<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Mech Tau 2000pts"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Mech Tau 2000pts"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ Looking for suggestions on how I could better equip the units listed and suggestions for possible tactics with the list and possible blind spots. <br />  <b>Do not want to hear "get more crisis suits and broadsides" </b> <br /> I use a loose strategy of reserving the piranha, one flank and the other standard reserve combined with the positional relay.  Piranha serve as my primary anti-mech and work as a deterrent to opponants eager to rush my units.  I have 4 units with markerlights, 7 units able to pin, and 3 set up for a possible night fight (the new necrons got me involved in a 5 round nightfight recently....its worth the 12 or so points<br /> <br /> 2000pt #3<br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 226</u><br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> <br /> plasma rifle, twin linked flamer, bonding knife, hard wired drone controler, hard wired multi-tracker,iridium armor, stimulant Injector<br /> Bodyguard<br /> twin linked plasma rifle, positional relay<br /> <u>Elite 114</u><br /> Crisis Battlesuit<br /> team leader, twin linked missile pod, fusion blaster,  hard wired multi-tracker, hard wired blacksun filter<br /> Crisis Battlesuit<br /> twin linked missile pods, blacksun filter<br /> <u>Elite 140</u><br /> x2 Stealthsuit<br /> drone controller, x2 gun drones<br /> Team leader <br /> Fusion blaster, bonding knife, multi-tracker, markerlight, hard-wired blacksun filter<br /> <u>Elite 140</u><br /> x2 Stealthsuit<br /> drone controller, x2 gun drones<br /> Team leader <br /> Fusion blaster, bonding knife, multi-tracker, markerlight, hard-wired blacksun filter<br /> <u>Troop 145</u><br /> x6 Fire Warrior<br /> pusle rifle<br /> Devilfish<br /> disruption pod<br /> <u>Troop 105</u><br /> x7 Fire Warrior<br /> pulse rifle<br /> Shas'ui<br /> pulse rifle, bonding knife, markerlight<br /> <u>Fast attack 240</u><br /> x3 Piranha<br /> x2 fusion blaster, x1 burst cannon, x2 seeker missile,x3 target array,  x3 disruption pods<br /> <u>Fast attack 240</u><br /> x3 Piranha<br /> x2 fusion blaster, x1 burst cannon, x2 seeker missile,x3 target array,  x3 disruption pods<br /> <u>Fast attack 145</u><br /> x5 Pathfinders<br /> Devilfish<br /> disruption pod<br /> <u>Heavy 165</u><br /> Hammerhead Gunship<br /> rail gun, x2 burst cannon, disruption pod, multi-tracker<br /> <u>Heavy 165</u><br /> Hammerhead Gunship<br /> rail gun, x2 burst cannon, disruption pod, multi-tracker<br /> <u>Heavy 175</u><br /> Hammerhead Gunship<br /> rail gun, smart missile system, disruption pod, multi-tracker<br /> <br /> <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3909819.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3909819.page</link>
				<pubDate><![CDATA[Sun, 12 Feb 2012 20:08:44]]> GMT</pubDate>
				<author><![CDATA[ Tun_Tau]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ #1: The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> suit with PosR shoud have long range weapons only.... TLMP and bury them with other Rains... The reason for this is with a PR and Flamers you will be tempted to use your higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and get closer to use them.... Range is what will help that PosR survive.<br /> <br /> #2 your Piranha are running mixed weapon systems... Means someone is doing nothing when you fire at Tanks etc.. Might as well make them all <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. The <span class="glossaryitem" onmouseover='gp(389);'>BC</span> will just bounce of AV12 and its a waste of 70 points....<br /> <br /> #3 you only have 2 troop choices so I wonder why you opted to give one team a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and no fish. You should be placing those 2 scoring units in reserve  for the whole game... not just preying no one shoots at you. I understand you will most likely use the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> fish for them but with a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> why bother?<br /> <br /> Thats about all I can come up with since you dont want to run more suits and broadsides.....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3909940.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3909940.page</link>
