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		<title><![CDATA[Latest posts for the thread "Are dreadnoughts viable in a DoA list?"]]></title>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ Drop pods are cheap and blendernoughts are bad ass. Even if its not competitive, could the unit work well with the strategy? <br /> Any lists would be appreciated.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 19:22:18]]> GMT</pubDate>
				<author><![CDATA[ elcoop]]></author>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ Blendernaughts, ahaahahha.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 19:29:08]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ They can except that <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s don't get the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> rule and you also have the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> assault rule to consider which can leave some of your forces without support]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 19:38:05]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ <blockquote><div><cite>Joey wrote:</cite>Blendernaughts, ahaahahha.<br /> </div></blockquote><br /> <br /> + Drop Pod = Win<br /> <br /> So if that shoot all the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> units that can't take them all down and I'm sure the Dreads will take a ton of fire, what ever they don't kill, kills them.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 19:38:25]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>Re:Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ There's a pretty serious issue if you plan to deep strike with your infantry.  Half the Drop Pods come down turn 1, while everything else comes in later.  That means the stuff in the pods dies for very little benefit.<br /> <br /> So, if you want to go this route, you have to start on the table, and use the distraction of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'d stuff to buy time for your infantry to get into assault.  ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:11:16]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ This can be a fine idea, however you do need to deal with the fact that your dreads will come in on turn 1 if you dont have empty pods to delay them.  Coming in turn one could be useful if you run <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in your <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list as some do.  It takes some heat off of the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> during that turn where they are the only thing on the board.  <br /> <br /> However, if your goal is to alpha strike on turn 2 with <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> plus podding dreads, you need an equivalent number of empty pods to delay the dreads for a turn.  These can be found as empty <span class="glossaryitem" onmouseover='gp(29);'>dev</span> or tactical squad transports especially if those units will be camping on backfield objectives.  Alternatately, using a throwaway unit like a bunch of combi-melta sternguard could provide the turn one pods, though sternguard will cut into your dread count if your arent using death company.  <br /> <br /> Lastly, probably the best option for <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> dreads is on a stormraven filled with scaries like Assault termies/death company.  This preserves the alpha strike nature of the list and hopefully your assault marines can tie up meltas which are bad news verses assaulty dreads.  This can act as a reserve force that breaks open enemy lines or uses the assault marines as a can opener to get to bubble wrapped units.   ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:38:50]]> GMT</pubDate>
				<author><![CDATA[ razorlead]]></author>
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				<title>Re:Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ <blockquote><div><cite>razorlead wrote:</cite>Lastly, probably the best option for <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> dreads is on a stormraven filled with scaries like Assault termies/death company.  This preserves the alpha strike nature of the list and hopefully your assault marines can tie up meltas which are bad news verses assaulty dreads.  This can act as a reserve force that breaks open enemy lines or uses the assault marines as a can opener to get to bubble wrapped units.   </div></blockquote><br /> <br /> This is not a bad idea.  I've run 2 ravens that can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with assault marines and used the empty pods to drop on turn 1 (drop them near objectives, they count as contesting <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:44:36]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ I really like the stormraven/dread idea. Are Terminators allowed in the stormraven? ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 23:09:34]]> GMT</pubDate>
				<author><![CDATA[ elcoop]]></author>
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				<title>Are dreadnoughts viable in a DoA list?</title>
				<description><![CDATA[ <blockquote><div><cite>elcoop wrote:</cite>I really like the stormraven/dread idea. Are Terminators allowed in the stormraven? </div></blockquote><br /> <br /> Yes to a max of 6 models]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 15:38:35]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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