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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ If I have 35 infantry, 4 chimeras, and 3 vendettas, is this competitive at 1000 points?<br /> <br /> I am currently building a Command Squand with 4 Melta, 3 Vet Squads with 3 Melta each, 4 Chimera (Multi Laser and Heavy Flamer), and 3 Vendetta.<br /> <br /> Is this good or bad, and what can I do with it to combat Orks and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Razorback spam?]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 00:29:16]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Well, from what you have there you got a good start for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. However, I notice that you don't have much in the way of dealing with hordes, as Orkz are wont to do. Sure you got H.Flamers on the Chimera, and that is rock on great. However, maybe take out a Vendetta and shave some points elsewhere to get a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Battletank or some other long range, dual purpose platform would be swell. And what you have is 'A-OK' for dealing with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Razorback spam. But, a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> wouldn't hurt there either. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 01:46:40]]> GMT</pubDate>
				<author><![CDATA[ A Musketeer]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ <blockquote><div><cite>Dr.Dakka wrote:</cite>If I have 35 infantry, 4 chimeras, and 3 vendettas, is this competitive at 1000 points?<br /> <br /> I am currently building a Command Squand with 4 Melta, 3 Vet Squads with 3 Melta each, 4 Chimera (Multi Laser and Heavy Flamer), and 3 Vendetta.<br /> <br /> Is this good or bad, and what can I do with it to combat Orks and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Razorback spam?</div></blockquote><br /> <br /> I'd say solid start. You can mix them up a little and do different things.<br /> I'd say at least double your troops. Gives you option to add platoons or<br /> more Vets. Then as mentioned, a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, a Manticore, buying/converting<br /> some Hydras. As you get over 1k, I'd get 2-4 more Chimera if you decide <br /> to go with a Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 02:14:04]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Thanks for the advice guys. I will say I feel confident when it comes to dealing with Orks seeing how i have 12 S6 AP6 shots with a range of 36" and heavy flamers. I also feel like I have to many vehicles for most 1000 point armies to deal with. <br /> <br /> As for troops I think 3 seems like a lot at 1000. I have seen a few lists with 3, but most guys seem to use 2 at the most and go for more killy units.<br /> <br /> My real question is on how to use Vendettas. I mean they don't ever really benefit from cover, they can move really fast, and they have a lot of guns. I am not used to fielding a model like this, and this seems a little out of my comfort zone. I am afraid I will lose them first turn to a Long Fang squad or Lootas and waist their points.<br /> <br /> How should I field them? How do you guys feel about keeping them in reserve?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 04:38:12]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ <blockquote><div><cite>Dr.Dakka wrote:</cite>Thanks for the advice guys. I will say I feel confident when it comes to dealing with Orks seeing how i have 12 S6 AP6 shots with a range of 36" and heavy flamers. I also feel like I have to many vehicles for most 1000 point armies to deal with. <br /> <br /> As for troops I think 3 seems like a lot at 1000. I have seen a few lists with 3, but most guys seem to use 2 at the most and go for more killy units.<br /> <br /> My real question is on how to use Vendettas. I mean they don't ever really benefit from cover, they can move really fast, and they have a lot of guns. I am not used to fielding a model like this, and this seems a little out of my comfort zone. I am afraid I will lose them first turn to a Long Fang squad or Lootas and waist their points.<br /> <br /> How should I field them? How do you guys feel about keeping them in reserve?<br /> <br /> </div></blockquote><br /> <br /> I start mine on the board, move them 6" at least, until something kills them. If they are drawing attention, then something<br /> else is moving/shooting. Keep in mind the reason people get Manticores and Hydras is due to they add long rang <span class="glossaryitem" onmouseover='gp(482);'>AT</span> that can<br /> fill the gap if the Vendettas go down. Redundancy is one advantage of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army. Most things are cheap enough to take more <br /> than 1 or 2 of.<br /> <br /> I don't use my Vendettas as transports. They are gunships that are there to kill only. If you load up with Meltavets or a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, it goes<br /> down and they've removed close and long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in one shot. I keep my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and Vets in Chimeras to pose a different threat. I don't<br /> use platoons, but I could see a <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> being the only exception.<br /> <br /> I really think you're pushing it with 3 troops at 1k. I think it's important to remember they're <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. If you look at them mean enough they might run.<br /> Cough on one they might die.<br /> <br /> And remember, these are my views, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. Have fun and do whatever you want.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 06:22:08]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:Imperial Guard Strategies</title>
				<description><![CDATA[ Vendettas are ridiculously cheap.  You can start them on the board and scout move, they can even move full out on this move, giving them a cover save if you go second.  Otherwise start them in reserve and outflank them.  With you command squad take the master of the fleet, this should help your units arrive at good times.  They will likely get shot at, but that is because they are good units and will draw a lot of fire, but if they dropped off their payload and killed a unit or vehicle, then they did their job.<br /> I was originally going to post initially for Imperial Guard Strategies - Step one don't get out of your vehicles, an exposed imperial guard is a dead imperial guard... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In all seriousness, I would consider a manticore or Leman russes, hell a squadron of <span class="glossaryitem" onmouseover='gp(87);'>LR</span> punishers would deal out a ton of shots, which will slaughter hordes like Nids and Orks.<br /> Cheers]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 06:33:33]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>Re:Imperial Guard Strategies</title>
