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		<title><![CDATA[Latest posts for the thread "Codex: The Clones Wars (Sepratist list added)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Codex: The Clones Wars (Sepratist list added)"]]></description>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ This is a list I thought up of for the Clone Wars Foces (They Haven't been playtested yet)<br /> <br /> The Republic<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> <br /> Jedi Master <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:4 W:3 I:6 A:4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 170pts<br /> Jedi Knight <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:2 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 120pts<br /> Equipment: Lightsaber<br /> Options: MUST take a Crystal for the Lightsaber<br /> Blue (+1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Yellow (+1 A), Green(+1 I), Purple(+1 S)<br /> <br /> May exchange Lightsaber for a Double-Bladed Lightsaber (+1 a -1I) for 10pts<br /> If he does he must choose 2 crystals<br /> <br /> May upgrade Force Level to a max of 3 for 40 pts per level<br /> Special Rules: Force Enhanced Reflexes, Force level (2) (Master only), Force level (1) (Knight only)<br /> <br /> Clone Commander <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:3 W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+ 80pts<br /> Clone Captain   <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:2 I:4 A;2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+ 55pts<br /> Equipment: <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Phase I Armour, Blaster Rifle, Fragmentation Grenades<br /> May exchange his <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> May exchange his Blaster Rifle for<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Blaster Rifle - 10<br /> Commando Mk2 Blaster Rifle - 15<br /> Heavy Blaster Pistol 10pts<br /> May upgrade his Phase I armour to Phase II armour for 25pts<br /> May have a Personnal Shield (4++) for 15pts<br /> May have a Jump Pack for 25pts<br /> The Commander may have Force Level 1 for 50pts<br /> May take Concussion Grenades for 5pts<br /> May take Det-Packs for 10pts<br /> <br /> Every <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Choice may have a Bodyguard as detailed below<br /> Bodyguard Squad <br /> Clone Bodyguard <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:4+<br /> Squad Size: 5 Bodyguards<br /> Equipment: Blaster Pistol, Blaster Rifle, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Phase I Armour, Fragmentation Grenades,<br /> Any Bodyguard may exchange his Blaster Pistol/ Blaster Rifle for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbines - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Blaster Rifle - 10<br /> Commando Mk2 Blaster Rifle - 15<br /> Heavy Blaster Pistol 10pts<br /> 0-2 Grenade Launcher 10pts<br /> 0-2 Incinerators 5pts<br /> 0-1 Heavy Incinerators 20pts<br /> 0-2 Blaster Cutters 15pts<br /> Unit may take Concussion Grenades for 1pt per model<br /> Unit may take Det Packs for 5pts per model<br /> May take a LAAT/i as a dedicated Transport<br /> <br /> 
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</div><br /> <br /> Troop<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> Clone Trooper Squad 65pts<br /> <br /> Clone Trooper  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:4+<br /> Clone Sergeant <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Squad Size: 4 Clone Troopers, 1 Clone Sergeant<br /> <br /> Equipment: Blaster Pistol, Blaster Rifle, Phase I Armour, Concussion grenades<br /> <br /> Options: May include upto another 5 Clone troopers for 11 pts per model<br /> One Clone Trooper May exchange his Blaster Rifle for:<br /> - An Incinerator 5pts<br /> - A Grenade Launcher 10pts<br /> - A Blaster Cutter 15pts<br /> If the sqaud has 10 Clones another Clone may exchange his Blaster Rifle for<br /> - An Incinerator 5pts<br /> - A Grenade Launcher 10pts<br /> - A Blaster Cutter 15pts<br /> - Laser Cannon 25pts<br /> - Blaster Cannon 20pts<br /> - Blaster Gatling Cannon 15 pts<br /> The Sergeant May exchange his <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> May exchange his Blaster Rifle for<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Blaster Rifle - 10<br /> Commando Mk2 Blaster Rifle - 15<br /> Heavy Blaster Pistol 10pts<br /> <br /> Unit may take Concussion Grenades for 1pt per model<br /> <br /> May take a LAAT/i as a dedicated Transport<br /> <br /> Republic Levies 50 pts<br /> Levies <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:2 S:3 T:3 W:1 I:3 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:6 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:-<br /> Clone Overseer <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 I;4 A;1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Equipment: Blaster Rifle, <br /> Phase I Armour, Blaster Pistol, Fragmentation grenades(Overseer only)<br /> Squad Size: 1 Overseer 9 Levies<br /> Options; May include upto another 30 Levies for 4pts per model<br /> <br /> Clone Scout Squad 70 pts<br /> <br /> Clone Scout    <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:3 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Scout Sergeant <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Squad Size: Scout Sergeant and 4 Clone Scouts<br /> <br /> Equipment: Sniper Rifle, Phase I Scout Armour, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Concussion Grenades<br /> <br /> Options: May include upto another 5 Scouts for 12 pts per model<br /> The Scouts may exchange their SNiper Rifles for <br /> Blaster Pistols - Free<br /> Blaster Carbines - Free<br /> MK2 Sniper rifles - 10 pts per model<br /> <br /> One Scout may Exchange his <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for a <br /> -Gatling Blaster 20pts<br /> -Blaster Cannon 15pts<br /> <br /> The Serageant may exchange his Sniper Rifle/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for:<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> <br /> Unit may take Concussion Grenades for 1pt per model<br /> <br /> Special Rules: Infiltraite, Stealth<br /> <br /> 