				<pubDate><![CDATA[Sun, 12 Feb 2012 20:41:24]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ <blockquote class="uncited"><div>#1: The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> suit with PosR shoud have long range weapons only.... TLMP and bury them with other Rains... The reason for this is with a PR and Flamers you will be tempted to use your higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and get closer to use them.... Range is what will help that PosR survive. <br /> <br /> #2 your Piranha are running mixed weapon systems... Means someone is doing nothing when you fire at Tanks etc.. Might as well make them all <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. The <span class="glossaryitem" onmouseover='gp(389);'>BC</span> will just bounce of AV12 and its a waste of 70 points.... <br /> <br /> #3 you only have 2 troop choices so I wonder why you opted to give one team a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and no fish. You should be placing those 2 scoring units in reserve for the whole game... not just preying no one shoots at you. I understand you will most likely use the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> fish for them but with a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> why bother? </div></blockquote><br /> <br /> 1. Rational:<br />  A. It  is more likely to be targeted if it has the greater threat range of missle pods.<br /> B. I use the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as a backfield defense against deepstrikes.<br /> <br /> 2. Rational:<br /> A.  Piranha armaments require close ranges to be effective but have the moblity allowing you to target rear armor.<br /> B. <span class="glossaryitem" onmouseover='gp(389);'>BC</span> work on the vast majority of vehicles and has a higher rate of fire than <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. For those it doesnt work on you have 2 <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> 3. Rational:<br /> I agree with you on the ideal being 2 reserved troops in DF, but I had to make a trade off for pathfinders.<br /> A.  I do make use of the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> fish for the 2nd <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad.  Instead of having a foot slogging <span class="glossaryitem" onmouseover='gp(39);'>FW</span> enter from reserve to find the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> fish down and not being able to reach objectives I made the choice not to reserve them, fill out the unit a bit for the likely event of having to disembark and chance them geting wiped out.<br /> B.  I find an extra markerlight  more useful than an extra pair of boots .]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3912055.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3912055.page</link>
				<pubDate><![CDATA[Mon, 13 Feb 2012 08:10:02]]> GMT</pubDate>
				<author><![CDATA[ Tun_Tau]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> You essentially have a 226p <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit that won't be doing anything but babysitting a Positional Relay for 2 turns. If there are no deepstrikers, he won't be shooting. If there are deepstrikers, he'll shoot for (maybe) 1 turn before he's wrecked in assault. Even if he does manage to survive (which may be likely with the 2+ save), being tied in combat prevents you from shooting those deepstrikers. He'll likely be dead after your combat phase allowing the deepstrikers to move onto you more vulnerable units. <br /> <br /> It more or less just looks like the unit is suffering from a serious identity crisis. If you want him to babysit the PosR, hide him behind BLoS terrain w/ missile pods (pop out, shoot, pop back in). If you want him to distract deepstrikers, ditch the suit bodyguard, and give him vectored retro thrusters so you can at least have a chance of getting out of combat (to shoot). <br /> <br /> As it stands now, the unit is incredibly expensive and it does not need to be. <br /> <br /> Elite: <br /> Again, your suits have gadgets, but are suffering heavily from a lack of efficiency. Why do you have a fusion blaster on your team leader? Do you plan on getting them within 6" of enemy vehicles? If so, why do you have T.L. missile pods on the suit accompanying him? And why blacksun filters? On the other hand, if you plan on using them like <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span>, why keep the fusion blaster? Its unlikely that you'll find yourself within effective range anyway. You could give them both fusion blasters and missile pods, which would make a little bit more sense as they could be deepstriking harassment units, but as it stands now they don't have Fusion Blaster <span class="glossaryitem" onmouseover='gp(393);'>VoF</span> to reliably fit that role. Again, I feel like these units don't know exactly what their role is. <br /> <br /> As far as the Stealth suits are concerned, I feel like if you're planning to use them as markerlight mules, you ought to ditch the fusion blaster, give them some marker drones and hang out FAR from enemy troops where stealth will really shine. Or, if you want them to bust open tanks, make them as cheap as possible and infiltrate them in for can-opening duty. Again, they seem to be trying to do too many things. Keep it simple, have your units do ONE thing well, not many things poorly. <br /> <br /> Troops: <br /> Your second troop choice confuses me. What is their role? If they're being used to snipe objectives, the markerlight will never be used (as they will always be moving). If they're not going to be sniping objectives, then you need bodies in the squad so that they can stand at least a turn of shooting w/o running away. As it stands now, you lose two guys and you're taking a morale check. They may