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		<title><![CDATA[Latest posts for the thread "2k Grey knights"]]></title>
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				<title>2k Grey knights</title>
				<description><![CDATA[ So next month my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is having a 2k tournament with some forgeworld and other things allowed.  With the models I have I wrote up this list and requesting feed back on it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> Grand master<br /> <br /> troops<br /> -strike squad psybolts 10 strong 1 psycannon 7 halberds<br /> -strike squad psybolts 10 strong 2 psycannons 5 halberds <br /> <br /> elite<br /> 2xVenerable dreadnoughts with 2x twin autocannons psybolts<br /> vindicare assassin <br /> <br /> heavy support<br /> Dreadnought with 2x twin autocannons psybolts<br /> 2x Dreadknights telepack + heavy incinerator<br /> <br /> I have 155 points left that I am not quite so what to do with, but what do you guys think?  I plan to use the grand strats to make my dreads scoring.]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 21:54:56]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ <blockquote><div><cite>Stroggified wrote:</cite><br /> -strike squad psybolts 10 strong 1 psycannon 7 halberds<br /> </div></blockquote><br /> <br /> You misspelled "2 psycannons" here.<br /> <br /> Also, I noticed that you didn't mention the master crafted hammer.you have in each squad...]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 21:57:51]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Re:2k Grey knights</title>
				<description><![CDATA[ sorry for the miss spelling but I sadly do not have any hammers at the moment as all the infantry models are from 3rd when I was playing daemon hunters.  But I can easily make some.  As for the 155 points I have left other than the hammers what should I get? maybe a cannon for my <span class="glossaryitem" onmouseover='gp(56);'>hq</span>?]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:06:50]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ <a href="http://dictionary.reference.com/browse/facetious" target="_blank" rel="nofollow">http://dictionary.reference.com/browse/facetious</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> see the above link for his tips <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Definitely looks like a fun list and the teleport drop would be cool to watch. Would be fun to see an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player when they hit XD but I have to agree you could do with dropping some of the halberds and getting a few more anti vehicle weapons <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:34:35]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:2k Grey knights</title>
				<description><![CDATA[ well I thought the dreads and the assassin would take care of the <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, hard to drop the hals. as I have no other arms to give them being from older models.  I have another list that involves mordrak, a lib with a teleport homer and lots of DSing strike squads and termies.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:38:41]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ The nemesis greatsword is a good investment on you dreadknights. They don't have a ton of swings, so maximizing the ones they do get is definitely worthwhile when you are already spending 235 points on a fast incinerator platform.]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:40:31]]> GMT</pubDate>
				<author><![CDATA[ Emperor awfulness]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> I'm in the same boat but with 25 metal termies. &gt;.&gt; looking at doing a draigo wing just salivating knowing I can't do it right =/<br /> Anyway, you can get away with it but the hammers will be a for sure armor killer whereas the vindicare I've seen get splattered in turn 2 and never fire a shot but with you brick squadding in like you are I dunno, I think the main problem is the weapons and maybe the dreadknights I hear they're awful in anything less than sets of 3 but pure speculation on my part I think you've got good coverage and I've been reading that a strike squad  in a xport is a waste so I think you'll be ok there but just need to make the BEST use of cover possible and then I see a hug brick centertable for someone to have to go through XD]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:42:46]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:2k Grey knights</title>
				<description><![CDATA[ True but with the fists you get an extra attack]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 22:45:48]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ If you going to bring the Dreadknight I would rather see heavy Pyscannons and incinerator. You really dont need the Teleporter, because you can give them scout, which give them outflank. plus you should add the Pyscannon on the Grand Master. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 23:05:02]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Re:2k Grey knights</title>
				<description><![CDATA[ I could replace the assassin with a squad of terminators with a couple of cannons.  I like the incinerators as I feel it gives the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> a but more threat to light tanks and infantry.  Can't really do anything with the halberds since I have no arms to replace them.  I was also thinking if I do drop the incinerators what should I use the points for? Get more terminators or I could do another squad of up to 9 strike squad. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Are shooting Dks better than assaulting ones? The shooting one is cheaper so I may go to that. cannon will be added to the master and I rather use the starts to give the dreads scoring as i only have 2 scoring units.]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 23:07:03]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>2k Grey knights</title>
				<description><![CDATA[ <a href="http://www.spikeybits.com/servlet/Categories" target="_blank" rel="nofollow">http://www.spikeybits.com/servlet/Categories</a><br /> <br /> cheap and easy =) Termies just add to your brick squad I'm just wondering if you draw a c&c game what you could do with them. I think another strike maybe...]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 23:11:21]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:2k Grey knights</title>
				<description><![CDATA[ thanks for the link I shall see what I can do with it, and thanks for the help guys, still not sure on which type of <span class="glossaryitem" onmouseover='gp(514);'>DK</span> I will run.]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 23:34:19]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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