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		<title><![CDATA[Latest posts for the thread "Black Templars 1500 (2000?)"]]></title>
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				<title>Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Posting yet another list, because I'm excited for feedback! Gotta admit, I need a bit of help with this army. This is my favorite army, the Black Templars. I LOVE them. They're my current army, and yet I feel like something's missing. I already have a 1500pt list, but I'm not so sure it's solid. I have a majority of the army (I only need my vindicator), but I feel like I may have goofed, and my army may be ruined/not point effective enough. SO! Dakkaites! I beg of thee for thine assistance! Please note however, I LOVE Terminators and Dreadnoughts. I'd rather not get rid of them. Please keep that in mind. I also have a Land Raider Crusader, which seems like a must for this army, so I'd prefer not to scrap it, but if you feel like it's a must, voice your opinion! The extra 500pts to boost this army to 2000 will be listed in <b><u>italics</u></b>, and can be scraped!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Emperor's Champion .... 140<br /> Accept any challenge, no matter the odds.<br /> <br /> Callestan ... 66pts<br /> Bolt Pistol<br /> <br /> ELITES:<br /> <br /> Terminator Squad .... 270<br /> Chainfists x2<br /> Assault Cannon<br /> Cyclone Missile Launcher<br /> Tank Hunter Special Rule<br /> <br /> Dreadnought 1 .... 150<br /> Venerable Upgrade<br /> Heavy Flamer<br /> Tank Hunter Rule<br /> Extra Armor<br /> <br /> <i>Dreadnought 2 ... 130<br /> Missile Launcher<br /> Twin Linked Lascannon</i><br /> <br /> TROOPS:<br /> <br /> Crusader Squad 1 ... 292<br /> 10 Initiates and 10 Neophytes<br /> Power Weapon<br /> Crusader Seal<br /> <br /> Crusader Squad 2 .... 156<br /> 5 Strong<br /> Plasma Gun<br /> Lascannon<br /> Rhino with Extra Armor<br /> <br /> FAST ATTACK:<br /> <br /> <i>Land Speeder Typhoon ... 210<br /> 3 Strong (not all in same squad)<br /> Typhoon Missile Launcher x3 </i><br /> <br /> HEAVY SUPPORT:<br /> <br /> Land Raider Crusader ... 266<br /> Searchlight<br /> <br /> Vindicator ... 125<br /> Power of the Machine Spirit<br /> Dozer Blade<br /> <br /> <i>Vindicator .... 125<br /> Power of the Machine Spirit</i><br /> <br /> ALSO, JUST SO EVERYONE KNOWS:<br /> <br /> Emperor's Champion goes with Crusader Squad 1, and the Callestan rides around with Crusader Squad 2 in their Rhino.<br /> <br /> <br /> <blockquote class="uncited"><div><br /> <br /> Here's a new, revamped list! ALSO, THEY HAVE BEEN BOOSTED <span class="glossaryitem" onmouseover='gp(421);'>TO</span> 2000pts! <br /> Marshal is with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and Emperor's Champ is with Crusader squad 2 in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Marshal ... 217 <br /> Terminator Armor <br /> Adamantite Mantle <br /> Chain Fist <br /> Storm Shield <br /> Bionics <br /> Krak Grenades <br /> Holy Orb of Antioch <br /> <br /> Emperor's Champion .... 140 <br /> Accept any challenge, no matter the odds. <br /> <br /> ELITES: <br /> <br /> Terminator Squad .... 270 <br /> Chainfists x2 <br /> Assault Cannon <br /> Cyclone Missile Launcher <br /> Tank Hunter Special Rule <br /> <br /> Dreadnought .... 165 <br /> Venerable Upgrade <br /> Heavy Flamer <br /> Tank Hunter Rule <br /> Twin Linked Lascannon <br /> <br /> Terminator Squad ... 215 <br /> Furious Charge Special Rule <br /> x3 Lighting Claws <br /> x2 Thunder Hammers and Storm Shields <br /> <br /> TROOPS: <br /> <br /> Crusader Squad 1 .... 229 <br /> 10 strong - 7 Initiates and 3 Neophytes <br /> Meltagun <br /> Power Fist <br /> Krak Grenades <br /> Rhino and a Storm Bolter <br /> <br /> Crusader Squad 2 ....224 <br /> 15 strong - 10 Initiates and 5 Neophytes <br /> Power Weapon <br /> Crusade Seal <br /> Krak Grenades <br /> <br /> HEAVY SUPPORT: <br /> <br /> 2x Land Raider Crusaders with Storm Bolters .... 550</div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 06:15:28]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ whats the point of the second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> if hes just got the bolt pistol<br /> a good idea would be to remove a few of the land speeders or a vindicator and fix up a proper Castellan and run him in the land raider crusader with the terminators]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 08:03:57]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @Killstar71<br /> <br /> Well, Emperor's Champ doesn't apparently count as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, plus I had too many other things that I could sink points into. I didn't originally wanna sink too many points in other things. I'm thinking of actually removing the extra armor on the Rhino for him.