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		<title><![CDATA[Latest posts for the thread "IG Heavy Bolter vs Heavy Stubber"]]></title>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Now, i haven't seem much talk about this here. While it might not be a more common site in a codex list, some of the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> lists, such as the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> that i run, have options on their heavy weapon teams of taking Heavy Stubbers instead of Heavy Bolters.. There they loose one point of strength, and two points of <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, for being twin linked. This leaves me wondering is it even worth it at that point? Yes, you have the chance to reroll your missed shots, But still your only getting three of them down range, where they wont do as much damage. I could possibly understand if had a higher rate of fire.. but as it is now? Why?]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 15:01:11]]> GMT</pubDate>
				<author><![CDATA[ stratassj]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Because killing someone with a heavy stubber means you score an automatic moral victory <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 18:32:58]]> GMT</pubDate>
				<author><![CDATA[ logan007]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Against T3<br /> Heavy bolter wounds on 2+<br /> 1/2 of shots hit, 5/6 of hits wound = 5/12 of shots result in wounds<br /> Stubber wounds on 3+<br /> 3/4 of shots hit, 2/3 of hits wound = 1/2 of shots wound<br /> T4<br /> H Bolters wound on 3+<br /> 1/2 of shots hit, 2/3 of hits wound = 1/3 of shot wound (=8/24)<br /> Stubbers woound on 4+<br /> 3/4 of shots hit, 1/2 of hits wound = 3/8 of shots wound (=9/24)<br /> <br /> Stubbers do in fact turn out to score slightly more wounds against common infantry, though 4+ and 5+ armor saves in the absence of cover will more than negate the advantage and shooting vehicles with a heavy stubber is more futile than it is with a heavy bolter. I'm not a big fan of either one so my answer is whichever model looks cooler.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 18:36:06]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Right. The very slight increase doesn't cover for the fact that you never get a chance to use its Ap4. Not that you'll get to use it all that often, but still.<br /> <br /> Also, heavy bolters can penetrate AV10, which stubbers can't, which means you have something to say to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> raiders, etc.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 19:26:41]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Why take either of them?  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (even the forgeworld lists) really have no use for heavy bolters or heavy stubbers.  We're already good at killing infantry.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 21:42:49]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ You're missing one crucial point- all heavy stubbers are twin-linked in <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>. They're incredibly cheap and commonplace, probably one of the over-powered elements of the book.<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is irrelevent in CoverHammer.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 21:44:50]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather have an automatic grenade launcher then have 2 <span class="glossaryitem" onmouseover='gp(606);'>hmgs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 21:46:03]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <blockquote><div><cite>Joey wrote:</cite>You're missing one crucial point- all heavy stubbers are twin-linked in <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>. They're incredibly cheap and commonplace, probably one of the over-powered elements of the book.<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is irrelevent in CoverHammer.</div></blockquote><br /> <br /> And your point is?  Why add more to an army if you're already good at it?]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 21:47:25]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <blockquote><div><cite>Nungunz wrote:</cite><blockquote><div><cite>Joey wrote:</cite>You're missing one crucial point- all heavy stubbers are twin-linked in <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>. They're incredibly cheap and commonplace, probably one of the over-powered elements of the book.<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is irrelevent in CoverHammer.</div></blockquote><br /> <br /> And your point is?  Why add more to an army if you're already good at it?</div></blockquote><br /> 80 points for 9 twin-linked strength 6 shots? That's about 7 hits, 6 wounds, 2 failed armour saves. <br /> I can't think of anything in the Guard list that competes with that in terms of bang for buck.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 21:55:35]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Uhhhh, heavy stubbers are S4.<br /> <br /> Sooo 9 shots --&gt; 6.75 hits  --&gt;  3.375 wounds  --&gt;  1.125 unsaved wounds  (vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>)<br /> <br /> <br /> That's considered bang-for-your-buck in your book?  Sure, whatever you say there. <br /> <br /> I can do slightly worse than that with a naked 50-point guardsmen squad and is more survivable.]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 23:05:29]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ My bad I thought Heavy Stubbers were strength 6 for some reason...]]></description>
