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		<title><![CDATA[Latest posts for the thread "Grey knight vs Daemons WTF!!!!!!!"]]></title>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Okay so the Grey Knights have Force Weapons that when activated cause instint death, this is because they fight the worst of the worst - <i>Daemons</i>. BUTTTT daemons have eternal warrior completly canceling out the whole force weapon ablitity, so why even give the grey knights force weapons to begin with? I mean if their not using them it's just makeing them cost more points. <img src="/s/i/a/14c66450d3b070f68b52cf6b9da1d421.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:08:32]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Because Grey Knights also have the rule &quot;Daemonsbane&quot; which over rules <span class="glossaryitem" onmouseover='gp(468);'>EW</span> when fighting demons.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:13:45]]> GMT</pubDate>
				<author><![CDATA[ Moderas]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Because their <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are for when they are fighting enemies without <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> the Daemonbane special rule still allows them to instapop daemons, but at a reduced effectivness.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:15:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[  I don't think all of them have the daemonbane special rule.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:24:50]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Yes they do, its a special rule of all Nemisis Force Weapons.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:29:12]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ So ontop of haveing prefered enemy daemons they get daemon bane?]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:30:15]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Yes]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:31:20]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ just read it, so taking it of as a casulty doesn't count as instint kill? ]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:34:47]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ its models that are wounded take the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test and if its failed they are removed as a casuality. No saves allowed against this.<br /> <br /> it only works against multi-wound models though.<br /> <br /> <br /> So lets say I'm attacking a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> with some Purifiers and I manage to score 5 wounds. The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> gets to take any applicable saves(only Invuln saves in this case because <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> ignore Armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> <br /> Lets say he saves 2 of these wounds. He suffers 3 wounds but has 7 left on his profile.<br /> <br /> He now must take 3 seperate <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests because of the Daemonbane special rule. If he fails any of these tests he is removed from the game.]]></description>
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				<pubDate><![CDATA[Thu, 1 Mar 2012 23:40:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ I just looked at the Daemon codex and their is only problem.  Under the Damon SR all daemons are Fearless, so they would auto pass that test.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:07:47]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>inquisitor troll wrote:</cite>I just looked at the Daemon codex and their is only problem.  Under the Damon SR all daemons are Fearless, so they would auto pass that test.</div></blockquote><br /> <br /> No, <span class="glossaryitem" onmouseover='gp(82);'>ld</span> tests don't work like that.<br /> <br /> Fearless works on <b>morale</b> and <b>pinning</b>. It does not exempt the unit from taking leadership tests.<br /> <br /> And shouldn't this be in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>?]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:11:35]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ okay your right]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:16:03]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ What is the <span class="glossaryitem" onmouseover='gp(82);'>ld</span> of demons exactly? 10 across the board, isn't it?]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:19:01]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>its models that are wounded take the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test and if its failed they are removed as a casuality. No saves allowed against this.<br /> <br /> it only works against multi-wound models though.<br /> <br /> <br /> So lets say I'm attacking a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> with some Purifiers and I manage to score 5 wounds. The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> gets to take any applicable saves(only Invuln saves in this case because <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> ignore Armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> <br /> Lets say he saves 2 of these wounds. He suffers 3 wounds but has 7 left on his profile.<br /> <br /> He now must take 3 seperate <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests because of the Daemonbane special rule. If he fails any of these tests he is removed from the game.</div></blockquote><br /> <br /> sorry, but no....."any deamon or psyker that suffers one or more unsaved wounds from a nemesis force weapon must take a leadership test at the end of the assault fase"..."if the test is failed the model is removed as a casualty" that means that, in your example, the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> must make one leadership test, not 3, for the wounds he took.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:19:34]]> GMT</pubDate>
				<author><![CDATA[ serotol]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ They all have 10 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> ya. serotol does have a point]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:26:02]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Well, there's nothing in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so I guess it's only 1 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:30:17]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ that sucks<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:42:56]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Well, I suppose it's for the best. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> already have a lot of nasty toys to use against demons. Instakilling their <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> by forcing 5 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test would be a bit <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 01:45:59]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ isn't leadership a moral test?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 02:19:08]]> GMT</pubDate>
