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		<title><![CDATA[Latest posts for the thread "Chaos Zilla 2000"]]></title>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ The idea seemed like a fun one, so I figured I'd give building chaos zilla a try<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> - 155<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> - 155<br /> <br /> Summoned Greater Daemon - 100 <br /> <br /> 3x Chaos Dreadnought w/ <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span>, Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 390<br /> <br /> Berzerkers (x8) <br /> -Champion w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> -Rhino<br /> -238<br /> <br /> Plague Marines (x7)<br /> Champion w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Melta x2<br /> Rhino<br /> -246<br /> <br /> Plague Marines (x7)<br /> Champion w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Melta x2<br /> Rhino<br /> -246<br /> <br /> 2x Defiler w/ <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span>, Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 300<br /> 1x Defiler w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 170<br /> <br /> Comes out to 2k even. I don't really think I like the Lascannon on the last defiler that much, but I had extra points. Any comments are appreciated.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 11:36:40]]> GMT</pubDate>
				<author><![CDATA[ mef989]]></author>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ First off, Chaos dreads are not that effective, mostly because they have a chance of shooting at your own guys. Also, the summoned greater daemon is a pretty bad choice as well. Also....just give your defilers 2 extra <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span> because you want them in close combat. they can only shoot 1 gun while moving, and the cannon is default, so that's what you should be shooting anyway.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:07:57]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite>First off, Chaos dreads are not that effective, mostly because they have a chance of shooting at your own guys.</div></blockquote><br /> <br /> actually the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> stated the Dreads' weapons fire within a 45 degree wedge of where the gun is facing. So with correct and careful placement/movement, any undesired Fire Frenzys will shoot dead space or random enemy thats unlucky enough to be in range. The belief before was that the closest thing could be behind the dread, for example a friendly unit. While Fire Frenzy will shoot friendlys, its only if they are the closest thing in that 45 degree view from the weapon. In summary, dont walk in front of your own dreads.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 03:13:09]]> GMT</pubDate>
				<author><![CDATA[ Killadoza]]></author>
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				<title>Re:Chaos Zilla 2000</title>
				<description><![CDATA[ drop the summoned deamon and 3 dnoughts and take 2 extra <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads or 2 lots of raptors with mark of khorn, lightning claws and maybe meltas]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 04:20:51]]> GMT</pubDate>
				<author><![CDATA[ sumi808]]></author>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ Well, Zilla lists require the enemy to have a bunch of anti-armor weapons, at least 2 such weapons for each of your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and Dreads and these weapons need to be brought to bear. In this way, Zilla is still a viable concept.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 08:31:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Chaos Zilla 2000</title>
				<description><![CDATA[ Our Dreads also have sneaky tricks.  If you replace arm 1 with a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, and replace the other arm with a missile launcher, it stays at 4 attacks base.  Adding the extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> states that it adds +1A, but when you replace the missile launcher it says nothing about losing attacks.  It only states that there is an effect if you are left with no <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span>.<br /> <br /> Other than that, I think the defilers need all the close combat weapons ever.  You'll only ever shoot the battle cannon.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 08:40:56]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ i run a list just like this except 4 squads of pms with melta and only 5 strong. i would keep the <span class="glossaryitem" onmouseover='gp(5);'>acs</span> just because with 12 armor you will see 1 per game get immobilized. after that they are only good for shooting..... and after immobilization they are no longer a priority target.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 03:21:26]]> GMT</pubDate>
				<author><![CDATA[ pinksockpuppet]]></author>
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				<title>Chaos Zilla 2000</title>
				<description><![CDATA[ I like the list, nice to see something different from the "internet norm". Though the only thing that I would change is the number of troop choices, 3 doesn't seem like enough at 2k.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 05:13:27]]> GMT</pubDate>
				<author><![CDATA[ Piz]]></author>
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				<title>Re:Chaos Zilla 2000</title>
				<description><![CDATA[ I ran a list like this vs some Grey knights the other day and had a bunch of folks up in arms, saying that its Cheesy, beardy and <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> My 2000 point list was<br /> <br /> 2 x lash prince<br /> Greater Daemon<br /> <br /> 3x Dreadnought /w plasma cannon<br /> 3x Defilers /w Extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s<br /> <br /> 2x 5 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> /w melta, naked champ and rhino /w combi melta<br /> <br /> 2x 10man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> /w <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/plasma gun.(for holding objectives).<br /> <br /> It pretty much smashed the Grey knights, leaving only 3 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models on the table at the end, but still squeeking out a narrow loss due to Annihilation and the grey knights only fielding 5 kill points =x<br /> <br /> I cant see anything chaos <span class="glossaryitem" onmouseover='gp(258);'>atm</span> being overpowered and cheesy. the pieplates and plasma cannons work well with the lash princes, I find its a good all comers list, you can shoot rock armies, you can assault shooty armies but overpowered? pfft. <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the downside of zilla so far seems to be that your ZILLA portion runs about 1150 points and uses up all your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and elite slots. so your only left with troops to fill up the last 850 points of army. (<span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots being a lost cause)<br /> <br /> its not a huge downside, as you can fit quite a few units of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> plaguemarines into 850 points. but they don't fit the theme and offer your opponent squishy targets for all their anti infantry guns.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 05:41:02]]> GMT</pubDate>
				<author><![CDATA[ Rhaevyn]]></author>
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