not fail their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check, but if they do, there's another turn of not shooting the markerlight. When you rally, if they were meant to capture objectives (considering you only have 2 troops, they need to be) then you're moving again, and again not shooting your markerlight. <br /> <br /> Fast Attack: <br /> Something I said in my critique of your last list, but there is no need for disruption pods on Fusion Blaster Piranha. You're either within 12 inches, or you're moving flat out. The disruption pod will essentially never be used. I also agree with the previous poster in saying that you should equip them all the same. Its only 5 points. <br /> <br /> Lets look at the stats for penetrating a vehicle with the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> vs the <span class="glossaryitem" onmouseover='gp(153);'>FB</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>: # of shots * probability of hits * probability of pen <br /> =3*(4/6)*(1/6) = 33.3% <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>: (not being within 6, which you really should be w/ piranha mobility)<br /> =1*(4/6)*(4/6) = 44.4% <br /> <br /> Lets look at the probably to wreck:<br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>: # of shots * probability of hits * [(probability of pen * probability of wreck) + (probability of glance * probability of glance-wreck)]<br /> =3*(4/6)*[(1/6)*(2/6)+0) = 11.1 %<br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>: (not being within 6, but with AP1)<br /> 1*(4/6)*[(4/6)*(3/6)+(5/6)*(1/6)] = 31.5 % <br /> <br /> I could keep going but math-hammer gets dulls. Basically, under nearly any circumstance, (again, not even factoring the fact that you should be within 6") the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is better than the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> for taking down tanks, no matter what armour you're facing. So if we want to use our piranha for tank busting (as you said you did) you may as well pay the 5 points. <br /> <br /> Seeker missiles are what you make of them, some people are fans, and I've seen some cool things done with them on Piranha, but they are extremely expensive for what they provide. Do with them what you will. <br /> <br /> <br /> <br /> I guess to try and sum up what I've been trying to convey throughout the comments; this list has too much fat. It's interesting to be sure, but inefficient. If you're not using broadsides or crisis suits, you NEED to be as efficient as possible. Look at some of the other 2000p list out there, then look at this. Could this list take 12+ chimera? Could this list take <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span>? Could this list stand to take a round of shooting from of 15x Longfangs? Would you be able to win objective games? Hell, can you kill enough opposing troops to make it into endgame?<br /> <br /> Essentially this list looks like a 1500-1750 point list. Not 2000.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3913810.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3913810.page</link>
				<pubDate><![CDATA[Mon, 13 Feb 2012 20:01:43]]> GMT</pubDate>
				<author><![CDATA[ Sekminara]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ <blockquote><div><cite>Tun_Tau wrote:</cite>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>  plasma rifle, twin linked flamer, bonding knife, hard wired drone controler, hard wired multi-tracker,iridium armor, stimulant Injector</div></blockquote><br /> <blockquote><div><cite>Tun_Tau wrote:</cite>1. Rational: <br /> A. It is <font color='orange'>more likely to be targeted </font>if it has the greater threat range of missle pods. <br /> B. I use the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as a backfield defense against deepstrikes. </div></blockquote>"More likely to be targeted"? <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>, yeah, I suppose so, <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  but as your enemy I'd also laugh that it is a non-threat I can save for dessert. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> And why spend so much on it if you think it won't get prioritized by the enemy?<br /> <br /> Otherwise, it has too many toys as Sekminara stated, and bad weps at that, meaning the flamers (yes, I get the idea of countering DeepStrikers, but he's awfully expensive for Ninja Tau). A <span class="glossaryitem" onmouseover='gp(557);'>FireKnife</span> or <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span>, perhaps for more dakka?<br /> <br /> <blockquote><div><cite>Tun_Tau wrote:</cite>Crisis Battlesuit<br /> team leader, twin linked missile pod, fusion blaster, bonding knife,  hard wired multi-tracker, hard wired blacksun filter<br /> Crisis Battlesuit<br /> twin linked missile pods, blacksun filter</div></blockquote>The Team Leader doesn't need a BK if his buddy dies, as he's still 50% of Original Unit Strength and can rally, without the BK. Unless you're attaching the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to them? Which would be bad as he'd slow them down with Irid Armor.