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</div><br /> <br /> Elite<br />  <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> ARC Squads 85 pts<br /> <br /> ARC Trooper  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> ARC Sergeant <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Squad Size: Commando Sergeant, 4 Commando Troopers<br /> Equipment: Blaster Pistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Commando Blaster Rifle, Phase I Armour, Concussion Grenades<br /> Options: May include upto another 5 Commandos for 15 pts per model<br /> the Commandos may exchange their Commando Blaster Rifles for MK2 Sniper rifles for 5pts per model<br /> Upto 3 Commandos may exchange their Commando Blaster Rifle for<br /> - Incinerator - Free<br /> - Grenade Launcher - 5pts<br /> - Blaster Cutters - 10pts<br /> <br /> The Sergeant may exchange his <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Commando Blaster Rifle<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Heavy Blaster Pistol 10pts<br /> <br /> Unit may take Concussion Grenades for 1pt per model<br /> Unit may take Det Packs for 5pts per model<br /> <br /> May take a LAAT/i as a dedicated Transport<br /> <br /> Special Rules: Infiltraite,<br /> <br /> 0-1 501st Commando Squads 125pts<br /> 501st Trooper  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:3(4) W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> 501st Sergeant <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:3(4) W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Squad Size: 501st Sergeant, 4 501st Trooper<br /> Equipment: Blaster Pistols, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Commando MK2 Blaster Rifle, Phase II Armour, Concussion Grenades<br /> Options: May include upto another 5 501st Troopers for 23pts per model<br /> Upto 3 Commandos may exchange their Commando mk2 Blaster Rifle for<br /> - Blaster Cutters - 5pts<br /> - Grenade Launchers - Free<br /> <br /> The Sergeant may exchange his <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Commando MK2 Blaster Rifle<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Heavy Blaster Pistol 10pts<br /> <br /> Unit may take Concussion Grenades for 1pt per model<br /> Unit may take Det Packs for 5pts per model<br /> <br /> May take a LAAT/i as a dedicated Transport<br /> <br /> Special Rules: Infiltraite, Deep Strike, Stubborn, Hit and Run<br /> <br /> Padawan Squad 81pts<br /> Padawan     <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4    <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:-<br /> Ahsoka Tano <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4(5) <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:2 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:-<br /> squad Size: 3 Padawans<br /> Equipment: Lightsaber<br /> Options: May include upto another 7 Padawans for 27pts per model<br /> One Padawan may be replaced with Ahsoka Tano (Who has a Lightsaber with a Green crystal: Bonus already included) for 40 Pts<br /> Each Padawan must choose a crystal for his lightsaber:<br /> The Squad as a whole must choose force power for the whole squad<br /> If Ahsoka is included the Squad may take an extra Minor Force Power<br /> May take a LAAT/i as a dedicated Transport<br /> <br /> Special rules: Force Enhanced Reflexes, Force Level (1)<br /> 
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</div><br /> Fast Attack<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> Clone Jet Bikers 67pts<br /> Jet Biker <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3(4) W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Sergeant  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3(4) W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Unit Type:Jet Bikers<br /> Squad Size: Jet Biker Sergeant, 2 Jet Bikers<br /> Equipment: Phase I Armour, Blaster Pistol, Jetbike with Twin-Linked Blaster Rifle<br /> Options: May include upto another 7 Clone Jet Bikers for 19pts per model<br /> Upto 2 Bikers may exchange their Blaster Pistols for:<br /> - Incinerators 5pts<br /> - Grenade Launchers 5pts<br /> - Blaster Cutters - 15pts<br /> <br /> The Sergeant May exchange his Blaster Pistol for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> MK 2 Blaster Carbine - 10pts<br /> Blaster Carbine - Free<br /> Heavy Blaster Pistol - 10pts<br /> <br /> Clone Jet Troopers 85pts<br /> Jet Troopers <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:4 T:3 W:1 I:4 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Sergeant     <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:4 T:3 W:1 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Squad Size: sergeant and 4 Jet Troopers<br /> Unit Type: Jump Infantry<br /> Equipment: Phase I Armour, Jump Pack, Blaster Carbine, Blaster Pistol, Concussion Grenades<br /> Options: May include up to another 5 Jet Troopers for 15 Pts per model<br /> <br /> The squad may exchange their Blaster Carbines for MK Blaster Carbines for +2pts per model<br /> <br /> Upto 2 Jet troopers may exchange Their Blaster Pistols for:<br /> Incinerator 5pts<br /> Blaster Cutter 15pts<br /> <br /> The Sergeant May exchange his Blaster Pisto/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for a<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Blaster Carbine - Free<br /> Heavy Blaster Pistol - 10pts<br /> <br /> Unit may take Concussion Grenades for 1pt per model<br /> <br /> May exchange their Jump Packs to get a 35pt discount on a LAAT/i as a dedicated transport<br /> Special Rules: Deep Strike<br /> <br /> ARC-170 115 pts<br /> Front:12 Side:10 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Vehicle, Fast, Skimmer<br /> Weapons: 2 Fore Laser Cannons, 1 rear Mounted gatling Blaster, 6 Proton Torpedoes<br /> <br /> <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-<span class="glossaryitem" onmouseover='gp(115);'>RT</span> 45 pts per model<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:6 Front:11 Side:10 Rear:10 I:3 A:1<br /> Unit Type: Walker, Open-Topped<br /> Squad: Squadron of 1-3 <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-<span class="glossaryitem" onmouseover='gp(115);'>RTs</span><br /> Equipment: Twin-Linked Blaster Rifle<br /> Options: each <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-<span class="glossaryitem" onmouseover='gp(115);'>RT</span> may exchange their Twin-Linked Blaster Rifle for a:<br /> Heavy Incinerator: 5pts<br /> Gatling Blaster: 10pts<br /> Blaster Cannon: 15pts<br /> Laser Cannon: 20pts<br /> 