				<description><![CDATA[ <blockquote><div><cite>Eiluj The Farseer wrote:</cite>Vendettas are ridiculously cheap.  You can start them on the board and scout move, they can even move full out on this move, giving them a cover save if you go second.  Otherwise start them in reserve and outflank them.  With you command squad take the master of the fleet, this should help your units arrive at good times.  They will likely get shot at, but that is because they are good units and will draw a lot of fire, but if they dropped off their payload and killed a unit or vehicle, then they did their job.<br /> I was originally going to post initially for Imperial Guard Strategies - Step one don't get out of your vehicles, an exposed imperial guard is a dead imperial guard... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In all seriousness, I would consider a manticore or Leman russes, hell a squadron of <span class="glossaryitem" onmouseover='gp(87);'>LR</span> punishers would deal out a ton of shots, which will slaughter hordes like Nids and Orks.<br /> Cheers</div></blockquote><br /> <br /> If you Outflank with the Vendettas, you lose a turn of firing with 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons. <br /> <br /> And no disrespect intended, but Punishers suck. There are<i> much </i>better <br /> choices. It's too many points and too short ranged. 1-3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10/<span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 pie plates from<br /> a Manticore are a great example of points better spent, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 06:39:05]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ @alarmingrick<br /> The Chimeras wont keep them alive? That is my hope here, that the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 will keep them on the board.<br /> <br />  I am going for a theme here, so the models I have are what I am looking for. I am more inquiring as to how to use this army, and how often I should expect to lose.<br /> <br /> My community is mostly Space Wolf players, but I already know I can beat them. It is the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, Ork BW Biker spam, and Tau players I am worried about... And this is a very different army than I am used to.<br /> <br /> Did not know Flat Out worked with Scouts, I am about to abuse that.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 06:45:40]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ <blockquote><div><cite>Dr.Dakka wrote:</cite>@alarmingrick<br /> The Chimeras wont keep them alive? That is my hope here, that the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 will keep them on the board.<br /> <br />  I am going for a theme here, so the models I have are what I am looking for. I am more inquiring as to how to use this army, and how often I should expect to lose.<br /> <br /> My community is mostly Space Wolf players, but I already know I can beat them. It is the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, Ork BW Biker spam, and Tau players I am worried about... And this is a very different army than I am used to.<br /> <br /> Did not know Flat Out worked with Scouts, I am about to abuse that.</div></blockquote><br /> <br /> These: "<span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, Ork BW Biker spam" would all hate a pair of Hydras with a passion.<br /> And the pair only costs 150 points to field.<br /> <br /> As for what you have:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 145<br /> 4 Plasma.<br /> Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Vet Sqd 1-3 - 465<br /> 3 Melta <br /> <br /> 3 Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Vendetta  - 390<br /> Sqd 1-3 <br /> <br /> Comes to exactly 1k. I switched the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>' Melta for Plasma. I think you'll need it(and probably more)<br /> to help with the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 07:30:26]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<description><![CDATA[ That is 1020 points by the way.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> To those that did help thank you for the advice. I will say though I think it is odd that most people confuse tactics with list design... Tactics are how you use your models, not which ones you bring.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 07:42:19]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Your list looks decent to start, but as mentioned, lack of hoard control. My personal advice is to turn those vendettas into valkyries. You already have a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, and Valks with rocket pods is the same cost. The rocket pods are S4 large blast, and moving 12" you can fire a multilas and two pie plates. I've found that AMAZING at tearing up Ork mobs and Tyranid Gaunts (the little guys, Gaunts, right?) ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 09:44:58]]> GMT</pubDate>
				<author><![CDATA[ maceria]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ I'd say just swap a vendetta for a valkyrie with multiple rocket pods. No need for point shaving and stuff.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 10:28:03]]> GMT</pubDate>
				<author><![CDATA[ ninja13]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ ... Again looking for tactics.... Like how to move units to gain cover saves, vehicle formations that would benefit me, what to shoot at with what, what i should be afraid of and how to over come it.<br /> <br /> I did not ask for list advice, I even specifically said this is what i have, how can I use it...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Example: <br /> <br /> A user above suggested Scout moving the Vendetta flat out to benefit from a 4+ cover save if I go second. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 10:35:40]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ If you go second outflank them, don't really on a 4+ cover save.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Only deepstrike them in as they then can;t shoot their lascannons as well.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 10:51:35]]> GMT</pubDate>