<br /> <br /> <blockquote><div><cite>Tun_Tau wrote:</cite>x2 - Stealthsuit drone controller, x2 gun drones<br /> Team leader - Fusion blaster, bonding knife, multi-tracker, markerlight, hard-wired blacksun filter</div></blockquote>I think <span class="glossaryitem" onmouseover='gp(153);'>FBs</span> on Stealths are royally inefficient. I think they function best as dedicated anti-I. Otherwise you have the 2 suits and 2 <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> struggling to get a glance on rhino side armor, or at best a Pen on its rear. <br /> <br /> Also, why a <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> on a 12" ranged gun, even with Solar Pulsing Shenanigans?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>Tun_Tau wrote:</cite>x7 Fire Warrior</div></blockquote>The extra dude is mathematically unnecessary. His points might be better spent elsewhere.<br /> <blockquote><div><cite>Tun_Tau wrote:</cite>Shas'ui - pulse rifle, bonding knife, markerlight ...<br /> B. I find an extra markerlight more useful than an extra pair of boots .</div></blockquote>The MarkerLight isn't enough to do much good, particularly if your <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are D'fish hopping. The <span class="glossaryitem" onmouseover='gp(328);'>ML</span> being a Heavy and all. <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I pretty much agree with all of Sekminara's points and Milisim has a few good points, too.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3914718.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3914718.page</link>
				<pubDate><![CDATA[Mon, 13 Feb 2012 23:29:47]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ Thank you all for your feedback!<br />  I feel a bit beat up <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br />  I'm experimenting a lot since the game is still new to me and some theories I have need time to develop.  <br /> <br /> <br /> <blockquote class="uncited"><div>More likely to be targeted"? <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>, yeah, I suppose so,  but as your enemy I'd also laugh that it is a non-threat I can save for dessert.  And why spend so much on it if you think it won't get prioritized by the enemy? </div></blockquote><br /> <blockquote class="uncited"><div>Otherwise, it has too many toys as Sekminara stated, and bad weps at that, meaning the flamers (yes, I get the idea of countering DeepStrikers, but he's awfully expensive for Ninja Tau). A <span class="glossaryitem" onmouseover='gp(557);'>FireKnife</span> or <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span>, perhaps for more dakka? </div></blockquote><br /> <br /> late game tar pit and the flamers work really really well(ever tried them?)<br /> <br /> <blockquote class="uncited"><div>The Team Leader doesn't need a BK if his buddy dies, as he's still 50% of Original Unit Strength and can rally, without the BK. Unless you're attaching the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to them? Which would be bad as he'd slow them down with Irid Armor. </div></blockquote><br /> Typo<br /> <blockquote class="uncited"><div>I think <span class="glossaryitem" onmouseover='gp(153);'>FBs</span> on Stealths are royally inefficient. I think they function best as dedicated anti-I. Otherwise you have the 2 suits and 2 <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> struggling to get a glance on rhino side armor, or at best a Pen on its rear. <br /> <br /> Also, why a <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> on a 12" ranged gun, even with Solar Pulsing Shenanigans? </div></blockquote><br /> 2 pts for <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is a cheap <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, as you said useful for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. <br /> The <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> is for the markerlight.<br /> <br /> <br /> <blockquote class="uncited"><div>As it stands now, the unit is incredibly expensive and it does not need to be. </div></blockquote><br /> 11.3% of the list and usefull in some way through out the game.<br /> <br /> <blockquote class="uncited"><div>Hell, can you kill enough opposing troops to make it into endgame?</div></blockquote><br /> <br /> So far yes. As I said I'm new so not a lot of games under my belt but I'm 4 wins, 5 ties, 3 losses(my first 2 games and one to a awesome necron list recently)<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3916269.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3916269.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 07:13:46]]> GMT</pubDate>