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</div><br /> <br /> Heavy Support<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-TE (All Terrain tactical Enforcer) 210pts<br /> Front:14 Side:13 Rear:11 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Vehicle, Tank, <br /> Transport Capacity:15<br /> Weapons: 4 Gatling Blaster, Heavy Blaster Cannon<br /> <br /> SPHA (Self-Propelled Heavy Artillery) 155pts<br /> Front:13 Side:11 Rear:11 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: vehicle, Immobile<br /> weapons: Ion Cannon, Concussion Missile Launcher<br /> <br /> <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-<span class="glossaryitem" onmouseover='gp(415);'>OT</span> (All Terain Open transport) 150pts<br /> Front:13 Side:13 Rear:11 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Vehicle, Tank<br /> Transport Capacity: 11<br /> Weapons: 2 Blaster Cannons<br /> <br /> Dedicated Transports<br /> LAAT/i 110pts<br /> Front:12 Side:12 Rear:10<br /> Unit Type: Skimmer, Tank<br /> weapons:  Twinn-Linked Concussion Missile Launchers, 2 Laser Cannons<br /> Transport Capacity:12<br /> Access Points: 2 <br /> Fire points: 2<br /> 
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</div>
</div><br /> <br /> Special Characters<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Yoda <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:8 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:3 W:4 I:6(7) A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 285pts<br /> Equipment: Lightsaber (Green Crystal: Bonus already included in profile)<br /> Special Rules: Force Level (3),<br /> Force Honed reflexes: Yoda's Invunerable is 2+<br /> Eternal Warrior, Stubborn, Fleet,<br /> Master of Padawans: An army that includes Yoda may take Padawan Squads as troop choices<br /> Force Powers: Lightsaber Throw, Battle Meditation, Push, Deflect<br /> <br /> <br /> Anikan Skywalker <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6(7) S:4 T:4 W:3 I:7 A:4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 190pts<br /> Equipment: Lightsaber (Blue Crystal: Bonus already included in profile)<br /> Options: May wear Phase II Armour for 35pts<br /> Special Rules: Furious Charge, Fearless, Counter Charge, Force Enhanced Reflexes, Force Level (2)<br /> Force Powers: Pull, Rage, Force Leap<br /> <br /> Obi-Wan-Kenobi <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:7(8) S:4 T:4 W:4 I:6 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 240pts<br /> Equipment:Lightsaber (Blue Crystal: Bonus already included in profile)<br /> Options: May wear Phase II Armour for 35pts<br /> May Take one of the following:<br /> Blaster Pistol 10pts<br /> Blaster Rifle 10pts<br /> Blaster Carbine 10pts<br /> Special Rules: Eternal Warrior, Force Enhanced Reflexes, Force Level (3)<br /> Clone Friend: An Army that includes Obi-Wan may take ARC Squads as troop choices.<br /> Force Powers: Guidance, Force Shield, Deflect, Push, Healing<br /> <br /> Mace Windu <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S;4(5) T:4 W:4 I:5 A:5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 225pts<br /> Equipment: Lightsaber (Purple Crystal: Bonus already included in profile) <br /> Special Rules: Furious Charge, Eternal Warrior, Force Enhanced Reflexes, Force Level (3)<br /> Force Powers: Rage, Force Leap, Lightsaber Throw, Pull<br /> <br /> Commander Rex <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:6 S:4 T:3(4) W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+/4++ 175pts<br /> Equipment: Phase II Armour, Personnal Shield, Heavy Blaster Pistol, Commando MK2 Blaster Rifle, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Concussion grenades, Fragmentation grenades, Det Packs<br /> Special Rules:Infiltraite, Crack Troopers, Deep Strike, Stubborn, Hit and Run,<br /> General of the 501st: Any Army that Includes Commander Rex has the 0-1 restriction on 501st Commandoes removed: in addtion he may take a 501st squad in lieu of the normal available Bodyguard Squad<br /> <br /> Commander Cody <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:3 W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+/4++ 160pts <br /> Equipment: Jump Pack, Phase I armour, Heavy Blaster Pistol, Vibro Sword, Personnal Shield, MK2 Carbinne Blaster, Fragmentation Grenades, Concussion Grenades<br /> Special Rules: Deepstrike, Eternal Warrior<br /> Commander of the 122nd Airbourne - Any Army that includes Cody may take Jet Troopers as Troop Choices, in addition Cody may take a jet Trooper squad in lieu of the normal available Bodyguard Squad<br /> All or nothing - Once per game for one turn Cody and any unit he has joined gain Furious Charge and Fleet until end of turn<br /> <br /> <br /> 
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</div><br /> <br /> Special Rules Weapons <span class="glossaryitem" onmouseover='gp(472);'>ETC</span><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Force Powers<br /> For each Force Level A Jedi may Choose 2 Minors or 1 Major (Padawan squads choose the Same Powers for the whole squad)<br /> A Jedi may use one Force Power Each turn for every force level they have:<br /> ie A Jedi Master with Force Level (3) may use 3 Force Powers per turn<br /> Minor<br /> Force Push (S) - Target Unit takes an I chec:; if failed they are moved <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" away from the caster<br /> Force Pull (S) - Target Unit takes an I check: if failed they are moved <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" towards the caster<br /> Force Leap (M) - The Caster and any unit he has joined gains Fleet until end of turn<br /> Force Shield (S) - The Jedi gets +1 to their Force Enhanced Reactions Save<br /> Force Healing (M) - The Caster regains one lost wound<br /> Force deflect (Enemy Shooting) - Any roll of a 6 when rolling a Force-Enhanced Reactions save lets the target choose an unengaged enemy unit within 6" who are fired at with the same S and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the original shot (Use the Jedi's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> for this shot) <br /> Major<br /> Rage (A) - Caster gains +D3 Attacks until end of turn<br /> Force Guidance (S) - The Caster and any unit he has joined shots are fired as if their weapons were twin-linked<br /> Lightsaber Throw (S) - R:12" S:User+1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Assualt 2D3<br /> Lightning (S) - R:12" S:6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Assualt 3D3 Rending<br /> Battle Meditation (M) - Caster and any unit he has joined gain +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 