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		<title><![CDATA[Latest posts for the thread "Craftworld Eldar 1750 Fuision Mech"]]></title>
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				<title>Craftworld Eldar 1750 Fuision Mech</title>
				<description><![CDATA[ Probably a fairly Typical Eldar mech list, but I'm a bit new to Space Elves as i rarely get to play against them and I've only got 2 battles Versus imperial guard under my Belt with my army.<br /> <br /> This Sunday I'm playing in a friendly 1750 tourney with my friends and I'll be facing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Orks and Nids. First time fighting any of these with Eldar and first time fighting Orks with any army period.<br /> I know they're all mech heavy, Except the Orks and Nid's i dotn know what they are bringing.<br /> <br /> He're what im thinking of feilding<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1 - Autarch + Fusion Gun - 80pts (attached to "Troops 1")<br /> <br /> Elites 1 - 5x Fire Dragons + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Shuri Cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> <span class="glossaryitem" onmouseover='gp(461);'>EML</span> & Spirit Stones - 210pts<br /> Elites 1 - 5x Fire Dragons + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri Cannon, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Shuri Cannon & Spirit Stones - 190pts<br /> Elites 1 - 5x Fire Dragons + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri Cannon, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Shuri Cannon & Spirit Stones - 190pts<br /> <br /> Troops 1 - 10x Storm Guardians, with 2x Fusion Gun + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span>  <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, spirit stones - 202pts<br /> Troops 2 - 5x Dire Avengers + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Scatter laser -175pts<br /> Troops 3 - 5x Dire Avengers + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Scatter laser - 175pts<br /> Troops 4 - 5x Dire Avengers + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Scatter laser - 175pts<br /> Troops 5 - 5x Dire Avengers + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Scatter laser - 175 pts<br /> Troops 6 - 5x Dire Avengers + <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ Shuri cata, <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Scatter laser - 175 pts<br /> <br /> Total 1747pts<br /> <br /> beyond what ive got here, i own, 3x War Walkers, 15 more dire Avengers, 10x regular Guardians with scatterlaser Platform, variable weapon options for the Wave serpents,<br /> 5 dark Reapers, 1 Wraithlord, 1 farseer so thats the limitations of any changes i could make by Sunday.]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2012 20:14:24]]> GMT</pubDate>
				<author><![CDATA[ Karnac]]></author>
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				<title>Re:Craftworld Eldar 1750 Fuision Mech</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> will hurt, unless they spend their points on multiple land raiders, in which case they're going to cry.<br /> Orks w/ <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> are going to hurt.  Ork battlewagon spam list or Kan wall will cry.<br /> Nids and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will depend on rolls.<br /> <br /> Remember your autarch makes reserves a pretty strong choice.  Fitting the war walkers with scatterlasers then reserving them onto a table edge will seriously screw up Orks with Lootas, or Nids with shooters, or <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.  Farseer with runes would hurt your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> friend a lot.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 01:36:33]]> GMT</pubDate>
				<author><![CDATA[ gebron]]></author>
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				<title>Craftworld Eldar 1750 Fuision Mech</title>
				<description><![CDATA[ I agree, replace the autarch with the farseer and runes. Then I would pull one of the dire avenger squads and serpent for dark reapers. Template blast that can take out marines, orks and nids equally well. Drop the storm guardians as well, change it for a wraithlord maybe? Many people forget the two flamers a wraithlord has for dealing with hordes. This would also leave you with a whack of extra points to put a couple of <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> out there, or a war walker squad. Eldar heavy options are really pretty fantastic, and with just two troops removed you could have all three of those slots filled. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 01:49:45]]> GMT</pubDate>
				<author><![CDATA[ seapheonix]]></author>
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				<title>Re:Craftworld Eldar 1750 Fuision Mech</title>
				<description><![CDATA[ I'd definitely drop another DAVU for 3 <span class="glossaryitem" onmouseover='gp(477);'>WW</span> w/ x2. <span class="glossaryitem" onmouseover='gp(219);'>sl</span>]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 03:05:18]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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