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		<title><![CDATA[Latest posts for the thread "Rage USR"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Rage USR"]]></description>
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				<title>Rage USR</title>
				<description><![CDATA[ As is, but append with "Units with Rage <span class="glossaryitem" onmouseover='gp(136);'>USR</span> must assault the nearest enemy unit, if possible. They may multi-assault other units as normal".<br /> Playing as <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Rage is no disadvantage whatsoever to my enemies who can still move/assault who they wanted to, even more so with TransportHammer. <br /> Imagine being so angry at the enemy that you literally couldn't stop yourself from running towards the first one you saw. Then you spontaniously decide to turn around and charge the guys standing behind you. It's very silly.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 01:03:02]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ well enraged people tend to be silly....<br /> <br /> But I agree its bizarre that they would alla off sudden switch targets when there enraged minds had been so busy legging it towards there old target :/<br /> <br /> What do you propose thoe ?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:52:01]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ What I put in the above post, they have to assault the same unit they moved towards in the movement phase.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 17:05:53]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ +1 Would agree again.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 23:45:15]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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