I and +1ld until end of turn<br /> Null Zone (M) - Any successful psychic tests made by an enemy within 24" are negated on a 4+<br /> <br /> <br /> Force Enhanced Reflexes:<br /> Force Level (1): 5+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. Save<br /> Force Level (2): 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. Save<br /> Force Level (3): 3+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. Save<br /> <br /> Weapons<br /> <br /> Blaster Pistol             R:12" S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Pistol<br /> Blaster Carbine            R:18" S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Assualt 2<br /> MK2 Blaster Carbine        R:18" S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Assualt 3 <br /> Blaster Rifle              R:24" S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Rapid Fire<br /> Gatling Blaster            R:30" S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Heavy 4<br /> Blaster Cannon             R:48" S:7  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy 2<br /> Heavy Blaster Cannon       R:60" S:8  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy 1 Blast<br /> Heavy Blaster Pistol       R:6"  S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Pistol<br /> Sniper Rifle               R:48" S:1  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:6 Heavy 1 Sniper<br /> MK2 Sniper Rifle           R:36" S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Assualt 1 Rending<br /> Commando Blaster Rifle     R:24" S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Assualt 2 <br /> Commando MK2 Blaster Rifle R:18" S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Assualt 2<br /> Ion Cannon                 R:60" S:10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2 Heavy 1 Blast<br /> Proton Cannon              R:72" S:9  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2 Heavy 1<br /> Proton Torpedo             R:60" S:8  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2 Heavy 1, Large Blast, One-Shot<br /> Laser Cannon               R:60" S:8  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy 1<br /> Incinerators               R:X   S:4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Assualt 1<br /> heavy Incinerators         R:X   S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Assualt 1<br /> Grenade Launchers          R:30" S:5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Assualt 2, Blast<br /> Blast Cutters              R:12" S:9  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2 Assualt 1, Melta<br /> Concussion Missile LauncherR:48" S:6  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Heavy 1, Blast, Tremor<br /> NB: All Lightsabers ignore Amrour in Close Combat<br /> <br /> Equipment<br /> Phase I Armour - Provides the wearer with a 4+ Armour Save<br /> Phase II Armour - Provides the wearer with a 3+ Armour save and +1T<br /> Phase I Scout Armour - Provides the wearer with a 4+ Armour Save and the Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> 
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</div><br /> <br /> Separatist List<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> [spoiler]Droid Commander 80pts<br /> Commander <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:3 T:4 W:3 I:3 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Equipment: Blaster Rifle, Blaster Pistol, Fragmentation Grenades<br /> Options:May exchange his Blaster Rifle/Blaster Pistol for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Blaster Rifle - 10pts<br /> Commando Mk2 Blaster Rifle - 15pts<br /> Heavy Blaster Pistol 10pts<br /> May have Concussion Grenades 5pts<br /> May have a Personnal Shield Generator 15pts<br /> <br /> Droid Captain<br /> Captain <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S;3 T:4 W;2 I:3 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Equipment: Blaster Rifle, Blaster Pistol, Fragmentation Grenades<br /> Options:May exchange his Blaster Rifle/Blaster Pistol for<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Blaster Pistol - Free<br /> Blaster Carbine - Free<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Blaster Rifle - 10pts<br /> Commando Mk2 Blaster Rifle - 15pts<br /> Heavy Blaster Pistol 10pts<br /> May have Concussion Grenades 5pts<br /> May have a Personnal Shield Generator 15pts<br /> <br /> OOM Security Droids 70pts<br /> OOM <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:4 W;1 I:2 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+<br /> Equipment: Commando Blasters, Blaster Pistol, Fragmentation Grenades<br /> Squad Size: 5 OOM Droids<br /> Options:May include another 5 OOM Security Droids for another 70pts<br /> Each Droid may exchange their Commando Blasters/Blaster Pistols<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> MK2 Blaster Carbine - 5pts<br /> Mk2 Sniper Rifle - 10pts<br /> Commando Mk2 Blaster Rifle - 10pts<br /> Heavy Blaster Pistol 10pts<br /> The squad may take Concussion grenades for 1pts per model<br /> May take a Dedicated Transport
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</div><br /> Troop<div style="margin-top:5px; margin-bottom:10px;">
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B-1 Battle Droid Squad 35<br /> Battle Droid <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W;1 I:2 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:5+<br /> Equipment: Blaster Rifle,<br /> Squad: 5 Droids<br /> Options:May include upto another 15 Droids for 7pts per model<br /> Upto 2 Droids may exchange their Blaster Rifles for<br /> Incinerators - 5pts<br /> Blaster Cutters - 15pts<br /> One droid may exchange his Blaster Rifle for<br /> Concussion Missle Launcher - 15pts<br /> may take a dedicated transport<br /> <br /> B-2 Super Battle Droids 75pts<br /> Super Battle Droid <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:4 T:4 W:1 I:2 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+<br /> Equipment: Blaster Carbine<br /> Squad Size: 5 Super Battle Droids<br /> Options: May include upto another 5 Super Battle droids for 15pts per model<br /> each model may exchange their Blaster Carbines for Mk2 Blaster Carbines for +3pts per model<br /> for every 5 B-2 droids one may have a wrist mounted <br /> Incinerator 5pts<br /> Missle 10pts <br /> may take a dedicated transport
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</div><br /> Elites<div style="margin-top:5px; margin-bottom:10px;">
