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		<title><![CDATA[Latest posts for the thread "1750 IG for Bay area open"]]></title>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ 1750 for Bay area open<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Quad melta <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with an officer of the fleet and a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Chimera<br /> <br /> Elites<br /> Marbo<br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> with 6 psychers <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> on foot<br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> with 6 psychers <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> and a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Chimera<br /> <br /> Fast attack<br /> 1 Vendetta <br /> 1 Vendetta <br /> 1 Vendetta <br /> <br /> Heavy support<br /> 1 Hydra<br /> 1 Manticore<br /> <br /> Troops<br /> Melta vets with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Chimera<br /> Melta vets with demo doctrine and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Chimera<br /> Platoon with the following:<br /> Quad flamer <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> chimera<br /> Infantry squad with an <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Infantry squad iwth an <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> with 3 demo charges<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 03:24:40]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ I'd drop marbo and add in another <span class="glossaryitem" onmouseover='gp(695);'>sws</span>. Besides that looks pretty good I'll see you soon. I'll prob be going myself. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 04:42:34]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ For some reason I thought the <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> squad could only take a single demo charge. I just looked it up and it looks like your right, you can take 3. Thats just wrong and awesome! I hope you don't scatter on yourself! Otherwise, looks like a great list. Nice mix of fast units with your Vendettas and a nice armoured infantry with your chimeras. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 06:39:13]]> GMT</pubDate>
				<author><![CDATA[ TheLordOfSins]]></author>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ <blockquote><div><cite>TheLordOfSins wrote:</cite>For some reason I thought the <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> squad could only take a single demo charge. I just looked it up and it looks like your right, you can take 3. Thats just wrong and awesome! I hope you don't scatter on yourself! Otherwise, looks like a great list. Nice mix of fast units with your Vendettas and a nice armoured infantry with your chimeras. </div></blockquote><br /> <br /> With 3 charges the squad usually has 1 scatter back onto them.  Not a big deal for 2 reasons.   <br /> <br /> If they are usually in cover the squad can go to ground for a 3+ cover save against their own demo charge.<br /> <br /> Once the demo charges are used they are expendable.  How expendable you might ask...  I literally modeled them as suicide bombers with bombs strapped to their chests.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 08:01:41]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ Looks like you've got a decent mix and good firepower.  Lots of blast with 5(!) demos.  Looks good.  50 scoring squishies enough?  <br /> <br /> The one squad of 6 guys on foot seems out of place.<br /> <br /> Have you tried the demo doctrine much?  I've been wondering if it's worth the points as I plan on modelling a melta squad with them, with shotguns.  I only ever see it <br /> <br /> You don't see many lists go against Dakka wisdom and rock <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s on the boats.  How does that work out for you?  I mix it up a bit myself - it's always nice to have 6 shots at 36" but sometimes I wish it was another flamer.<br /> <br /> I guess if I had to make a change for you I'd switch out the foot <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> for a griffon, dropping either the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> or the demo doctrine to get it in there.  Then spread the leftover on a couple/few upgrades ie: dozer on the melta/flamer squad boat(s), meltabomb or three, etc.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 09:06:08]]> GMT</pubDate>
				<author><![CDATA[ murdog]]></author>
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				<title>1750 IG for Bay area open</title>
				<description><![CDATA[ Oops they hare <span class="glossaryitem" onmouseover='gp(336);'>HF</span> Chimera not <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, no idea where that came from.  Tried the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Chimera on occasion, and it doesn't work out.<br /> <br /> Tried the demo doctrine a lot.  For the most part it works out well for me.  The only downside is I'm always needing more guardsmen.<br /> <br /> A  squad of psykers on foot is working out for me.  They are actually pretty mobile (They can run and lower leadership in the same turn because it's not a psychic shooting attack).  Since only 1 of them needs <span class="glossaryitem" onmouseover='gp(85);'>los</span> to use a psychic power only 1 of them needs to poke his head out from behind Chimera/buildings in the movement phase,  the squad can drop leadership in the shooting phase, then run as their actual shooting action behind the chimera wall out of <span class="glossaryitem" onmouseover='gp(85);'>los</span>.  Works great unless the other side brings a barrage weapon, then they are stuck in a piece of terrain all game.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 09:30:20]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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