<br /> What do you suggest to run on the Callestan? He'll be a little expensive piece depending on what I throw on em, and I think I could only spare about 30ish points more for him in my 1500pts. 2000pts isn't absolutely confirmed for this army, but eh, it may happen.<br /> <br /> EDIT: Actually, taking the points from the callestan, and a few other unnecessary things such as some extra armor here and there may make enough points for a Chaplain to accompany the Terminators. That may work too if I get caught up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 08:29:54]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ You only need the champion as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> according to their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  Actually without the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> their codex does not make any sense.<br /> <br /> Tankhunter dread could do with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and las, a single assault cannon seems a waste for the power.<br /> I would double <span class="glossaryitem" onmouseover='gp(417);'>CML</span> so the ranges of firepower match on your termy squad.<br /> I would prefer finding points to get more termies rather than a second dread, if you like termies especially.<br /> <br /> The crusaders probably want a fist in case they get charged down by a dread.<br /> <br /> Not sure the extra armour on the rhino is of any use as moving is not crucial.  It is worth thing about upgrading to a lasback.<br /> <br /> I would want more typhoons.<br /> <br /> In general I have no idea how the balance of shooty and <span class="glossaryitem" onmouseover='gp(19);'>cc</span> is going to be fruitful.  Overall the lists seems all right.]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 09:10:25]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Few things...<br /> <br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span> can be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> you just need to select it in Army Builder.<br /> <br /> Callestan is not really needed if you arent going to upgrade him or make upgrade him.  A better option would be to upgrade to a Marshall and stick him in with your terminators.  Personally I like using a Marshal because at 185 points the man is a BEAST.  Example of a list, similar to yours but I think a bit more affective.<br /> <br /> Some of this is copied from your list you created, I think your points are off on the Vindicators.<br /> <br /> But you put the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in one of the Rhino groups to give them an Initiave 5 Power weapon to thin the ranks of whatever they are assaulting.  Both units have a melta gun for anti-tank close up and also a Power Fist so you can at least try to handle a vehicle or walker.<br /> <br /> The Marshall goes with the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> terminators.  You will have 3 +3 invulunerable saves in the unit to keep them alive and with the 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s with Furious Charge, you have 12 re-roll to hit and re-roll to wound attacks at initative 5 and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5.  Most everything dies to that, but what doesn't has 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> hammers and a Chain fist to deal with afterwards.  These guys ALL go in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> Then you have a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon dread, 3 speeders and your vindicators that are all pretty good ranged damage.  The only other thing would be to maybe change the Vindicators to Predators to have more 48'' range guns.<br /> <br /> Emperor's Champion .... 140 <br /> Accept any challenge, no matter the odds. <br /> <br /> Marshall .... 185<br /> Terminator Armor, Adamantite Mantle, Chain Fist, Storm Shield<br /> <br /> ELITES: <br /> <br /> Terminator Assault Squad ... 215<br /> 2 Lightning Claws<br /> 3 Storm Shields/Thunder Hammers <br /> Furious Charge<br /> <br /> Dreadnought 170<br /> Venerable<br /> Heavy Flamer<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Tank Hunter<br /> Extra Armor<br /> <br /> TROOPS: <br /> <br /> Crusader Squad 1 ... 232<br /> 8 Initiates<br /> Melta Gun<br /> Power Fist<br /> Frag Grenades <br /> Rhino (Extra Armor)<br /> <br /> Crusader Squad 2 ... 232<br /> 8 Initiates<br /> Melta Gun<br /> Power Fist<br /> Frag Grenades<br /> Rhino (Extra Armor)<br /> <br /> Crusader Squad 3 ... 95<br /> 5 Initiates<br /> Lascannon<br /> FAST ATTACK: <br /> <br /> Land Speeder Typhoon ... 85<br /> Typhoon Missiles<br /> Multi-Melta<br /> <br /> Land Speeder Typhoon ... 85<br /> Typhoon Missiles<br /> Multi-Melta<br /> <br /> Land Speeder Typhoon ... 85<br /> Typhoon Missiles<br /> Multi-Melta<br /> <br /> HEAVY SUPPORT: <br /> <br /> Land Raider Crusader ... 298<br /> Blessed Hull<br /> <br /> Vindicator ... 125 <br /> Power of the Machine Spirit<br /> <br /> Vindicator .... 125 <br /> Power of the Machine Spirit <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 16:36:22]]> GMT</pubDate>
