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		<title><![CDATA[Latest posts for the thread "Draigowing weapons"]]></title>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ I'm wondering what you guys feel like gives the best wound allocation stats just all around everything a draigowing needs to have to be successful. I've got metal termies so I'm going to have to do a bit of converting and wanted to get it right the first time with the weapon setup. I ordered 16 sets of arms figuring that I could make 16 paladins never seen a draigo list go over that. So, thanks for any help! Cheers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 08:36:30]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:Draigowing weapons</title>
				<description><![CDATA[ Paladins can make their weapons master-crafted on an individual basis, so you really need less differing weapon set-ups than you think. Two guys with psycannons and halberds, but one is Master crafted, are separate wound groups.]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 20:34:04]]> GMT</pubDate>
				<author><![CDATA[ Kaldor]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Well, I know I need some psycannons hammers and I'm not sure what else. And if I'm going to make three separate squads I wanted to make sure I could cover their wounds the best way possible <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I have 25 of them and they're all either halberds or swords XD so I bought 16 pairs of arms to ensure I could make a full 3 5 man sqauds and then that solodin. Just wondering if I buy 2 psy cannons a squad 2 hammers and have a halber or sword if that's right or is it 1 hammer 1 halberd 1 psycannon 1 sword and then a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> weapon.]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 21:45:09]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Here is a good 5 man and 10 man squad loadout.<br /> <br /> <br /> 5 man.<br /> <br /> Apothecary with Warding Stave. ( He costs 130pts for a sword. An extra few won't kill him)<br /> Bro Bamner and Sbolter<br /> Halberd and Psycannon<br /> Hammer and sbolter<br /> hammer and.psycannon<br /> <br /> <br /> For the 10 man add<br /> <br /> Halberd and stormbolter<br /> sword and psycannon<br /> sword.and stormbolter<br /> falchions and stormbolter<br /> falchions and psycannon.<br /> <br /> <br /> <br /> There you go.]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 22:13:08]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Hmm, Would you do the same for another 5 man? Like your tops list or would you drop the apoth and bro banner?]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 22:24:38]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ I would drop the apoth in the second squad. Draigo joins to this un apothed squad as a deathstar while the apothecary and co. hold an objective. Keep everythin else the same though.<br /> <br /> <br /> The squad with no apothecary can.also be used as Termies when points are needed.]]></description>
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				<pubDate><![CDATA[Fri, 24 Feb 2012 22:33:32]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ My setup is like this:<br /> <br /> Psycannon/sword<br /> Psycannon/halberd<br /> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Psycannon/Halberd<br /> Psycannon/Hammer<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/sword<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/halberd<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> Halberd<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/Hammer<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/BroBanner<br /> <span class="glossaryitem" onmouseover='gp(213);'>Sb</span>/Warding Stave<br /> <br /> Maximum wound allocation with the wargear I want to have. I don't take an apothecary anymore. I've found them not to add enough to justify their cost. I don't take falchions anymore either because I find I have plenty of attacks and would rather have more I6 when it's not my turn.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 00:22:38]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ @deadshot<br /> if i recall correctly the apothecary can only have the sword<br /> <br /> @dnanoodle<br /> GREAT UNIT. for m e its the best i've seen so far<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 00:43:57]]> GMT</pubDate>
				<author><![CDATA[ serotol]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Thank god I found this then <span class="glossaryitem" onmouseover='gp(84);'>lol</span> like I said I'm having to do converting and I've heard falchions were a no no =/<br /> I've got a lot of bits to buy though D=<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If you ran an extra 5 paladins/ termies what would you equip them with? I would like to run some termies in a purifier list too but I don't think it matter call a pally a termie and vice versa XD]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 02:09:15]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ would you refrase your question? i just dont get what  you are asking.]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 02:17:36]]> GMT</pubDate>
