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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ It's Poddy's turn for a game tonight. He's played against all my armies, except Imperial Guard, so I think it's time to bring out what is possible the best army codex in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> out to play. I have already given Poddy a run down on target priority a week before our game, I hope it will stick to it. I'll also help him in game if he needs it.<br /> <br /> <b>Imperial Guard "Steel Lions" - 2,000 points</b> <br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> <br /> <br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> <br /> <b>Troops</b> <br /> <br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> <br /> <b>Fast Attack </b><br /> <br /> Vendetta <br /> Vendetta <br /> Hellhound <br /> <br /> <b>Heavy Support</b> <br /> <br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> <br /> <b>Tau - 2,000 points </b><br />   <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> <br />   <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> - plasma rifle, missile pod, multi tracker & target array <br /> Crisis Battlesuit Bodyguard - plasma rifle, missile pod, multi tracker & target array <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> - plasma rifle, missile pod, multi tracker & target array <br /> <br /> Crisis Battlesuit Bodyguard - plasma rifle, missile pod, multi tracker & target array<br /> <br /> <b>Elite</b><br /> <br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> <br /> <b>Troops</b><br /> <br /> 13 x Kroot - 2 x kroot hounds<br /> 13 x Kroot - 2 x kroot hounds<br /> 6 x Fire Warriors<br /> 6 x Fire Warriors<br /> <br /> <b>Fast Attack</b><br /> <br /> 6 x Pathfinders w/ Devilfish - Devilfish w/ disruption pod<br /> 6 x Pathfinders w/ Devilfish - Devilfish w/ disruption pod<br /> Piranha - fusion gun & target array<br /> <br /> <b>Heavy Support</b><br /> <br /> 3 x Broadside Battlesuits - team leader w/ target lock & 2 x shield drones<br /> Hammerhead - 2 x burst cannons & disruption pod<br /> Hammerhead - 2 x burst cannons & disruption pod<br /> <br /> <b>Pre-game Analysis</b><br /> <br /> I've played against Poddy and his Tau many times now so I've got it pretty sussed what needs blowing away first. Anything with a railgun will get blasted, if I can use Manticores to pummel the Hammerheads and use Vendettas to gib some Broadsides I think I will be ok. All Battlesuits with will be next, multi lasers will be enough on them and any spare Manticore shots can drop down on them and hopefully I can instagib some. Melta and plasma will tackle the Battlesuits up close though.<br /> <br /> <b>Game: </b>Seize Ground + Pitched Battle<br /> <br /> <b>Deployment</b><br /> <br /> I won the roll off and decided to go first. I placed two objectives just outside my deployment zone 14" apart, one was on the left flank and the other in the centre. Poddy placed the other in the top right corner 12" from the board edges. The objectives are the oil barrels <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> I deployed putting melta Chimeras at the front supported with <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimeras. Everything else went behind, except the Vendettas which started away from the Chimera wall and will move flat out to get cover (just in case Poddy succeeds in seizing the initiative) and rejoin the av12 wall.<br /> <br /> Poddy deploys mostly on the right flank and across the centre. He uses a large ruin in the right flank to deploy a unit of Kroot, Devilfish w/ Pathfinders, Fire Warriors and two Battlesuit units. Next is the two Hammerheads with the Broadsides and both Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> units behind. In a ruin in the centre is the other Kroot unit, Fire Warriors, Crisis Suits and Pathfinders inside the Devilfish. Piranha is in reserve.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327138_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327139_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327140_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> I think Poddy has got his deployment spot on. He has used the two ruins well and got his units mostly out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or in cover. He has also used his vehicles well to cover the other Battlesuits and has left his Pathfinders inside the Devilfish, this is because he knows I will blast them first turn, though my multi lasers aren't going for Pathfinders today.<br /> <br /> If I move up the centre I can use the tower ruin to get some cover and this is also the larger gap, if I flank towards the right my tanks will bottleneck. It will also give the Manticores some firing room in case of any nasty scatters.</i><br /> <br /> <b>Turn 1</b><br /> <br /> I scout my Vendettas moving them flat out and they rejoin the av12 wall. Poddy attempts to seize the initiative and gets it! He now takes first turn, which is a good thing as you never really want to go second against Imperial Guard.<br /> <br /> Right, so Poddy's first turn; Pathfinders bail out and move into both ruins while the Fire Warriors jump in their rides. There's some limited movement from the Battlesuits, they just jump out of cover really, that's all.