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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ Ok, so I've been messing around with blood angels for a while now. I've painted about 2000 points in a very organic way... just painting whatever looked cool and sounded good, with no real emphasis on how they play in game.<br /> <br /> Lo and behold... my army is crap. <br /> <br />  So a re-write is in order; I have a core of units that I like and generally perform well. I also have some additional units that, while they look good, blow. Its time to trim the fat and get serious.<br /> <br /> So here's the core:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Reclusiarch in termi armour<br /> Elites: 5 x Terminators<br /> Dedicated Transport: Landraider Crusader w/Multimelta<br /> <br /> Elites: Sang Priest: Jump pack, power fist, plasma pistol (stupidly expensive but he looks PIMP so he stays). <br /> Troop: Assault squad, 10 men, Melta Bombs, Power Weapon and plasma pistol on sarge.<br /> <br /> Heavy: Dred w/Multimelta+storm bolter (blackreach model)<br /> Heavy: Dred w/Multimelta+storm bolter (blackreach model)<br /> <br /> thats 1160 pts by my count<br /> <br /> Which leaves me with 840 to spend. Obviously I need another troop choice, I have TONS of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, but no additional jump troops at the moment.<br /> <br /> In regards to getting new stuff; I'm more than happy to expand my collection and get new models. But I'm not so keen on modifying the above options. As mentioned, theyre painted and finished. Either theyre in, or theyre out. No new upgrades for the dreds etc. (although extra weapon options for troops are always a possibility I suppose).<br /> <br /> So what do we think? Any idea's?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. One last thing. I HATE SPAM. Lists that avoid that would be good.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 00:02:18]]> GMT</pubDate>
				<author><![CDATA[ Frag]]></author>
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				<title>Re:Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ Do the terminators have any equipment?<br /> <br /> Beyond that I would think using those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines in some razorbacks would be a good addition.]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 00:11:25]]> GMT</pubDate>
				<author><![CDATA[ Piccolo]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ termi's are plain boring blackreach models... no weapon upgrades (yet).<br /> <br /> I was thinking of spending 30 points and strapping a cyclone to the back of one of them. That wouldn't be a major conversion, it would just involve painting the launcher prior to sticking it on.<br /> <br /> Tacs and razors would be a good idea... but I don't see the synergy with the rest of the list there. If I'm going to re-write the list and paint another 1000 odd points of red goodness then I'd like the finished product to kick ass!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I must admit... the more I look at it... the more I want to blow 800 points on an uber Death Company squad of super awesome...<br /> <br /> Must resist...]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 00:15:47]]> GMT</pubDate>
				<author><![CDATA[ Frag]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ <blockquote><div><cite>Frag wrote:</cite>termi's are plain boring blackreach models... no weapon upgrades (yet).<br /> <br /> I was thinking of spending 30 points and strapping a cyclone to the back of one of them. That wouldn't be a major conversion, it would just involve painting the launcher prior to sticking it on.<br /> <br /> Tacs and razors would be a good idea... but I don't see the synergy with the rest of the list there. If I'm going to re-write the list and paint another 1000 odd points of red goodness then I'd like the finished product to kick ass!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I must admit... the more I look at it... the more I want to blow 800 points on an uber Death Company squad of super awesome...<br /> <br /> Must resist...</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is nice but you will find with only 1 other troop choice that objective missions will be hard.  Going with what you have I would go get 2 more 10 man ASM squads with meltas and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  I'd also get 2 more priests.  I would put 1 with the termies and the other with the ASM's  Run one priest with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span>.  Thats 595 pts <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.  I might spend the extra 145 on a squad of dvesa with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s.<br /> <br /> You can use the dreads and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as cover for your marines to jump behind.  The marines will act to cover your butt in case anyone tries to get at the rear armour.  Once you get close jump the marines over for a charge and unload the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s are useful for cracking open any armour that the dreads, melta marines and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can't  get to.<br /> <br /> I would do <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines in razors as the ASM get a 35 point discount for taking a D. transport.  That's a free upgrade to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Ass, or a Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span><br /> <br /> *edited for spelling* ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 14:50:57]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ Right, ok...Reclusiarch, I would drop this guy for a Librarian. The Librarian can take unleash rage which gives you preferred enemy, you can use this power in the opponent's assault phase too, so the Libby is better than the Reclusiarch straight away. Take shield of sangunius to give your units a 5+ cover save. <br /> <br /> Terminators should be Assault Terminators and Land Raiders come in pairs for target saturation.<br /> <br /> Priest, shouldn't have a power weapon as you never want in base contact and nor a plasma pistol in case things go wrong. You will probably want at least another Priest as well.<br /> <br /> You obviously only have a single troop unit <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, Assault Squads are the way forward. I would get them in units of 5 and throw them inside Razorbacks, these can support the Land Raiders. Take meltagun on some squads and flamers and power weapon on the others.