				<author><![CDATA[ Daemon prince epicness]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>Daemon prince epicness wrote:</cite>isn't leadership a moral test?<br /> </div></blockquote><br /> <br /> No, there is a difference. <br /> A morale test is a type of leadership test, true.<br /> <br /> But that does not mean leadership tests are morale tests.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 02:20:33]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ oh ok well daemons have <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 10]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 02:25:09]]> GMT</pubDate>
				<author><![CDATA[ Daemon prince epicness]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Fateweaver has leadership 9!<br /> <br /> I know, it is so bad that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have stupid force weapons.  I mean, they don't work on Daemons so all they get is Preferred Enemy, Daemon Bane, Psyk Out Grenades, Warp Quake, Dark Exorcism to specifically fight Daemons.<br /> <br /> Those S5 Storm Bolters and I6 weapons w/ S5 melee attacks can almost, ALMOST make up for the fact that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> cannot force weapon Daemons.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 03:29:40]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Point taken.]]></description>
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				<pubDate><![CDATA[Fri, 2 Mar 2012 03:39:27]]> GMT</pubDate>
				<author><![CDATA[ inquisitor troll]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>calypso2ts wrote:</cite>Fateweaver has leadership 9!<br /> <br /> I know, it is so bad that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have stupid force weapons.  I mean, they don't work on Daemons so all they get is Preferred Enemy, Daemon Bane, Psyk Out Grenades, Warp Quake, Dark Exorcism to specifically fight Daemons.<br /> <br /> Those S5 Storm Bolters and I6 weapons w/ S5 melee attacks can almost, ALMOST make up for the fact that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> cannot force weapon Daemons.</div></blockquote><br /> <br /> +1.  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 03:50:40]]> GMT</pubDate>
				<author><![CDATA[ Turd Nurgler]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Why do people always say <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 bolters.. How many players actually by psybolt when its better to just buy 2 psycanons.. Though I can kinda <span class="glossaryitem" onmouseover='gp(39);'>fw</span> daemons with daemonbane. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Though most those benefits outside of prefered enemy, psyk out, and daemonbane are kinda uncommon outside of tailoring.]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 03:53:34]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Re:Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Psybolts is an absolute steal of an upgrade. especially for 10 man squads.<br /> <br /> I buy both the Psybolts and Psycannon <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. Just too awsome not to.]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 03:55:26]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Ah ya I can seen for a 10 man but not a 5 etc power armor that is. For paladins I don't need psybolt since I rock lots of psycanon love.]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 03:57:32]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>Draigo wrote:</cite>Ah ya I can seen for a 10 man but not a 5 etc power armor that is. For paladins I don't need psybolt since I rock lots of psycanon love.</div></blockquote><br /> <br /> That is why you buy 10 and combat squad them.]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 04:10:33]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ <blockquote><div><cite>Kevlar wrote:</cite><blockquote><div><cite>Draigo wrote:</cite>Ah ya I can seen for a 10 man but not a 5 etc power armor that is. For paladins I don't need psybolt since I rock lots of psycanon love.</div></blockquote><br /> <br /> That is why you buy 10 and combat squad them.</div></blockquote><br /> <br /> Yes cause then one is lacking a justicar? no thanks.. Power armor guys arent that impressive to where I can hope <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 8 will hold.]]></description>
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				<pubDate><![CDATA[Sat, 3 Mar 2012 04:17:16]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Psybolt is an awesome upgrade <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  It lets the entire army glance <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 and it lets you absolutely pile wounds onto enemies.<br /> <br /> Warp Quake comes on Strikes (not tailoring), Cleansing Flame on Purifiers (which is really good against Daemons due to their poor saves), and Dark Ex comes on dreadknights as standard.  There are other very specific wargear options to fight daemons, I just wanted to list the ones you see in a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990564.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990564.page</link>
				<pubDate><![CDATA[Sat, 3 Mar 2012 20:17:49]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
			</item>
			<item>
				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ This whole post makes me miss Deamon Hunter codex, I ignored <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves and daemons lost <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, o well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990656.page</link>
				<pubDate><![CDATA[Sat, 3 Mar 2012 20:54:17]]> GMT</pubDate>
				<author><![CDATA[ DK]]></author>
			</item>
			<item>
				<title>Grey knight vs Daemons WTF!!!!!!!</title>
				<description><![CDATA[ Plus the fluff says they're Psychic so it only goes that they should be Force Weapons, besides its normally only a squad power.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990740.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/433851/3990740.page</link>
				<pubDate><![CDATA[Sat, 3 Mar 2012 21:18:52]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
			</item>
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