				<author><![CDATA[ Roguejm11]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @ Roguejm11 - Huh. Must've read that wrong then. Some of the wording in the codex is funky anyway.<br /> That Marshal sounds amazing, but I'm still curious about it cause I've never considered a chainfist AND a storm shield!<br /> I'm a bit cautious about running two of those melta squads, but I still really do love the setup on them!<br /> And, I'm a bit worried about dropping my shooty terminators, due to the fact I accidentally already built them. Maybe I could find a way to work with the Shooty Terminators, like replacing one of the Melta squads with them? <br /> I could change one vindicator to a predator, but since I play orks a lot (as I usually play with one friend who runs orks and soon space wolves), I really want one large blast template to clear them out.<br /> <br /> Other than this, I really love the feedback you gave me! Lots and lots of help!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 22:46:21]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite>@ Roguejm11 - Huh. Must've read that wrong then. Some of the wording in the codex is funky anyway.<br /> That Marshal sounds amazing, but I'm still curious about it cause I've never considered a chainfist AND a storm shield!<br /> I'm a bit cautious about running two of those melta squads, but I still really do love the setup on them!<br /> And, I'm a bit worried about dropping my shooty terminators, due to the fact I accidentally already built them. Maybe I could find a way to work with the Shooty Terminators, like replacing one of the Melta squads with them? <br /> I could change one vindicator to a predator, but since I play orks a lot (as I usually play with one friend who runs orks and soon space wolves), I really want one large blast template to clear them out.<br /> <br /> Other than this, I really love the feedback you gave me! Lots and lots of help!<br /> </div></blockquote><br /> <br /> The Marshall like that is a beast, 2+ or 3++ save, 3 wounds and you can't insta kill him with high <span class="glossaryitem" onmouseover='gp(123);'>str</span> weapons.  Although he can be removed from play by force weapons.  But the Chain fist, yes it's imitative 1 but he gets I think 5 swings on the charge, it's <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 with 2d 6 armor penetration he will wreck the heaviest of tanks without a problem.<br /> <br /> If you already have the snooty terminators then I would look at the ideas of making them a command squad with the Marshall, dropping the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> completely and adding a 2nd group of shoots terminators for the points.<br /> <br /> The rhino initiates of 8 with a melta gun and power fist and kraks have worked wel for me, medium size group very capable of taki g and holding objectives.<br /> <br /> Don't get me wrong, you have a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> tank hunter lascannon, and 6 missile shots at 48", the vindicators are a great 36" range threat.  Keep them if you like them.  You also need to go to games workshops website, there is an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> about <span class="glossaryitem" onmouseover='gp(15);'>BT</span> has information not in your book.]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 23:25:40]]> GMT</pubDate>
				<author><![CDATA[ Roguejm11]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @Rougejm11 <br /> <br /> That Marshal is so cool! I'm not worried about the initiative 1, I just think it's a weird concept, a storm shield and a chainfist  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Don't get me wrong, I love him, he's definitely taken into consideration.<br /> <br /> The Land Raider Crusader I think I could still keep, if I took points from a few areas, possibly dropping maybe a rhino squad, then using those points to make a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminator squad with my Marshal.<br /> <br /> I think I should definitely find it again. I had the link once, but then I forgot about it/ got to working on a few other armies to forget about the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 23:32:19]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ I run my marshal with artificer armour, pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Iron halo, adamantine mantle, holy orb of antioch, bionics and melta bombs, its a total of 210 for him but he's immune to instant death as well as having re-rolls for hit and wound. and the bionics just to keep him from falling down so fast.