<br /> <br /> Shooting; Poddy blasts the Vendetta on the left and scores weapon destroyed, he blasts the other with more railguns and it is shaken thanks to extra armour as standard. More shooty shooty from missile pods sees two multi lasers ripped off, one <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank immobilised and the other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank stunned. The Hellhound also gets wrecked by missile pods A good start for Poddy!<br /> <br /> My first turn; I move the shaken Vendetta flat out towards the bottom right corner so it at least gets a cover save next turn. I start moving out whatever tanks I can and leave the Manticore's static.<br /> <br /> Shooting; Vendetta fires the two lascannons and manages to kill a shield drone from the Broadside unit. Multi lasers open fire on the Crisis Suit unit by the centre ruin, I kill one Suit. Manticores open fire and I manage to explode a Hammerhead kill another Battlesuit and also gib a Broadside. All in all that's not bad shooting and I think we're pretty even damage wise.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327141_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327142_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327143_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> A good turn for both of us and it appears Poddy has taken on board what I said. He has nailed the Vendettas and stopped one from shooting, <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tanks have taken damage and the Hellhound is dusted. I think he's probably going to bend over and take what the Manticore's dish out, will wait and see.<br /> <br /> Next turn I'll fire the Manticores at the remaining Hammerhead and Broadsides. Chimeras will probably move up the full 12" to get into range and pop smoke, so I'll just have to hold out for a bit</i>.<br /> <br /> <b>Turn 2</b><br /> <br /> Not a huge amount of movement from Poddy this turn. He moves the Broadsides into the crater from the Hammerhead to get any cover from plasma etc while the Hammerhead moves in their place. Battlesuits jump into position while the Pathfinders move through ruins. <br /> <br /> Shooting; the Broadsides fire at the Vendetta on the left flank and roll snake eyes to pen, though the Hammerhead does better and takes out the Vendetta on the left flank. Missile pods open fire and a melta Chimera is stunned while another is wrecked - squad passes pinning test. I think that's it for Tau.<br /> <br /> Guard's turn; I move what Chimeras I can 12" and pop smoke on all but one, that's because it's getting cover anyway. I move the exposed melta unit towards one of the objectives. That's all my movement.<br /> <br /> Shooting; Vendetta fires at the Broadsides though cover and shield drone makes the save. Manticores all fire and get a single shot each, boo, though they do manage to immobilise the Hammerhead and gib a Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> unit so I cannot complain. I did also issue move! move! move! and the melta unit moved a little bit more. <br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327144_md-.jpg" border="0" /><br /> <br /> <br /> <i>* Tactical Notes<br /> <br /> Looks like we're both taking blows, though I did really want at least a single railgun to be taken out. I am still not progressing with the Chimeras and Poddy has already started to move the Devilfish over towards the left flank and appears to be taking the long way around.<br /> <br /> Next turn I'll move the Chimeras up and burn the Pathfinders while plasma rapid fires into the remaining single Battlesuit on that flank, I might send a single melta Veteran unit forward 12" and bail them out so they can nuke the Hammerhead, they at least will be a distraction.</i><br /> <br /> <b>Turn 3</b><br /> <br /> Poddy rolls for reserves and the Piranha arrives, he speeds it flat out down the left board edge and uses the shrine ruin for cover.<br /> <br /> Tau's turn; the Devilfish moving down the left flank joins up with the Piranha. Battlesuits come out to play, but I think that is it really.<br /> <br /> Shooting; Pathfinders start lighting tanks up and Poddy uses these to take away my cover saves. He manages to explode a Chimera which virtually wipes out a squad - only two dudes left who pass morale but fail pinning. A melta Chimera is wrecked - squad fails pinning and the immobilised <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank is wrecked - squad passes pinning. A plasma Chimera by the tower ruin is also stunned.<br /> <br /> Right, it looks like my corns are been cut here and I haven't got a huge amount to do. I move out the two Chimeras which are mobile with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> leading the way. The melta unit which was on foot previously move and run into cover and claim the objective on the left flank. <br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> on foot issues the take cover order to the melta unit in terrain by the objective, I expect them to be shot at next turn. The other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues get back in the fight to both pinned units, only the melta unit passes. