp(500);'>cf</span> to supplement their lost <span class="glossaryitem" onmouseover='gp(379);'>nfw</span> attacks.<br /> <br /> Both are solid but I prefer the purifiers since I have found its harder to kill 10 purifiers then one psyback.</div></blockquote><br /> <br /> 4 moving psycannons = 2 moving and 1 stationary (the one on the Razorback).</div></blockquote><br /> <br /> But it depends what youre up against since against things like orks I wouldnt worry bout running head long into. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> just disembark and unload with all 4 not moving from each squad. The 1 on the razorback doesnt equal 4.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 20:02:37]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Draigo wrote:</cite><br /> But it depends what youre up against since against things like orks I wouldnt worry bout running head long into. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> just disembark and unload with all 4 not moving from each squad. The 1 on the razorback doesnt equal 4.</div></blockquote><br /> <br /> if you disembark you count as moving]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 20:19:44]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ I meant to stay out so then not moving.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 20:30:57]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ The realy problem in relying on psycannons to handly mech heavy armies is not the range issue but the fact that when moving you only get 2 shots.  2 S7 shots won't do squat to 13+ <span class="glossaryitem" onmouseover='gp(9);'>AV</span> most of the time, and honestly should not be relied abon to kill any <span class="glossaryitem" onmouseover='gp(9);'>av</span> over 10 reliabily (you only pen on a 5+). when you don't those vehicles get to unload on your non covered <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 21:59:00]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ To all those crying <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is the new cheese, I think you guys all missed the necron bandwagon. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex is almost comming up on 1 yr old now. How is that the new cheese anymore? <br /> <br /> If you want to dominate <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and especially <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists like the one above, try the necron <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 wall. Enough tesla and range from cryptecs to burn down as much shooting comming at you. If they charge, you still got handy things like seismic crucible and the <span class="glossaryitem" onmouseover='gp(84);'>lol</span> mindshackle scarabs.<br /> <br /> Frankly around here, quite a few folks are going necron. Wraithwing, scarab farm, footcrons/immortal spam, and av13 wall are all becomming quite established as being as good as if not better than <span class="glossaryitem" onmouseover='gp(305);'>GK</span> razor spam. 2 guys are in the middle of converting a necron air force as well since they lack the models and we'll see how that holds up.<br /> <br /> Light squishy tanks? Meet imotek lolstorms. You have very little that ignores the 3+ immortals have. a few shots of rending doesn't do much and they still have res orbs or just ever living and <span class="glossaryitem" onmouseover='gp(293);'>RP</span> at the very least. Teslas will torrent down your 3+ armor saves. Tons of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in the razorspam list and you really are going to clog your own firelanes what with terrain and all.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:19:18]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite>To all those crying <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is the new cheese, I think you guys all missed the necron bandwagon. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex is almost comming up on 1 yr old now. How is that the new cheese anymore? <br /> <br /> If you want to dominate <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and especially <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists like the one above, try the necron <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 wall. Enough tesla and range from cryptecs to burn down as much shooting comming at you. If they charge, you still got handy things like seismic crucible and the <span class="glossaryitem" onmouseover='gp(84);'>lol</span> mindshackle scarabs.<br /> <br /> Frankly around here, quite a few folks are going necron. Wraithwing, scarab farm, footcrons/immortal spam, and av13 wall are all becomming quite established as being as good as if not better than <span class="glossaryitem" onmouseover='gp(305);'>GK</span> razor spam. 2 guys are in the middle of converting a necron air force as well since they lack the models and we'll see how that holds up.<br /> <br /> Light squishy tanks? Meet imotek lolstorms. You have very little that ignores the 3+ immortals have. a few shots of rending doesn't do much and they still have res orbs or just ever living and <span class="glossaryitem" onmouseover='gp(293);'>RP</span> at the very least. Teslas will torrent down your 3+ armor saves. Tons of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in the razorspam list and you really are going to clog your own firelanes what with terrain and all.</div></blockquote><br /> <br /> The problem is most places aren't seeing a huge surge in the number of Necron players yet.  They will soon enough but until that happens <span class="glossaryitem" onmouseover='gp(305);'>GK</span> will continue to be "the" cheese.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 23:17:15]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Necrons are fairly good, but I haven't run across a build I couldn't handle yet. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 00:16:40]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>OverwatchCNC wrote:</cite>]The problem is most places aren't seeing a huge surge in the number of Necron players yet.  They will soon enough but until that happens <span class="glossaryitem" onmouseover='gp(305);'>GK</span> will continue to be "the" cheese.