<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500pt chaos marines mech"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500pt chaos marines mech"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500pt chaos marines mech</title>
				<description><![CDATA[ Hey guys I have another list here and <span class="glossaryitem" onmouseover='gp(269);'>Id</span> just like some feedback  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> This is going to be semi competitive list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Daemon Prince<br /> Wings<br /> Slaanesh<br /> Lash<br /> <br /> Elite- x5 terminators <br /> x5 pair Claws <br /> nurgle<br /> <br /> Troops- 5 Plague Marines <br /> Rhino<br /> <br /> Troops- 5 Plague Marines <br /> Rhino<br /> <br /> Troops- x10 Berzerkers <br /> Champ<br /> Fist <br /> Icon<br /> <br /> Heavy- Land Raider <br /> Possession<br /> Caster <br /> <br /> Heavy- Vindicator <br /> Possession<br /> <br /> Heavy- Vindicator<br /> Possession<br /> <br /> The Daemon Price will run behind the Land Raider for cover and move off to assault. the Raider will have the Berzerkers. Its job is to drop off its load and then either shoot or tank shock. the Terminators will deepstrike with the icon for assisting the Berzerkers. The Vindicators will give support fire on anything it can see.....and the two lots of marines wont come in until last turns for quickly grabbing objectives. the assaulty units will push the enemy back and vindis will hopefully be positioned to scare the opponent for going near objectives.  <br /> <br /> Thank Crimson<br /> <font color='red'></font> Red is Edited ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904298.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904298.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 01:03:54]]> GMT</pubDate>
				<author><![CDATA[ crimson-angel]]></author>
			</item>
			<item>
				<title>1500pt chaos marines mech</title>
				<description><![CDATA[ <blockquote><div><cite>crimson-angel wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Daemon Prince<br /> Wings<br /> Nurgle<br /> Warptime</div></blockquote>Are you aware of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> requiring WarpT to reroll *all* the dice, hit or miss? Given your two Vindicators, why not Lash?<br /> <br /> <blockquote><div><cite>crimson-angel wrote:</cite>Rhino with Possession </div></blockquote>Possession ? I wouldn't even put EA on <span class="glossaryitem" onmouseover='gp(634);'>PM</span> rhinos. Khorne B rhinos, yes. <span class="glossaryitem" onmouseover='gp(634);'>PM</span>? No.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904314.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 01:08:47]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Re:1500pt chaos marines mech</title>
				<description><![CDATA[ Thanks for that! i didn't realise all the dice must be re-done. lash would be handy to put units in range of those large templates, i will definitely consider that. I went a little over board with the rhino protection because i have quite a bit of extra points left over and i didn't really want to upgrade the marines because I'm not planning of using them for anything but objectives holders. Ok i will edit the list above.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3904342.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 01:18:15]]> GMT</pubDate>
				<author><![CDATA[ crimson-angel]]></author>
			</item>
			<item>
				<title>Re:1500pt chaos marines mech</title>
				<description><![CDATA[ <blockquote><div><cite>crimson-angel wrote:</cite>Thanks for that! i didn't realise all the dice must be re-done. lash would be handy to put units in range of those large templates, i will definitely consider that. I went a little over board with the rhino protection because i have quite a bit of extra points left over and i didn't really want to upgrade the marines because I'm not planning of using them for anything but objectives holders. Ok i will edit the list above.</div></blockquote>I'd spend those points on plasmaguns. The rhinos allow two Fire Points and <span class="glossaryitem" onmouseover='gp(329);'>PGs</span> <span class="glossaryitem" onmouseover='gp(123);'>STR</span> & <span class="glossaryitem" onmouseover='gp(6);'>AP</span> are good.<br /> <br /> And really, that's far too many points to not expect them to contribute to the offensive effort. <br /> <br /> At most, I spend 45 points on Kabalite Warriors for a 'walk-on' Reserve objective grabber, as I brought all my other <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units up to max-efficiency.<br /> <br /> Load up on <span class="glossaryitem" onmouseover='gp(329);'>PGs</span> !<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3906039.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429373/3906039.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 17:37:04]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
	</channel>
</rss>