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		<title><![CDATA[Latest posts for the thread "Eldar Codex Project - preAlpha"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Eldar Codex Project - preAlpha"]]></description>
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				<title>Eldar Codex Project - preAlpha</title>
				<description><![CDATA[ Dear Dakka,<br /> <br /> Please find below a link to my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> Eldar codex, composed of Bestiary and Wargear sections. The section featuring special rules will be uploaded to this thread and appended to the current ruleset if there is interest before the end of the week.<br /> <br /> I have attempted to update the current Eldar ruleset to the standards set by the Dark Eldar and Necron army books as well as adding my own unique slant on the rules by integrating influences from Gav Thorpe's Path of the Eldar series as well as changes suggested across the internet as a whole. There have been some very significant changes to weaponry and special rules, as well as multiple changes to statlines and bringing back units that some may have missed. You are advised to read the whole document before making any assumptions as I have had many, many people moan about Shuriken cannons being free on vehicles - they aren't S6 in this document. I apologise for any typos or mistakes in profiles between the summary at the end of the document and the ones in the bestiary - it is a very large undertaking to write a codex!<br /> <br /> <a href="http://dl.dropbox.com/u/60691334/Dakkaprerel.pdf" target="_new" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(540);'>dl</span>.dropbox.com/u/60691334/Dakkaprerel.pdf</a><br /> <br /> I would appreciate people's opinion on the weapon changes as well as the current costings of base vehicles. As some units will not make much sense without listing their special rules, some are appended below:<br /> <br /> "Wraithbone Construct:<br /> Wraithbone constructs are sung into existence by wishseers into highly resilient shapes that require immense force to break apart or damage. A model with the Wraithbone Construct special rule benefits from Feel No Pain, Fearless and gains a 5+ invulnerable save."<br /> <br /> "Black Guardians:<br /> +1 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to guardian for +2pts per model in squad. Only available if army contains a seer council or Eldrad ulthuan."<br /> <br /> Some Exarch powers are not detailed, but the majority are fairly obvious as to their function.... but if no-one is interested in my little creation, i won't post. *forever alone*<br /> <br /> So seriously, if you hate it, love it, hate parts, love parts, have an issue, a question, a bugbear.... Please let me know!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/428660/3890464.page</link>
				<pubDate><![CDATA[Tue, 7 Feb 2012 22:12:04]]> GMT</pubDate>
				<author><![CDATA[ WidthofACircle]]></author>
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				<title>Eldar Codex Project - preAlpha</title>
				<description><![CDATA[ Increase the cost of Bright Lance upgrades on War Walkers from 10 to 15.<br /> <br /> Guardians need to be buffed a bit more to really justify 8 points a piece, even with greater utility on the Shuriken catapult.  Shoota boyz are still clearly superior to a guardian defender (due to higher <span class="glossaryitem" onmouseover='gp(123);'>str</span>, T, and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability) for less points.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/428660/3890529.page</link>
				<pubDate><![CDATA[Tue, 7 Feb 2012 22:26:03]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar Codex Project - preAlpha</title>
				<description><![CDATA[ I always thought it would be really cool if dire avengers could take shuriken cannons.<br /> <br /> Still, I like most of it, your laser lances are crazy though.  They don't need to be that strong (or cost that many points)<br /> <br /> Oh yeah, and you took pinning away from the plasma missile, I was just wondering about your reasoning on that.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/428660/3890594.page</link>
				<pubDate><![CDATA[Tue, 7 Feb 2012 22:37:09]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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