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> fires into the Pathfinders with the now unpinned melta unit, Pathfinders take morale and pass. Vendetta can easily see the single Crisis Suit hiding behind the centre ruin and dishes out some instagib death with lascannons. Manticore's fire and I again get some poor rolls, though the Hammerhead is stunned, one Broadside is dead (squad passes morale) and the remaining Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> unit is gibbed, nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327145_md-.jpg" border="0" /><br /> <br /> <b>The tactical genius in pink surveys the battle from a safe distance.</b><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327146_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327147_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> Ok, so we are still knocking seven shades of gak out of each other and appears we're taking equal damage. I am quickly losing mobility to reach the only objective Poddy controls at the moment. Poddy is slowly but surely running out of anti tank weapons, he only has three Battlesuit units he can fire next turn. <br /> <br /> I would love to say I could deal with the oncoming Piranha and Devilfish but they have cover way too nicely. When the Piranha and Devilfish appear I should have enough units to then deal with them along with <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> orders to make them more effective. So I will start pulling units back and just send the last two mobile units in attempt to contest Poddy's only held objective.</i>  <br /> <br /> <b>Turn 4</b><br /> <br /> I don't think Poddy does any movement at all this turn, actually he moves the Kroot in the large ruin through terrain a bit to start to reach the objective by him.<br /> <br /> Shooting; Pathfinders light up the two remaining operational Chimeras, the plasma one is wrecked - squad passes pinning and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera explodes - squad passes pinning. The single Broadside takes a pot shot at the Vendetta and shakes it thanks to extra armour. That's it for Tau.<br /> <br /> I've got a bit of a problem now, all my Chimeras are busted except for one. I attempt to move the single operational Chimera straight through the ruin in attempt to contest Poddy's objective and the damn thing gets immobilised in terrain, great. As a backup I move the Vendetta flat out and it starts to make it's way over, I doubt it will make it but I may as well try. Unit of melta Veterans move from their wrecked vehicle towards the centre objective and claim it. Plasma Veterans out their now wrecked Chimera move to rapid fire a oncoming Devilfish on the right flank.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues fire on my target to his own unit and fires at the Broadside and does nothing. Plasma Veterans blast the Devilfish and score immobilised and shaken. Manticores rain down the last barrage and all of them get three shots a piece, the Hammerhead is wrecked, but the rest of the shots totally scatter and miss, one barrage even goes off the table!<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327148_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> It's starting to boil down to it now. Poddy no doubt has the objective his side, my immobilised Chimera has practically just ensured that for him. I've played more defensively and brought units back and have both objectives my side, so at the moment I've got them covered. Though Poddy has several units of Tau close by and can easily move the Piranha, drones, Fire Warriors and Devilfish to contest and score a win.<br /> <br /> Next turn I'll have to deal with the Piranha and Devilfish which are no doubt going to come and attempt to contest the two objectives I hold</i>.<br /> <br /> <b>Turn 5</b><br /> <br /> Fire Warriors and gun drones bail out the immobilised Devilfish on the right flank and are ready to gun down the Veterans which stand before them. Kroot move out from the centre ruin ready to issue rapid fire death to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> unit while the other Kroot moves to claim the objective in the top right corner. Battlesuits also move down in a attempt to form a 'suit-wall' in front of the Krooty. Piranha moves flat out and is about 2" from contesting the centre objective while the Devilfish moves and the Fire Warriors bail out and contest the left flank objective.<br /> <br /> Shooting; Kroot in the centre and Battlesuits fire at the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, though saves are good and I only lose two plasma gunners - squad passes morale test. Missile pods blast at the Vendetta though cover makes the save. Fire Warriors on the right flank blast holes through the Veterans with gun drone support. I think that's it.<br /> <br /> Guard's turn; two Manticore's move to burn the Fire Warriors, though one tank gets immobilised on the wreck of a Chimera. Melta Veterans by the objective on the left flank move up through the ruin to get better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on the rear of the Devilfish, they still contest the objective though. Melta unit bails out the immobilised Chimera to support the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in issuing death to the Kroot. Vendetta moves flat out and lands near the Kroot and Battlesuits by the objective Poddy holds. <br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the centre issues fire on my target to it's own unit and issues <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> to the melta unit, they both blast the Kroot and the Kroot are wiped out. The other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues bring it down to the two melta units close by, one nukes the Piranha easily while the other unit immobilised the Devilfish; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> finish off the Devilfish with mass plasma. Manticore burns the Fire Warriors with the heavy flamer and four die - squad passes a morale test.