<br /> <br /> Ive got him with a command squad but in a 1500 point im running him in the crusader with 5 assault terminators in a land raider crusader with extra armour and blessed hull, as well as the emperor's champion with uphold the honour of the emperor(just my preferred vow)<br /> <br /> Ive also got 2 10 man Crusader Squad's one with a heavy bolter and the other with a Power Fist an Melta Gun(I either drop in drop pod or leave them up back with the other squad just for protection)<br /> <br /> then ive got 2 land speeders, both typhoon missile setup and a predator with all lascannons extra armour and power of the machine spirit<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:32:40]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @Killstar71 - Dang, that's a lot of points to spend on a guy (I cringe when I hit around that many points for a guy), but he seems to be a great choice. I'm always worried about not having enough bullets. I love having tons of guns, due to me usually playing my friend's Orks. I try and avoid close combat with his "train" as he calls it, which is some beefed up Nobz with powerklaws and Gahzgull Thrakka (spelling?). I feel the need to possibly throw in some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators. So, I may drop the second dread, the callestan, and afford myself some extra points for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators to go into the Crusader to kill many many things. And maybe a chaplain. That'd be awesome, cause I've seen how well Black Templar <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators with a Chaplain can mop up enemies. (took out around 45 Orks once in a game I saw, scared the heck outta me!) ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:43:32]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Personally I would keep the dreadnought's and take out the vindicators, drop the dread's in via drop pods and have them break up the enemy units and swap your terminators for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> terminators then if you want to take the chaplain take out 1 or 2 of the land speeders since you will already have heaps of anti-vehicle options]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 06:56:37]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @Killstar71 - I've... Already bought the shoot terminators sadly. That was something I regret. That's why I have the Vindicators. I have tons and tons of anti-tank, and I need a tank that can instant gib many things, from blob armies to high armor value units.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:02:43]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Well either terminators will work well, i would still run them in the land raider, just drop them out every so often to shoot and then get back in. In any case, i would remove at least 1 or 2 of the land speeders and fix up a proper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> because your callestan at the moment is basically a tactical marine with a few extra wounds]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:06:15]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @- Killstar71 - I got an idea then. Remove one or Land Speeders for points for my Callestan (maybe upgrade him to a Marshal, and run him like Roguejm11 does with Terminator Armor, Adamantite Mantle, Chain Fist, and a Storm Shield), take some points here and there, plus the rest from the Land Speeders to help split my Crusader squad #1 into a two squads, one with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability and one melta/powerfist squad in a rhino.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:14:53]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Doing that you really only save 30 points to get a marshal with no rerolls or no grenades, if you want to remove anything <span class="glossaryitem" onmouseover='gp(269);'>id</span> take out the neophytes and then just take that squad you have in a rhino since you already got it with a power weapon, just throw a flamer thrower on it for some extra damage before you charge]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:37:06]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @ - Killstar71 Well, I definitely will take this all into mind. I may have a different list written up tomorrow, taking all of this into consideration. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:40:06]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Alright, well ill check it tomorrow and ill let you know what i think, you seem to have a good list at the moment but those few tweaks will refine it]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:43:29]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Thanks for the support! I need these tweaks, considering what happened to me when I first played them (discluding my accidental bad deployment due to terrain)]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 07:49:25]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ You may also want to consider taking a heavy flamer on your speeders because that insta kills most orks, so you can lose the vindicators and still have template damage.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 13:59:19]]> GMT</pubDate>
