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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ Which 2 would you go with?<br /> <br /> Destroyer lord w/ Warscythe and <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> <br /> <br /> Preferred everything + 3 attacks with Warscythe good combo<br /> <br /> Overlord w/Warscythe and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Barge<br /> <br /> Vargard Obyron<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 02:54:38]]> GMT</pubDate>
				<author><![CDATA[ thefishstick]]></author>
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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ You need a weave on the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> as well.<br /> <br /> Overlord with Warscythe on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> barge is great.<br /> <br /> I'm not a fan of Obyron. He's too expensive for what he does, and does not provide a court.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> wrecks pretty hard at 1500 or lower. The Overlord on the Barge is always a solid choice for drive bys, and for unlocking a court.<br /> <br /> Personally, I think both of those preform much better than Obyron.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 02:59:56]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ It really depends on what you're playing against/what else you have in your army.<br /> I like my Board Lord (Overlord + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> on Barge) when fighting against vehicle-heavy or swarm armies. Symbiotic Repair is lulz. If you're taking AV13 spam, in particular, (3x Stalkers, 3x Annihilation Barges, etc), go with at least one of these, if not two. The other interesting thing about Sweeping Strikes is the fact that they occur in the movement phase, and can hit models locked in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> (unless I missed something).<br /> <br /> If you're planning on including a large squad of Lychguard, Varguard would be wonderful for getting them out of combat or just across the table.<br /> <br /> If you take Praetorians instead (or as well maybe), a Destroyer lord could help you beef up the squad without slowing it down.<br /> <br /> Keep in mind, however, that neither Varguard, nor Destroyer Lords, can take Royal Courts, thus negating any possibility for Crypteks/Regular Lords.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 03:08:23]]> GMT</pubDate>
				<author><![CDATA[ Crackgnome]]></author>
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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ I like attaching a destroyer lord to a wraith squad with coils.  It's quite fun.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 19:06:39]]> GMT</pubDate>
				<author><![CDATA[ Throatpunch]]></author>
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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>Throatpunch wrote:</cite>I like attaching a destroyer lord to a wraith squad with coils.  It's quite fun.</div></blockquote><br /> <br /> I had not considered this!<br /> Definitely do want O:]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 22:21:41]]> GMT</pubDate>
				<author><![CDATA[ Crackgnome]]></author>
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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>Throatpunch wrote:</cite>I like attaching a destroyer lord to a wraith squad with coils.  It's quite fun.</div></blockquote><br /> <br /> obviously, you wouldnt put him in a group of destroyers or tomb blades right?  He is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> thus he should be in a unit.  ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 23:02:14]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite><blockquote><div><cite>Throatpunch wrote:</cite>I like attaching a destroyer lord to a wraith squad with coils.  It's quite fun.</div></blockquote><br /> <br /> obviously, you wouldnt put him in a group of destroyers or tomb blades right?  He is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> thus he should be in a unit.  </div></blockquote><br /> <br /> Isn't that what he said?<br /> You wouldn't want him with Tomblades, as that would negate their ability to Flat-Out if you wanted them to.<br /> With Destroyers, he wouldn't do much unless you gave him some ranged weaponry.<br /> The reason you'd want him with a squad of Wraiths is that they match movement types, and Whip Coils would have him striking first, and smashing a bunch of models with his warscythe before they even had a chance to react.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 23:42:09]]> GMT</pubDate>
				<author><![CDATA[ Crackgnome]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>Crackgnome wrote:</cite>It really depends on what you're playing against/what else you have in your army.<br /> I like my Board Lord (Overlord + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> on Barge) when fighting against vehicle-heavy or swarm armies. Symbiotic Repair is lulz. If you're taking AV13 spam, in particular, (3x Stalkers, 3x Annihilation Barges, etc), go with at least one of these, if not two. The other interesting thing about Sweeping Strikes is the fact that they occur in the movement phase, and can hit models locked in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> (unless I missed something).<br /> <br /> If you're planning on including a large squad of Lychguard, Varguard would be wonderful for getting them out of combat or just across the table.<br /> <br /> If you take Praetorians instead (or as well maybe), a Destroyer lord could help you beef up the squad without slowing it down.<br /> <br /> Keep in mind, however, that neither Varguard, nor Destroyer Lords, can take Royal Courts, thus negating any possibility for Crypteks/Regular Lords.