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		<title><![CDATA[Latest posts for the thread "new codex"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "new codex"]]></description>
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				<title>new codex</title>
				<description><![CDATA[ I am new to this, but my friends and I have been talking about a new Code for Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. We were thinking about writing making a new race called the Doctors. Just think about it, and see how creepy you can make a physician become. They have use of scalpels, syringes, tubes, and all manner of toxic things. We are looking for some experienced people who have good ideas for special rules, paint patterns, and new characters, such as Nurse Ratchet from One Flew Over the Cookoo's Nest. It would be awesome to get some input on this, so let us know what you think. Here is what we have so far.<br /> <br /> Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Codex Doctors<br /> <br /> Special Rules<br /> Aerial Insertion- The Squad may deploy from a vehicle moving flat out at any point of it’s path, and shoot normally.<br /> Syringe Gun- Every gun labeled as a syringe launcher has a Poison Attack when a Roll of 5+ with a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> is rolled.<br /> Tardy- A unit with this rule counts as having the Stubborn and Furious Charge Universal Special Rules.<br /> Psychic Powers<br /> Bolster- For every unit with the bolster special rule, add <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> zombies to a squad of Zombies. This can take the unit over it’s starting amount.<br /> Lobotomize- In close Combat choose 1 model in base contact with the model using this psychic power. The model must make a leadership test on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, if failed that model becomes a zombie.<br /> Wargear<br /> Assault Syringe-Assault 2<br /> Range 24”___S_______Ap___<br /> 3 4<br /> Bone Saw<br /> A power weapon that adds +3 Strength<br /> Carapace Armor<br /> Grants a 4+ Armor Save<br /> Cosmetic Implants- <br /> Increase Strength and 1 toughness by 1. <br /> Flack Armor<br /> Grants a 5+ Armor Save<br /> IV Blaster-Pistol<br /> Range_____S_________Ap_____<br /> Template 2 3<br /> Lascannon- Heavy 1<br /> Range 48”__S________Ap_____<br /> 9 2<br /> Syringe- Pistol<br /> Range___S________Ap_____<br /> 12” 3 4<br /> Syringe Gun<br /> Range__S_________Ap_____<br /> 24” 3	 4<br /> Rapid Fire<br /> <br /> <br /> <br /> Doctor Army List<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Doctor …...........................................................................................90 pts.<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4 4 3 3 3 4 2 9 5+<br /> Unit Type: Infantry, Independent Character<br /> <br /> Special Rules Wargear Psychic Powers<br /> Psyker Flak Armour Bolster<br /> Feel No Pain Syringe<br /> Close Combat Weapon<br /> <br /> Options<br /> May replace Flak Armour with Carapace Armor +5 pts.<br /> May take cosmetic implants +10 pts.<br /> May replace close combat weapon with a power scalpel at +10 pts.<br /> May replace Syringe with IV Blaster for +10 pts<br /> <br /> <br /> Brain Surgeon..............................................................................115 pts.<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4 4 3 3 3 4 4 9 5+<br /> Unit Type: Infantry, Independent Character<br /> <br /> Special Rules Wargear Psychic Powers<br /> Feel No Pain Flak Armour Lobotomize<br /> Psyker Bone Saw<br /> Syringe<br /> Options<br /> May replace Flak Armor with Carapace Armor for +5 points, power armor for +8 points<br /> May Take cosmetic implants for +10 points<br /> May Replace Syringe with IV Blaster for+10 points<br /> <br /> <br /> Elites<br /> <br /> Battle Nurse Squad.........................................................................75 pts.<br /> Unit Type: Infantry<br /> Composition: 4 Nurses and one head nurse<br /> WSBS S T W I A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Nurse 3 3 3 3 1 4 1 8 5+<br /> Head Nurse 4 4 3 3 1 4 2 8 5+<br /> <br /> Speacial Rules Wargear Psychic Powers<br /> (Head Nurse is a Psyker) Syringe Gun Bolster (Head Nurse)<br /> Flak Armor<br /> Options<br /> May take up to 5 extra nurses for +8 points per model<br /> Whole squad May take Cosmetic Implants for +10 points<br /> If the Squad Numbers 6 or less it may take an ambulance as a Dedicated Transport<br /> <br /> <br /> Doom Paramedics..............................................................................50 pts.