				<author><![CDATA[ Tun_Tau]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ <blockquote><div><cite>Tun_Tau wrote:</cite>Thank you all for your feedback!<br />  I feel a bit beat up <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br />  I'm experimenting a lot since the game is still new to me and some theories I have need time to develop.  </div></blockquote>Sorry for that 'beat up feeling', it isn't meant to be personal.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Tun_Tau wrote:</cite>late game tar pit and the flamers work really really well(ever tried them?)</div></blockquote>Min sized kroot are cheaper and have a better chance of winning a h2h. I use wyches or a Chaos Dread for tarpitting. The girls will win and the dread's one <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun isn't missed. If your Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> were normally kitted out, his guns would be significant. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>I think <span class="glossaryitem" onmouseover='gp(153);'>FBs</span> on Stealths are royally inefficient. I think they function best as dedicated anti-I. Otherwise you have the 2 suits and 2 <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> struggling to get a glance on rhino side armor, or at best a Pen on its rear. <br /> <br /> Also, why a <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> on a 12" ranged gun, even with Solar Pulsing Shenanigans? </div></blockquote><br /> 2 pts for <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is a cheap <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, as you said useful for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. <br /> The <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> is for the markerlight.</div></blockquote>It's not the 2 points that I'm saying is inefficient; it is being attached to 90+ worth of <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> and drones that don't contribute to the same job. I suppose you could add a hwTarget Lock to allow the other to hit troops while he bangs a tank.<br /> <br /> <blockquote class="uncited"><div>As it stands now, the unit is incredibly expensive and it does not need to be. </div></blockquote><br /> <blockquote class="uncited"><div>11.3% of the list and usefull in some way through out the game.</div></blockquote>It really should be 100% useful *all* the time. <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> When I started, long ago, I used to have Crisis Suits kitted differently with hwTarget Locks on the Team Leader. <span class="glossaryitem" onmouseover='gp(153);'>FBs</span> on my Stealths. XV8s with <span class="glossaryitem" onmouseover='gp(518);'>MPs</span> and flamers. NooB stuff. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Once I started focusing my units on either anti-I or anti-T, my army got a whole lot better and I finished 4e with a 70% Win-Loss record. Eldar works that way, too. A unit has one focused job and does that job really well.<br /> <br /> <blockquote class="uncited"><div>So far yes. As I said I'm new so not a lot of games under my belt but I'm 4 wins, 5 ties, 3 losses(my first 2 games and one to a awesome necron list recently)<br /> </div></blockquote>Read Advancedtautactica.com. Loads of good tau stuff there.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> And don't be discouraged to post here and catch some heat. It's meant to help your game get better.<br />   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3917947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3917947.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 17:37:19]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ See the thing is that Tau have been around for 10 years now and every conceivable loadout and tactic has been tried..<br /> <br /> Since we dont ever get new codexes nothing needs a rethink a different way of doing things like everybody else... <br /> <br /> Our Army lists are based on maximizing every last point since we overpay for everything in our dex and nothing in our Dex can have multiple purposes. We cant load up with anti inf or anti tank with our <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s etc... Everything is always the same.<br /> <br /> Basically if your not taking suits and broadsides you are handicapping yourself as a Tau player.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918135.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918135.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 18:23:18]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ <blockquote><div><cite>Milisim wrote:</cite>See the thing is that Tau have been around for 10 years now and every conceivable loadout and tactic has been tried..<br /> <br /> Since we dont ever get new codexes nothing needs a rethink a different way of doing things like everybody else... </div></blockquote>Oh, c'mon (sarcasm) our book isn't even the oldest. It was new as of ... 2004. See? Sisters are older ... oh, wait, they got a White Dwarf revamp. (end sarcasm)<br /> <br /> <blockquote><div><cite>Milisim wrote:</cite>...  nothing in our Dex can have multiple purposes. We cant load up with anti inf or anti tank with our <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s etc... </div></blockquote>Actually, Milisim, a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> railhead with Target Lock is going to put 6 shots on troops and the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> on a tank. Resorting to the Submunition round when all enemy tanks are gone.