</div></blockquote><br /> <br /> I was under the impression only the Destroyer Lord = no Royal Court? And that Vargard will only not take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if you use him in Combination with Zahndrekh. And as far as the sweep attacks against models in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> i've heard mixed things with that. I play against of lots of mixed type of armies but most are ranged armies with only a small amount of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units aside from one of my friends who plays  Orkses.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Sasori wrote:</cite>You need a weave on the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> as well.<br /> <br /> Overlord with Warscythe on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> barge is great.<br /> <br /> I'm not a fan of Obyron. He's too expensive for what he does, and does not provide a court.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> wrecks pretty hard at 1500 or lower. The Overlord on the Barge is always a solid choice for drive bys, and for unlocking a court.<br /> <br /> Personally, I think both of those preform much better than Obyron.</div></blockquote><br /> <br /> What Caught my attention about Obyron was the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 and the 2+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>. I've always been a fan of VoD so I really thought Ghostwalk mantle was neat. And also thought his cleaving counterblow ability would come in handy in combination with a Warscythe +2 S bonus and the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 to allow a greater chance of dishing out some extra damage. On the other hand with that ability in mind I doubt my opponent would be targeting him much in close combat and focus for the squad he's attached to in order to avoid taking extra damage.]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 02:30:10]]> GMT</pubDate>
				<author><![CDATA[ thefishstick]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>thefishstick wrote:</cite><blockquote><div><cite>Crackgnome wrote:</cite>It really depends on what you're playing against/what else you have in your army.<br /> I like my Board Lord (Overlord + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> on Barge) when fighting against vehicle-heavy or swarm armies. Symbiotic Repair is lulz. If you're taking AV13 spam, in particular, (3x Stalkers, 3x Annihilation Barges, etc), go with at least one of these, if not two. The other interesting thing about Sweeping Strikes is the fact that they occur in the movement phase, and can hit models locked in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> (unless I missed something).<br /> <br /> If you're planning on including a large squad of Lychguard, Varguard would be wonderful for getting them out of combat or just across the table.<br /> <br /> If you take Praetorians instead (or as well maybe), a Destroyer lord could help you beef up the squad without slowing it down.<br /> <br /> Keep in mind, however, that neither Varguard, nor Destroyer Lords, can take Royal Courts, thus negating any possibility for Crypteks/Regular Lords.</div></blockquote><br /> <br /> I was under the impression only the Destroyer Lord = no Royal Court? And that Vargard will only not take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if you use him in Combination with Zahndrekh. And as far as the sweep attacks against models in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> i've heard mixed things with that. I play against of lots of mixed type of armies but most are ranged armies with only a small amount of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units aside from one of my friends who plays  Orkses.</div></blockquote><br /> <br /> Only Overlords and Special characters that are Overlords can take courts. It specifically lists which special characters can take the courts, under the Royal Court entry. You are correct about Obyron will take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot, unless Zahndrekh is taken as well.<br /> <br /> As for the "Mixed Things" about sweep attacks, Do you mean rules-wise or usefulness?<br /> <br /> <br /> EDIT: To accomandte your edit  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <blockquote class="uncited"><div>What Caught my attention about Obyron was the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 and the 2+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>. I've always been a fan of VoD so I really thought Ghostwalk mantle was neat. And also thought his cleaving counterblow ability would come in handy in combination with a Warscythe +2 S bonus and the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 to allow a greater chance of dishing out some extra damage. On the other hand with that ability in mind I doubt my opponent would be targeting him much in close combat and focus for the squad he's attached to in order to avoid taking extra damage. </div></blockquote><br /> <br /> Well, you can get a 2+ save and Warscythe on your standard Overlord for pretty 125 points. While he won't have the Ghost Walk Mantle, or Obyron's Special rules, He does unlock a court, which sadly Obyron does not. Obyron also can't purchase a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>.]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 02:40:03]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ It is not forbidden to sweeping strike against a model in close combat.<br /> The rule as found in the rulebook:<br /> "Sweep Attack:<br /> Whilst a character remains embarked on a Catacomb Command Barge, he can make three special 'sweep' attacks each turn. These attacks can be made in the Movement phase against any one enemy unit that the Catacomb Command Barge moves over. All attacks must be resolved on the same unit.