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		<title><![CDATA[Latest posts for the thread "GK henchmen: to SR or LR?"]]></title>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ After doing an inventory of my vehicles, I noticed that I had one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, and 2 Storm ravens but could pick up another land raider cheap so kind of debating on what I want to do with myself.<br /> <br /> Should I make a henchmen list with the storm raven as the liby/techmarine + <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> boats?<br /> <br /> or should I use<br /> <br />  the big heavy <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 metal boxes?<br /> <br /> It'd be for a standard henchmen list with psybolt dreads as either ven or regular and of course a bunch of razorbacks/rhinos/chimeras as needed.]]></description>
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				<pubDate><![CDATA[Wed, 7 Mar 2012 08:21:42]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ If you have enough points , <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> ( and add some ven dreads);<br /> If not, SR ( and of course 3 psyflemen).<br /> <br /> (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I prefer 5DCA + psybolt razorback. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Mar 2012 11:05:18]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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				<title>Re:GK henchmen: to SR or LR?</title>
				<description><![CDATA[ I haven't really considered the redeemer, (mostly cause I got my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> 's used and the hurricane bolters were glued on) but I could always take them down and glue on flame cannons. How does that work out? I'd imagine that anything that would die to the flame cannons would be easy prey for the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s anyway and I can move the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and fire all the bolters as defensive weapons but the flamestorm would be considered heavy weapons as they are &gt;str 5.]]></description>
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				<pubDate><![CDATA[Wed, 7 Mar 2012 11:14:48]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Re:GK henchmen: to SR or LR?</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite>I haven't really considered the redeemer, (mostly cause I got my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> 's used and the hurricane bolters were glued on) but I could always take them down and glue on flame cannons. How does that work out? I'd imagine that anything that would die to the flame cannons would be easy prey for the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s anyway and I can move the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and fire all the bolters as defensive weapons but the flamestorm would be considered heavy weapons as they are &gt;str 5.</div></blockquote><br /> <br /> Usually, you need to move 12" :( <br /> <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> don't have fleet rule, they have only 2"+1"+1~6" assault range after disembark from the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, so you do need to move the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as close to your enemy as you can--always 12" <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Atfer moving 12", you can fire only 1 weapon---and that's your only chance to shoot the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s weapon, next turn it will be destroyed by melta weapons.<br /> <br /> I will take a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> + psybolt (250 pts),  just to make the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon S7, and it's still 5 pts cheaper than a naked <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.]]></description>
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				<pubDate><![CDATA[Wed, 7 Mar 2012 11:52:33]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ Another point to mention is that if your <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s assault out of a Stormraven into cover, they'll go at Initiative 1 as they don't have Frag Grednades.]]></description>
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				<pubDate><![CDATA[Wed, 7 Mar 2012 22:44:09]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:GK henchmen: to SR or LR?</title>
				<description><![CDATA[ I'm almost tempted now to make some sort of crazy list with 2 SR + 2 <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Horribly inefficient I'd imagine but could be funny. Maybe some sort of 3k points <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game.]]></description>
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				<pubDate><![CDATA[Thu, 8 Mar 2012 08:23:21]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ That list is what I'm building up to for a 1850 points, mind you it's because my friend and I like playing towards the fun and themed armies instead of event winners. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Mar 2012 10:39:48]]> GMT</pubDate>
				<author><![CDATA[ Hido]]></author>
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				<title>Re:GK henchmen: to SR or LR?</title>
				<description><![CDATA[ well it's not as crazy as I'd thought actually. the 4 vehicles and cotez only costs 1400 (including 2 ven auto dreads for support). 4 squads of <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> aren't that bad at 15 pts a pop for a 10 man squad. 150*4 =600. So like 4 death stars at 2000? Could definately fun.]]></description>
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				<pubDate><![CDATA[Thu, 8 Mar 2012 12:27:01]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ Landraider crusaders are terribad, you don't really need the capacity with death cult assasins.  If you insist on running a land raider run a redeemer for the flamestorm cannons and if points allow put a multimelta on top.  <br /> <br /> Land Raider Pros<br /> Land raider is AV14<br /> provide assault grenades<br /> flame storms cannons are ap3 and great for toasting marines.<br /> <br /> Land Raider Cons<br /> Takes up a heavy slot and competes with the cheap psyriflemen dreads<br /> Is More expensive.<br /> Slower can only move 12<br /> <br /> <br /> I prefer storm ravens with multimelta and las cannon.  <br /> <br /> Storm Raven Pros<br /> They are cheaper. <br /> faster can turbo 24<br /> You can turbo boast 24 and fire a multimelta at opposing heavy armor. <br /> Mindstrike missles are actually useful sometimes against tervigons and pesky librarians who block your fortitude and provide small templates against closely bunched models without having to get in melta range as with a redeemers flamestorms.<br />  Storm Ravens can also carry a venerable dread with a bs5 multimelta if you need to crack heavy armor.<br /> You can take 3 of the cheaper heavy support psyriflemen dreads as the storm ravens take fast attack slots.<br /> Storm Ravens can fly over terrain which can matter in terrain heavy slots.<br /> Flies so provides a vantage point for shooting targets.  This is also a con.<br /> Storm Raven Cons<br /> Only AV12 so dies faster then a land raider.<br /> Flies so can be seen by anything most of the time and have to move fast for cover.<br /> <br /> 3 death stars is probably too many unless it is ardboys level.]]></description>
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				<pubDate><![CDATA[Thu, 8 Mar 2012 14:16:38]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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				<title>GK henchmen: to SR or LR?</title>
				<description><![CDATA[ <blockquote><div><cite>Avariel wrote:</cite>Landraider crusaders are terribad, you don't really need the capacity with death cult assasins.  If you insist on running a land raider run a redeemer for the flamestorm cannons and if points allow put a multimelta on top.  <br /> <br /> Land Raider Pros<br /> Land raider is AV14<br /> provide assault grenades<br /> flame storms cannons are ap3 and great for toasting marines.<br /> <br /> Land Raider Cons<br /> Takes up a heavy slot and competes with the cheap psyriflemen dreads<br /> Is More expensive.<br /> Slower can only move 12<br /> <br /> <br /> I prefer storm ravens with multimelta and las cannon.  <br /> <br /> Storm Raven Pros<br /> They are cheaper. <br /> faster can turbo 24<br /> You can turbo boast 24 and fire a multimelta at opposing heavy armor. <br /> Mindstrike missles are actually useful sometimes against tervigons and pesky librarians who block your fortitude and provide small templates against closely bunched models without having to get in melta range as with a redeemers flamestorms.<br />  Storm Ravens can also carry a venerable dread with a bs5 multimelta if you need to crack heavy armor.<br /> You can take 3 of the cheaper heavy support psyriflemen dreads as the storm ravens take fast attack slots.<br /> Storm Ravens can fly over terrain which can matter in terrain heavy slots.<br /> Flies so provides a vantage point for shooting targets.  This is also a con.<br /> Storm Raven Cons<br /> Only AV12 so dies faster then a land raider.<br /> Flies so can be seen by anything most of the time and have to move fast for cover.<br /> <br /> 3 death stars is probably too many unless it is ardboys level.</div></blockquote><br /> <br /> If you are running Draigo or Libby + 5 paladins, I think SR are better choice --- even the SR been killed by enemy missiles, that squad can still survives after the rain of bullets and shoot / assault next turn.<br /> But <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> are different,  these bad girls are just too weak against enemy s3/4 weapons. They do need an AV14 box to help them get into close combat....and of course, Frag Grednades <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I think <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> are better than SR for <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 8 Mar 2012 15:10:58]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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