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		<title><![CDATA[Latest posts for the thread "New BA list"]]></title>
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				<title>New BA list</title>
				<description><![CDATA[ Hey guys.<br /> Me again, with a new updated and after some help to improve this list.<br /> <br /> Libarian<br /> Jump Pack<br /> infernus Pistol<br /> Powers - Sanguine Sword, Blood lance - 140<br /> <br /> Assault Squad<br /> 10 man <br /> 2 melta guns<br /> 1 power fist - 235<br /> <br /> Assault Squad<br /> 10 man <br /> 2 melta guns<br /> 1 power fist - 235<br /> <br /> Assault Squad<br /> 10 man <br /> 2 melta guns<br /> 1 power fist - 235<br /> <br /> Sanguinary Priest<br /> + 2 Priests = 3<br /> with jump packs - 225<br /> <br /> Sternguard<br /> 4 combi meltas<br /> Drop pod - 180<br /> <br /> Vanguard <br /> Sargeant with glaive encarine<br /> 4 power weapons - 250<br /> <br /> This list is exactly 1500 points<br /> <br /> I intend on deep striking everything. I know the sternguard will turn up on the first turn and that could go either way, be shot up or blow up a tank, or take out a full squad using special ammo depending on the squad<br /> The Libarian will go with 1 squad of assault marines and each squad will be accompanied by a Sang priest to benefit from <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> which is a big help.<br /> <br /> I was thinking I could drop the sternguard and take a Chaplain, but not to sure as the sternguard seem to be very strong from what I've read and experienced in the past when playing my Tyranids.<br /> <br /> Again, any help is greatly appreciated <br /> Much love to all those whom help.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I was also thinking, I could drop 1 squad of Assault marines and also dropping the infernus pistol from the Libby and taking another squad of vanguard equipped the same as the previous squad...]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 14:08:30]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ The list is pretty good until you get down to the Sternguard. These do not suit the Blood Angels assault style army and a single Pod, which comes down unsupported will be dead meat just like anything inside it. I would lose the unit altogether. <br /> <br /> Unless you have listed it, your Vanguard have no jump packs, they don't get them standard. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 15:26:31]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ Ye sorry I forgot to put they have jump packs. But they do. That's what I was thinking about the sternguard, what would<br /> Be better? ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 15:33:10]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ You could add another unit of Vanguard, though I think one unit is enough, to be honest. I would add another Assault Marine unit with dual flamers so you have some anti horde punch. They would also add more numbers as well. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 15:35:21]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ That would probs be the best idea. Spamming out on assault marines is good for getting stuck in. <br /> Could I not drop a squad and have sommet support the sternguard? Coz I quite like the idea of dropping in and rapid firing a unit to death. <br /> If so what would be best to support them? That's if there is anything atall? <br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 15:42:04]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
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				<title>Re:New BA list</title>
				<description><![CDATA[ I've gotten a different point of view. I like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> pod lists, but you need more than one. Mercer's right about getting shot up being the lone drop pod on the table.<br /> <br /> I like to take 3 pods and put at least one Furioso in (don't forget to pop smoke when it comes in). <span class="glossaryitem" onmouseover='gp(349);'>DC</span> also aren't bad out of a pod if it lands right (relentless bolters are nice). Pods are nice, because they rarely mishap and you're guaranteed some come in turn 1. If you take pods use them to disrupt the backfield and absorb fire while your jumpers come on (<span class="glossaryitem" onmouseover='gp(471);'>DS</span>) or across the table.<br /> <br /> I've tried the stern/pod with a librarian and it works pretty well. Take Blood Lance and Shield. Throw a priest in there as well. You've got a resilient shooting base with 5+ cover and feel no pain. I like combi flamers on 1 or two instead of meltas in case of hordes.<br /> <br /> Those vanguard seem way expensive to me. You could easily put a Furioso in a pod for that or at least take another libby one of you jump squads to give them sheild.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 16:01:40]]> GMT</pubDate>
				<author><![CDATA[ jb50c]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ <blockquote><div><cite>Rickkybear wrote:</cite>That would probs be the best idea. Spamming out on assault marines is good for getting stuck in. <br /> Could I not drop a squad and have sommet support the sternguard? Coz I quite like the idea of dropping in and rapid firing a unit to death. <br /> If so what would be best to support them? That's if there is anything atall? <br /> <br /> Thanks</div></blockquote><br /> <br /> If the Sternguard come in via Drop Pod and do indeed rapid fire something to death then either it's going to be a puny unit or they get good dice rolls for them to wipe out a single unit in a single shooting phase. Then, as previously mentioned, you will lose the Sternguard and Drop Pod in the opponent's following turn. You have then just traded two units for one, not a very good trade in my opinion. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 16:32:46]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:New BA list</title>