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Magna Guard Squad 75pts <br /> Magna Guard <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:4 T:4 W:2 I:4 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+<br /> Equipment: Vibro-staff<br /> Squad Size: 3 Magna Guards<br /> OPtions May include upto another 7 Magna Guards for 25pts per model<br /> May take a Dedicated transport<br /> <br /> Droideka Squad 30pts<br /> Droideka <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:4 W:1 I:2 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>sv</span>:3+/4++<br /> Equipment: 2xTwin-Linked Blaster Carbines, Personnal Shield Generators<br /> Squad Size:1 Droideka<br /> Options: May include upto another 4 Droidekas for 30pts each<br /> May exchange Blaster Carbines for MK2 Blaster Carbines for 10pts per model<br /> Special Rules:Ball Form - The droideka unit may move 12" in the movement phase but will not be able to use it's Personnal Shield Generators<br /> <br /> 0-1 Death watch Squad 175pts<br /> Death watch Trooper <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:3 W:1 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+<br /> Equipment:Madalorian Battle Armour, Heavy Blaster Pistols, Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, MK2 Commando Blaster, Concussion Grenades, Fragmentation Grenades <br /> Squad: 5 Death Watch Troopers<br /> Unit Type: Jump Infantry<br /> Options: May include upto another 5 Death Watch Troopers for 35 pts per model<br /> Options Upto 2 Troopers may exchange their MK2 Commando Blasters with Blaster Cutters for free<br /> The squad may have Det-Charges fro 3pts per model<br /> <br /> Ikotchi Assasains <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:3 W:2 I:5 A:2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+  65pts<br /> Equipment:Battle Armour, MK2 Sniper Rifle, MK2 Commando Blaster, Concussion Grenades, Fragmentation Grenades, Det Packs<br /> options: May have a Personnal Shield Generator for +20pts<br /> May have a;<br /> Vibro Blade (+1 S) - 5pts<br /> Vibro Mace (+2 S -1I) - 10pts<br /> Special Rules: Infiltrate, Deep Strike, <br /> Precognitive Ability:Any Force user within 6" of the assasain cannot use any force powers<br /> 
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</div><br /> Fast Attack<div style="margin-top:5px; margin-bottom:10px;">
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<br /> STAPs 57 pts<br /> droid <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:4(5) W:1 I:2 W:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+<br /> Equipment: STAPs with built in twin-linked Blaster Rifle, Blaster Pistol<br /> Squad Size: 3 STAPs<br /> Options: May include upto another 7 Aerial Platforms for 19 points per model<br /> For every 5 members of the squad one platform may exchange it's Twin-Linked Blaster Rifle for a Gatling Blaster for +10pts<br /> <br /> Tri-Fighter 100pts<br /> Front:10 Side:10 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>;4<br /> Unit Type: Fast, Skimmer<br /> Weapons: 3 Blaster Cannons<br /> <br /> <br /> Vulture Droid 150pts<br /> Front:12 Side:10 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Fast, Skimmer<br /> weapons:4 Proton Torpedoes, 2 Twin-Linked Blaster Cannons<br /> <br /> B1-A Air Battle Droid<br /> Droid <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:4 W:1 I:2 A:1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:5+<br /> Equipment: Jump Pack, Twin-Linked Blaster Rifle <br /> Squad Type: Jump Infantry<br /> Squad Size: 5 B1-A Droids<br /> OPtions: Upto 2 Droids may exchange their twin-linked blasters for:<br /> -An Incinerator 5pts<br /> -A Blast Cutter 15pts<br /> <br /> 
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</div>
</div><br /> Heavy Support<div style="margin-top:5px; margin-bottom:10px;">
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<br /> Armoured Assualt Tank  170pts<br /> Front:13 Side:12 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Skimmer, Tank<br /> weapons: Heavy Blaster Cannon, 2x Gatling Cannos<br /> Options: May upgrade it's Gatling Cannons to Blaster Cannons for 10pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>-227 Hellfire Tank 120pts <br /> Front:12 Side:11 Rear:10<br /> Unit Type: Vehicle, Fast<br /> Weapons: 2 Concussion Missile Launchers<br /> <br /> Homing Spider<br /> Front:12 Side:11 Rear:11<br /> Unit Type: Vehicle<br /> weapons: 2x Turret Mounted Blaster Cannons<br /> <br /> J-1 Semi Autonomous Proton Cannon* 50pts<br /> Unit Type: Artillery<br /> Each proton Cannon is accompanied by 2 B-1 Battle Droids<br /> weapons: 1 Proton cannon: Each B-1 Battle Droid has a Blaster Rifle and Blaster Pistol<br /> Options: each cannon may be accompanied by an extra 3 B-1 Battle Droids for 10pts each<br /> <br /> *1-3 J-1 Proton cannons may be taken in each Heavy Support Squad<br /> <br /> Dedicated Transports<br /> <br /> Multi-Troop Transport 75pts<br /> Front:12 Side:11 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4<br /> Unit Type: Vehicle, Tank, Skimmer<br /> Weapons:Twin-linked Blaster Cannons<br /> Transport capacity:20<br /> Access Points:1<br /> Fire Points:0<br /> <br /> Platoon Attack Craft 55pts<br /> Front:11 Side:10 Rear:10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>;4<br /> Unit Type:Skimmer, vehicle, Open-Topped<br /> Weapons:2 Blaster Carbines<br /> Transport Capacity:15<br /> Access Points: Open-topped<br /> Fire Points: Open-topped
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</div>
</div><br /> <br /> Special Characters<div style="margin-top:5px; margin-bottom:10px;">