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327149_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327150_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327151_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327152_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> Ok, it's really getting nail biting now. Currently it's a draw and the only way I can make it a win is by taking out both gun drone units and the Fire Warriors by the objective on the right flank. </i><br /> <br /> <b>Turn 6</b><br /> <br /> Game continues.<br /> <br /> Poddy rings his Kroot around his objective so there is no way my Vendetta can contest it. All Crisis Suits units move to blast the Vendetta to pieces while the Fire Warriors on the right flank hold position as the gun drones move up. Gun drones on the left flank move to contest the left flank objective.<br /> <br /> Shooting; Pathfinders light up the Vendetta and it's cover save is taken away, the Battlesuits explode it. Fire Warriors and gun drones blast my Veterans in the back who hold the centre objective and wipe them all out. That's really about it.<br /> <br /> If I cannot kill those two gun drone units and secure the centre objective then Poddy will have this game in the bag. I move the two Veterans who survived getting their tank exploding early in the game towards the centre objective. That's about it for me.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the centre issues fire on my target to itself and FRSRF to the melta unit, they long range fire and wipe out the last Broadside. Manticore, Veterans and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> blast the gun drones by the left flank objective and wipe them both out. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> did issue move! move! move! to the two Veteran unit, though they fail to claim the centre objective by about 1".<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327153_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327154_md-.jpg" border="0" /><br /> <br /> <i>* Tactical Notes<br /> <br /> Getting really tense now and I think Poddy has wet himself with excitment.</i><br /> <br /> <b>Turn 7</b><br /> <br /> Game continues!<br /> <br /> Poddy moves the remaining Battlesuit units around to fire long range missile pods at the Veterans on the left flank objective. Gun drones move up to blast the two Veterans going for the centre.<br /> <br /> Shooting; Pathfinders light up the Veterans on the left flank objective, Poddy takes away the cover save and missile pods fire, though his dice aren't that good and I only lose two Veterans. Gun drones do better and kill the two surviving Veterans.<br /> <br /> My last turn then, I move the melta unit supporting the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> through cover and issue move! move! move! though like the unit before them, they fail to reach the objective by 2". <br /> <br /> Game ends in a hard fought bitter to the end draw <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327155_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327156_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/2/8/327157_md-.jpg" border="0" /><br /> <br /> <b>Summary</b><br /> <br /> Well that was a throughly enjoyable and tense game. I admit that turn 6 I suggested ending the game as I thought we could end it on a draw and if turn 7 I could have won by getting both the objectives by my deployment zone. Poddy though other wise, we rolled for it and game continued, which still ended in a draw, though if Poddy had better dice for his missile pods he could have picked up the win. <br /> <br /> I made a few mistakes this game. I didn't pop smoke on stunned tanks when I should have and I didn't deploy one right, I left it at a angle for some reason which allowed Poddy to get side armour shots the first turn.<br /> <br /> I think Poddy played really well. His deployment was spot on, his tactics were spot on and everything went well for him. As far as I can tell, I don't think he made any mistakes at all and probably couldn't have played any better. I think this one was no doubt his best tactical game to date. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 15:06:24]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ Holy smokes he killed a lot of tanks. how many did you have left at the end? your manticores and that's about it? so he managed to destroy 10 armor 12 vehicles! although you said that he got side armor a few times but still. <br /> <br /> So I have a question for you Mercer, maybe this would be better for <span class="glossaryitem" onmouseover='gp(634);'>PM</span> but other people might benefit from it since you (usually!) do pretty well.