				<author><![CDATA[ Roguejm11]]></author>
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				<title>Black Templars 1500 (2000?)</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Emperor's Champion .... 140<br /> Accept any challenge, no matter the odds.<br /> </div></blockquote><br /> Ok this is always good.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Callestan ... 66pts<br /> Bolt Pistol<br /> </div></blockquote><br /> At 1500 I would never run a commnader.  At 2K I would run a marshal with adamantine mantle, artificer armor (or termi armor), termi honors and holy orb (if no termi armor), Storm Shield and a single <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  That gives you a 2+/3++ guy with an extra attack with reroll to hit (<span class="glossaryitem" onmouseover='gp(32);'>EC</span>) and reroll to wound (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>) all while ignoring <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from S8+ weapons and a nasty surprise for a squad in blast form.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> ELITES:<br /> <br /> Terminator Squad .... 270<br /> Chainfists x2<br /> Assault Cannon<br /> Cyclone Missile Launcher<br /> Tank Hunter Special Rule<br /> </div></blockquote><br /> I'd get a second <span class="glossaryitem" onmouseover='gp(417);'>CML</span> over the assault cannon.  Chain fists may be overkill with the tank hunters.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Dreadnought 1 .... 150<br /> Venerable Upgrade<br /> Heavy Flamer<br /> Tank Hunter Rule<br /> Extra Armor<br /> <br /> <i>Dreadnought 2 ... 130<br /> Missile Launcher<br /> Twin Linked Lascannon</i><br /> </div></blockquote><br /> Give the weapons on the second dread to the first dread.  Then drop the other dread for some assault termis...about 7 with 5LC/2TH <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and add in the marshal.  Give them a dedicated <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> instead of the <span class="glossaryitem" onmouseover='gp(57);'>HS</span>.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> TROOPS:<br /> Crusader Squad 1 ... 292<br /> 10 Initiates and 10 Neophytes<br /> Power Weapon<br /> Crusader Seal<br /> </div></blockquote><br /> Drop the neophtyes and the initiates to 7 or so and swap the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> for a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to protect against dreads.  The crusader seals aren't as necessary as frags will be.  Then get them a rhino.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Crusader Squad 2 .... 156<br /> 5 Strong<br /> Plasma Gun<br /> Lascannon<br /> Rhino with Extra Armor<br /> </div></blockquote><br /> The EA is kinda pointless.  I might give it to the other rhino I suggested in troops but I'm not 100% on that.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> FAST ATTACK:<br /> <br /> <i>Land Speeder Typhoon ... 210<br /> 3 Strong (not all in same squad)<br /> Typhoon Missile Launcher x3 </i><br /> </div></blockquote><br /> Normally I would like to have more but this is bad.  <br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> HEAVY SUPPORT:<br /> <br /> Land Raider Crusader ... 266<br /> Searchlight<br /> </div></blockquote><br /> Like I said move this to the assault termis as a dedicated and drop the searchlight.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Vindicator ... 125<br /> Power of the Machine Spirit<br /> Dozer Blade<br /> <br /> <i>Vindicator .... 125<br /> Power of the Machine Spirit</i><br /> </div></blockquote><br /> Ok so keeping these two the same is fine.  I'd drop the dozer blade on the first and add EA on to both of them.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 14:51:53]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Here's a new, revamped list! ALSO, THEY HAVE BEEN BOOSTED <span class="glossaryitem" onmouseover='gp(421);'>TO</span> 2000pts!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Marshal ... 217<br /> Terminator Armor<br /> Adamantite Mantle<br /> Chain Fist<br /> Storm Shield<br /> Bionics<br /> Krak Grenades<br /> Holy Orb of Antioch <br /> <br /> Emperor's Champion .... 140 <br /> Accept any challenge, no matter the odds. <br /> <br /> ELITES:<br /> <br /> Terminator Squad .... 270 <br /> Chainfists x2 <br /> Assault Cannon <br /> Cyclone Missile Launcher <br /> Tank Hunter Special Rule <br /> <br /> Dreadnought  .... 165<br /> Venerable Upgrade <br /> Heavy Flamer <br /> Tank Hunter Rule <br /> Twin Linked Lascannon<br /> <br /> Terminator Squad ... 215<br /> Furious Charge Special Rule<br /> x3 Lighting Claws<br /> x2 Thunder Hammers and Storm Shields<br /> <br /> TROOPS:<br /> <br /> Crusader Squad 1 .... 