<br /> <br /> And FireKnives, by definition, are anti-light transport, anti-<span class="glossaryitem" onmouseover='gp(95);'>Meq</span>. A mixed purpose, or should we say, an "all around" purpose?<br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span>. <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(518);'>MP</span>/flamer ? Not my favorite load-out, but a popular one, yes, with the flamer. I'd prefer my <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> as <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(518);'>MP</span> with Target Array.<br /> <br /> I thought I'd point these couple of nitpicks out, not to be argumentative, but to not give Tun_Tau a blanket assumption.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918189.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 18:34:41]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ Suits are about the only thing in the Dex that people argue over anways... since its the only thing we can really play with..<br /> <br /> Firewarriors, Kroot, Sniper Drones, Vespids etc... all have a single purpose.... <br /> <br /> A <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squad can split into 2 with one side getting the A weapons and the other half getting the H weapons.. It makes there troops more versatile....<br /> <br /> Tau have a boat load of potential to be like <span class="glossaryitem" onmouseover='gp(119);'>SM</span> we just need our new dex...<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> who can take <span class="glossaryitem" onmouseover='gp(271);'>RR</span> Drones or <span class="glossaryitem" onmouseover='gp(389);'>BC</span> Drones etc... Vespids with an armour save and longer range gun etc.... Make them more all rounder and useful....<br /> <br /> How about a Prianha with triple <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s! Yeah Ill take them! <br /> <br /> The outlook for Tau is great.... we just need it to be now and not on the back burner waiting for more <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dexes and other <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> crap to come out first!<br /> <br /> Tau sales are down and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> sales are through the roof!<br /> <br /> Why?  It's obvious..... ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918319.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918319.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 19:11:00]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ Sorry to hijack this post but could someone please give me a breakdown of all the Crisis Suit nicknames? Don't really know what you guys mean when I read <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> and all that jazz. <br /> Have a much neglected Tau army and would help if I know what you guys are on about when reading posts on tactics and stuff<br /> <br /> Ta <br /> <br /> Boar<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918488.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 19:48:41]]> GMT</pubDate>
				<author><![CDATA[ wildboar]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ <blockquote><div><cite>wildboar wrote:</cite>Sorry to hijack this post but could someone please give me a breakdown of all the Crisis Suit nicknames? Don't really know what you guys mean when I read <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> and all that jazz. <br /> Boar</div></blockquote>Google is your friend. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Try "Crisis Suits names." It's too many to type out (and remember) here, otherwise I'd just rattle 'em off.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918674.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918674.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 20:21:57]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Mech Tau 2000pts</title>
				<description><![CDATA[ Actually there is a article on dakkadakka about the names of suits.....<br /> <br /> Most used are:<br /> <br /> <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>: Plasma Rifle and Missle Pod<br /> FireStorm: Burst Cannon and Missle Pod<br /> <span class="glossaryitem" onmouseover='gp(558);'>DeathRain</span>: Twin Linked Missle Pod<br /> Helios: Fusion Blaster and Plasma Rifle<br /> <span class="glossaryitem" onmouseover='gp(559);'>Sunforge</span>: Twin Linked fusion blasters<br /> <br /> There are tons more to use with things like AFB and <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> etc... Those are the "Normal" Loadouts...<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Tau_Crisis_Suit_Loadouts" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/Tau_Crisis_Suit_Loadouts</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918894.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3918894.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 21:08:17]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ Cracking fellas thanks ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919039.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919039.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 21:39:14]]> GMT</pubDate>