<br /> <br /> So how would you deploy your imperial guard against this army(assuming you won the dice and decided to go first)<br /> <br /> Warboss on bike w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> Warboss on bike w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 6 nobs w/<span class="glossaryitem" onmouseover='gp(107);'>pk</span> x2, BCx3, skorcha x4, waagh banner, painboy, cybork bodyx 6, grot orderly, bosspole<br /> nob biker w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> nob biker  w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole, skorcha cybork body<br /> nob biker w/ Big choppa,  cybork body<br /> Nob biker w/ Big Choppa  skorcha cybork body<br /> Nob biker w/ big choppa skorcha cybork body, waagh banner<br /> Painboy biker  w/ cybork<br /> 10 gretchin with runtherder<br /> 20 shoota boys w/ nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 big shootas<br /> 7 nobs<br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, Waagh Banner<br /> nob w/ skorcha, heavy armor<br /> nob w/ skorcha, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> nob w/ skorcha<br /> Painboy<br /> <br /> <br /> Troops<br /> lootas x7<br /> burna x 10<br /> <br /> Elites<br /> <br /> Buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits x2<br /> Buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits x3<br /> Fast attack<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Heavy support<br /> Total<br /> so 20 dudes in one BW, burnas in one BW, and foot nob squad in the last one.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 15:24:00]]> GMT</pubDate>
				<author><![CDATA[ vercingatorix]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ So much death...so much carnage...nice!<br /> Looked like a really fun game that was back and forth.  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 15:26:36]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>vercingatorix wrote:</cite>Holy smokes he killed a lot of tanks. how many did you have left at the end? your manticores and that's about it? so he managed to destroy 10 armor 12 vehicles! although you said that he got side armor a few times but still. <br /> <br /> So I have a question for you Mercer, maybe this would be better for <span class="glossaryitem" onmouseover='gp(634);'>PM</span> but other people might benefit from it since you (usually!) do pretty well.<br /> <br /> So how would you deploy your imperial guard against this army(assuming you won the dice and decided to go first)<br /> <br /> Warboss on bike w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> Warboss on bike w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 6 nobs w/<span class="glossaryitem" onmouseover='gp(107);'>pk</span> x2, BCx3, skorcha x4, waagh banner, painboy, cybork bodyx 6, grot orderly, bosspole<br /> nob biker w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, skorcha, cybork body<br /> nob biker  w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole, skorcha cybork body<br /> nob biker w/ Big choppa,  cybork body<br /> Nob biker w/ Big Choppa  skorcha cybork body<br /> Nob biker w/ big choppa skorcha cybork body, waagh banner<br /> Painboy biker  w/ cybork<br /> 10 gretchin with runtherder<br /> 20 shoota boys w/ nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 big shootas<br /> 7 nobs<br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> nob w/ skorcha, heavy armor, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, Waagh Banner<br /> nob w/ skorcha, heavy armor<br /> nob w/ skorcha, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> nob w/ skorcha<br /> Painboy<br /> <br /> <br /> Troops<br /> lootas x7<br /> burna x 10<br /> <br /> Elites<br /> <br /> Buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits x2<br /> Buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits x3<br /> Fast attack<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Battlewagon w/ red paint deffrolla big shoota<br /> Heavy support<br /> Total<br /> so 20 dudes in one BW, burnas in one BW, and foot nob squad in the last one.<br /> <br /> </div></blockquote><br /> <br /> I had just the Manticores and a single immobilised Chimera, which was done by myself. Poddy totalled every other vehicle out there, he was on a warpath.<br /> <br /> I would probably let you deploy first (presume you're playing that list?) and counter your deployment. I could keep my distance and castle up on a single flank completely away from as much units as I can. The more time I can buy myself from the Battlewagons the better. Nobz themselves will probably turbo boost towards me and I would torrent them with long range plasma, probably kill a few, also would send the Hellhound at them too. No doubt the Nobz will get close, but this will be their down fall. Heavy flamers are all on my Chimeras so only invulnerables for the Nobz and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can issue fire on my target! to make the Nobz re-roll those smoke cover save things they have. The Manticores could easily I.D Nobz and stop those Wagons from even making it to my lines. Of course, that's all in theory and depending on dice and terrain etc. When I did play Orks, mech Guard would always be tough. <br /> <br /> I think it's a alright list, but it lacks range so I could chip away at units. <br /> <br /> <blockquote><div><cite>Akroma06 wrote:</cite>So much death...so much carnage...nice!<br /> Looked like a really fun game that was back and forth.  </div></blockquote><br /> <br /> Oh it was a tank bonfire mate. Really enjoyable game with Poddy. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:29:48]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ Hmm, that's interesting I would have thought you'd prefer to go first. The manticores I think would hurt a whole lot, but the point of the list is to make it so strength eight stuff has too many targets. <br /> <br /> That's the opposite of what I expected to tell you the truth, but even if you start out castles you'll probably have the mobility to move around, after all the only way I can hurt you is assault. <br /> <br /> The bikers are supposed to act like a linebacker going for your tanks, trying to immobilize or better yet <span class="glossaryitem" onmouseover='gp(27);'>de</span>-mech you. The warbosses splitting off can be devastating, essentially multi-assaulting 3 different tanks.  <br /> <br />  I'll see if I can get an imperial player to try your list and deployment, obviously not the same, but a good start I think.<br /> <br /> out of curiousity, what list did play as orks?<br /> a link to a battle report would be fine, I couldn't find any when I looked.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 17:44:07]]> GMT</pubDate>
				<author><![CDATA[ vercingatorix]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ I thought it might have caught you off balance, me going second. Well, as I said the reason for that would be a attempt to counter your deployment. <br /> <br /> What I would do (<span class="glossaryitem" onmouseover='gp(40);'>fyi</span>) is castle up in a corner, drop Manticore shots on the Burna Battlewagon first and then the Buggies, you have no <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> so at least one Battlewagon will be toasted and probably a unit of Buggies. <br /> <br /> Multi lasers will fire at the Lootas, I have 7 Chimeras which is 21 multi laser shots, they will hit 11 times and wound 9 times and you will pass 5 cover saves, that's a morale test for you. Even if the Lootas stick about I wouldn't be worried about them. That's pretty much your ranged threat gone.<br /> <br /> Now at this point the Warbikers will be assaulting me turn 2 as I have no doubt you will go flat out first turn and you should be able to assault me without any problems. Now, I can see how your Warbosses get multi assault so to speak, I guess you mean three tanks as you join them together to make a nasty Warboss unit? I would expect to probably lose about 3 tanks this turn (I would move them so you don't auto hit <span class="glossaryitem" onmouseover='gp(17);'>btw</span> and I would only have three tanks in a line so you couldn't reach the ones at the back). Now this tactic might seem odd letting these two deathstars reach my lines, but I have you where I want you. See, the long range fire power is almost gone and the Burnas won't be making it any time soon and the other two Battlewagons probably won't be assaulting either. My Hellhound, hull heavy flamers and units will blast those Nobz back to the stone age <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> one <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will torrent the Warboss mini unit and issue fire on my target! While units with meltas will receive FRSRF to increase shots, those meltas will I.D Nobz if they fail cover saves and the heavy flamers will make sure Nobz burn. I am confident I could probably kill the entire Nob unit and take out both those Warbosses either way. At this point Manticores would fire at the remaining Battlewagons and probably take them both out. You would then have left a few Warbuggies, Burnas, Grots, Boyz and Nobz on foot - you would have to waaagh! to these in assault and it would just be the case of rinse and repeat for me. Those Boyz would go down so fast to the hull flamers and Hellhound, same with the Burnas and the Nobz would just get blasted by both <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and Veterans. <br /> <br /> That's what I would do, all in theory of course. Be good to see a competent I.G player use my list and the above tactics and see how it works. Would like to see a battle report if possible <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Oh, check my blog www.imperiusdominatus.com there's loads of Ork battle reports on there. I used Battlewagon Rush and Kan Wall when I played Orks, only recently sold them <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 15:53:00]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ Great rep as usual, and the tau list appears to get better with each match! I feel like only taking 1 piranha wasn't such a great plan though. But GG, lots of carnage!]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 01:04:14]]> GMT</pubDate>
				<author><![CDATA[ darkcloud92]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ Awesome report. The Tau just murdered vehicles in that game. Crazy. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 15:48:59]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ The Tau Player should have infiltrated the Kroots OR put a Krootox in <br /> However they probaly would have died in the first turn <br />  <img src="/s/i/a/c5042a1c05d61d5232d9f88c211c27f3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 16:39:37]]> GMT</pubDate>
				<author><![CDATA[ 999drako]]></author>
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