<br /> Unit Type: Infantry <br /> Composition: 4 Doom Medics and 1 Doom Leader<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Doom Medic 3 4 3 3 1 3 1 8 5+<br /> Doom Leader 3 4 3 3 1 3 2 8 5+<br /> Special Rules Wargear <br /> Drop Troops Syringe<br /> Syringe Gun<br /> Options<br /> Any Model May exchange Syringe guns for lasguns at no additional cost, or upgrade to Hot-Shot lasguns for +5 Points per model<br /> The entire squad may take Carapace Armor for +20 points<br /> The Doom Leader may exchange his Syringe for a laspistol at no additional cost<br /> The Doom Leader May Exchange his syringe gun for a close combat weapon at no additional cost, or a power scalpal at +10 points.<br /> The squad may include up to 5 additional Doom Medics at +7 points per model<br /> <br /> <br /> Dedicated Transports<br /> Ambulance..........................................................................................85 pts.<br /> Unit Type: Vehicle, Tank, Fast Transport Capacity: 6<br /> ___Front____Side____Rear___<br /> 11 11 10<br /> Wargear:<br /> Assault Syringe<br /> 2 Hull Mounted Lascannons<br /> <br /> Medi-Copter.........................................................................................100 pts.<br /> Unit Type: Vehicle Skimmer, Fast Transport Capacity: 12<br /> __Front___Side___Rear___<br /> 11 10 10<br /> Speacial Rules	 Wargear:<br /> Aerial Insertion Hull mounted Autocannon<br /> <br /> Options<br /> May take up to 4 pintle mounted Assault Syringes]]></description>
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				<pubDate><![CDATA[Tue, 14 Feb 2012 23:38:11]]> GMT</pubDate>
				<author><![CDATA[ pqalzm6]]></author>
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				<title>new codex</title>
				<description><![CDATA[ Huh?]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 01:07:38]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
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				<title>new codex</title>
				<description><![CDATA[ <blockquote><div><cite>Byte wrote:</cite>Huh?</div></blockquote><br /> <br /> Seconded.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 01:08:32]]> GMT</pubDate>
				<author><![CDATA[ TheRobotLol]]></author>
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				<title>Re:new codex</title>
				<description><![CDATA[ Hi,<br /> <br /> Welcome to Dakka, not entirely sure the Introductions forum would be the best place for this however having a quick glance at your proposed new faction the wargear/rules seem a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <br /> +3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> on a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon.... <br /> Bolster... what exactly are the stats on these zombies?<br /> 24" on a syringe gun? (having played TF2 24" range is way to far <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)  <br /> Cosmetic implants giving +1 S and +1 T for something cosmetic?<br /> <br /> Going from your proposed rules, I could lobotomize a model then strait away add <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> zombies to that unit giving a potential 13 zombies in one psychic power turn, then do the same thing next assault phase...<br /> <br /> I like the idea, perhaps not the rule set at the moment.]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 20:56:39]]> GMT</pubDate>
				<author><![CDATA[ Knightley]]></author>
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				<title>new codex</title>
				<description><![CDATA[ Welcome to Dakka!<br /> <br /> Have fun!<br /> <br /> Iranna.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 23:01:41]]> GMT</pubDate>
				<author><![CDATA[ Iranna]]></author>
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				<title>new codex</title>
				<description><![CDATA[ Welcome to dakka.]]></description>
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				<pubDate><![CDATA[Fri, 9 Mar 2012 14:22:50]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>new codex</title>
				<description><![CDATA[ Perhaps this thread would better be served in the proposed rules section. Otherwise, it seems like an interesting idea to play with.<br /> Welcome to Dakka!]]></description>
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				<pubDate><![CDATA[Fri, 9 Mar 2012 20:35:30]]> GMT</pubDate>
				<author><![CDATA[ Dr. Temujin]]></author>
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