<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "500 point Ork Army from a new player"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "500 point Ork Army from a new player"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ Hello, I'm a new player but have been collecting a variety of 'armies' and painting them for a few years now.  Looking to get into playing at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and with friends.  Any Constructive Criticism would be welcome on this small Ork list.<br /> <br /> Warboss   100 points<br /> power Klaw<br /> Twin Linker shoota<br /> Cyborg Body<br /> <br /> Weirdboy  55 points<br /> <br /> Nobz x5   100 points<br /> <br /> Boyz x20  165 points<br /> Big shoota x2<br /> Nob<br /> Power Klaw<br /> <br /> Boyz x10  75 points<br /> Big Shoota x1<br /> Nob<br /> <br /> That should add up to about 495 points. <br /> <br /> The big weakness i see if not much for anti-armor.   What are your thoughts dakka?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4028409.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4028409.page</link>
				<pubDate><![CDATA[Wed, 14 Mar 2012 01:26:34]]> GMT</pubDate>
				<author><![CDATA[ Denkstrum]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ I'd probably drop the wierdboy. They aren't all too reliable and so it's difficult to give it a specific role. I'd then use the points to give the Nob in the smaller boyz squad a power klaw and give both of the Nobz from the boyz squads bosspoles, and then give a bosspole to one of the Nobz in the Nobz squad. <br /> <br /> Hope this helps.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4031559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4031559.page</link>
				<pubDate><![CDATA[Wed, 14 Mar 2012 20:25:15]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
			</item>
			<item>
				<title>Re:500 point Ork Army from a new player</title>
				<description><![CDATA[ Welcome to the WAAAAAAGH!!!!<br /> <br /> This is actually a pretty good first list. Firstly let me say that the first thing any ork needs to know is boys before toys! you have done well to invest in all infantry units to start your waaaagh, however, at low points it is best to try to to put as many boys on the table as you can. you can nearly 9 boys for that weirdboy. If you are super attached to him (I love em too but they tend to fail more times than not which can be fun to watch!!!) than drop the Warboss and get 16 more boys. Better yet take Big Mek with custom Force field (converting one from a regular boy is super easy) take just the force field with him. In larger point games give him a burna (counts as a power weapon in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and is devastating to infantry). The other must have unit is the green barron. This is a deff kopta with twin linked rokkets and a buzz saw. They out flank and either fail or blow something up. Just remember the game is about fun!!! Don't play orks if you want an army that works consistently cause they never do, however they are alot of fun to play. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4032546.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4032546.page</link>
				<pubDate><![CDATA[Thu, 15 Mar 2012 00:10:15]]> GMT</pubDate>
				<author><![CDATA[ rothrich]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ I have recently started orks too and found this list works rather well, its a combination of suggestions from this forum.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Troops<br /> 20 boys, 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and a <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 20 Boys, 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and a <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> 2x Buggies with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rockits.<br /> <br /> Big Mek giving all boys 5+ cover save useful for hopping between cover and gives the buggies a 4+ cover save as well. Lots of models for such a low points game. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rockits are ok but act more as a distraction to take some heat off your boys. Hope this helps!<br /> <br /> ATO]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4033649.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4033649.page</link>
				<pubDate><![CDATA[Thu, 15 Mar 2012 08:12:29]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ I'd say that Alltheones list looks good but am I correct in thinking that you are basing your list upon the Black Reach box set, as all of the units are in there apart from the wierdboy and the 10 boy squad?<br /> <br /> I think that this gives you a good base to start an army off, with the possibility of dropping some of the units in favour of more effective ones as you expand your army. As it is, I think it's very fun and decently effective, but I think that if you want to make it more competitive there's room for that too, see my previous comment.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4039810.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4039810.page</link>
				<pubDate><![CDATA[Fri, 16 Mar 2012 21:22:36]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
			</item>
			<item>
				<title>Re:500 point Ork Army from a new player</title>