				<author><![CDATA[ serotol]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ He gave me a list for the 10 pallys without the falchions or the apothecary. I'm going to try and have 15-16 paladins. The list he gave me what would you use for an extra 5 paladins? As in a 10 man blob and a short 5 man squad]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 02:25:31]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ hammer/psycannon<br /> banner  or  stave  or  <span class="glossaryitem" onmouseover='gp(93);'>mc</span> sword<br /> halberd/psycannon<br /> halberd/<span class="glossaryitem" onmouseover='gp(213);'>sb</span><br /> sword/<span class="glossaryitem" onmouseover='gp(213);'>sb</span><br /> <br /> would be my advice.]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 02:47:44]]> GMT</pubDate>
				<author><![CDATA[ serotol]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ @serotol<br /> any model can change his nemesis force sword in the paladin squad. so you can have the apothecary even with a master crafted Nemesis warding stave.]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 02:52:53]]> GMT</pubDate>
				<author><![CDATA[ pizzaguardian]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ ok good to know]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 03:15:15]]> GMT</pubDate>
				<author><![CDATA[ serotol]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ I wouldn't put the hammer on a paycannon. <br /> If you get tank shocked and decide to DoG a failure costs you a nice gun. Put the hammers on normal guys and give the psycannons a halberd or a sword. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 04:33:24]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ rig what would your 15 guys look like? I could combat squad them even. I've got a land raider I'm toying with so I may end up having to. I just wanted to see what 16 paladins with max wound allocation and gear variation would look like]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2012 05:24:51]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Yeah I only do hammers on Psycannons for wound allocation purposes. In a 5 man, I would do:<br /> <br /> Sword/Psycannon<br /> Halberd/Psycannon<br /> Sword/<span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> Halberd/<span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> Hammer/<span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> <br /> All the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons there are free and again provide maximum wound allocation. If I bought anything it would be a Stave and I'd give it to a regular guy, not Psycannon. This is because he now exists purely to eat powerfist punches that will eventually splatter him when I roll a 1. I'm gonna risk him every time and I won't want to risk both that weapon and a Psycannon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and thanks Serotol =)]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 09:58:37]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ I've gotta order all of these soon =D<br /> <br /> How many paladins do you normally run in a draigo wing? I have 15-16 I'm planning on.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 10:13:54]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ My Draigowing is Draigo, a Libby, 10 Paladins, 5 Strikes, 10 Interceptors, a Vindicare and 2 Psyfle Dreads. On occasion I run a total of 12 Paladins, but I feel like using other units gives me more flexibility, better balance and a more interesting army.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 10:45:58]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Do you have that list handy? Are you only using the ten pallys that you put up that first time?<br /> <br /> What constitutes a strike squad and an interceptor squad?]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 10:59:36]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ I run just 10 at 1k. 2 5 man squads. At 1500 I add in a Stormraven with Hurricaines, WSF and Assault Cannon and <span class="glossaryitem" onmouseover='gp(330);'>Mm</span>.<br /> <br /> I also add in a Mastery <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Libby with Warding Stave, Shrouding, Summoning, Might of Titan, Quicksilver and either Dark Excommunication if I know I am playing Daemons, or Warp Rift otherwise.<br /> <br /> <br /> I add in a Dreadknight with H. Incinerator, Heavy Psycannon, PT and Greatsword and an Interceptor Squad with Falchions, a psycannon and A daemon hammer justicar.<br /> <br /> <br /> <br /> <br /> The one thing I would say that if you run any <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, Interceptors, or Purgators, give the Justicar  a hammer. He has an attack more than the rest so that is an extra <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 or 10 attack.<br /> <br /> For the Purifier's Knight of the Flame, give him a Warding stave. He will be tbe focus.of psyker attacks and perils. As the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> states he can use the Warding stave can be used against all wounds suffered while locked in combat, the more durable he is the less likey he'll die. And then you won't risk a hammer or Halberd or Psycannon.