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		<title><![CDATA[Latest posts for the thread "Tomb Kings Monster Mash"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tomb Kings Monster Mash"]]></description>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ Is there anything wrong with fielding 3 warsphinx and a necrosphinx for a tomb kings 2000pt list? Is that a viable strategy? Is getting a bunch of tomb guard just better?]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 00:33:13]]> GMT</pubDate>
				<author><![CDATA[ Grand Hierophant Khatep]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ I once say a <span class="glossaryitem" onmouseover='gp(418);'>TK</span> list with 7 (Maybe it was 6 I do not normally look to far into 2k lists) sphinxs and I must say I liked it.<br /> <br /> The sphinx is a amazing monster as long as you are not fighting cannons.<br /> <br /> I happen to really dislike tombguard unless you build your list around them.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 00:46:17]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ OMG!!! I run bascially the same list, except with Heirotitan instead of Necrosphinx. But usually my opponent packs up his case without a word and leaves when he sees them...]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 05:27:24]]> GMT</pubDate>
				<author><![CDATA[ DakkaOrk007]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ Well it better be a good list cause i just ordered a s**t load of warsphinxes]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 05:42:46]]> GMT</pubDate>
				<author><![CDATA[ Grand Hierophant Khatep]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ One of the larger problems you will have with the kitties is making the enemy break since most units will nearly always be steadfast against it.<br /> <br /> But ya I love running them in my kings list and my 2K list runs 3 of them! I reserve my rare choices for more support items like the casket and SSC which is great against low <span class="glossaryitem" onmouseover='gp(82);'>ld</span> horde armies (O&G, Skaven, Empire to a degree) ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 05:53:26]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ Well with the hulk-smash attack and a breath weapon you should be winning combats so it is just a matter of time]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 07:32:23]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ You would need to get multiple sphinxes into a combat to ensure that you keep winning, with undead monster one bad round of combat will see you crumble pretty fast. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 15:45:28]]> GMT</pubDate>
				<author><![CDATA[ praetorian_aak]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ I see]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 17:35:15]]> GMT</pubDate>
				<author><![CDATA[ Grand Hierophant Khatep]]></author>
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				<title>Tomb Kings Monster Mash</title>
				<description><![CDATA[ I think the thing here is to use the more maneuverable NecroSphinxes to support your basic baddies, getting in the flank or rear of those blocks if you can.  Also, get a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, so you're at -2 Wounds if you crumble, and run <br /> <br /> I'd say take a bunch of lower level Priests instead of one high one for the Restless Dead healing, except for that buggery rling of only 1 recovered wound per <i>phase</i> thing with Constructs.<br /> <br /> Aside from that, look at ways of keeping as many wounds as possible off your Kitties, so it's just Static Res with the enemy- Necrotects are helpful for the 6+ Regen, and Ramhotep's ability to give one of them re-rollable armour would be very nice as well.  Keep your General close or maneuverable, in case your Heirophant dies, too.<br /> <br /> As to the kits- consider using all the little bugs and such to make some Tomb Swarms- aside from a good use of Bits, it could also behoove you to take them as a cheap way to get in the opponent's backfield and get those critical-to-combat-res Rear charges off.]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 22:54:46]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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