				<author><![CDATA[ ninja13]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Well, list choice is the first step to your tactics. Also this:<br /> <br /> <blockquote><div><cite>Dr.Dakka wrote:</cite><br /> Is this good or bad, and what can I do with it to combat Orks and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Razorback spam?</div></blockquote><br /> <br /> Now, that being said, Vendettas are huge and high in the air. You will likely never get cover with them. They also move very slowly if you want to use more than one shot each. Moving fast, you are paying for three weapons when you can only use one. Since moving slowly with such a high value target that won't get cover is suicide, you can assign them a life expectancy of one round of shooting. Starting them on the table and scout moving flat out, you can get into position turn 1 for killing a priority target. This best used against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank squadrons, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> artillery groups, and Land Raiders: things that have a use early on AND late game. If you outflank with them, you will get side shots on something late game. It's especially good for laying down a short wall of fire late game. I also would not squad them. Firing all nine shots at any single target is usually a complete waste, plus if out flanking you will (probably) have them coming in from different table edges if not squaded.<br /> <br /> You're simply screwed with hoards. Best I can suggest is keep moving, use that multi-las to kill some every round, and hopefully wear them down enough that you can flamer/tank shock them away. For Nids focus on the synapse creatures, so you can turn the hoards away easy. <br /> <br /> The multi-las and meltas are good for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and up to medium vehicles. <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can bring in one skiff, blow a transport, and and the passengers in the skiff will shoot your now rideless vets. This can be done on a deep strike, and the only way to really defend from it is positioning well. <br /> <br /> .....Can vets take Chimeras? I didn't think they could.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 11:27:28]]> GMT</pubDate>
				<author><![CDATA[ maceria]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Yes, Vets can take Chimeras.<br /> <br /> So you would suggest outflanking?<br /> <br /> How do you mean positioning well?<br /> <br /> A single Chimera above can adverage about 4-5 kills on a hord unit with a save of 4+ or worse. With the others helping (and they would be) i can kill anywhere from 9-12 more in a single turn. That gives us 13-17  kills on a hord unit on adverage. And that is not bad, especially since I will have been picking them off from range prior. I would expect even a 30 boy mob to be leadership 7 or 8 by the time I resort to tank shock.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 11:47:10]]> GMT</pubDate>
				<author><![CDATA[ Dr.Dakka]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ One effective tactic I've seen players use with vendettas is to set up a screening wall with the chimeras and let the vendettas maneuver up and down behind them, shooting at the best targets.  The chimeras won't give them cover, but they do prevent transported troops with meltaguns from getting close to the gunships.  Since the guys in the chimeras all have meltas and/or plasmas, any melta-hunter transport that comes close to them might get one chimera maybe before it's popped.<br /> <br /> Obviously the vendettas should focus first on targets that can hurt them.  That way, if you can eliminate all your opponent's long-range threats, he has to move up into your killing field.<br /> <br /> Also if you're going first--this is an old tactic, but might work a couple times at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> if nobody has seen it before--a unit of vets or <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> inside a vendetta can scout move up to 12" from an enemy vehicle or exposed unit, then in turn 1 the vendetta zooms up, the passengers disembark and drop one or more demo charges on your target.  It's a suicide run for the squad, and possibly also for the vendetta, but if you can kill something important, it's sometimes worth it.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 12:10:36]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Imperial Guard Strategies</title>
				<description><![CDATA[ Outflank depending on what you oponent is bringing to the field. A land raider packed with termies? Start on the board probably. A bunch of devilfish? Wait for them to move up then come at their sides.<br /> <br /> By positioning I mean placement of your units around terrain to deny favorable deep strike locations. It's not always easy (terrain dependent) but if you place close enough together, and cover gaps between terrains and such, you can sometimes dissuade your opponent from deep striking into areas you don't want him to as he's worried about mishaps. Then again, he may just take the gamble and drop in that six inch gape between your rear armour and the table edge.<br /> <br /> Hahaha, vet demo charge suicide runs are AMAZING.<br /> <br /> With the vendettas mobility, and weapon range, worry less about melta trucks and more about say.... Laser Predators.<br /> <br /> Those chimeras will draw a lot of fire. Make good use of cover, and use your smoke when out in the open.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 14:45:20]]> GMT</pubDate>
				<author><![CDATA[ maceria]]></author>
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				<title>Re:Imperial Guard Strategies</title>
				<description><![CDATA[ I guess sorry. I was off on my maths, oops.<br /> I also gave you some stategy advice.<br /> <br /> 1)Keep the Vendettas on the table, don't Outflank unless you absolutely have to.<br /> If you do reserve, reserve everything. The Vendettas won't last long on the table by themselves.<br /> Part of making them work starting them on the table is the fact there are other targets for them besides<br /> the Vendettas. Those 4 Chimera are going to be(maybe) screeming towards them as well as 3 Vendetta<br /> bobbing and weaving in your back field.<br /> 2)Keep the Vendettas empty.<br /> 3)Plasma would be helpful in your list. Yes, meltas will kill <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and all the armies you listed.<br /> Plasma will keep them from getting as close to do it.<br /> 4) Scouting flatout will put you close enough to them turn 1, but then what? If you're running them<br /> empty why would you? They can't use their 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons if you do. Makes no strategical sense to me.<br /> 5)Adding Hydras/Manticore/<span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> doesn't fall into a strategy really, but you also asked what else to add.<br /> 6)Adding more than 3 troop choices seemed like good tactical advice.You're running <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They aren't <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> Those Chimera will help, but I commonly call them a metal t-shirt.<br /> <br /> Good luck. And have fun.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 20:55:25]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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