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 11:00:40]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> this draigowing is getting to be complicated stuff! I heard that dreadknights were a solid waste of points? I love the model but I'm hesitant with all that I've read about putting one in my lists =/<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I posted this in another thread but no one answered ='[<br /> This is the draigowing I've been told to find but I'm not sure where in the playtesting/setting up phase when this was made. Tell me what you guys think.<br /> <br /> 2000 Points of Grey Knights<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Draigo<br /> Librarian w/Might of Titian, Quicksilver, Sanctuary, The Shrouding, 2 Servo Skulls<br /> <br /> Elites<br /> Venerable Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight<br /> Venerable Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight<br />  <br /> Troops<br /> 10 Paladins w/4 Psycannons (1 Master Crafted), 2 Hammers, 3 Halberds (1 Master Crafted), Warding Staff, 1 Sword, Brotherhood Banner<br /> <br /> 1 Paladin w/Demonhammer<br /> <br /> Heavy Support<br /> Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight<br /> Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight<br /> Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 11:04:26]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ That list is one of Blackmoor's.  I think it looks effective, but I prefer something with more variety and mobility.  My list happens to be very similar to another of his though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I like it because it presents credible threats in a number of forms.  Each unit serves dual roles in anti-infantry and anti-armor.  It has durability, mobility and ranged firepower.  <br /> <br /> 2000 Points of Grey Knights <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Draigo <br /> Librarian w/Might of Titian, Warp Rift, Sanctuary, The Shrouding, 2 Servo Skulls <br /> <br /> Elites <br /> Vindicare Assassin<br /> <br /> Troops <br /> 10 Paladins w/4 Psycannons (1 Master Crafted), 2 Hammers, 3 Halberds (1 Master Crafted), Warding Staff, 1 Sword, Brotherhood Banner <br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> w/ 1 Psycannon<br /> <br /> Fast Attack<br /> 10 Interceptors w/ 2 Psycannons, 1 Hammer on Justicar and Psybolts<br /> <br /> Heavy Support <br /> Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight <br /> Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition, Searchlight ]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 12:02:28]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ What does it take to make a <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> a strike or an interceptor?]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 21:54:51]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Strike squads are simply <span class="glossaryitem" onmouseover='gp(333);'>PA</span> with a wrist mounted stormbolter and <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span>. Unpainted they look the same as Purifiers or Pugators. Even heavy weaponists look the same. The way to differentiate is that Purgators have 0-4 heavy weapons, and strikes have 0-1 per 5 models. Purifiers have a white helmet and get 0-2 per 5 models.<br /> <br />  Interceptors have a special backpack with rods coming off it and an orb thingy in the middle. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 22:13:32]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> sighhhh I've been reading my codex for a week trying to figure this all out. Can I just make them and call them whatever I need them to be?]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 23:32:57]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ The kit comes wu<br /> ith everything you'll.need and an instruction booklet. The.interceptor backpack looks like it does.in the artwork. In fact, just look at the pictures of interceptors in the dex. See the things coming out of the backpack? The.kit comes with 5 of those types and 5 regular ones.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 23:44:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Gotcha, I think I have a ton of them. Can I use those guys as purifiers as well? Would a <span class="glossaryitem" onmouseover='gp(421);'>TO</span> be mad about that? I've got 10 guys unassembled <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I guess if I got a few more I could start making strikes and interceptors<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 23:46:34]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Just magnetise the backpack. Or even use a little Bluetack.]]></description>
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				<pubDate><![CDATA[Sun, 26 Feb 2012 23:57:00]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Draigowing weapons</title>
				<description><![CDATA[ Only the paint distinguishes Strikes, Purifiers and Purgation. Then the backpack distinguishes Interceptors. If you don't paint Strikes/Purifiers/Purgation differently, I don't think a <span class="glossaryitem" onmouseover='gp(421);'>TO</span> will care. But the Interceptor backpack might be a problem. I magnetize stuff I want to swap out, but pinning can work without glue as well.]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2012 02:43:08]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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