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		<title><![CDATA[Latest posts for the thread "How do firing multi-choice weapons in squads work?"]]></title>
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				<title>How do firing multi-choice weapons in squads work?</title>
				<description><![CDATA[ Lets say I'm playing C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> and I have a sterngaurd unit with 5 combi-meltas. I'm firing at a Land Raider. How many combi-melta shots do I have to use?<br /> <br /> Is it:<br /> <br /> A) I shoot one combi-melta at a time, only using the next shot if the first fails<br /> <br /> or<br /> <br /> B) I declare how many combi-meltas are firing in their Melta Mode, and regardless if the target is destroyed before the shot can be fired they still lose that melta shot forever]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 13:53:14]]> GMT</pubDate>
				<author><![CDATA[ Lotus]]></author>
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				<title>How do firing multi-choice weapons in squads work?</title>
				<description><![CDATA[ B) - <br /> <br /> Think about it, you name your target and roll to hit then determine the effect of all things.  If it were A, you would fire 1, see if it hits, resolve it and see if it works before you go on.  A slows the game down.  B works like every other thing you fire at.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 13:55:29]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:How do firing multi-choice weapons in squads work?</title>
				<description><![CDATA[ B)<br />  <br /> Squad fires all at the same time.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:16:02]]> GMT</pubDate>
				<author><![CDATA[ JonST]]></author>
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				<title>How do firing multi-choice weapons in squads work?</title>
				<description><![CDATA[ <blockquote><div><cite>Lotus wrote:</cite>B) I declare how many combi-meltas are firing in their Melta Mode, and regardless if the target is destroyed before the shot can be fired they still lose that melta shot forever</div></blockquote><br /> <br /> This is correct.  All shots from the same unit are resolved simultaneously.  You can't "wait and see" if a shot hits before declaring another shot.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 16:42:12]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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