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		<title><![CDATA[Latest posts for the thread "CSM tactics"]]></title>
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				<title>CSM tactics</title>
				<description><![CDATA[ So im buying <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> soon,debating on what to buy, what are some good builds to start with on low point games? ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 08:30:54]]> GMT</pubDate>
				<author><![CDATA[ ryuubeoulve]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ In low point games, Daemons Princes tend to wreck faces. Also, there's a section called '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> tactics' you could check out.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 14:12:30]]> GMT</pubDate>
				<author><![CDATA[ Durza]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ The battleforce is a pretty good place to start with Chaos Space Marines, just use the possessed for additional bitz rather than an independent unit.<br /> A general rule with Chaos Space Marines is the rhinos/mechanised is the best route to take, the fast attack section is best avoided and the Heavy Support section is best supported.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 14:50:17]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Just Dave wrote:</cite>The battleforce is a pretty good place to start with Chaos Space Marines, just use the possessed for additional bitz rather than an independent unit.<br /> A general rule with Chaos Space Marines is the rhinos/mechanised is the best route to take, the fast attack section is best avoided and the Heavy Support section is best supported.</div></blockquote><br /> <br /> Meh, no it isn't. Possessed and Khorne Berserkers are...suboptimal.<br /> <br /> Regarding the <span class="glossaryitem" onmouseover='gp(280);'>op</span>'s question,<br /> <br /> Since <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is a weak codex <span class="glossaryitem" onmouseover='gp(258);'>atm</span> you can't waste too many points on crap. <br /> I therefore suggest an <span class="glossaryitem" onmouseover='gp(308);'>msu</span> approach ( 5csm, melter, champion, combimelter, rhino with havoc launcher or combiweapon ) with perhaps 3 autolaspredators (cheaper than the equivalent firepower in Oblits ). Upgrade the <span class="glossaryitem" onmouseover='gp(22);'>csms</span> to plaque marines if you have spare points. Others prefer 10csm squads with two melters in rhinos but i think that 85 points for a second melter are a bit steep. Take champions only when you realy realy need them ( like in the <span class="glossaryitem" onmouseover='gp(308);'>msu</span> variant ) and leave the powerfists at home ( they simply cost too much ). For the ten men squad a chaos glory standard is worth a thought.<br /> Berserkers, while truly good in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, lack a good delivery system. 1k sons are overpriced. Noise Marines are interesting so shouldn't be completely ruled out and Plaque marines are good but rather expensive.<br /> Princes are a rather good <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice but with wings ( mobility! ) and the mark of nurgle ( T6 is realy needed ) they get somewhat expensive. The warptime nerf hurt them and they are difficult to hide.<br /> Sometimes the sucky lord with a simple combimelter might be the better, because considerably cheaper, choice. Defilers are too large and too thinly armoured to be worth it ( especialy since they take a heavy slot ), Dreads are unreliable, Terminators are worth a thought ( cheap combiweapons! ), Possessed would be ok if you could actualy chose what special ability they get (sadly you can't which makes them meh ).<br /> Chosen are a good but expensive way to get lots of special weapons and in a certain way so are Havocs ( just that havocs compete in the heavy slot which makes them bad <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> Spawn are a waste of points. They share the throne of suck with Aun'va from the Tau codex. Chaos Landraiders lack the machinespirit rule and thunderhammer termies to ride in them which is sad.<br /> <br /> This should cover most of it i think.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 15:15:22]]> GMT</pubDate>
				<author><![CDATA[ KingDeath]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ <blockquote><div><cite>KingDeath wrote:</cite><blockquote><div><cite>Just Dave wrote:</cite>The battleforce is a pretty good place to start with Chaos Space Marines, just use the possessed for additional bitz rather than an independent unit.<br /> A general rule with Chaos Space Marines is the rhinos/mechanised is the best route to take, the fast attack section is best avoided and the Heavy Support section is best supported.</div></blockquote><br /> <br /> Meh, no it isn't. Possessed and Khorne Berserkers are...suboptimal.</div></blockquote><br /> <br /> As I said; you shouldn't use the Possessed as a unit, but for adding bits to the units within the army; providing 5 extra bodies and lots of extra character.<br /> As for Bezerkers; they're a good unit. Simple as that really, get them (and a Skull Champion w/ Powerfist) into close combat and they'll make a mess. As for delivery, put them in a rhino and rush it forwards, or if you're really needing an assault vehicle, then a Land Raider will do <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> The battleforce is a good place to start; giving you the mandatory choices (a Sorcerer is easy to make with the parts) for a discount.