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		<title><![CDATA[Latest posts for the thread "Grotesque Broken"]]></title>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ Has anyone else noticed how awesome dark eldar grotesques are? If you take a squad of ten of them thats 30 wounds and 30 S5 attacks without upgrades. Thats insane.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:16:37]]> GMT</pubDate>
				<author><![CDATA[ lost_soul]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>lost_soul wrote:</cite>Has anyone else noticed how awesome dark eldar grotesques are? If you take a squad of ten of them thats 30 wounds and 30 S5 attacks without upgrades. Thats insane.</div></blockquote><br /> <br /> They cost how much now?<br /> 350pts?<br /> <br /> They have to have an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with them at all time or they go bezerk....<br /> <br /> They cant fit in a transport<br /> <br /> <br /> <br /> <br /> <br /> now with Urien, making them Str6 and then giving them <span class="glossaryitem" onmouseover='gp(397);'>FC</span> they get real good at tankbusting, especilly a multi charge on a Chimera/Razorback parkinglot and that is something <span class="glossaryitem" onmouseover='gp(27);'>DE</span> just usually are not good at, but otherwise they arent that good.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also they only come in metal and are very expensive  (i know finecast now but still expensive)]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:21:27]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:30:37]]> GMT</pubDate>
				<author><![CDATA[ Klawjaw]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>lost_soul wrote:</cite>Has anyone else noticed how awesome dark eldar grotesques are? If you take a squad of ten of them thats 30 wounds and 30 S5 attacks without upgrades. Thats insane.</div></blockquote><br /> 9 Tyranid Warriors is 270 points, 27 wounds, and 36 S5 attacks on a charge. <br /> But because of S8 guns causing <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and no wound allocation shenanigans, they just aren't that great. <br /> I'd imagine there are similar issues with grotesques. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:30:52]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Re:Grotesque Broken</title>
				<description><![CDATA[ Right I understand all that, but If you pop them out of a webway right in the mix of a parking lot or a blob of troops it would desamate.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:33:31]]> GMT</pubDate>
				<author><![CDATA[ lost_soul]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>rigeld2 wrote:</cite><blockquote><div><cite>lost_soul wrote:</cite>Has anyone else noticed how awesome dark eldar grotesques are? If you take a squad of ten of them thats 30 wounds and 30 S5 attacks without upgrades. Thats insane.</div></blockquote><br /> 9 Tyranid Warriors is 270 points, 27 wounds, and 36 S5 attacks on a charge. <br /> But because of S8 guns causing <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and no wound allocation shenanigans, they just aren't that great. <br /> I'd imagine there are similar issues with grotesques. </div></blockquote><br /> <br /> grots are T5 and there are few Str10 / auto <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons out there but still<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the cheese is in the sarge upgrade<br /> the abveration(whatever he is called) has 4 attacks (3+1) <br /> now you give him a posioned weapon for 5 points<br /> he now has 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for +1 attacks (3+1+1 = 5)and always wounds on 2+ (well he usually does but now even against wraitlords) and against T5 or less he gets to reroll to wound. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:33:33]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:36:17]]> GMT</pubDate>
				<author><![CDATA[ Defiler37]]></author>
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				<title>Re:Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>lost_soul wrote:</cite>Right I understand all that, but If you pop them out of a webway right in the mix of a parking lot or a blob of troops it would desamate.<br /> </div></blockquote><br /> <br /> troops can be taken care of more easily by other units.  but the parking lot, oooo 40 attacks at str7 on rear armor is nice!]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:38:27]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>Defiler37 wrote:</cite><blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.</div></blockquote><br /> <br /> Ld3 for normal grots, 4 for Abberration.<br /> <br /> But they're still an alright unit, it's pretty situational...]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:38:41]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>Defiler37 wrote:</cite><blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.</div></blockquote><br /> <br /> they might actually be <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4, let me check<br /> <br /> <br /> nope <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 3!!!!!<br /> <br /> the sarge is <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4 <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Warboss Gutrip wrote:</cite><blockquote><div><cite>Defiler37 wrote:</cite><blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.</div></blockquote><br /> <br /> Ld3 for normal grots, 4 for Abberration.<br /> <br /> But they're still an alright unit, it's pretty situational...</div></blockquote><br /> <br /> yeah and harbinger has a T value right, he can be poison weaponed right]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:38:59]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ They sound good, but not broken. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:42:19]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ I think the price £££ of them are broken, but besides from that they are a fun unit with very nice models -If i was playing dark eldar i would use them in a non-tournie list.<br /> <br /> Wyches are probably still more cost effective at causing wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> though]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 01:06:38]]> GMT</pubDate>
