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		<title><![CDATA[Latest posts for the thread "Magogg - ratling special character"]]></title>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ Unit type: Unique (infantry)<br /> <br /> Points cost: 70pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 5<br /> S 3<br /> T 3<br /> W 2<br /> I 4<br /> A 2<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> <br /> Wargear: Flak Armour, Frag Grenades, Heat Scope, Sniper Rifle<br /> <br /> Heat Scope: re-roll to wounds<br /> <br /> Special Rules: Independent Character, Ratling, Expert Marksman, Preferred enemy: Tau Empire, Stealth, Infiltrate, Move through cover, Night Vision.<br /> <br /> Ratling: Magogg may only join Ratling Sniper Squads.<br /> <br /> Expert Marksman: Rending hits are conferred on a roll of 5-6, in addition the roll for armour penetration is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + 3]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 22:03:44]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ I will pay your 70 points to have a 20% chance of instant-killing monstrous creatures and scary men.<br /> (no really, I like it.)]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 23:43:42]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite>...Preferred enemy: Tau Empire...</div></blockquote><br /> <br /> Oh come on! Like they need more ways of being killed! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 23:49:42]]> GMT</pubDate>
				<author><![CDATA[ Avatar 720]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ <blockquote><div><cite>Avatar 720 wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite>...Preferred enemy: Tau Empire...</div></blockquote><br /> <br /> Oh come on! Like they need more ways of being killed! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <span style="font-size: 7px; line-height: normal;"><br /> They do though...</span>]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 23:51:24]]> GMT</pubDate>
				<author><![CDATA[ TheRobotLol]]></author>
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				<title>Re:Magogg - ratling special character</title>
				<description><![CDATA[ Lets knock the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> down to 5-6 rending and double wounds how bout? I dont want my 6W trygon to die in one hit]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 01:50:58]]> GMT</pubDate>
				<author><![CDATA[ Config2]]></author>
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				<title>Re:Magogg - ratling special character</title>
				<description><![CDATA[ <blockquote><div><cite>Config2 wrote:</cite>Lets knock the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> down to 5-6 rending and double wounds how bout? I dont want my 6W trygon to die in one hit</div></blockquote><br /> But Magogg is a pretty weak character with only a 5+ armour save<br /> if you take him out before he can pose a threat to your Trygons, you should have no problem <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 07:25:30]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Re:Magogg - ratling special character</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>Config2 wrote:</cite>Lets knock the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> down to 5-6 rending and double wounds how bout? I dont want my 6W trygon to die in one hit</div></blockquote><br /> But Magogg is a pretty weak character with only a 5+ armour save<br /> if you take him out before he can pose a threat to your Trygons, you should have no problem <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> </div></blockquote><br /> He's also got stealth and a ton of other Ratlings with him. That's about 9 wounds and a lot of cover saves before you can kill him.<br /> <br /> I'd say a 5-6 rend sounds good. And maybe 3+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor pen.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 12:25:22]]> GMT</pubDate>
				<author><![CDATA[ Chowderhead]]></author>
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				<title>Re:Magogg - ratling special character</title>
				<description><![CDATA[ <blockquote><div><cite>Chowderhead wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>Config2 wrote:</cite>Lets knock the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> down to 5-6 rending and double wounds how bout? I dont want my 6W trygon to die in one hit</div></blockquote><br /> But Magogg is a pretty weak character with only a 5+ armour save<br /> if you take him out before he can pose a threat to your Trygons, you should have no problem <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> </div></blockquote><br /> He's also got stealth and a ton of other Ratlings with him. That's about 9 wounds and a lot of cover saves before you can kill him.<br /> <br /> I'd say a 5-6 rend sounds good. And maybe 3+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor pen.</div></blockquote><br /> <br /> seconded  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 12:52:49]]> GMT</pubDate>
				<author><![CDATA[ TheRobotLol]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ Fix'd <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 05:24:19]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ Looks great.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 20:38:26]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ Glad to see some love go out to the Space hobbits.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 20:52:16]]> GMT</pubDate>
				<author><![CDATA[ moom241]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ You don't list a Force Org slot for this guy.  Why not knock off Ratling and <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, and make him a Ratling upgrade character?<br /> <br /> You need to clear up whether his <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>+3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> roll is affected by rending.<br /> <br /> He's a bit expensive for a character that deals .463 rending hits a turn.  I'd drop him down to thirty points and hve him replace one of the Ratlings in the squad.  Maybe boost the cost up to fifty and give him some squad bonus like Stubborn or scoring.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 23:04:28]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>Magogg - ratling special character</title>
				<description><![CDATA[ Hmm, I sort of agree on making him an upgrade character for Ratlings, as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> already have one lone wolf hero in the elites section of the codex, so having another would be a bit redundant. <br /> If you set him at +55 points (so 65 including the cost of the Ratling you upgrade), and changed his special rules so he would give move through cover to the rest of the squad, he would be a decent purchase if you wanted to get more of an elite feel from your Ratlings. <br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do you mean that he always roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to penetrate, or does he also get the rending bonus of +1D3 when rolling a 5 or 6 to hit? The latter would make him almost too good, as he is already able to pen AV14.]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 16:52:15]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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