				<description><![CDATA[ I have a friend who runs a list that has proven to be very good and versatile. <br /> <br /> 1 Warboss - <span class="glossaryitem" onmouseover='gp(107);'>PK</span> - Attack Squig - Burna Combi<br /> 6 Nobs -  Painboy - 3 Burna Combi <br /> 20 Shoota Boyz - 2 Big Shootas<br /> 1 Trukk - Wreckin Ball<br /> <br /> Give or take a few upgrades, this list has proven to be very effective. The boyz are great for objectives or mopping up after the Trukk goes in. The Trukk gets them fast there and allows you to cover a standard 4x4 by turn 2. Nobs/Warboss get <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> from the Painboy, and the Warboss is your anti-tank. The Wreckin Ball is great if the Trukk somehow lives through the first 2 turns (since once your Nobs/Warboss get out they are going to be the focus of the enemy). This list isn't sure fire obviously because an enemy with a power weapon death blob will eat through you since <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> will be negated. However, those are rather rare at 500 points and only really ever seen when someone is directly countering you (from having stomped them last game!). Than it turns into having your shootas kill the blob before you get there. Another list is:<br /> <br /> 1 Warboss - <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> - Attack Squig - Burna Combi<br /> 1 Weirdboy - Warphead<br /> 20 Slugga Boyz - Nob - <span class="glossaryitem" onmouseover='gp(107);'>Pk</span><br /> 20 Slugga Boyz - Nob - <span class="glossaryitem" onmouseover='gp(107);'>Pk</span><br /> <br /> Each slugga group goes iwth an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Weirdboy gets rerolls on his ability s you keep yourself from blowing up. This is a hard list to kill as there are just a lot of Orks on the field. I have also heard great things about Killa Kans.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4039914.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4039914.page</link>
				<pubDate><![CDATA[Fri, 16 Mar 2012 21:51:03]]> GMT</pubDate>
				<author><![CDATA[ dabupp]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ Yes, I can see the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models, and that's fine<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> At 500 points, we don't really have points to spare on 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> Weirdboyz are fun, random, and non-competitive.  Warbosses only semi, and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Meks are competitive, but at 500-600 points, my trick is:  35 point <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>!<br /> <br /> That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them.  The same is true with Killa Kanz!  A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.<br /> <br /> So I'll give up one of my secrets....<br /> <br /> Consider:<br /> <br /> 35 - Big Mek<br /> <br /> 230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 85 - Deff Dread w/2 Big Shootas<br /> <br /> 150 - 3 x Killa Kanz w/Rokkit launchas<br /> <br /> 500 points.  33 wounds on the table, 4 walkers, 13 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> S10 armor ignoring attacks on the charge, 3 x S8 rokkits at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  Nasty.  You can remove stuff and add the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, modifying your current list, those boyz' nobz need a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> each....it keeps boyz around to continue fighting.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4047342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4047342.page</link>
				<pubDate><![CDATA[Mon, 19 Mar 2012 05:58:25]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite>Yes, I can see the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models, and that's fine<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> At 500 points, we don't really have points to spare on 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> Weirdboyz are fun, random, and non-competitive.  Warbosses only semi, and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Meks are competitive, but at 500-600 points, my trick is:  35 point <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>!<br /> <br /> That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them.  The same is true with Killa Kanz!  A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.<br /> <br /> So I'll give up one of my secrets....<br /> <br /> Consider:<br /> <br /> 35 - Big Mek<br /> <br /> 230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 85 - Deff Dread w/2 Big Shootas<br /> <br /> 150 - 3 x Killa Kanz w/Rokkit launchas<br /> <br /> 500 points.  33 wounds on the table, 4 walkers, 13 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> S10 armor ignoring attacks on the charge, 3 x S8 rokkits at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  Nasty.  You can remove stuff and add the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, modifying your current list, those boyz' nobz need a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> each....it keeps boyz around to continue fighting.<br /> </div></blockquote><br /> <br /> I love your list Brother Taurinus.  It looks really tough to beat at 500 pts.  I would just like to add that I would definitely drop nine boyz for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on the Big Mek.  It is a force multiplier in a list like this, and will more than make up for the loss in boyz.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4050364.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4050364.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 00:33:33]]> GMT</pubDate>
				<author><![CDATA[ helium42]]></author>
			</item>
			<item>
				<title>Re:500 point Ork Army from a new player</title>
				<description><![CDATA[ If you don't have other models to use, it's harder to make suggestions. I hate to see people immediately tell folks to buy more stuff...<br /> <br /> That said, you probably need more stuff. The bare bones Nobs from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> are probably gonna die without being able to make their wargear different, so if you can get you opponent to let you proxy... Just make sure you know how to keep track of who has what. No trukk means they'll be walking across the baord too so they'll be at risk. Remember, a Space marine army is going to have enough <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to make you die immediately without cover saves. (Usually enough <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to punch through Ard boyz too)<br /> <br /> That mob of 10 boyz is anemic and they'll be taking leadership saves pretty fast and a bosspole isn't always going to keep them from running off the board. I'd nix the nob squad and see if you can get more boyz in that unit. If nothing else, even out the two units of boyz, but getting more boyz is something you're going to want to do regardless. (I wish I had magnetized mine so I could play with switching between shootas and sluggas) <br /> <br /> Personally, I only like to take 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> at 500. If you take the weirdboy, make im a warphead. He's less competitive, than the <span class="glossaryitem" onmouseover='gp(279);'>WB</span>, but that's up to you.