				<author><![CDATA[ wildboar]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ Ok, we have the" YOUR DOING <span class="glossaryitem" onmouseover='gp(484);'>IT</span> WRONG" talk out of the way. How can we stream line my list and focus it?<br /> I have the pieces I have, buying more is not an option for me in the imediate future.  I have 4 crisis suits, 6 stealth, 6 piranha, 24 <span class="glossaryitem" onmouseover='gp(39);'>FW</span>(6 are ad-hock pathfinders), 2 DF, 3 <span class="glossaryitem" onmouseover='gp(320);'>HH</span> , 12 kroot , and mixed assortment of drones<br /> <br /> I went with the piranha over broadsides.<br /> My rational was broadsides would get rushed, are expensive for a unit that doesnt move and in most lists I've seen require a bubble wrap of kroot pushing the cost up even further to surive more than 2 or 3 rounds.<br /> A piranha squadron runs about the same, while not on the board effect how the opponant deploys and moves his units (a nice 2x2 box in the middle of their side that they hesitate to move out of ) and come with a gun drone squad to use as light infantry/harassers/mobile bubble wrap. I mixed weapon systems to up the volume of fire vs. infantry while still retaining a decent chance of of destroying vehicles looking for a happy medium. You've made good arguments in favor of all <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. <br /> <br /> The stealthsuits have been a learning experiance and through a lot early games the first unit I would lose.  I will rotate them out once I aquire enough crisis.  But the lastest way I've been using them has been wolfpack tactics with the drones from vehicles, pathfinders, crisis suits and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> creating a swamp for infantry.  The fusion blasters have giving the whole tactic some <span class="glossaryitem" onmouseover='gp(59);'>HW</span> vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>  that i have in short supply in my list.  spending 40 points on seekers(love them on piranha) I equiped the markerlight to give redundancy so I do not have to count on one <span class="glossaryitem" onmouseover='gp(105);'>PF</span> squad to use them. Adding the <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> to the teamlead is the best place I've hit on to put them, they have to be used closer than  most units so with their short range dont have a problem in nightfights by themselves, but the <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>+Markerlight gives me a cheap way to fire any unit effectivly in the dark.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> My beloved twin-linked flamers <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> It breaks Deepstriked or pinned units, clears objectives and gives me lots of joy (i'm keeping it!) the question is do I keep the bodyguard twin-linked plasma(low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> comes in handy where the flamer is weak) or switch out one for a second flammer I'm commited to or make it a <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> and add it to the elite slot? or make the flammer the bodyguard and it the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> so I dont waste the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? The stim inj/iridium armor vs units damaged by the  flammer thing has made it suriviable in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but stuck and I am pondering wether to try out keeping a unit close by to assist it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> by hopefully breaking the stalemate. I looked in to the vectored thrusters but if I'm reading it right I would not be able to take drones with it or bodyguards.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(153);'>FB</span> on the the <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span>.<br /> high <span class="glossaryitem" onmouseover='gp(123);'>Str</span>/ low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> back-up weapon, cheaper than plasma and has been used in the majority of the games i've played to effect. Its not me running up with it. That just makes it dead.  Its that  they tend to rush into 6-12 inches at some point.<br /> <br /> Troop choices<br /> my tactic has been 2 reserved DF with 6FW. Using the suggestion of pathfinders has modified it.  So what I gathered was drop the markerlight bring it up to 9 total with the shas'ui or leave it at base 6.<br /> Again it was me trying for redundancy having the markerlight. It concevable that It would have to be used at some point.<br /> <br /> My over all experiance has been enjoyable playing so far.  When I decided(or was talked into)  getting into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I went with the Tau because "Wow they serve the greater good? Thats my motto!" (I'm a nurse)   I don't mind contructive criticism on the boards just keep from trolling me. I think you have effective army with your crisis and broadsides. I want to try out something different thats all.<br /> <br /> The Tau are in need of a new codex for sure. Everything needs to be a bit cheaper to be comparable to other armies.  <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> should be 24" or at least 18" inches.  We can at most have 9 railguns and its the only alternative for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. In a 2000pt list it means at the very least two to one odds in the heavy weapon department.<br /> Pathfinders should be troops and <span class="glossaryitem" onmouseover='gp(39);'>FW</span> need a way of being usefull outside a transport<br /> the other xenos in the alliance need some help.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919071.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919071.page</link>
