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		<title><![CDATA[Latest posts for the thread "Dark Eldar 1000"]]></title>
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				<title>Dark Eldar 1000</title>
				<description><![CDATA[ Hey guys!  I'm working on building up my Dark Eldar army, and came up with this list as a goal to aspire to for now.  I wouldn't say it's optimized or anything by far, and I'm trying to stick to units I'll want to use in larger lists later on.  <br /> <br /> Archon-Shadowfield, Agoniser<br /> <br /> 9 Warriors- Sybarite, Blaster<br /> Raider- Flickerfield, Splinter Racks, Dark Lance<br /> <br /> 10 Warriors- Sybarite, Blaster, Splinter Cannon<br /> Raider- Flickerfield, Splinter Racks, Dark Lance<br /> <br /> 5 Warriors- Blaster<br /> Venom- Second Cannon<br /> <br /> 5 Scourges- 2 Haywire Blasters<br /> <br /> Ravager- Night Shields, Flickerfield, 3 Dark Lances<br /> <br /> Ravager- Night Shields, Flickerfield, 3 Dark Lances<br /> <br /> --997<br /> <br /> Pretty Straight forward.  I think for 1000pts I have enough troops at 3, and a decent balance of anti-tank and anti-infantry.  The Archon is my only real assault potential, but he should be able to do something annoying if I need him to.  <br /> <br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 05:37:50]]> GMT</pubDate>
				<author><![CDATA[ Doomface81]]></author>
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				<title>Dark Eldar 1000</title>
				<description><![CDATA[ <blockquote><div><cite>Doomface81 wrote:</cite><br /> Hey guys!  I'm working on building up my Dark Eldar army, and came up with this list as a goal to aspire to for now.  I wouldn't say it's optimized or anything by far, and I'm trying to stick to units I'll want to use in larger lists later on.  <br /> <br /> Archon-Shadowfield, Agoniser<br /> </div></blockquote><br /> Personally I think haemonculi are significantly better at lower cost games.  Archons don't really come into play until 2K+.  Baron is pretty common around here but with no support he's a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> looking for a place to happen.  <br /> <br /> <blockquote><div><cite>Doomface81 wrote:</cite><br /> 9 Warriors- Sybarite, Blaster<br /> Raider- Flickerfield, Splinter Racks, Dark Lance<br /> <br /> 10 Warriors- Sybarite, Blaster, Splinter Cannon<br /> Raider- Flickerfield, Splinter Racks, Dark Lance<br /> </div></blockquote><br /> These two are essentially  the same so I'm going to group them together.  You are mixing what the squads are trying to do with the blaster and the splinter racks.  Are you shooting armor or infantry.  The downside to relying on your rifles to shoot infantry is that you either have to stay still (bad for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) or be within 12" (also bad for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> warriors).  I would say drop them down to 5 guys and put them in venoms w/ 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>.  Now for the sybarite.  Some guys swear by the increased <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.  Personally I think if you are out of your transport as a warrior you are going to die fast so why waste the points.<br /> <br /> <blockquote><div><cite>Doomface81 wrote:</cite><br /> 5 Warriors- Blaster<br /> Venom- Second Cannon<br /> </div></blockquote><br /> This...this is good.<br /> <br /> <blockquote><div><cite>Doomface81 wrote:</cite><br /> 5 Scourges- 2 Haywire Blasters<br /> </div></blockquote><br /> Now I'm probably the biggest scourge fan here...in face I run 3 squads at 2500, but I would leave these guys behind for some wyches.  Specifically 9 (including Hekatrix) w/ Agoniser, razorflail, and maybe haywires.  They go in a Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>.  This gives you some more serious <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential than a lone archon.<br /> <br /> <blockquote><div><cite>Doomface81 wrote:</cite><br /> Ravager- Night Shields, Flickerfield, 3 Dark Lances<br /> <br /> Ravager- Night Shields, Flickerfield, 3 Dark Lances<br /> </div></blockquote><br /> Well <span class="glossaryitem" onmouseover='gp(546);'>NS</span> really aren't necessary.  Basically if the enemy is firing a weapon that can hurt your ravager at said ravager and you tried to shoot it last turn you will be in range regardless.  Things like auto cannons, Lascannons, railguns.  Things like that won't care about your <span class="glossaryitem" onmouseover='gp(546);'>NS</span>.  If you can hit them, they can hit you.<br /> <br /> <blockquote><div><cite>Doomface81 wrote:</cite><br /> Pretty Straight forward.  I think for 1000pts I have enough troops at 3, and a decent balance of anti-tank and anti-infantry.  The Archon is my only real assault potential, but he should be able to do something annoying if I need him to.  <br /> What do you guys think?<br /> </div></blockquote><br /> 3 Troops is nowhere near enough for 1K.  Consider the fact that at 1500 most competitive lists have filled the troops out.  Your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> was good.  I'm actually shocked since most people have too few.  Your anti-infantry was my problem.  Short of <span class="glossaryitem" onmouseover='gp(540);'>DL</span> you had one thing that could threaten infantry over 24" away.  24" being the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>/Necron ideal range and you max range for most of your anti-infantry.  Venoms provide a significantly longer threat range and force them to come to you...where the wyches will be waiting.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2012 14:37:51]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:Dark Eldar 1000</title>
				<description><![CDATA[ I did a quick re-vamp based on some of the things you said.  <br /> <br /> Haemonculous- Hex Rifle<br /> <br /> 8 Warriors- Sybarite, Blaster<br /> Raider- Dark Lance, Flicker Field, Splinter Racks<br /> <br /> 8 Warriors- Sybarite, Blaster<br /> Raider- Dark Lance, Flicker Field, Splinter Racks<br /> <br /> 5 Warriors- Blaster<br /> Venom- 2 Splinter Cannons<br /> <br /> 5 Warriors- Blaster<br /> Venom- 2 Splinter Cannons<br /> <br /> 5 Scourges- 2 Haywire Blasters<br /> <br /> Ravager- 3 Dark Lances<br /> <br /> Ravager- 3 Dark Lances<br /> <br /> --999<br /> <br /> Bumped up to four troops, added even more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AI.  I don't really have a hand to hand element, but I prefer to play shooty anyways and think I should be able to mince most things with gunfire.  The splinter racks are there because I had 10ish points left and wasn't sure what to do with it.  There are a few options: gear for Haemonculous, venom blades on sybarites, shock prows (or any 5 point upgrade) on both ravagers or raiders, solarite for scourges, etc.  None of these things are hugely consequential, but what do you guys think is the best use for those 10 points?  The more I think the more I'm leaning towards some shock prows.  <br /> <br /> Better?  Worse?  Let me know!]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 01:09:04]]> GMT</pubDate>
				<author><![CDATA[ Doomface81]]></author>
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