				<author><![CDATA[ Klawjaw]]></author>
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				<title>Re:Grotesque Broken</title>
				<description><![CDATA[ Im building a wyche army right now. I was going over wound to attack ratios for all the units and did the math for these guys and got blown away cause they would be really tough to wipe out in close combat which my whole army is going to be based on.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 02:34:08]]> GMT</pubDate>
				<author><![CDATA[ lost_soul]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ 30 attacks on ten T5 models is insane? So ogryns?<br /> <br /> The problem tends to be stuff sporting 2+ saves and S10 like say Assault Terminators....]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 03:41:36]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>jmurph wrote:</cite>30 attacks on ten T5 models is insane? So ogryns?<br /> <br /> The problem tends to be stuff sporting 2+ saves and S10 like say Assault Terminators....</div></blockquote><br /> <br /> Assault Terminators aren't S10, they're S8 with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 03:55:25]]> GMT</pubDate>
				<author><![CDATA[ Avatar 720]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>jmurph wrote:</cite>30 attacks on ten T5 models is insane? So ogryns?<br /> <br /> The problem tends to be stuff sporting 2+ saves and S10 like say Assault Terminators....</div></blockquote><br /> <br /> ogryns come on a list that can easily deal with a chimera/razorback parking lot other ways.  <br /> Assault termites are str8 and besides <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can deal with termites pretty easily other ways. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Defiler37 wrote:</cite><blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.</div></blockquote><br /> <br /> sorry, just read the rules on harbringer of despair.<br /> <br /> the weapon rolls against the targets <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> instead of its T but the rules for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> say if the "Strength is Double its Toughness" not double whatever it is rolling against so they wont insta pop.  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 05:05:27]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ They are a very powerful close combat unit, but they have some big weaknesses. <br /> <br /> AV12 walker=tarpit<br /> AV12 walker with <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>=insta kills & 3 combat resolution per wound.<br /> <br /> Very low leadership.  If a test can be forced they will fail.  The only way to increase it is with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> which can be picked out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> They only do regular wounds.  They do a lot of wounds, but against many other dedicated close combat units it's just not enough.  If they lose <span class="glossaryitem" onmouseover='gp(19);'>CC</span> by 1 combat resolution it's over because a good player will have directed attacks into the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> leaving them with LD4.<br /> <br /> Overall they are a good solid unit worth their points, but not an overpowered/underpriced unit.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 06:05:49]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite>They are a very powerful close combat unit, but they have some big weaknesses. <br /> <br /> AV12 walker=tarpit<br /> AV12 walker with <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>=insta kills & 3 combat resolution per wound.<br /> <br /> Very low leadership.  If a test can be forced they will fail.  The only way to increase it is with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> which can be picked out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> They only do regular wounds.  They do a lot of wounds, but against many other dedicated close combat units it's just not enough.  If they lose <span class="glossaryitem" onmouseover='gp(19);'>CC</span> by 1 combat resolution it's over because a good player will have directed attacks into the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> leaving them with LD4.<br /> <br /> Overall they are a good solid unit worth their points, but not an overpowered/underpriced unit.</div></blockquote><br /> <br /> true but again, the Urien kind are str6, 7 on the charge which can take care of walkers.  even the normal kind are probably 6 on the charge so one can hope.  The Urien kind are also probably fearless or will become fearless soon enough. <br /> <br /> they are good not great as you say, maybe even worth taking occaitonally but are way too expensive.  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 06:18:17]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Defiler37 wrote:</cite><blockquote><div><cite>Klawjaw wrote:</cite>Even with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, a harbringer of despair will still <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them with his flamer.</div></blockquote><br /> <br /> Harbinger of despair flamer <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> against leadership, so unless they're <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. 4 they'll just take one wound.</div></blockquote><br /> <br /> sorry, just read the rules on harbringer of despair.<br /> <br /> the weapon rolls against the targets <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> instead of its T but the rules for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> say if the "Strength is Double its Toughness" not double whatever it is rolling against so they wont insta pop.  </div></blockquote><br /> <br /> Yes but in the necron <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it states it can only <span class="glossaryitem" onmouseover='gp(269);'>ID</span> against <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. <br /> <br /> I was incredibly disappointed when i found out my "paladin killing flamers of awesomeness" couldn't even <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them anymore...  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 02:02:04]]> GMT</pubDate>