<br /> <br /> Shorterm plan: even out those squads of boyz (also get more boyz as soon as you can.)<br /> Longterm: what kind of army are you going for in the longterm? You need more boyz, but a trukk would be great for carrying those nobs and starting your vehicle collection. If you're gonna be footslogin' you want even more boyz.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4050432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4050432.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 00:56:50]]> GMT</pubDate>
				<author><![CDATA[ Wwen]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ Even with the re-roll, at 500 points, I'm not sure I'd go warphead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4051281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4051281.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 06:55:12]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ Eh, keep the Wierdboy/Warphead.  They're fun!  Also, they're unexpected.  Strategerize about what you'd do in all the situations they'd be able to get in- what would you do if you were closer to a squad of infantry than a Tank, but rolled Zzap!  Where would you best go with an 'Ere we Go!<br /> <br /> If you can figure out all the uses for a Warphead in a game, you'll not be surprised when it gets something odd, but your opponent will never know what to defend against.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4053505.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4053505.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 19:39:50]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ Not get rid of him.......they're fun, if not competitive, I'm just saying that the extra points for warphead at 500 points is too much <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4053923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4053923.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 21:19:34]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ For fun i changed my original list posted above and replaced the big mekk with a warphead, granted it wasnt as competitive statistically but the warphead hit ere we go turn one 22 shoot boys 6 inches from enemy infantry and on their flank. had my two rockit buggies popping shots and the other mob running. The weirdboy and 20 boys survived a battering of fire and drew all the attention off the other group of boys. My turn in combat turn two and just swept up on turn three and four. plus in combat weirdboy on a roll 1 2 or 3 he counts as having a power weapon boom! fun option but definately big mek for more reliable list <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!<br /> <br /> ATO]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4054004.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4054004.page</link>
				<pubDate><![CDATA[Tue, 20 Mar 2012 21:40:09]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
			</item>
			<item>
				<title>500 point Ork Army from a new player</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite>Yes, I can see the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models, and that's fine<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> At 500 points, we don't really have points to spare on 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> Weirdboyz are fun, random, and non-competitive.  Warbosses only semi, and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Meks are competitive, but at 500-600 points, my trick is:  35 point <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>!<br /> <br /> That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them.  The same is true with Killa Kanz!  A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.<br /> <br /> So I'll give up one of my secrets....<br /> <br /> Consider:<br /> <br /> 35 - Big Mek<br /> <br /> 230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 85 - Deff Dread w/2 Big Shootas<br /> <br /> 150 - 3 x Killa Kanz w/Rokkit launchas<br /> <br /> 500 points.  33 wounds on the table, 4 walkers, 13 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> S10 armor ignoring attacks on the charge, 3 x S8 rokkits at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  Nasty.  You can remove stuff and add the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, modifying your current list, those boyz' nobz need a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> each....it keeps boyz around to continue fighting.<br /> </div></blockquote><br /> <br /> Wow, i didn't think i could fit all that in.... but yea, that would be great.  I had originally picked out the warphead for the fun randomness as we are going to play mostly friendly games, but i might have to field this bad boy of a list once just to see it in action.  Thanks for all your help guys.  i am going to drop the warboss and warphead and pick up a pain boy, a mek, even out the boyz and maybe grab a few more nobs.  I'll run them with a backstory of a beginning WAGHHH anyways <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> and yes, <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> played a big part in the selection <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  i've picked up another unit of Nobz and Lootas/Burners.  And used the extra bits to do some 'surgery' on my <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boys.  There are some sick looking boyz now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4156736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/436377/4156736.page</link>
				<pubDate><![CDATA[Sun, 15 Apr 2012 06:45:38]]> GMT</pubDate>
				<author><![CDATA[ Denkstrum]]></author>
			</item>
	</channel>
</rss>