<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "BA DOA list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "BA DOA list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ Hey guys, first post from me so just thought <span class="glossaryitem" onmouseover='gp(269);'>id</span> upload my list and see where I can improve it. <br /> <br /> Astorath <br /> <br /> 10x Assault marines<br /> 1 power fist <br /> 1 plasma pistol <br /> <br /> 10x Assault marines<br /> 1 power fist <br /> 1 plasma pistol <br /> <br /> 5 Death company <br /> 1 power fist <br /> 4 power weapons<br /> Lemartes<br /> <br /> Deathcompany Dread <br /> With talons and grapple.<br /> <br /> Just wondering how I can improve what I have or what to get to make a strong 1500 or 1750 list<br /> Any help is greatly appreciated <br /> <br /> Thanks. <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898244.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898244.page</link>
				<pubDate><![CDATA[Thu, 9 Feb 2012 19:20:24]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ This should be posted in Army lists....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898261.page</link>
				<pubDate><![CDATA[Thu, 9 Feb 2012 19:24:56]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ Moving to Lists forum.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898544.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898544.page</link>
				<pubDate><![CDATA[Thu, 9 Feb 2012 20:19:33]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ In this case both Astorath and Lemartes are a big point sink, as is the whole <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.  Also the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> don't come with <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, so that and extra 75 pts you need to spend, and the dread would start on the table.  If you plan on starting the dread and the Dc on the table, they are going to spend 2 turns getting shot at before they can even reach you opponent and before the rest of your army comes down.  They will not live long.<br /> <br /> Dreads dont' work in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list as they will get shot up on turn 1 or be in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and get shot up on turn 1 when they come in.  The only soultion is having them in a Stormraven and then they still don't get the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> rule.<br /> <br /> If you want a pure <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list it would be full of ASM squads with the standard <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2 x melta, maybe an Honour guard, maybe some vanguard vets.<br /> <br /> If you want to run the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, do a jumper list and not a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>.  Put the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a transport so rage doesn't affect them.<br /> <br /> There are alot of good <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists in the Army list section, take a look at what other people have done]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898711.page</link>
				<pubDate><![CDATA[Thu, 9 Feb 2012 21:00:29]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
			</item>
			<item>
				<title>Re:BA DOA list</title>
				<description><![CDATA[ The good news is that your core of Assault Marines is a good place to start an army, especially if you magnetized the backpacks.<br /> <br /> The bad news is that you've made some very weak choices with the other stuff, and the component pieces of the army don't support each other very well.  In particular, the Death Company are an expensive, underperforming points sink, and Astorath is a plain waste of points.  The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread is also a poor idea, as you don't have any other vehicles or a way to get it into combat quickly.<br /> <br /> The guide in my signature outlines one path to an effective army that could use the bulk of what you have.  The short version would be turning the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Marines into Assault Marines, dumping the Dread and Astorath, and taking a Librarian <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and several Sanguinary Priests with <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>.  You can then supplement this core with more Assault Marines, Devastators with Missile Launchers, cheap Vanguard Veteran squads, and/or Honor Guards with 4 special weapons.  <br /> <br /> You also need to dump the Plasma Pistols and get some Meltaguns and Flamers into your Assault Squads.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898717.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3898717.page</link>
				<pubDate><![CDATA[Thu, 9 Feb 2012 21:03:00]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ Sorry I posted in wrong part, did it off my stupid iPhone. <br />  <br /> All the models I put in that list have <span class="glossaryitem" onmouseover='gp(457);'>jps</span> I just forgot to write it on.<br /> I was thinking of putting 10 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> without <span class="glossaryitem" onmouseover='gp(457);'>jps</span> in a raven with astorath and a dc dread on the back. <br /> That way they'd get in combat and be effective. <br /> Also I was toying with the idea of taking the <span class="glossaryitem" onmouseover='gp(457);'>jps</span> off the normal assault men an putting them in rhinos. Thy way theyd be accross the board and in combat 2nd turn but <br /> Not quite sure, I like the idea of <span class="glossaryitem" onmouseover='gp(457);'>jps</span> and being able to move around quickly if I need to take objectives. <br /> <br /> I was always thinking about dropping Asorath and putting in a cheaper more effective character, coz for 220 points I could pimp out a really good librarian or other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> I know mechs are really good <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> just I have a lot of models already and if I was to use them I'm not to sure how it would go down. <br /> <br /> My total models are: <br /> <br /> Astorath<br /> <br /> 20 assault marines <br /> 10 Dc with <span class="glossaryitem" onmouseover='gp(457);'>jps</span><br /> Lemartes<br /> 5 sanginary guard<br /> Dc dread<br /> 5 normal termies, (I don't intend to use unill I have assault termies) which is obvs wanna put in a land raider. <br /> And a Devi squad with 4 lascannons (but i have a second squad I'm yet to build and can put other weapons on)<br /> <br /> I like the ideas that have been given and I think will give a try.<br /> <br /> Thanks a lot for the help so far<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3899674.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3899674.page</link>
				<pubDate><![CDATA[Fri, 10 Feb 2012 01:01:12]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ <blockquote><div><cite>Rickkybear wrote:</cite>I was thinking of putting 10 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> without <span class="glossaryitem" onmouseover='gp(457);'>jps</span> in a raven with astorath and a dc dread on the back. <br /> That way they'd get in combat and be effective. </div></blockquote><br /> <br /> Not a bad idea, watch out for the "too many eggs in one basket".  That SR gets shot down, they are walking a long way.<br /> <br /> <blockquote><div><cite>Rickkybear wrote:</cite><br /> Also I was toying with the idea of taking the <span class="glossaryitem" onmouseover='gp(457);'>jps</span> off the normal assault men an putting them in rhinos. Thy way theyd be accross the board and in combat 2nd turn but <br /> </div></blockquote><br /> <br /> You can't assault out of a Rhino, so unless your opponent makes a big mistake (running directly towards your ASM) You are still getting into combat on turn 3.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3902129.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3902129.page</link>
				<pubDate><![CDATA[Fri, 10 Feb 2012 17:21:05]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ No cant charge out the rhino, but we can over power engines and go 18" and then next turn get out 2" and move 6, charge etc. Is that allowed? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3902544.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3902544.page</link>
				<pubDate><![CDATA[Fri, 10 Feb 2012 18:52:49]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
			</item>
			<item>
				<title>BA DOA list</title>
				<description><![CDATA[ You may need to turn the rhino at the start and the beginning to get the full 2'' disembark from the hatch.  But yes I think you have go it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3905360.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429098/3905360.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 12:31:08]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
			</item>
	</channel>
</rss>