</div></blockquote><br /> <br /> And there's two reasons for that:<br /> <br /> 1) People sit and outwardly cry "omg cheese, I won't play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>" which attracts people to the idea of playing an "unbeatable" army, (it's pretty basic psychology for people to -want- to win competitive events,) instead of spending a couple of games figuring out it's totally possible to beat <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with an all-comers list, (I tabled a draigo wing list with an incinerator terminator/inquisitoral stormtrooper with meltas Daemonhunters list, ffs.) Is it tough if you don't have a perfect counter? Sure, but that can be said about plenty of armies.<br /> <br /> 2) It's still entirely possible to build a good 1850 point <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list for at least half the $$ of a good necron army.  Don't forget that people have plenty of marine vehicles laying around they can just repaint.<br /> <br /> <br /> On topic, I prefer Rhinos because I don't like running <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> lists and having a fethload of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>.  If I need <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> for objective games, I'll combat squad.  If the need calls for it, I'll gladly deep strike my strike squads.<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 00:32:53]]> GMT</pubDate>
				<author><![CDATA[ bforber]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Psycannons really are not that scary. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7. Rending. Cool, you need a six then a 3+ to glance <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14. Or you could shoot the troops. Needs 2+ to wound, but they get either a 3+ armor if <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or a 4+ cover if not. The only thing that they excell at are popping <span class="glossaryitem" onmouseover='gp(9);'>av</span> 10. When you need 5's or 6's to pen its not very efficent.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 00:46:41]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Sure, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 isnt that great when you've got one or two shots. Its when you've got 72 shots it starts getting scary.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 06:35:56]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ I'm pretty sure you can have something at least equally nasty if you're facing 72 psycannon shots. For less points, of course.<br /> Say, a couple demolisher cannons... And they happen to have a 24" range, too !]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 07:22:47]]> GMT</pubDate>
				<author><![CDATA[ Hyd]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ If you have 72/36 psycannon shots, your enemy may have a lot of missiles, at least 20 of them---perfect weapons for AV11 vehicle and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 07:35:19]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ I've found that with shorter ranged armies that indeed, you can get those weapons into range very quickly, but is it in range of something, or in range of what it <i>needs</i> to be in range?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 07:36:31]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote class="uncited"><div>2) It's still entirely possible to build a good 1850 point <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list for at least half the $$ of a good necron army. Don't forget that people have plenty of marine vehicles laying around they can just repaint. </div></blockquote><br /> <br /> Strangely enough around here, we have quite a few people that have been playing for years on end and no one throws away anything. It's a Japanese thing I think, I mean I drive a 1989 subaru that's practically as good as new with how often it's rebuilt.<br /> <br /> Most of these folks already had the old necrons and were able to just revive their models and pick up a few barges/arks to get a new list going.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 10:16:58]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite><blockquote class="uncited"><div>2) It's still entirely possible to build a good 1850 point <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list for at least half the $$ of a good necron army. Don't forget that people have plenty of marine vehicles laying around they can just repaint. </div></blockquote><br /> <br /> Strangely enough around here, we have quite a few people that have been playing for years on end and no one throws away anything. It's a Japanese thing I think, I mean I drive a 1989 subaru that's practically as good as new with how often it's rebuilt.<br /> <br /> Most of these folks already had the old necrons and were able to just revive their models and pick up a few barges/arks to get a new list going.</div></blockquote><br /> <br /> Same here. Maybe an asian thing?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 10:46:00]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ You know I think it probably is just a whole Asia thing.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 12:51:16]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ Psyback &gt; Rhino is a formula that is largely accepted. But Rhinos have their place in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army and the pros and cons were discussed here and there. For me, the Rhinos are quite useful as they protect my precious Strike or Purifier squad and the unit inside can fire two psycannons. Therefore, I'd go for a mix of Psybacks and Rhinos.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 13:42:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Grey Knights - You're not gonna outrange them. + why Razors &gt; Rhinos</title>
				<description><![CDATA[ <blockquote><div><cite>Jihallah wrote:</cite>I've found that with shorter ranged armies that indeed, you can get those weapons into range very quickly, but is it in range of something, or in range of what it <i>needs</i> to be in range?</div></blockquote><br /> <br /> thats nonsense! psycannons are one of the best weapons in the game, so you spam as many of them as possible and automatically win, right?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 14:15:27]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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