				<pubDate><![CDATA[Tue, 14 Feb 2012 21:45:26]]> GMT</pubDate>
				<author><![CDATA[ Tun_Tau]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ Tun_Tau,<br /> If I had to make an army with your models I'd go with this:<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - Target Array, 2 guns (your choice), hwMT<br /> <br /> Elite<br /> 1. Pair of ... FireStorms or FKs, one a Team Leader, Target Array, hwMT<br /> 2. Single ... FS, FK or <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span>, Team Leader, Target Array, hwMT<br /> 3. Stealth Crew - All <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>, all Target Arrays (Team Leader & BK, maybe)<br /> <br /> Troops<br /> 3 crews of 6 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, one of which has a D'fish or Warfish, depending on points available as you head to 1k. Two would be in Reserve.<br /> 10 or 12 kroot<br /> <br /> Fast Attack<br /> Another D'fish or Warfish for your 6 <span class="glossaryitem" onmouseover='gp(105);'>PFs</span><br /> Two squadrons of piranha <span class="glossaryitem" onmouseover='gp(153);'>FBs</span> & such<br /> <br /> x2 Railhead - <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, Dispod, <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>, Target Lock<br /> <br /> I didn't figure the points at all. I'd start with all the suits, stealths too, and railheads. <br /> <br /> I don't think it adds up to 2k. Adding drones only would make the list 'fat', so where ever thes models lead to in points, stop there. *eyes it* Maybe 1750?<br /> <br /> I would either push to 1750 or 1850 by upgrading the D'fish to Warfish, or *down* to 1750 or 1850 by just running Dumbfish.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I only use drones for broadsides, thus you see none in my recommendation.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919771.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3919771.page</link>
				<pubDate><![CDATA[Wed, 15 Feb 2012 00:05:35]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
			</item>
			<item>
				<title>Re:Mech Tau 2000pts</title>
				<description><![CDATA[ 2000 pt Tau<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:146(3)<br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> &gt;twin linked flamer, plasma rifle, bonding knife, hard-wired drone controller, hard wired multi-tracker,  stimulant injector, Iridium armor, x2 shield drones<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 115(2)<br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> &gt;twin linked plasma rifle, bonding knife, hard wired drone controller, positional relay, x1 shield drone<br /> <br /> Elite: 114(2)<br /> Crisis Battlesuit &gt;twin linked missile pods, fussion blaster, hard-wired multi-tracker, hard-wired blacksun filter,  team leader<br /> Crisis Battlesuit &gt;twin linked missle pods, blacksun filter<br /> <br /> Elite: 175(5) <br /> Stealthsuit x2<br /> Teamleader &gt;bonding knife, fusion blaster, markerlight, hard-wired drone controller, x2 markerlight drones, hard-wired blacksun filter<br /> <br /> Elite: 175(9)<br /> Stealthsuit x2 &gt; drone controller , x4 gun drones<br /> Teamleader &gt; drone controller, x2 gun drones,fusion blaster, bonding knife,hard-wired blacksun filter, markerlight<br /> <br /> Troop: 145(9)<br /> Fire Warriors x6<br /> Devilfish &gt; disruption pod<br /> <br /> Troop: 145(9)<br /> Fire Warriors x6<br /> Devilfish &gt; disruption pod<br /> <br /> Fast: 150(6)<br /> Piranha x2&gt; x2 fusion blaster, x2 disruption pods, x2 targeting array<br /> <br /> Fast: 150(6)<br /> Piranha x2&gt; x2 fusion blaster, x2 disruption pods, x2 targeting array<br /> <br /> Fast: 180(6)<br /> Piranha x2&gt;x2 disruption pods, x2 targeting array, x4 seeker missile,x2 burst cannon<br /> <br /> Heavy:175(1)<br /> Hammerhead&gt;disruption pod, multi-tracker, rail gun, smart missile system<br /> <br /> Heavy:165(1)<br /> Hammerhead&gt;disruption pod, multi-tracker, rail gun, x2 burst cannon<br /> <br /> Heavy:165(1)<br /> Hammerhead&gt;disruption pod, multi-tracker, rail gun, x2 burst cannon<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3974606.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/429682/3974606.page</link>
				<pubDate><![CDATA[Tue, 28 Feb 2012 18:12:12]]> GMT</pubDate>
				<author><![CDATA[ Tun_Tau]]></author>
			</item>
	</channel>
</rss>