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 15:20:24]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ 2 Rhinos <br /> 2 Boxes of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> 1 Demon Prince<br /> <br /> That is a core you are going to have no matter what you decide to do with your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> long term.  Rhinos are so cheap points wise and provide such protection, you would be foolish not to plan on rhinoing up your force.  2 boxes of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or Emp Children or Berzerkers or Plague Marnines or 1000 Sons provide you with two troop choices and will form the basis of your growing army.  A demon prince - at this point in time is the superior <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice but if you want a sorcerer or chaos lord, you could do that instead.  This should give you about a 600 point core and then you can expand it whatever way your heart desires.<br /> <br /> 1000 pts is a good starting point to shoot for.  At that point level, I would decide whether I want to go shooty or close combat and then cheap or cost is no object.<br /> <br /> For example say you like berzerkers.<br /> <br /> Kharn                                       @200<br /> 3 units of 8 berzerkers in rhinos    @200 each<br /> 1 Las sponson predator               @150<br /> Now spend your spare points on  bits for aspiring champions.<br /> <br /> 2 boxes of berzerkers @ $70<br /> 3 Rhinos                   @ $90<br /> 1 PRedator               @ $40<br /> 1 Kharn                    @ $20<br />            Total @ $220.<br /> <br /> A shooty list<br /> 1 Demon Prince                 @150<br /> 2 x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>                            @200 each<br /> 6 x Obliterators                  @450 total<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>            @ $35<br /> 2 Rhinos       @ $60<br /> 2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>          @ $70<br /> 6 Oblits        @ $120<br />             Total   $285<br />    <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 15:40:32]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Just Dave wrote:</cite><blockquote><div><cite>KingDeath wrote:</cite><blockquote><div><cite>Just Dave wrote:</cite>The battleforce is a pretty good place to start with Chaos Space Marines, just use the possessed for additional bitz rather than an independent unit.<br /> A general rule with Chaos Space Marines is the rhinos/mechanised is the best route to take, the fast attack section is best avoided and the Heavy Support section is best supported.</div></blockquote><br /> <br /> Meh, no it isn't. Possessed and Khorne Berserkers are...suboptimal.</div></blockquote><br /> <br /> As for Bezerkers; they're a good unit. Simple as that really, get them (and a Skull Champion w/ Powerfist) into close combat and they'll make a mess. As for delivery, put them in a rhino and rush it forwards, or if you're really needing an assault vehicle, then a Land Raider will do <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> </div></blockquote><br /> <br /> But getting them into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> is quite messy without an assault/ open toped vehicle. The Landraider is in no way a solution for that problem. It takes a heavy slot ( which you simply cannot afford to waste), it is expensive and wont even shoot for the first one or two rounds since it needs to move to get the Berserkers into battle. I therefore think that the Berserkers, which are ok by themselfs, aren't worth taking. <br /> Of course this makes buying the battleforce inefficient since two <span class="glossaryitem" onmouseover='gp(22);'>csm</span> boxes + a rhino cost slightly less and do not include any wasted units ( unless you realy care for the extra bits of course ). ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 19:31:26]]> GMT</pubDate>
				<author><![CDATA[ KingDeath]]></author>
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				<title>CSM tactics</title>
				<description><![CDATA[ <blockquote><div><cite>ryuubeoulve wrote:</cite>So im buying <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> soon,debating on what to buy, what are some good builds to start with on low point games? </div></blockquote><br /> <br /> i would wait. i have a feeling they will be redone soon. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 20:03:00]]> GMT</pubDate>
				<author><![CDATA[ kb305]]></author>
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				<title>Re:CSM tactics</title>
				<description><![CDATA[ I seem to spam this link in these threads.....: <a href="http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines" target="_blank" rel="nofollow">http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines</a><br /> <br /> Despite it being a subsidary of 4chan, 1d4 has some really great tactica articles for all of the major <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies (and isn't really all that afraid of telling you which units are down right terrible). <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2012 20:48:22]]> GMT</pubDate>
				<author><![CDATA[ Wyrmalla]]></author>
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