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Pre Vizsla <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4(5) T:3 W:3 I:5 A:3(4) <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+/4++ 250pts<br /> Equipment:Mandalorian Battle Armour, Heavy Blaster Pistol, Personnal Shield Generator, Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), MK2 Commando Blaster Rifle, Black Lightsaber (+1S +1A: already included in profile), Concussion Grenades, Fragmentation Grenades<br /> Special Rules:<br /> Commander of the Death Watch: You may take the 0-1 Deathwatch squad as a troop choice: In addition Pre Vizsla may have a Deatchwatch squad (Which doesn't count towards the 0-1 limit) in llieu of the normal Body Guard option.<br /> Deep Strike, Furious Charge,<br /> <br /> Count Dooku/Lord Syrannnus <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:4 T:4 W:3 I:6 A:4(5) <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 185pts<br /> Equipment: Red Crystal Lightsaber (Bonus already included in profile)<br /> Special Rules: Force Enhanced reflexes, Force Level (3), Furious Charge,<br /> Force Powers: Force Lightning, Rage, Pull, Force Leap<br /> <br /> General Grievous <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5(7) <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:5 T:5 W:4 I:4(6) A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+/4++ 280pts<br /> Equipment: 2 Green Lightsabers, 2 Blue Lightsabers, MK2 Blaster Carbine, Personnal Shield Generator<br /> Options may have a Bodyguard of Magna guards in lieu of the normal Bodyguard squad<br /> Special rules: Fearless, Furious Charge, Eternal Warrior, Force Level (1)<br /> Force Powers: Rage<br /> NB Grevious will get +3 attacks in Close Combats due to having 4 <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span><br /> <br /> Jango Fett <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:3 W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+/4++ 235pts<br /> Equipment: Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), Mandalorian Battle Armour, Twin Heavy Blaster Pistols, Wrist-Mounted Incinerator, Wrist-Mounted One Shot Missile (Fires as Proton cannon), Concussion grenades, Fragmentation Grenades, Det-Packs<br /> Special Rules: Expert dual-Wielder: Fett's Pistols are Rending and in Close Combat he ignores armour saves <br /> Mandalorian Veteran: The 0-1 Limit on Deathwatch Squads is removed in an army that includes Jango Fett<br /> Hit and Run, Fearless<br /> <br /> Asajj Ventress <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:3 I:5 A:3(5) <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:- 170pts<br /> Equipment: 2 Red Crystal Lightsabers<br /> Special Rules: Furious Charge, Force Level (2), Force Enhanced Reflexes<br /> Force Powers: Rage, Pull, Leap<br /> <br /> Durge <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:4 W:3 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+/4++ <br /> Equipment: Twin Blaster Pistols, Wrist-Mounted MK2 Carbine Blaster, Wrist Mounted Incinerater, Personnal Shield Generator, Jump Pack, Heavy Combat Armour<br /> Unit Type:Jump Infantry<br /> Special Rules: Hit and Run, Fearless,<br /> Bane of the Jedi: Durge Has Preffered Enemy(Jedi) and can re-roll fails to hit in the shooting phase<br /> <br /> <br /> <br /> 
</div>
</div>
</div><br /> [/spoiler]<br /> C&C Welcome<br /> <br /> EDIT: Updated List<br /> 2nd EDIT: Separatist List added and Clone list updated]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:08:10]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ Be more clear with determining for force push/pull on what is meant by away/towards. What direction then counts as away, who decides?<br /> Does it move directly towards the original model or just in its general direction. Explaaaain.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:12:18]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ Clones are just regular humans in plate armour. Making them st3 t3 with 4+ armour seems more appropriate. 3+ armour is more representative of Mandalorian battle armour from KoToR and the like <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Basic trooper armour affords very little protection.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:15:25]]> GMT</pubDate>
				<author><![CDATA[ Totalwar1402]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ I'll come back and get another read-through later and try and absorb everything, but my first reaction is just basic statlines.<br /> <br /> Now, generally human type units are T3, and I see no reason to deviate from that.  Sure, so and so may be really tough in the movies, but for balance reason, it only makes sense to make everyone base S3/T3.<br /> <br /> Other than that, looks good so far, I'll be back with more comments.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:16:01]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ I think its clear, i dont see why you need him to explain --'<br /> <br /> I like it ! Good post, i like it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br />  just vibro shouldnt ignore armor mate, fluf wise that dont make sense...  <br /> Make it an upgrade for <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>/squad leaders, like extra power cells or some crap like that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Jet troopers are not <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, give them assault 3/template weapons, makes more sense.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:21:54]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
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				<title>Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ Change Lightsaber throw to 1d6 instead of 2d3, it is almost the same anyway.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 13:34:29]]> GMT</pubDate>
				<author><![CDATA[ Lord Magnus]]></author>
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				<title>Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ Rear armour on the vehicles is way too high for most cases. 13 seems a bit red. Ask anyone against necrons. I also think the transport cap is a bit high. Just for balance reasons.<br /> <br /> As said previously, making the clones S/T 3 makes sense.<br /> <br /> If its clone wars, add Asohka too as she is nominally the same character.<br /> <br /> Double bladed light sabres should add attacks at the cost of Int in my opinion. Two ends, mwoar attacks<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, streamline how many force powers a user gets. The rules seem a bit complicated<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That being said, I think if you were able to get your hand on a lot of droids, you could just use the necron codex]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:05:07]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ <blockquote><div><cite>Celtic Strike wrote:</cite>Rear armour on the vehicles is way too high for most cases. 13 seems a bit red. Ask anyone against necrons. I also think the transport cap is a bit high. Just for balance reasons.<br /> <br /> As said previously, making the clones S/T 3 makes sense.<br /> <br /> If its clone wars, add Asohka too as she is nominally the same character.<br /> <br /> Double bladed light sabres should add attacks at the cost of Int in my opinion. Two ends, mwoar attacks<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, streamline how many force powers a user gets. The rules seem a bit complicated<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That being said, I think if you were able to get your hand on a lot of droids, you could just use the necron codex</div></blockquote><br /> <br /> Agreed completly.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:45:17]]> GMT</pubDate>