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				<pubDate><![CDATA[Wed, 29 Feb 2012 23:57:04]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Yeah, if they actually were twin-linked multilasers I would totally be all over them.  Alas they are not.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 00:30:30]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <blockquote><div><cite>Nungunz wrote:</cite>Yeah, if they actually were twin-linked multilasers I would totally be all over them.  Alas they are not.</div></blockquote><br /> <br /> now that is the kind of inspired thinking that will get you promoted to general!!! Twin linked multilasers sound awesome, they would rule!]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 00:34:29]]> GMT</pubDate>
				<author><![CDATA[ dajobe]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Hey, twin-linked assault cannons exist.  Why not make a laser version!   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 01:22:33]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ Unless I'm mistaken you get 9 twin linked bolters with ap6, not bad i guess, but not phenomenal.<br /> <br /> What's the range? 36"?]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 05:02:24]]> GMT</pubDate>
				<author><![CDATA[ BronzeJon]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <blockquote><div><cite>BronzeJon wrote:</cite>Unless I'm mistaken you get 9 twin linked bolters with ap6, not bad i guess, but not phenomenal.<br /> <br /> What's the range? 36"?</div></blockquote><br /> <br /> Yes, with three shots. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 07:27:54]]> GMT</pubDate>
				<author><![CDATA[ Stormrider]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ So, aside from the demoralizing effect to the player.. Im not too surprized to see everyone here has the same thoughs on the Stubbers as i do, not as much use as heavy bolters, which have not much use either in most situations.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 19:54:27]]> GMT</pubDate>
				<author><![CDATA[ stratassj]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <blockquote><div><cite>Raxmei wrote:</cite>Against T3<br /> Heavy bolter wounds on 2+<br /> <b>1/2 of shots hit</b>, 5/6 of hits wound = 5/12 of shots result in wounds<br /> Stubber wounds on 3+<br /> <b>3/4 of shots hit</b>, 2/3 of hits wound = 1/2 of shots wound<br /> T4<br /> H Bolters wound on 3+<br /> 1/2 of shots hit, 2/3 of hits wound = 1/3 of shot wound (=8/24)<br /> Stubbers woound on 4+<br /> <b>3/4 of shots hit,</b> 1/2 of hits wound = 3/8 of shots wound (=9/24)<br /> <br /> Stubbers do in fact turn out to score slightly more wounds against common infantry, though 4+ and 5+ armor saves in the absence of cover will more than negate the advantage and shooting vehicles with a heavy stubber is more futile than it is with a heavy bolter. I'm not a big fan of either one so my answer is whichever model looks cooler.</div></blockquote><br /> <br /> ? Am I missing something here?<br /> Why are the stubbers hitting 3/4 and the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> are hitting 1/2?... no one else seems to have noticed/cares so I think I'm missing something here  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 20:37:36]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> stubbers are twin linked.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 20:39:29]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> derrr 3/4 is 75%, also known as 50% added to 50%  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> That makes it crystal clear  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 22:01:33]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>IG Heavy Bolter vs Heavy Stubber</title>
				<description><![CDATA[ It would be pretty silly to make you pay the same points for something with worse strength and <span class="glossaryitem" onmouseover='gp(6);'>ap</span> and nothing to its advantage, yes. Like I said, they do have an advantage against some things and whether those circumstances predominate is a judgement call that you have to make for yourself. <br /> <br /> A digression, the pdf update for Krieg siege regiments adds the combined squad special rule to Krieg heavy weapon squads and the Krieg <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> clarifies that it does mean you can combine infantry and heavy weapon squads. This is potentially useful since it lets you mitigate the major weaknesses of heavy weapon squads.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 04:37:18]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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