<br /> <br /> Dreadnoughts are too short ranged and need Pods, if you take Pods they will not suit your list. I would drop these altogether and switch for Devastators with quad missile launchers. <br /> <br /> With all that you should have a nasty and tough list. Hope that helps. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 15:34:57]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ *double post, ignore*]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 17:31:59]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Re:Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ Thanks for the advice guys. I'm liking the librarian idea... I've found the Reclusiarch to be a bit gak. So that's definitely in.<br /> <br /> I was fortunate enough to NOT glue the terminators arms on, so I'll replace those with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> arms and make the squad assaulty. I have some magnets kicking about so they'll be swappable.<br /> <br /> I agree that Assault Squads are the answer... but I really am not keen on razorbacks, I've never had any luck with them... much too squishy. I think my assault marines are going to come in 10 man squads and jump pack around all over the place. Keeping with the anti-spam feeling (but still keeping lots of assault marines on the table) I think each sergeant should be unique... should be fun to model and paint up. They're thus equipped differently, I'm sure I'll come up with some fluff in due course.<br /> <br /> I've added the extra priests as recommended... again, each is unique.<br /> <br /> Finally, and by no means least, I've given in to temptation and squeezed a small Death company squad in there. To deep strike and be sacrificed at my leisure.<br /> <br /> Here's the latest revision of the list... what do you think??<br /> <br /> .<br /> .<br /> .<br /> <br /> Librarian in termi armour <br /> Assault termies - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Land raider Crusader w/Multimelta<br /> <br /> Assault Squad A<br /> 9 marines<br /> Sarge - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> Assault Squad B <br /> 9 marines - 2 Melta<br /> Sarge - <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad C <br /> 9 marines - 2 melta<br /> Sarge - <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Death Company <br /> 5 marines<br /> 5 x <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> 1 x <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 1 x <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Dread w/ Multimelta and Storm Bolter <br /> Dread w/ Multimelta and Storm Bolter <br /> <br /> Priest <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <br /> Priest <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>  <br /> Priest Termi ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 20:13:45]]> GMT</pubDate>
				<author><![CDATA[ Frag]]></author>
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				<title>Re:Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ <blockquote><div><cite>Frag wrote:</cite>Thanks for the advice guys. I'm liking the librarian idea... I've found the Reclusiarch to be a bit gak. So that's definitely in.<br /> <br /> I was fortunate enough to NOT glue the terminators arms on, so I'll replace those with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> arms and make the squad assaulty. I have some magnets kicking about so they'll be swappable.<br /> <br /> I agree that Assault Squads are the answer... but I really am not keen on razorbacks, I've never had any luck with them... much too squishy. I think my assault marines are going to come in 10 man squads and jump pack around all over the place. Keeping with the anti-spam feeling (but still keeping lots of assault marines on the table) I think each sergeant should be unique... should be fun to model and paint up. They're thus equipped differently, I'm sure I'll come up with some fluff in due course.<br /> <br /> I've added the extra priests as recommended... again, each is unique.<br /> <br /> Finally, and by no means least, I've given in to temptation and squeezed a small Death company squad in there. To deep strike and be sacrificed at my leisure.<br /> <br /> Here's the latest revision of the list... what do you think??<br /> <br /> .<br /> .<br /> .<br /> <br /> Librarian in termi armour <br /> Assault termies - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Land raider Crusader w/Multimelta<br /> <br /> Assault Squad A<br /> 9 marines<br /> Sarge - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> Assault Squad B <br /> 9 marines - 2 Melta<br /> Sarge - <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad C <br /> 9 marines - 2 melta<br /> Sarge - <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Death Company <br /> 5 marines<br /> 5 x <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> 1 x <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 1 x <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Dread w/ Multimelta and Storm Bolter <br /> Dread w/ Multimelta and Storm Bolter <br /> <br /> Priest <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <br /> Priest <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>  <br /> Priest Termi </div></blockquote><br /> <br /> Make one of the Dreads a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread with blood talons, It's like a double lawnmower of hate! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 20:44:51]]> GMT</pubDate>
				<author><![CDATA[ sub-zero]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ <blockquote><div><cite>Frag wrote:</cite>termi's are plain boring blackreach models... no weapon upgrades (yet).<br /> <br /> I was thinking of spending 30 points and strapping a cyclone to the back of one of them. That wouldn't be a major conversion, it would just involve painting the launcher prior to sticking it on.<br /> <br /> Tacs and razors would be a good idea... but I don't see the synergy with the rest of the list there. If I'm going to re-write the list and paint another 1000 odd points of red goodness then I'd like the finished product to kick ass!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I must admit... the more I look at it... the more I want to blow 800 points on an uber Death Company squad of super awesome...<br /> <br /> Must resist...</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> I think you need to swap out your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines for Assault marines. Blood angels excel at close combat and putting a priest with a few of them only strengthens your game. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 21:09:46]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ <blockquote><div><cite>optimusprime14 wrote:</cite><blockquote><div><cite>Frag wrote:</cite>termi's are plain boring blackreach models... no weapon upgrades (yet).<br /> <br /> I was thinking of spending 30 points and strapping a cyclone to the back of one of them. That wouldn't be a major conversion, it would just involve painting the launcher prior to sticking it on.<br /> <br /> Tacs and razors would be a good idea... but I don't see the synergy with the rest of the list there. If I'm going to re-write the list and paint another 1000 odd points of red goodness then I'd like the finished product to kick ass!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I must admit... the more I look at it... the more I want to blow 800 points on an uber Death Company squad of super awesome...<br /> <br /> Must resist...</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is nice but you will find with only 1 other troop choice that objective missions will be hard.  Going with what you have I would go get 2 more 10 man ASM squads with meltas and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  I'd also get 2 more priests.  I would put 1 with the termies and the other with the ASM's  Run one priest with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span>.  Thats 595 pts <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.  I might spend the extra 145 on a squad of dvesa with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s.<br /> <br /> You can use the dreads and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as cover for your marines to jump behind.  The marines will act to cover your butt in case anyone tries to get at the rear armour.  Once you get close jump the marines over for a charge and unload the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s are useful for cracking open any armour that the dreads, melta marines and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can't  get to.<br /> <br /> I would do <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines in razors as the ASM get a 35 point discount for taking a D. transport.  That's a free upgrade to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Ass, or a Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span><br /> <br /> *edited for spelling* </div></blockquote><br /> So, how does one keep people from your rear armor simply by having guys hide behind your tank?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 21:13:21]]> GMT</pubDate>
				<author><![CDATA[ sith9]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ Cover saves I guess... either that or just get the assault marines to rape anything that dares come close.<br /> <br /> Anyway... any thoughts on the new list?]]></description>
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				<pubDate><![CDATA[Tue, 13 Mar 2012 23:49:23]]> GMT</pubDate>
				<author><![CDATA[ Frag]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ <blockquote><div><cite>Frag wrote:</cite>Cover saves I guess... either that or just get the assault marines to rape anything that dares come close.<br /> <br /> Anyway... any thoughts on the new list?</div></blockquote><br /> <br /> I would suggest putting a Chappie with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad for hit and wound re-rolls, are the dreads going to foot-slog up the board? They really could use a pod at least. You could drop one of the priests, just keep the ass squads within 6" of the other 2 for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> goodness. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad doesn't need a priest, they get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> anyway.]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 01:15:11]]> GMT</pubDate>
				<author><![CDATA[ sub-zero]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope.</title>
				<description><![CDATA[ <blockquote><div><cite>sith9 wrote:</cite>So, how does one keep people from your rear armor simply by having guys hide behind your tank?<br /> </div></blockquote><br /> <br /> <blockquote><div><cite>Frag wrote:</cite>just get the assault marines to rape anything that dares come close.<br /> <br /> </div></blockquote><br /> <br /> That /\<br /> <br /> I like the new list, but I'm not a fan of <span class="glossaryitem" onmouseover='gp(194);'>PP</span> on 1W models.  I think you need some flamers in that one assault squad to help you deal with horde armies.  The dreads are nice but as sub-zero said a furioso would be better.  You could take 1 Furioso and one <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread and they would make a nice blender for most things.]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 13:24:03]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ Still got problems with the latest list, dude. Single Land Raider is the only tank on the board and then you've got the Dreadnoughts which aren't exactly going to get into <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> range quickly, though you could target transports with them.<br /> <br /> One Assault Squad has no special weapons, bad idea. If you're doing meltas you want a fist, or if you want to have different dudes a hammer. Flamer units should have a power weap or claw.<br /> <br /> Priests never, ever have a special <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>. You never want them in combat. <br /> <br /> I would drop the Land Raider and get another Terminator Assault Squad. You can deep strike these units. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 13:32:22]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Help me dakka-wan-kenobi, you're my only hope. BA 2000pts </title>
				<description><![CDATA[ I agree w/ mercer about the priests. They never should be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> so its a waste of points giving them a <span class="glossaryitem" onmouseover='gp(486);'>pw</span>. I've had great success with two each SR and dreads. One <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread w/ talons and a furioso. I've played w/ the frag cannon and the two <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> versions and the jury is still out on which is better. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 14:23:27]]> GMT</pubDate>
				<author><![CDATA[ sith9]]></author>
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