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		<title><![CDATA[Latest posts for the thread "Greater Knarloc Rules Update"]]></title>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ I plan on using a knarloc in an upcoming casual game. However, when I looked up the rules, they were a bit underwhelming for the most part. That is until I found out that they auto-wound at AP2 on hits of 6, Rend vehicles with +<span class="glossaryitem" onmouseover='gp(24);'>D6</span>, score, and were classed as infantry and thus could board my devilfish in squads of up to 10.<br /> <br /> After hearing that, my friend agreed to let me alter the rules.<br /> <br /> Greater Knarloc[100pts] - Heavy Support (Requires a Kroot Carnivore Squad)<br /> WS4 BS3 S6 T5 W5 I3 A3 Ld7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>-<br /> Type: Monstrous Creature<br /> Unit Size: 1-3<br /> Equipment: Bolt-Thrower - R24" S4 AP6 Assault 3<br /> <br /> Special Rules: Stealth, Move through Cover, Fleet, Fearless, Rending, Feel no Pain<br /> <br /> Options:<br /> May Upgrade Bolt-Thrower to:<br /> <br /> Heavy Kroot Gun[10pts]<br /> R24" S7 AP4 Assault 2<br /> <br /> Explosive Bolts[15pts]<br /> R36" S6 AP6 Assault 1 Small Blast<br /> <br /> Are these rules fair?]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 20:36:36]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ Looks good to me - though might need a bit of a points bump to 120-130. You could even stick it right in the Carnivor squad, for <i>extra</i> awesome, or allow Kroot Hounds to be taken with it as ablative wounds and cover provision - in which case I'd pop it to 150 points because of the increase in livability.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 23:50:57]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ Seeing as it's got no armor save and is going to have a devil of a time with cover saves unless it is in area terrain, there is already a good hit to it's survivability so I don't think the points bump is that necessary. <br /> <br /> How many to a unit?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 23:58:17]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ I think I'm going to go with 1-3 like the <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> rendition. Do <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> still get count as in cover when in area terrain? I thought they were treated as vehicles with the 50% rule?]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 00:49:50]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ Sorry, didn't realize you dropped field-craft, which I think might have given them a cover save in the forest regardless of coverage (book isn't handy so not sure).<br /> <br /> But yeah, as a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with no intrinsic save, these guys won't last long on the field.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 01:18:40]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ I gave them stealth since I think it makes more sense than the old fieldcraft rule.<br /> <br /> Also, they do have a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> save. However they can still get instant killed by S10 weapons like demolisher cannons and railguns. 5 wounds gone in a poof.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 01:22:59]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ Sorry for double posting, but it looks like Forge World has updated <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> and Greater Knarlocs along with.<br /> <br /> I heard this from Advanced Tau Tactia, so I don't I'll really need these rules anymore. Thanks anyway for your posts.]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 20:46:05]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ Sorry for the late post, but the stealth stuck out to me, you could call it sneakasauras.]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 22:37:23]]> GMT</pubDate>
				<author><![CDATA[ Lord Magnus]]></author>
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				<title>Greater Knarloc Rules Update</title>
				<description><![CDATA[ They have fieldcraft which gives them +1 Cover in, but only in "jungles/forest" which I thought was stupid so I changed it to stealth]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 22:44:41]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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