				<author><![CDATA[ Defiler37]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>Avatar 720 wrote:</cite><blockquote><div><cite>jmurph wrote:</cite>30 attacks on ten T5 models is insane? So ogryns?<br /> <br /> The problem tends to be stuff sporting 2+ saves and S10 like say Assault Terminators....</div></blockquote><br /> <br /> Assault Terminators aren't S10, they're S8 with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.</div></blockquote><br /> Lysander is the only S10 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termie]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 03:30:02]]> GMT</pubDate>
				<author><![CDATA[ Mysticaria]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite>the weapon rolls against the targets <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> instead of its T but the rules for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> say if the "Strength is Double its Toughness" not double whatever it is rolling against so they wont insta pop.  </div></blockquote><br /> False - perhaps you missed the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 03:33:33]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ Grots are ok with urien and I will run them out of portals in my coven list as now they are S6 with <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  The biggest problem with them is that they compete with trueborn for elite slots.  I'd rather have my <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shooting then charging.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 15:17:22]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ Grotesques with Urien are automatically Fearless if he joins them as essentially he gives them two tokens. Grots come with one, thus the total of three will bring them to fearless status right away. Urien himself is no slouch either. He's T5, 3 wounds, has a weapon that always wounds on a 3+ and <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'s regardless of Toughness if you fail your save. He also regenerates one wound at the start of each of his turns. Combined that with the clone field and Urien is harder to kill than you think. While it's expensive...it is a <i>very</i> durable unit. Ogryns aren't as good as they don't have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>...and to make Ogryns fearless...you are adding Yarrick. Plus, Grotesques can be put in a vehicle that you can assault out of...Ogryns? Not so much. To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I think it's an idea worth exploring in your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Akroma06 wrote:</cite>Grots are ok with urien and I will run them out of portals in my coven list as now they are S6 with <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  The biggest problem with them is that they compete with trueborn for elite slots.  I'd rather have my <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shooting then charging.</div></blockquote><br /> <br /> Two units of Trueborn is usually enough. You have other units as well that can bring anti-tank. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 16:03:43]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Grotesque Broken</title>
				<description><![CDATA[ I use a unit of grots in my webway portal army as one of the webway carrier units.<br /> <br /> I take a 3 man grot unit, with 1 upgraded to aberration with venom blade, and 1 of the others upgraded to carry a liquifier gun.<br /> <br /> They escort a haemonoculus with venom blade shattershard and webway portal.<br /> <br /> The 3 man unit is multiwound and each model is equipped differently so you can do wound shenanigans.  <br /> <br /> mounted in a raider with <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and <span class="glossaryitem" onmouseover='gp(545);'>FF</span> the unit comes out to 320 points including haemonoculus.<br /> <br /> Starts with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, and furious charge, shattershard+liquifier gun on a unit is no joke.<br /> <br /> on the charge the 2 normal grots get 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks each and the aberration gets 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks that wound on 2+ and can reroll wounds if model you attack is toughness 5 or less.  Haemonoculus gets 4 strength 4 attacks that wound on a 2+.  Since they start the game with <span class="glossaryitem" onmouseover='gp(397);'>FC</span> these are all at initiative 5 and after the shattershard shot and liquifier gun.  <br /> <br /> I often have no qualms about charging [non deathstar] dedicated <span class="glossaryitem" onmouseover='gp(95);'>meq</span> assault units or terminators with this squad. Unless my opponent rolls atrociously bad i do not wipe them the turn I charge and have never had this unit wiped out by the unit I charged it against, even after successive rounds of assault.  Mostly due to the fact the wounds are diversified and the hit is enough to weaken most units so they cannot do significant damage each round of assault.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 16:36:22]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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