229<br /> 10 strong - 7 Initiates and 3 Neophytes<br /> Meltagun<br /> Power Fist<br /> Krak Grenades<br /> Rhino and a Storm Bolter<br /> <br /> Crusader Squad 2 ....224<br /> 15 strong - 10 Initiates and 5 Neophytes<br /> Power Weapon<br /> Crusade Seal<br /> Krak Grenades<br /> <br /> HEAVY SUPPORT:<br /> <br /> 2x Land Raider Crusaders with Storm Bolters .... 550]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 00:52:55]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Marshal ... 217<br /> Terminator Armor<br /> Adamantite Mantle<br /> Chain Fist<br /> Storm Shield<br /> Bionics<br /> Krak Grenades<br /> Holy Orb of Antioch <br /> <br /> </div></blockquote><br /> <br /> Hey, this doesn't quite work for you-terminator armor can't combine with a couple of things on here-look at your wargear section in the book-if a T isn't next to the name, terminator armor models can't take it.  Also, it took me a little bit to pick this up, but from your list it looks like you already know it-terminator armor has terminator honors, meaning an additional attack, built right in.  I'd use that to advantage for high volume of attacks on your Marshals with twin <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> (6 attacks on charge, re-rolls on everything with correct vow, potential increased I and S from special skills if he gets access to it).]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 05:56:39]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @timetowaste85 - Uh oh  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  Didn't see that. I can't believe I forgot about that. (face palm) I guess Lighting claws would be good, considering the amount people are telling me to take them, plus with the stats people are showing me. And yes, my vow does allow re-rolls on everything in close combat. So, I should change out the chain fist and storm shield out for Lighting Claws, and use said other points for terminator honors and an adamantite mantle?]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 06:10:32]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Marshal ... 217<br /> Terminator Armor<br /> Adamantite Mantle<br /> Chain Fist<br /> Storm Shield<br /> Bionics<br /> Krak Grenades<br /> Holy Orb of Antioch <br /> </div></blockquote><br /> As has already been said the orb or the Termi armor has to go.  Personally I would rather drop the armor and get artificer with termi honors.  Then swap the Chain Fist for a <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Yes you loose the ability to cut through armor but gain reroll to wound.  Krak Grenades also probably aren't neccessary but frags might be.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Emperor's Champion .... 140 <br /> Accept any challenge, no matter the odds. <br /> </div></blockquote><br /> And still good.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> ELITES:<br /> <br /> Terminator Squad .... 270 <br /> Chainfists x2 <br /> Assault Cannon <br /> Cyclone Missile Launcher <br /> Tank Hunter Special Rule <br /> </div></blockquote><br /> I would still strongly recomend a second <span class="glossaryitem" onmouseover='gp(417);'>CML</span> over the assault cannon.  If you don't have the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> bits then you can use things like a sentinels <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to make your own, or just make a decent one out of plasticard, but it will be much more useful to you than an assault cannon.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Dreadnought  .... 165<br /> Venerable Upgrade <br /> Heavy Flamer <br /> Tank Hunter Rule <br /> Twin Linked Lascannon<br /> </div></blockquote><br /> I'd grab a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> over the Heavy Flamer to make full use of the Tank Hunters.  Against vehicles you have a S9 and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> S10.  Then just sit back and fire.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Terminator Squad ... 215<br /> Furious Charge Special Rule<br /> x3 Lighting Claws<br /> x2 Thunder Hammers and Storm Shields<br /> </div></blockquote><br /> Just fun.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> TROOPS:<br /> <br /> Crusader Squad 1 .... 229<br /> 10 strong - 7 Initiates and 3 Neophytes<br /> Meltagun<br /> Power Fist<br /> Krak Grenades<br /> Rhino and a Storm Bolter<br /> </div></blockquote><br /> Again I would take frags over Krak.  Those offensive grenades for charging units can be lifesavers.  I'm not sure I would add the extra Strom Bolter though.  I see the value in the three neophytes, but 1 or 2 may just be enough.  Dropping a couple and the storm bolter can help pay for some of the upgrades on the marshal and the Terminators.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> Crusader Squad 2 ....224<br /> 15 strong - 10 Initiates and 5 Neophytes<br /> Power Weapon<br /> Crusade Seal<br /> Krak Grenades<br /> </div></blockquote><br /> Woah.  I'd drop to about 5 guys with a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a <span class="glossaryitem" onmouseover='gp(329);'>PG</span>.  