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		<title><![CDATA[Latest posts for the thread "Tau Tactica - Deep Striking a Commander?"]]></title>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ Hey guys, <br /> <br /> For only wargaming maybe 4 months or so, I'm still a bit wet behind the ears but I know by now how risky deep striking can be. The only thing more devastating than failing something like that is losing an ethereal. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> My question is: How viable is a Crisis <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> set up with the following configuration, especially if I deep strike him?<br /> <br /> Commander (Shas'o), Cyclic Ion Blaster, Flamer, Multitracker, VRT (Hit&Run), and Stim Injector (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>)<br /> <br /> On paper, it seems pretty powerful against (mostly) melee teams like Tyranids. 4 wounds, 3+ save, and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to keep him alive, plenty of cheap shots and a flamer to wipe hordes, and H&R to get the hell out when assaulted, allowing for even more firepower. Plus you can't go wrong with the <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> tactics assuming you're not wiped before you can H&R.<br /> <br /> I suppose the list would also include a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with marker drones to keep back and support the rest of the squad. Terrible idea or decent idea?]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 21:48:47]]> GMT</pubDate>
				<author><![CDATA[ chasm]]></author>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ Check out what the Pathfinder Devilfish will let you do if you <span class="glossaryitem" onmouseover='gp(471);'>DS</span> within <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of them.<br /> <br /> You have a REALLY expensive throw away unit there, why not just keep him cheap and run a single suit ?<br /> <br /> You could run a xv8 'ui with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> Burst cannons and a flamer for 46.<br /> <br /> Although the most common deepstriker is intended to hit AV14 and uses Fusion.<br /> <br /> The tough bit about melee teams like Nids or orks, is they will use proper spacing to nullify the AFP (which is what I assume you meant, as the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> is not appreciably better than a pair of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Burst Cannons).]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:07:20]]> GMT</pubDate>
				<author><![CDATA[ skipmcne]]></author>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ In my opinion deepstiking works sometimes but I have often felt that I need as much firepower in the first few turns as possible, so one of your best <span class="glossaryitem" onmouseover='gp(14);'>BS</span> unit held in reserve to me doesnt seem a great idea. I normally equip mie with <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR so thats 3 power shots hitting on 2's which you are potentially forgoing for atleast a turn likely to be more. Don't get me wrong I deepstrike suits in occasionally but most of the time I like to have a sweeping army that is deployed and sweeps left or right to make the enemy move further and further. Hope this helps. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> pathfinder devilfish is a great idea if you decided to deepstrike as its a direct hit on deepstrike in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so eliminates the danger of mishap.<br /> <br /> ATO]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 07:34:07]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ <blockquote><div><cite>Alltheones wrote:</cite>In my opinion deepstiking works sometimes but I have often felt that I need as much firepower in the first few turns as possible, so one of your best <span class="glossaryitem" onmouseover='gp(14);'>BS</span> unit held in reserve to me doesnt seem a great idea. I normally equip mie with <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR so thats 3 power shots hitting on 2's which you are potentially forgoing for atleast a turn likely to be more. Don't get me wrong I deepstrike suits in occasionally but most of the time I like to have a sweeping army that is deployed and sweeps left or right to make the enemy move further and further. Hope this helps. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> pathfinder devilfish is a great idea if you decided to deepstrike as its a direct hit on deepstrike in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so eliminates the danger of mishap.<br /> <br /> ATO</div></blockquote><br /> <br /> Pathfinder Devilfish let you re-roll the scatter dice if they have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the deep striking unit.  It is not an automatic hit.]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 15:02:36]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ Aw my bad, I dont use pathfinders in my 1000pt army but thanks for the clarification.<br /> <br /> ATO]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 12:37:32]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
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				<title>Tau Tactica - Deep Striking a Commander?</title>
				<description><![CDATA[ A deep striking commander needs to do a job that you can't do otherwise. What can you take on your suits that you may need closer? Fusion blasters, is basically it. If you're getting into flamer range on your own, your dead. <br /> <br /> Now I've played games against armor guard where I deep striked all my battlesuits, but to do so you need pathfinder devilfishes. 2 or more. Hide them first turn, move out before 2nd so you can see it from your deep strike points. <br /> <br /> For the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> you are working on, I would say to take an airbursting fragmentation launcher and then a twin linked flamer, plus of course hard wired mutlitracker. Toss in some shield drones for kicks. This suit will kill hordes dead, allowing you to focus on the rest of his nonsense. Think about iridium armor <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 15:50:24]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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