				<author><![CDATA[ TheRobotLol]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list still to come)</title>
				<description><![CDATA[ <blockquote><div><cite>Totalwar1402 wrote:</cite>Clones are just regular humans in plate armour. Making them st3 t3 with 4+ armour seems more appropriate. 3+ armour is more representative of Mandalorian battle armour from KoToR and the like <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Basic trooper armour affords very little protection.</div></blockquote><br /> <br /> <blockquote><div><cite>Blacksails wrote:</cite><br /> Now, generally human type units are T3, and I see no reason to deviate from that.  Sure, so and so may be really tough in the movies, but for balance reason, it only makes sense to make everyone base S3/T3.<br /> </div></blockquote><br /> <br /> <blockquote><div><cite>mayfist wrote:</cite><br />  just vibro shouldnt ignore armor mate, fluf wise that dont make sense...  <br /> <br /> Jet troopers are not <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, give them assault 3/template weapons, makes more sense.<br /> </div></blockquote><br /> Fixed Those bugs<br /> <br /> <blockquote><div><cite>Lord Magnus wrote:</cite>Change Lightsaber throw to 1d6 instead of 2d3, it is almost the same anyway.</div></blockquote><br /> the 2D3 is represent the hits going one way and again on the return<br /> <br /> Updated List is now up.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Separatist now up]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 17:57:07]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ hmmm.. tri fighters and vultures are not ground units, there star fighters....<br /> I would have put jet pack droids there (B2's with lighter armor fitted out for short ranged fire fights )<br /> <br /> Other wise have you considered inclunding a gunship for the clones ( you could seek inspertation with the guard vendett/valk)<br /> <br /> Also add some extra characters for the seperatists, like bane ( you could make him similare to marbo for instance )<br /> <br /> Also, them B1's are a tad to tough... There the half slowed clankers that they deploy in mass in battles, so T4? 4+ saves ? seems a bit to high....  i would have gone 5+ and T3<br /> And reduce the point cost<br /> <br /> The troop logic should be the following B2's&gt;clone trooper&gt;B1's<br /> <br /> also drop the B1's pistol.<br /> <br /> And i would have given the commados 3+ armour<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 03:29:48]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ I concur with Mayfist about the B1's, they can easily be ripped to pieces and are rather fragile, they should t3.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 13:31:47]]> GMT</pubDate>
				<author><![CDATA[ Lord Magnus]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ -WAY too many weapons. Combine similar weapons, remove unnecessary ones and so forth.<br /> <br /> -3+ saves? No. Have 4+ with a reroll for Phase 2 armour. <br /> <br /> -you should rename clone commandos ARC (advanced recon commando/clone) troopers.<br /> <br /> -a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice which is a mobile command post (like the one you see yoda on in episode 2) that can be upgraded to provide buffs and other bonuses. As standard they can issue 'orders' like the Guard as well.<br /> <br /> - either replace or rename the 501st. It is odd having two units, one of which is just a worse version of the other in the same slot. Make the ARCs or the 501st unique.<br /> <br /> -a troop choice which represents militia or minutemen raised by local governments to help the republic.<br /> <br /> <br /> -T3 B1's<br /> <br /> -commando droids like in some Clone Wars episodes.<br /> <br /> -perhaps a highly customisable bounty hunter unit for the seppies?<br /> <br /> Just some ideas and suggestions.]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 12:07:45]]> GMT</pubDate>
				<author><![CDATA[ Blackhoof]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ -perhaps a highly customisable bounty hunter unit for the seppies?<br /> <br /> <br /> <br /> Maybe make them have the ability to combat the jedi, because the jedi seem a bit Over-Powered <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:36:21]]> GMT</pubDate>
				<author><![CDATA[ fleet of claw]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ I like this, looks good to.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:43:40]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ I personally am really enjoying this thread, I freaking love the idea of having force powers, though I'd gather this needs a lot of playtesting and re-writes, (trust me, when you playtest your original ideas you will find your hands full with re-writes. Check my Dwellar out, you would not believe how cracked they started.) but I'd personally love to playtest a clone wars army in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> scenario. Hmmm, troops getting kinda close, wa bam! lightsaber throw!! <br /> <br /> Whether they win or not it still brings out the happiness of that sci-fi geek in me, which must exist as I'm on this forum. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sorry for the appended post, but I will note that other than special characters, Jedi should be <span class="glossaryitem" onmouseover='gp(171);'>St</span>/3 T/3 models. Even at their point cost. A psychich test at the start of a Jedi's turn could give it a +to <span class="glossaryitem" onmouseover='gp(171);'>St</span> and T and/or Eternal Warrior until the following turn. Which would mean that anti-psyker untis would be like jedi-hunters. This would make sense. As of right now their Jedi reflexes really gives them enough to represent their awesomeness.  Also Lightsabers should wound on a 4+ or a 2+ and be <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, that seems <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, but if the strength of the Jedi is 3 then it is acceptable as very few models in your army can weild them, and they won't be instant killing anything that has more than one wound.<br /> If you don't give the psychic boost and change the T and <span class="glossaryitem" onmouseover='gp(171);'>St</span> then lower points would be useful.<br /> If you decide you perfer them as is in regards to just representing their skill as Jedi through T and <span class="glossaryitem" onmouseover='gp(171);'>St</span> then the current point cost makes sense. <br /> If this post didn't help your train of though at all then it will self destruct in 5 seconds. <br /> ...<br /> ...<br /> ...<br /> ...<br /> ok, I lied. No matter what you do I still like this idea and your awesome for writing it up!]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:48:23]]> GMT</pubDate>