Then make a second squad.  That should give you more troops and more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, and anti-<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> shots.  You won't need the seals or krak either.<br /> <br /> <blockquote><div><cite>Demdiddydizzy wrote:</cite><br /> HEAVY SUPPORT:<br /> <br /> 2x Land Raider Crusaders with Storm Bolters .... 550<br /> </div></blockquote><br /> I would drop one of the crusaders andt he strom bolter off of the other.  Finish paying for the upgrades then look at something like vindicators with <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>/EA or Preds with Autocannon and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsons.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 14:46:22]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ Looks alot  better, I would be putting the dreadnought in a drop off thought and drop in first turn, that way he has to take it the dread before he can take out your land raiders, also if your going to take a pair of lightning claws if drop the terminator armor for artificer armor and a iron halo]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 14:55:27]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ So, if I upgrade like that, then it should look like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Marshal .... 206<br /> Storm Shield<br /> Lighting Claw<br /> Artificer armor<br /> Bionics<br /> Holy Orb<br /> Frag grenades<br /> Terminator honors<br /> Adamantine armor<br /> <br /> Add a missile launcher onto the Ven, which won't change the price. (I was worried about combat capability, but it's a hellfire. Not meant for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> Just remove the storm bolter and one neophyte from the first squad's rhino, and change out kraks for frags<br /> Add 5 man squad with the las and <span class="glossaryitem" onmouseover='gp(166);'>plas</span> combo (already have it, so yay) Should I give them a rhino?<br /> 1 Vindicator w/ Extra armor and power of the machine spirit<br /> <br /> I have 248 pts. Now, I could buy another vindicator, but then should I buy a rhino/razorback for my shooty squad? Or something else? Or should I avoid the second vindicator altogether?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 23:35:58]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ As i said before it would be a good idea to take the dreadnought in a drop pod, it can do massive damage to any army, plus it will keep them distracted while you move your land raider crusader into position]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2012 08:45:33]]> GMT</pubDate>
				<author><![CDATA[ Killstar71]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ @killstar71 -  A <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in the Black Templar's book costs 40 points (not so sure, too lazy to go get the codex at two in the morning). So what do I do with the other 208pts?]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2012 10:40:47]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Re:Black Templars 1500 (2000?)</title>
				<description><![CDATA[ A variety of my 2000pt list for my Black Templars<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Marshal … 80<br /> Storm Shield … 10<br /> Single Lighting Claw …. 25<br /> Adamantine Mantle …35<br /> Artificer Armor …. 20<br /> Frag Grenades …. 1<br /> Terminator Honors … 15<br /> TOTAL: 186<br /> <br /> Emps Champ … 90<br /> Accept any challenge … 50<br /> TOTAL: 140<br /> <br /> ELITES:<br /> Termies …. 200<br /> Assault can … 20<br /> <span class="glossaryitem" onmouseover='gp(417);'>CML</span> … 25<br /> x2 Chainfists …10<br /> Tank Hunters … 15<br /> TOTAL: 270<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies …200<br /> Furious Charge … 15<br /> TOTAL: 215<br /> <br /> Dreadnought … 105<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon … 20<br /> Missile launcher … 10<br /> Ven …. 20<br /> Tank hunter … 10<br /> TOTAL: 165<br /> <br /> TROOPS:<br /> <br /> MELTA SQUAD …. 132 (7 Initiates + 2 Neophytes)<br /> Melta gun …10pts<br /> Powerfist …15pts<br /> Rhino … 50<br /> TOTAL: 207<br /> <br /> Long range gunner squad … 80pts (5 initiates)<br /> Plasma gun … 6<br /> Lascannon … 15<br /> TOTAL: 101<br /> <br /> Plasma suicide squad … 80<br /> Powerfist … 15<br /> Plasmagun … 6<br /> Rhino … 50<br /> TOTAL: 151<br /> <br /> OR INSTEAD OF PLASMA SUICIDE SQUAD AND LONG RANGE SQUAD<br /> <br /> Chainsword squad … 144<br /> power weapon … 10<br /> Rhino … 50<br /> Frag grenade … 1<br /> TOTAL: 205<br /> <br /> HEAVY SUPPORT:<br /> <br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> …. 265<br /> <br /> x2 Vindicator's w/ Power of the Machine Spirit … 300<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Feb 2012 23:26:27]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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