				<description><![CDATA[ That's why you take multiple pods. Make your opp use target priority. Either he shoots at stuff in pods or jumpers, if they're on the table. When I take 3 pods, each one has a good unit. I like Furioso's, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> or <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dreads.They're all things he can't ignore. I want him to shoot at the pods.<br /> <br /> The benefit of stern/pod is you'll get at least one round of powerful shooting and potentially a 5+ cover save.  Sterns w/meltas and a Blood Lance libby can crack a lot of things then can put out ap3 shots if they live.<br /> <br /> Plus, if you drop the pod anywhere near an objective, instant contesting. Then he has to waste a unit's shooting on the pod to clear the objective.<br /> <br /> And all the while, oh look, my jumpers just got up to 18" closer and can hopefully charge.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 16:46:54]]> GMT</pubDate>
				<author><![CDATA[ jb50c]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ The vanguard do seem very expensive, I'm just thinking if on 2nd turn 2 or 3 squads drop down, I wanna try be in combat as soon as possible so that I can keep another squad safe from being charged if ya see what I mean? <br /> What ever they hit, unless it's a horde their bound to do some serious damage. <br /> Also I was toying with having a dread in a pod, but stupid me assembled it as Deathcompany because at first I was going to do a small elite dc based army. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 16:47:38]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
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				<title>Re:New BA list</title>
				<description><![CDATA[ I know what you mean with the Vanguard squad, but just remember they still scatter, even if it is only up to 6 inches. If you scatter even 1 inch in the wrong direction, you can lose your charge with Heroic Intervention.  I've always found it tough to get them to scatter where I want (66% chance of scatter). If you try to account for this by placing your <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s closer to the enemy, you can scatter on top of them and then its a mishap.<br /> <br /> You could take Dante, but then you lose <span class="glossaryitem" onmouseover='gp(604);'>HI</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads with fists (not claws) are pretty beastly - run and pop smoke from a pod - Igores 1 & 2's, w/ 5 S10 attacks at I5 on the charge. Plus, it's a Troop, so it doesn't take up an elite/heavy slot. One of the best units in the game. On the downside you have to take a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad to unlock it, it has rage and FA12 which means grenades can still hurt.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 17:16:11]]> GMT</pubDate>
				<author><![CDATA[ jb50c]]></author>
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				<title>Re:New BA list</title>
				<description><![CDATA[ <blockquote><div><cite>jb50c wrote:</cite>That's why you take multiple pods. Make your opp use target priority. Either he shoots at stuff in pods or jumpers, if they're on the table. When I take 3 pods, each one has a good unit. I like Furioso's, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> or <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dreads.They're all things he can't ignore. I want him to shoot at the pods.<br /> <br /> The benefit of stern/pod is you'll get at least one round of powerful shooting and potentially a 5+ cover save.  Sterns w/meltas and a Blood Lance libby can crack a lot of things then can put out ap3 shots if they live.<br /> <br /> Plus, if you drop the pod anywhere near an objective, instant contesting. Then he has to waste a unit's shooting on the pod to clear the objective.<br /> <br /> And all the while, oh look, my jumpers just got up to 18" closer and can hopefully charge.<br /> <br /> </div></blockquote><br /> <br /> The O.P isn't using multiple Pods though, so in thise case I am talking about what would happen if he used a single Pod. <br /> <br /> The Pod can be cleared from the objective any time, the opponent has all game to do it and won't have to do it on turn 1. Why would you fire at the Pod contesting a objective turn 1 when you have all game to shoot it and more meatier stuff is coming your way?]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 17:33:10]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:New BA list</title>
				<description><![CDATA[ I agree with what you said. One pod on the table is a waste.<br /> <br /> I was merely trying to show him in what context sternguard could be viable from a drop pod which he was inquiring about.]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 17:46:53]]> GMT</pubDate>
				<author><![CDATA[ jb50c]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ The only other thing I could think of then would to be many drop 1 assault squad, take a 2nd sternguard squad and then take a furiouso dread in a pod? <br /> That way there are 3 pods dropping and forcin the enemy to take choices to kill one coz by the time they all dropped the assault marines would be in combat. And he'd feel the pain. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 18:32:10]]> GMT</pubDate>
				<author><![CDATA[ Rickkybear]]></author>
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				<title>New BA list</title>
				<description><![CDATA[ Remember, you will only get two down first turn, that's not enough.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 16:20:39]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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