				<author><![CDATA[ Runna]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ Update:<br /> Republic<br /> - Updated Jedi points cost<br /> - New power (Force deflect)<br /> - Levies added<br /> <br /> Sepreatist<br /> - B1-A Air Droids added<br /> - Assaj Ventress Added<br /> - Durge added<br /> - Ikotchi assassins added<br /> - B1 Battle droids changed to T3<br /> <br /> Playtesting tommorow]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 11:33:18]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ Looking forward to report <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 11:51:19]]> GMT</pubDate>
				<author><![CDATA[ Blackhoof]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ same here ;D<br /> <br /> What models are you using ?]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 14:23:16]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ Just my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> models]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 14:24:34]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ Looking foward to this, and a standout idea by the way]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 04:07:39]]> GMT</pubDate>
				<author><![CDATA[ fleet of claw]]></author>
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				<title>Re:Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ wasn't able to play test last Thursday as the person i was meant to be playing was looking after his granddad in hospital. Trying to organise another game  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Feb 2012 16:08:19]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ Well best wishes to his grandad as it were.<br /> Running some 500pnt games against your own models to help you get an idea might help until you get others to assist. If your skitsophrenic enough that is. (I wonder how to spell that word???)]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 10:40:07]]> GMT</pubDate>
				<author><![CDATA[ Runna]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ <blockquote><div><cite>Runna wrote:</cite>Well best wishes to his grandad as it were.<br /> Running some 500pnt games against your own models to help you get an idea might help until you get others to assist. If your skitsophrenic enough that is. (I wonder how to spell that word???)</div></blockquote><br /> <br /> Plus 1 !]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 16:05:13]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ <blockquote><div><cite>Blackhoof wrote:</cite>-WAY too many weapons. Combine similar weapons, remove unnecessary ones and so forth.<br /> <br /> -3+ saves? No. Have 4+ with a reroll for Phase 2 armour. <br /> <br /> -you should rename clone commandos ARC (advanced recon commando/clone) troopers.<br /> <br /> -a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice which is a mobile command post (like the one you see yoda on in episode 2) that can be upgraded to provide buffs and other bonuses. As standard they can issue 'orders' like the Guard as well.<br /> <br /> - either replace or rename the 501st. It is odd having two units, one of which is just a worse version of the other in the same slot. Make the ARCs or the 501st unique.<br /> <br /> -a troop choice which represents militia or minutemen raised by local governments to help the republic.<br /> <br /> <br /> -T3 B1's<br /> <br /> -commando droids like in some Clone Wars episodes.<br /> <br /> -perhaps a highly customisable bounty hunter unit for the seppies?<br /> <br /> Just some ideas and suggestions.</div></blockquote><br /> <br /> Actually ARC troopers and Commandos are two different things. One was in a video game for X-Box with several books written on them whilst the other was in the clone wars series.<br /> <br /> So...<br /> ever thought of making a Mandalorian Wars ruleset for <span class="glossaryitem" onmouseover='gp(84);'>lols</span>? Neo-Crusaders vs Old Republic.<br /> <br /> <a href="http://www.google.co.uk/imgres?q=kotor+comics+madalorians&um=1&hl=en&sa=N&tbm=isch&tbnid=OUIWfwCAf6NRHM:&imgrefurl=http://starwars.wikia.com/wiki/Basilisk_war_droid&docid=g_Z302EpgjsWNM&imgurl=http://images.wikia.com/starwars/images/9/92/Basilisk.jpg&w=396&h=594&ei=ZSBJT5_xHIf98QOxrs2VDg&zoom=1&iact=hc&vpx=563&vpy=148&dur=2203&hovh=275&hovw=183&tx=111&ty=138&sig=112943451072730219126&page=4&tbnh=162&tbnw=108&start=48&ndsp=17&ved=1t:429,r:9,s:48&biw=1093&bih=538" target="_blank" rel="nofollow">http://www.google.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/imgres?q=kotor+comics+madalorians&um=1&<span class="glossaryitem" onmouseover='gp(492);'>hl</span>=en&<span class="glossaryitem" onmouseover='gp(434);'>sa</span>=N&tbm=isch&tbnid=OUIWfwCAf6NRHM:&imgrefurl=http://starwars.wikia.com/wiki/Basilisk_war_droid&docid=g_Z302EpgjsWNM&imgurl=http://images.wikia.com/starwars/images/9/92/Basilisk.jpg&w=396&h=594&ei=ZSBJT5_xHIf98QOxrs2VDg&zoom=1&iact=<span class="glossaryitem" onmouseover='gp(444);'>hc</span>&vpx=563&vpy=148&dur=2203&hovh=275&hovw=183&tx=111&ty=138&sig=112943451072730219126&page=4&tbnh=162&tbnw=108&start=48&ndsp=17&ved=1t:429,r:9,s:48&biw=1093&bih=538</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 18:06:07]]> GMT</pubDate>
				<author><![CDATA[ Totalwar1402]]></author>
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				<title>Codex: The Clones Wars (Sepratist list added)</title>
				<description><![CDATA[ I'm Playtesting this Thursday hopefully as well]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 20:12:28]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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