<br /> [Insert To-Hit/Special Weapon Rules/No Cover Saves Allowed]"<br /> Because these are not shooting attacks, there is nothing in the rules, to my knowledge, to prevent them from being made against a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. As for their usefulness, I like being able to flat out across a tank (or squadron of tanks) and take 3, S7, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> pen attacks.<br /> <br /> If you would refer to your codex entry for Royal Courts, it states that: "for each Overlord (including Nemesor Zahndrekh, Imotehk the Stormlord, Trazyn the Infinite and Anrakyr the Traveller), the army can include a Royal Court."<br /> As Varguard is not an Overlord, he may not take a Royal Court. Just as Destroyer Lords, Orikan the Diviner, and Illuminor Szeras are not Overlords, and thus may not take Royal Courts.<br /> <br /> Varguard on his own <i>will</i> take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if Nemesor Zahndrekh is <i>not</i> in the army, otherwise he counts as a normal <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> <br /> In your case, I would recommend a Destroyer Lord + Weave with Wraiths + Whip Coils (such a terrifying unit O<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">, and maybe (as much as I hate encouraging the use of this character...) Imotehk for his Night Fighting rules, which should help to add some pseudo-ranged support, and keep you slightly safer from ranged weapons. Not to mention his Relentless rule from being a Phaeron, and Bloodswarm Nanoscarabs, which could help if you want to take Flayed Ones (as slightly awful as they now are). And Hyperlogical Strategy, though that'll be less useful against your Ork friend <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 02:46:35]]> GMT</pubDate>
				<author><![CDATA[ Crackgnome]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ <blockquote><div><cite>Crackgnome wrote:</cite>It is not forbidden to sweeping strike against a model in close combat.<br /> The rule as found in the rulebook:<br /> "Sweep Attack:<br /> Whilst a character remains embarked on a Catacomb Command Barge, he can make three special 'sweep' attacks each turn. These attacks can be made in the Movement phase against any one enemy unit that the Catacomb Command Barge moves over. All attacks must be resolved on the same unit.<br /> [Insert To-Hit/Special Weapon Rules/No Cover Saves Allowed]"<br /> Because these are not shooting attacks, there is nothing in the rules, to my knowledge, to prevent them from being made against a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. As for their usefulness, I like being able to flat out across a tank (or squadron of tanks) and take 3, S7, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> pen attacks.<br /> <br /> If you would refer to your codex entry for Royal Courts, it states that: "for each Overlord (including Nemesor Zahndrekh, Imotehk the Stormlord, Trazyn the Infinite and Anrakyr the Traveller), the army can include a Royal Court."<br /> As Varguard is not an Overlord, he may not take a Royal Court. Just as Destroyer Lords, Orikan the Diviner, and Illuminor Szeras are not Overlords, and thus may not take Royal Courts.<br /> <br /> Varguard on his own <i>will</i> take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if Nemesor Zahndrekh is <i>not</i> in the army, otherwise he counts as a normal <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> <br /> In your case, I would recommend a Destroyer Lord + Weave with Wraiths + Whip Coils (such a terrifying unit O<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">, and maybe (as much as I hate encouraging the use of this character...) Imotehk for his Night Fighting rules, which should help to add some pseudo-ranged support, and keep you slightly safer from ranged weapons. Not to mention his Relentless rule from being a Phaeron, and Bloodswarm Nanoscarabs, which could help if you want to take Flayed Ones (as slightly awful as they now are). And Hyperlogical Strategy, though that'll be less useful against your Ork friend <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> So if I built another list where i was running 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> barges I could use wraiths to scoot around the board the the barges following them and intentionally lock a unit in combat and combine that with tag teaming sweep attacks from 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> barges? Or maybe go 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> sweeps first at a single unit during movement while Wraiths follow; wraiths assault that unit locking them in combat and do their business, then perform another 2 sweeps against that unit during my next movement phase if they are still locked in combat?]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 19:46:12]]> GMT</pubDate>
				<author><![CDATA[ thefishstick]]></author>
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				<title>Re:Destroyer Lord, Overlord w/CC Barge and Vargard Obyron? Which 2 HQ's would you use for cc build?</title>
				<description><![CDATA[ Absolutely. Wraiths are sturdy enough to last quite a while against almost any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, and the extra 3 S7 no armour allowed attacks would be pretty devastating.<br /> <br /> Remember, the attacks can ALWAYS be used, even when moving Flat Out (just 4+ to hit instead of 3+), so you can go quite a distance and still be chopping heads. And if you don't flat out, you can still fire the underslung gun, the Gauss variant of which is AP3, which messes with marines and similar pretty hard.<br /> And if you go with regular BoardLords, that's only 180pts per lord+barge.]]></description>
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				<pubDate><![CDATA[Mon, 20 Feb 2012 02:32:31]]> GMT</pubDate>
				<author><![CDATA[ Crackgnome]]></author>
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